Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

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Invade [Alpha]
 
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Game Mode: Classic
Tags: Map
File Size
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169.647 MB
Apr 12, 2017 @ 11:57am
Oct 8, 2017 @ 1:16pm
6 Change Notes ( view )

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Invade [Alpha]

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Description
*** INVADE ***
Invade is a dynamic medium to long range bomb defusal map set in a fictional medieval city in Germany. The castle is each summer a beloved sightseeing spot for many tourists.The old structures, colorfull gardens and ancient paintings and other items brings you back in time for over 500 years. Rumors have spread that Terrorist are planning to bring the castle down. The castle have been evacuated and the Counter-Terrosist are deployed and ready for action.

*** ALPHA RELEASE ***
This map is NOT completely finished. The map uses content from other games and maps which are NOT made by me such as custom textures and models. Future plans are to replace all custom content with my own content or with the help of a 2D/3D artist. I will also spend more time on polishing and optimising the map and adding special effects like sounds and such. This map is open for any feedback which is related to gameplay, visuals and technical issues.
You could use the discussions below to write any feedback that comes up!


*** CREDITS ***
- Some models are from the game: Day of Infamy by New World Interactive (Will be replaced by custom ones)
- Special thanks to Lone_Wolf for helping me on some optimisation
- Thanks to TopHattWaffle's Source Engine group for playtesting
- Thanks to Mapcore for the feedback on my thread: https://www.mapcore.org/topic/20773-csgo-de_invade/?page=2
- A big thanks to all friends who helped me on testing and providing me with feedback!
Popular Discussions View All (2)
29
Oct 8, 2017 @ 1:24pm
Feedback (Gameplay and visuals)
Roald
3
Oct 10, 2017 @ 5:42am
Bug/glitch reports
InsaneHacker
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152 Comments
That50'sGuy Apr 28, 2018 @ 9:19am 
I loved Portal 2 so seeing that the P2 foliage is in this is sure getting be excited :D
Roald  [author] Jan 8, 2018 @ 2:25am 
@Pendekar
Yes it is. Right now I am focusing on other projects. For Invade I have fixed some stuff and add some sounds troughout the map but I still need to replace all the custom assets from other games/maps with my own. Unfortenatly I don't know how to create them so perhaps there is a enviorment artist out there who would love to help.
Gh0sT Jan 8, 2018 @ 1:03am 
Does this have been abandoned temporarily?
kaen Oct 10, 2017 @ 7:03am 
Today and tomorrow gonna work in a video with smoke line ups and my thoughts and how it would be played, might setup a scrim on the map to see how it plays out. ESEA was hiring map makers btw so if u wanna get paid for this I would look into that could be a great opportunity
Lurkin' Oct 9, 2017 @ 6:55pm 
shit
KALAMAR Oct 9, 2017 @ 12:09pm 
Sometimes mappers add some "anotations" to help players line up smokes. For example, in Cache fmpone added oxide/red marks above the window of B Site when he saw what players discovered.

Your map is great. Keep it up.
kaen Oct 9, 2017 @ 11:18am 
np @roald :) i really like this map and would love to see it in played at the top level
Roald  [author] Oct 9, 2017 @ 11:16am 
@behrs, that would be great, thanks alot in advanced!
kaen Oct 9, 2017 @ 11:16am 
@roald players just found ways to line up smokes through trial and error. Later tonight ill go on and try to find smoke line ups and record them and send them to you.
Roald  [author] Oct 9, 2017 @ 11:11am 
@behrs, I am glad you liked it! I think when you practise enough there are some possible smokes. It's a good thing for me to think about so thank you for your comment!
I could add some roof top details which can be used for lining up smokes. I am not sure how it goes in official maps? Are those lineups by luck or players found good positioning and mappers created a 'marker' special for those smokes?