Cities: Skylines

Cities: Skylines

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0.124 MB
Apr 11, 2017 @ 11:51am
Nov 18, 2018 @ 3:58pm
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Description
Automatically enables mods you subscribe to.

I never understood why mods don't become enabled by default when you subscribe to them... after all, why did I subscribe if I'm not going to also enable, right?

So this mod makes it so that when you subscribe to a new mod, it will automatically be enabled for you.

WARNING: Potentially harmful mods will also be auto-enabled. Don't just go clicking on every mod in the workshop if you're using this. Read comments, description, make sure it's not malicious.

This mod skips any mod that is names or contains the word "ali213_mod_01".

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous and want to show some appreciation, consider making a small donation or becoming a Patron. While not required, it is always a great incentive. Thank you.

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32 Comments
T​​​P​​​B  [author] Nov 6, 2018 @ 11:06am 
@Finwickle Yeah I'm not sure why that happened... there is no way for me to tell which assets are part of a mod that I can tell so... can't fix it :D
T​​​P​​​B  [author] Nov 6, 2018 @ 10:40am 
@Finwickle Hmm. It's possible that assets that are part of mods don't get automatically enabled in vanilla game, and I didn't think to check for assets and enable those too. I'll have a look.
T​​​P​​​B  [author] Nov 6, 2018 @ 10:33am 
@Plerion Good points... but to be honest you shouldnt even be subscribing to dodgy looking mods :D
Finwickle Aug 12, 2018 @ 6:57am 
When I subscribed to the One-Way Train Tracks mod, the mod was auto-enabled, but the pillar assets it provides were not. Is it possible that your mod doesn't correctly auto-enables those and somehow prevents the game from auto-enabling them like it usually does with assets?
Finwickle Aug 3, 2018 @ 5:10pm 
This not only auto-enables a mod at game start, but also when subscribing while playing.

I subscribed to "Zoning and Districts Co-viewer" and the mods button appeared in game, without the need for a restart. Another mod didn't appear (I guess because it adds a button to the main menu, and that isn't refreshed), but I can see in the log that the game did load it.

The game just freezes a couple of seconds after I subscribe to a new mod, I guess while activating it.
Plerion Jul 2, 2018 @ 12:00pm 
Funny that you say you don't understand the reason why mods are not enabled by default, then immediately provide two very good reasons, a warning and a pro-tip :D

Anyways, thanks for this!
WalrusInAnus Jun 15, 2018 @ 9:22am 
This mod is causing weird errors when enabling/disabling mods.
surf2explore Oct 28, 2017 @ 2:42pm 
Lol
Lattitude Sep 17, 2017 @ 9:15am 
But I still need to enable THIS mod in my sea of mods...
Lord Cuckington Aug 26, 2017 @ 3:55pm 
It's funny how i sub to all the mods then sub to this one last. Does it still enable it when i sub this mod after all 50+ mods?