This game has been Greenlit by the Community!

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iDracula: Genesis
Genre: Action, Shooter
Platforms: PC
Languages: English, Russian
Apr 10, 2017 @ 12:04pm
Apr 20, 2017 @ 1:00pm
Recent Announcements View All (1)
Release date: 2017
iDracula: Genesis is a next generation of Rogelike/Roguelite genre. In its core it is a beatiful isometric twin-stick shooter, with huge emphasis on variety, replayability and visual awesomeness. Already having over 100 guns and lots of other stuff like skills and items, we aim to achieve outstanding synergetic varied gameplay which will keep you entertained basically forever.

If you enjoy your typical roguelike experience, that is exactly what you’ll find in iDracula. Procedural generation, lots and lots of upgradeable weapons, spells, perks, gadgets, devices, traps, special events, epic bosses, and mystic shops.

Some of the cooler features will include:

- At least 100 weapons, 100 skills, 100 items and hopefully 100 of something else.
- A selection of playable characters with unique perks and stuff.
- Local Deathmatch arena-mode multplayer.

Visit for more info. There's not much of it just yet, but expect more.
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Foks May 7, 2017 @ 2:11am 
Cool,nice game
INDIE:J Apr 28, 2017 @ 12:14am 
First day buy for me!
WizRaul Apr 24, 2017 @ 1:21pm 
hayosuka Apr 23, 2017 @ 6:00am 
KitKat Apr 22, 2017 @ 5:47am 
InverseCastle Apr 17, 2017 @ 9:51am 
Gameplay and artwork look fantastic! Voted yes!
jaguard  [author] Apr 16, 2017 @ 1:07am 
There isn't really a true procedural generation in modern "roguelites" (i.e. Gungeon and Isaac) - they are all built from hand-crafted blocks. There's more to it of course - there's still a randomization within those blocks.
takasuca Apr 15, 2017 @ 8:12pm 
Yalme Apr 15, 2017 @ 4:16am 
Вау, выглядит офигенно :br_shock:
DaveQB Apr 14, 2017 @ 4:06am 
Not only the isometric artwork is great, it's even better in motion since it uses some zoom and parallax effects to give more depth. Looks fun to play. My only gripe is that I've had enough of procedurally generated games - are hand-crafted levels (at least some campaigns to go along with the randomly generated ones) so passé?