Counter-Strike 2

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De_Angels (Rev. 38)
   
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Game Mode: Classic
Tags: Map
File Size
Posted
Updated
17.009 MB
9 Apr, 2017 @ 11:42am
27 Aug, 2017 @ 6:16pm
37 Change Notes ( view )

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De_Angels (Rev. 38)

Description
Set in Los Angeles, California. The Terrorists are trying to siege the venician themed mansion. More importantly... why? And will the Counter-Terrorists succeed at stopping them?

There is a mask featuring every character from Team Fortress 2 hidden somewhere in the level. Can you find them all?
12 Comments
Jdbener  [author] 9 Sep, 2017 @ 10:17am 
I actually used displacements for the rounds ceiling.
zpectre 4 Jul, 2017 @ 12:42pm 
which tool did u use to create a round ceiling? arch prefab?
Jdbener  [author] 4 Jul, 2017 @ 11:33am 
Sure any infromation would be appreciated!
Slothy 4 Jul, 2017 @ 8:50am 
Hey. Couldn't leave a comment on your profile, so thought I'd leave one here instead. I found a bomb-stuck spot on the map, and would like to send it to you.
Jdbener  [author] 8 Jun, 2017 @ 9:31pm 
Both ladders on the map used to be climbable, but that ability was removed due to balancing. (Ts shouldn't be able to enter A-site over the wall without a boost) (I didn't want T's solo-climbing into CT spawn) The doors in sewers are positioned the way they are so that they won't intersect with the ceiling. As for everything else I'll need to ponder it a bit, thanks for the feedback!
Psykoubold 8 Jun, 2017 @ 5:18pm 
sorry for the long comment but there isn't much traffic here anyway I think..
Psykoubold 8 Jun, 2017 @ 5:17pm 
ok, i walked thru the map some more times and I like much now, both bombsites.
what I would change is following stuff:
maybe add a sign in the sewers thats shows towards the bombsite (just that you know where youre goin again), why is one side a dead end? (I couldn't climb the ladder at least), I'd love if you could use this ladder and end in a room with a door that is going towars the corrider from b to a.
the possigbility to boost into the sewers for the cts is great. --- I would also move the doors inside the sewer deeper into the walls make them look more dark, closed, mysterious, so that you know that you couldn't pass thur them..
Psykoubold 8 Jun, 2017 @ 5:17pm 
the tunnel under the bridge at the tstart needs some clipping, make there some playerclips at least 56 units high please, so you can crouch there if you want but you wont get stuck (what happend to me) but you have to play somehow stupid.
and maybe you could make it more clear that the first stairs in front of the bridge lead to a deadend (where you can shoot thru) maybe spy thru? an iron fence?
Psykoubold 8 Jun, 2017 @ 5:16pm 
You have made several things on your map that arent just easy to do, so I suppose you know how to make working ladders- I miss the ladder texture on the ladder to A too. it would be nice to see if you dare too look over there, a good point to attack it must not be, also the shooting on a ladder isn't precise, so it shouldn't be a big advantage for the ts.
the pillars on the "balcony" over Asite may could be a bit smaller in one side, so you don't get stuck there too easy, maybe some playerclips too...

good luck with your new post and congratulations to this map already!

ps: haven't looked for the mask yet, is there a door in the sewers leading to a mask? - I think the whole map has enough space (regarding optimum running results) for some extras:steamhappy:
Psykoubold 8 Jun, 2017 @ 11:13am 
the bombsite with the crate and the small round house i liked more, especially the ways to it.

What I didn't like was the part where you can look down to a yard or so (thru two small arches), I would prefer if theres a drop to that yard.
and I hope you made a ladder texture over the ladder to A?

Just realised there are some sewers anywhere I havent found them yet, I didn't walked around to much, (so no further ideas from me) will try to explore it more later, maybe I find the masks :)