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what I would change is following stuff:
maybe add a sign in the sewers thats shows towards the bombsite (just that you know where youre goin again), why is one side a dead end? (I couldn't climb the ladder at least), I'd love if you could use this ladder and end in a room with a door that is going towars the corrider from b to a.
the possigbility to boost into the sewers for the cts is great. --- I would also move the doors inside the sewer deeper into the walls make them look more dark, closed, mysterious, so that you know that you couldn't pass thur them..
and maybe you could make it more clear that the first stairs in front of the bridge lead to a deadend (where you can shoot thru) maybe spy thru? an iron fence?
the pillars on the "balcony" over Asite may could be a bit smaller in one side, so you don't get stuck there too easy, maybe some playerclips too...
good luck with your new post and congratulations to this map already!
ps: haven't looked for the mask yet, is there a door in the sewers leading to a mask? - I think the whole map has enough space (regarding optimum running results) for some extras
What I didn't like was the part where you can look down to a yard or so (thru two small arches), I would prefer if theres a drop to that yard.
and I hope you made a ladder texture over the ladder to A?
Just realised there are some sewers anywhere I havent found them yet, I didn't walked around to much, (so no further ideas from me) will try to explore it more later, maybe I find the masks :)