RimWorld

RimWorld

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Firepit + Torch Sconce
 
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0.563 MB
Apr 1, 2017 @ 5:16pm
Jun 20 @ 4:43pm
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Firepit + Torch Sconce

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Description
Ever wanted versions of the campfire and torch that don't disappear when they run out of fuel? Well now you can have that with the firepit and torch sconce! Just add a few pieces of metal or stone blocks to make this a reality. This is perfect for a tribal/medieval scenario.

The firepit and torch sconce do not replace the campire and torch, so you can use all of them at the same time if you like.

You can add this mod to an existing save game.

Building materials
  • Firepit - 3 metal/stone blocks
  • Torch sconce - 2 metal/stone blocks
The firepit and torch sconce take the same amount of fuel (20 wood) and burn at the same rate as their vanilla counterparts.

Have other mods that add recipes to the campfire?

Those recipes will be added to the firepit as well! All you have to do is load this mod after those other mods.

While any mods should be compatible, these mods' recipes have been confirmed to work with the firepit:
  • Vegetable Garden
  • Medieval Times
  • GouRIMet

Compatibility Info
  • Biomes! Cavern Edition - built-in patch, no action required
  • [B18] Taimat 2018 - Stone Age, No Research v0214 - built-in patch, no action required
  • RimWorld Medieval Edition - Firepit + Torch Sconce needs to be BELOW this in the mod order, otherwise you can't cook anything at the firepit
  • Water Power - Firepit + Torch Sconce needs to be ABOVE this in the mod order, otherwise you can only build the firepit and sconce in the water
If the firepit or torch sconce doesn't accept a particular modded fuel, let me know in the comments and I'll add a patch for it.

Non-Steam download
Dropbox[www.dropbox.com] - Click Download and then Direct Download to get a .zip of the mod files.

Check out my other mods

Credits
  • Huge thanks to Rainbeau Flambe for providing half of the assembly code for the firepit and for patiently helping me with my newbie problems. Check out Rainbeau's many awesome mods!
  • Thanks to RawCode for providing the other half of the assembly code.

Compatibility patches (deprecated)
These patches are no longer required (the woodworking mods are now compatible on their own) but they are still available for posterity's sake.
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80 Comments
Faeldray  [author] Jun 20 @ 4:49pm 
A few things to talk about here:

@sergiocut It appears that Biomes! Cavern Edition tried to add a patch for this mod but it doesn't work for some reason. So I added my own built-in patch in this mod. So fungal logs and coal are usable as fuel now.

@jmstrahm I figured out the issue you've been having. Firepit + Torch Sconce needs to be BELOW Rimworld: Medieval Edition because otherwise Medieval Edition overwrites the ability to cook at a firepit.

@Juniana Weaver I've added a patch for [B18] Taimat 2018 - Stone Age, No Research v0214 so that Fire needs to be researched before the firepit and torch sconce can be built.
Faeldray  [author] Jun 20 @ 3:02pm 
@bungus That was my bad, I uploaded the version with the new patch before realizing the issue. I uploaded a fix an hour later so now the patch is only used if you have the Cavern mod.
bungus Jun 20 @ 11:36am 
Just a heads up, your biome caverns mod patch throws errors [i.imgur.com] when you don't have it installed.


Should probably make it an optional download instead of including it in there.
Faeldray  [author] Jun 1 @ 1:59pm 
@sergiocut Hmmm...I added my mods to the compatibility thread for Biome Caverns back at the end of March but I guess the devs haven't had a chance to work on it yet. I'll see if I can figure something out on my end.
sergiocut May 31 @ 2:23pm 
biome caverns add coal and fungal wood. I cant use it to lit it.
Faeldray  [author] May 31 @ 2:14pm 
@jmstrahm I'm still going to be looking into your issue, I've just been very busy as of late.

@sergiocut Which mod adds wood/coal that the firepit can't use?
sergiocut May 24 @ 3:51pm 
Can you make that use any type of wood-like material or combustible like coal for using it?
jmstrahm May 12 @ 12:17pm 
@Faeldary note last one on my list and I still have multiple core mods installed. Here is my mod list exactly and note it only broke when I loaded the mod list with Medieval time.
Miscellaneous 'CORE', HugsLib, Giddy-up! Core, Research Tree, Fire + Torch Sconce, Rimworld: Medieval Edition.
Faeldray  [author] May 12 @ 10:02am 
@Juniana Weaver I'll take a look into that. There appear to be 3 different versions of that mod on the workshop, which are you using?

@jmstrahm Do you mean the Medieval Times mod? If so, that's very strange because I play with it without issue. Is my mod loading before or after Medieval Times in your mod list?
jmstrahm May 12 @ 9:40am 
@Faeldray I figured it out! it is the Rimworld medieval mod!