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Morleyville Mall
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Mar 31, 2017 @ 2:54pm
Jan 25, 2019 @ 5:44pm

View Morleyville Mall in the store

Store page
Description
Release date: Second quarter 2017
A different take on the horror genre, Morleyville Mall lets you choose from a variety of roles with a varied degree of haunted activity: store owner or worker, teenage thrill-seeker doing the "overnight challenge", security officer or police detective investigating the many unfortunate incidents on the premises; Food Court worker, chef, maintenance guy, or paranormal investigator. Either switch between roles or try to make it as far as possible as a single character or as a store owner running your business in the ... unique... business environment which Morleyville Mall offers.

Granted, there have been a few unexplained occurrences in the building. Staff complain about apparitions, disembodied voices, poltergeist activity, people being crushed by falling mannequins or Big Baby Bob Five-Foot Beanbag Plushies (tm). Waitresses in the Gnibbling Gnomes Family Restaurant complain that the "gnomes are (g)naughty at (g)night", whatever that means. Burger-flippers in the Food Court claim that someone else flips their burgers, usually on the floor. Customers sometimes run screaming from stores claiming to have seen a "dark figure".

The mall management has issued the following statement: "Management asks everyone to remain rational. Ghosts do not exist, mannequins do not fall unless someone pushes them over. Teenage pranksters are the likely cause for many of these incidents, in fact security has caught several such hooligans. Other incidents have obvious natural causes. For example, the giant Big Baby Bob Five-Foot Beanbag Plushies (tm) are so abnormally large and tippy that they will inevitably topple over on occasion, especially when store clerks insist on placing them on the topmost shelves. Claims of apparitions and voices can be attributed to bad indigestion from people eating too much in the Food Court, although we are obviously not discouraging anyone from enjoying the delicious food there. But the public should rest assured that the mall is a safe and fun place to shop, socialize, and dine, as well as a great place to run a business."

Nonetheless, many of the employees and customers are not convinced. One toy store employee said: "I don't care what they say, those Big Baby Bobs are heavy and have a large, flat rear-end, much like the management team except those guys have large, round rear-ends. And I have personally heard giggling while walking past the Gnibbling Gnomes restaurant after closing, when no one else was around. I have seen the Mad Hatwear store's mascots - the creepy ones that look like a shiny green Mad Hatter or something - move their head. They don't even have any machinery inside, they're solid plastic. I now avoid that part of the mall."

Features:

* Around a hundred stores and food shops to explore or work in, as well as restricted areas.
* Play several employees of the mall in sequence, choosing from a list each round. If horror games aren't your cup of tea, the more sedate roles can allow you to (usually) avoid the worst haunted activity, albeit at the cost of a larger number of tasks to complete. The final version will allow the option of running a business in the mall. Rental rates are low. Mall management practically pays YOU to move your business here.
* Randomized behavior for the spooks insures that the game never becomes a predictable routine. You'll need to think on your feet, not memorize a pattern.
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26 Comments
Game Development Championship Apr 11, 2017 @ 4:47am 
I would suggest finding a unique, interesting font to use for your game, rather than stock.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!
Falcon Interactive Apr 3, 2017 @ 11:35pm 
Game is totally interesting!
allonsy100 | gamekit.com Apr 3, 2017 @ 7:09pm 
I LOVE HORROR GAMES THIS LOOKS VERY FUN
ReallyMadHobo Apr 3, 2017 @ 5:16pm 
I'm not saying there's an agreement I'm saying you're allowing him to take people away from your game and use you like a puppet.
StarvingIndieDeveloper  [author] Apr 3, 2017 @ 5:15pm 
ReallyMadHobo - The faces are blank because the figures are mannequins, which often have blank faces. And there isn't any agreement with Falcon Interactive; he just posted comments here.
ReallyMadHobo Apr 3, 2017 @ 4:24pm 
Don't know what's worse, the faces on these characters or the dev allowing Falcon to use his game to get more votes.
cmdunnnh Apr 2, 2017 @ 6:06pm 
@skull_trumpet.gif all of them xD
StarvingIndieDeveloper  [author] Apr 2, 2017 @ 10:51am 
@Falcon Interactive Thank you.
StarvingIndieDeveloper  [author] Apr 2, 2017 @ 10:51am 
@ittlerpg - Malls are naturally creepy with all the mannequins and other spooky items. There's a reason men don't like to shop. ;)
StarvingIndieDeveloper  [author] Apr 2, 2017 @ 10:49am 
@FailFaster : The reason there aren't any shoppers in the trailer is because most of the scenarios involve either: 1) work after hours or before opening (such as making bakery items for the next day etc) or 2) police / security investigations after the mall has been cleared. A few of the scenarios do involve normal operating hours, but it's difficult to come up with effective horror scenarios for that type of thing since a mall filled with plenty of other people isn't as creepy as an empty mall at night or after the mall has been cleared due to concerns that an armed criminal is on the premises.