Arma 3
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Task Force Arrowhead Radio (BETA!!!)
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
74.529 MB
Mar 30, 2017 @ 10:34am
Jan 29 @ 12:37pm
26 Change Notes ( view )

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Task Force Arrowhead Radio (BETA!!!)

Description
This is the ONLY official upload of the TFAR 1.0 beta builds on Steam workshop.
Discord server for latest updates and support: https://discord.gg/8emCVsz

This is a beta release! Please keep in mind that Bugs might be more frequent here than on the Stable release (0.9.12).
But the Steam workshop beta only get's updated with new beta builds once these builds have been tested for a short while and seem stable. So game breaking bugs in here are very unlikely.

If you want to help test the latest&greatest beta builds then join the TFAR Discord for announcements.

If you are having problems installing the Teamspeak plugin (Which is included in this download), you need to open the ts3_plugin file, with the "package_inst.exe" inside your Teamspeak installation folder.
Teamspeak is supposed to do this automatically, but it seems like they fail at that quite often.


I'm a Readme. I may not look like it but I am quite nice if you get to know me better.
Its not allowed to reupload this to the steam workshop, in case the license (which tells you the same) wasn't clear enough.
Popular Discussions View All (65)
4
Apr 2, 2025 @ 12:40am
TFAR Bug: People cannot hear me, but I hear them & Vice versa.
Friendly Fire Enthusiast
11
1
Aug 14, 2024 @ 2:07am
Waiting for unique radio from server
CAGS | agU
4
Apr 25, 2025 @ 4:07am
Double Voice
RatBoi
680 Comments
Bernanas Mar 4 @ 9:14am 
If anybody is having new problems with their TFAR since the last update, you ABSOLUTELY HAVE to update your TFAR plugin on TS for it to work. A lot of guys in my unit, including myself, were skating by with old plugin versions, but you can't do that since last update. Just find the old TFAR plugin in the directories that the install guide gives you, delete them, and reinstall by the guide and it'll work.
memati_bac Mar 4 @ 6:15am 
can i use it on my Mac? Does the installation with the .exe File work on mac? Did someone test it?
Inferno | M.D.F Feb 27 @ 9:44am 
dedmen I have no idea how you haven't turned off comments on here; it's like reading a 50iq hivemind lmao
Nizu2003 Feb 4 @ 5:12pm 
task force It's not working, nobody can hear you. I've already tried with other mods, both modern and from WW2, but it doesn't work on any of them, even on vanilla. We tried it and nothing, nobody can hear you when you speak.
Captain Feb 4 @ 4:58pm 
Hello, I joined the discord the other night and tried to ask some questions referring to some trouble I had. I was going to give updates as I went about and maybe it could help some other people. I think I was banned? I went to join again and I cannot enter the discord. Any help would be appreciated.
NCR RANGER JD Feb 3 @ 9:24am 
I have a problem, but it's not TFAR that's failing, it's the TS3 server. I'd like to know if you can tell me what the possible solution is, so I can tell our host.

The problem is that when we're in the game we can't hear each other, but we can when we're outside. The add-on says it's working fine, and we can only hear each other through the vehicle intercoms, but there's no radio or voice. I don't know if it's a port in the query that we need to request be enabled, but I have no idea. Please help us.
Dedmen Miller  [author] Feb 2 @ 8:25am 
@TK-Dragon!

Please explain in what way it did?
There were only 5 lines of code changed in the last update, to disable a optimization.
There was no behavior difference besides preventing the game crashes.
SVaughan Jan 30 @ 1:25pm 
My Unit found a fix for a lot of the issues regarding TeamSpeak 3. Uninstall the add-on itself on TeamSpeak and reinstall it for the current (New) version of TFAR. It seems to work for us. Not sure on others though.
TK-Dragon! Jan 30 @ 12:39pm 
The update today just ♥♥♥♥♥♥ up my units op so thanks for that.
Dedmen Miller  [author] Jan 29 @ 12:27pm 
No haven't heard that yet.
For the crashing I'm disabling the muiltithreaded object interception, thats the most likely thing.
But I also have no way to reproduce and test and fix the issue so... This may stay off forever.