RimWorld

RimWorld

75 ratings
Impassable Map Maker
 
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0.452 MB
Mar 27, 2017 @ 11:13pm
Aug 9, 2017 @ 9:27am
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Impassable Map Maker

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Description
A18 version: http://steamcommunity.com/sharedfiles/filedetails/?id=1180719335


Allows settlements on Impassable tiles.

Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile.

Impassable maps will have one open area somewhere in the mountain (it will be hidden initially). This mod is not meant for casual play and these maps really should not be starting maps either. This is intended to add something a little different.

There are also ruins and ancient dangers buried deep within the impassable mountains.

World pathing will still avoid Impassable tiles but telling a caravan to travel to an Impassable tile will force them to go there. It takes a long time to get to an impassable tile by foot.

Let me know if anything seems amiss.


Ludeon Studios Mod Post: https://ludeon.com/forums/index.php?topic=31379.0

GitHub for this mod: https://github.com/KiameV/rimworld-impassablemapmaker/

Direct Download: https://github.com/KiameV/rimworld-impassablemapmaker/releases/download/20170809/ImpassableMapMaker.zip


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Latest Update:
Aug 9, 2017
Fixed the issue where the ai ship is in the water. Thanks Oblitus for pointing out the bug that had been stairing me in the face =D
Aug 8, 2017
Added a Mod Setting which allows the user to select how far from the middle the open area can be.
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82 Comments
master.of.herb Dec 11, 2017 @ 7:26pm 
I did not check, sorry. There was no popup window.
Kiame Vivacity  [author] Dec 10, 2017 @ 10:11am 
Were there any error messages in the console?
master.of.herb Dec 9, 2017 @ 11:09pm 
I went for an item stash on an impossible tile. There was none. I used Debug Mode to disable fog, but I couldn't find it. Bug?
Samuelo Nov 16, 2017 @ 4:38am 
I understand, I must however note that the edges being opened all around ruined this mod for me. I would've loved it if I could choose 0-3 edges being blocked by mountain, or it being completely (or depending on adjacent areas on the map) random. I hope you find a way to do this in the future, at least for me it would be a complete game changer when it comes to this mod. Thanks for your time
Kiame Vivacity  [author] Nov 7, 2017 @ 8:08am 
Less intentional to have the open space around the edges and more required by many parts of the game. I tried to make it as limited as possible and still work.
Samuelo Nov 7, 2017 @ 7:20am 
Every time I try to settle on an impassable mountain there is open space all around the edges of the map, roughly 10 tiles thick. I tried many times with different circumstances and always the same. Is this intentional? Would it be possible to change this so that maps can generate with only 1 or 2 sides open to the rest of the world?
Kiame Vivacity  [author] Oct 25, 2017 @ 2:52pm 
A18 version: http://steamcommunity.com/sharedfiles/filedetails/?id=1180719335

Keeping this at the top for people to see :steamhappy:
Kiame Vivacity  [author] Oct 25, 2017 @ 2:51pm 
i had not tested it but I saw your response in the A18 post that it does =D
123 Oct 25, 2017 @ 2:39pm 
Sorry for spamming lol but I really want to know... does the new A18 version allow the caves to spawn like in mountains? That would make this mod SO AWESOME.
123 Oct 12, 2017 @ 5:22pm 
This mod is great!