rFactor 2

rFactor 2

138 ratings
Salzburgring 2016 v1.01
File Size
274.741 MB
Mar 27, 2017 @ 1:24am
Jun 12, 2017 @ 10:50am
3 Change Notes ( view )

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Salzburgring 2016 v1.01

- created for rfactor 1 by Com8 and Steppenwolf - many thanks
- v0.92 was the first convert for rfactor 2 - Author unknown
- v1.01 - by digga

changelog v1.01
-dx11 update
-fix flickering posts
-modify nightlight settings
-small other tweaks

changelog v1.0
- increase and smoothed road mesh
- new armcopost and tirecovers
- trees and bushes now billboard
- set more vegetation in and out track (trees,bushes,flowers)
- reworked trackedges, smoothed armcos
- added multi/layer shader to terrain
- added most rf2 standard objects (cornerworker, crowds etc.)
- all fences now visible on backside (no material doubleside option)
- some tweaks on aiw
- and more things added and changed

Special thanks to ....
MCNolo > flag animation, fotografo animation
NunoLorenco > road textures

copyrights: -modify and/or release to other games without permission
are not allowed - whose contact you see above! ´

have fun :)
< >
Tooma Mac Feb 19 @ 2:46pm 
Thank you - a new favourite track for me. :)
Albertari Dec 23, 2018 @ 12:36pm 
There are AI problems but is a great track and very beautiful.
tokyoseyes Aug 24, 2018 @ 8:01am 
Great track ! but AI always crash at the first corner in race, yellow flag for the rest of the race... toot bad !
GTRLIVE Nov 24, 2017 @ 6:47am 
Will you make a GT4 track? HIGH SPEED RING, the current version did not upgrade to DX11, very regrettable!
franziskainer Sep 23, 2017 @ 12:15pm 
Cool track.:retro_beer:
zzigg Jun 26, 2017 @ 11:42am 
great track.thank you
Hiigara May 16, 2017 @ 6:30am 
There is an AI problem in turn 11 "Ostschleife". They brake too hard which makes passing too easy
GTRLIVE Apr 29, 2017 @ 7:26pm 
I very Like this the [HIGH SPEED RING] This is the GT car inside the track, RF era often play, RF2 has not been found, you can help me? Thank you ~
Spectator6 Apr 20, 2017 @ 8:33am 
@Drathuu: Woa! The DX11 build is out?
Drathuu Apr 20, 2017 @ 4:50am 
Digga = Track does not load in todays DX11 Build.. did you use custom shaders, you may need to update them to work in DX11