This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Mar 23, 2017 @ 1:57pm
Oct 1 @ 2:03am

View Pixelum in the store

Store page
Recent Announcements View All (1)
Massive Graphics Redesign
Release date: Q1 2018 (Alpha)
Pixelum is a whole world made up entirely from interactive pixels, open to the players for exploration and all sorts of different interactions, combining fully destructible environment comparable to such in Worms and survival/building elements similar to Minecraft. This game has it’s own advanced system of particle physics inspired by such simulators as Conway’s Game of Life, Powder Toy and OE-Cake.

An open, potentially endless procedurally generated 2D world with a side view.
Full destructibility of literally everything.
Dynamic environment with day-night and weather cycles.
Hardcore survival simulator in which you will share the world with other players and NPCs.
GPU Accelerated particle physics.
Of course this list will get longer over time, because I have got tons of different ideas on which I’m working really hard at the moment.

Questions & Answers
Q: Does this video show us how the game will look like in future?
A: No, not really. I do realize there must be done significant progress and improvements upon the graphics, so we are working on it heavily with 2D artist at the moment, implementing lot of ideas and making the gameplay and the graphics truly unique and fascinating right now.

Q: What technologies did you use?
A: I’ve used mainly SDL for Input/Output/Audio and OpenGL for rendering so I developed my own little С++ “PixelNet” engine, as I haven’t found any 3rd party engines matching my concepts properly.

Q: When did the development process begin?
A: I made the first playable sketches back in 2012 and laid them out on (it still there under the title 'Pixeliada', unfortunately I was only about 14 at the moment). Then I postponed the development for many years, and returned to it only now, with new knowledge and fresh ideas.

Q: But how intense is the development process now?
A: Every day I work on a project and feel quite confident about the final results.

Q: I have questions / offers / suggestions, how can I contact you?
A: Write them here, on the Greenlight page (until the entire platform is down).
Or add me on Steam and write a short message in my profile (at the moment there is too much people adding me because of my custom maps), and I’ll be happy to communicate with you.
< >
DraimGooSe Sep 1, 2019 @ 2:22am 
В ожидании чуда....:KakJeTak:
CTX Jun 23, 2017 @ 1:25am 
Ого! Скоро выходит! Урааа!!! С нетерпением жду, очень хочу поиграть! Особенно в мультиплеер, уже с друзьями договорился, как только выйдет сразу будем играть в мульт иплеер, вместе! В сингл даже не будем заходить (зачем), если есть мультиплеер!!! Жду.
Герцог де Пюс Jun 15, 2017 @ 6:06am 
Ещё слишком сырая , но выглядит неплохо ...
-_- Jun 10, 2017 @ 4:05pm 
Альфа Терария
Floyd2 Jun 6, 2017 @ 9:10am 
It looks very original, good luck with it my friend! +rep
Recordist Jun 6, 2017 @ 3:10am 
I'd purchase, but it would need a graphical overhaul.
nexsus312 Jun 6, 2017 @ 1:16am 
А в игре будет физическая вода и лава?
Я очень люблю игры основаные на физике.
Пока самая любимая игра OpenClonk.
Trone Jun 5, 2017 @ 9:31pm 
Hey that look pretty gucci :steamhappy:
GrimSleeper59 Jun 5, 2017 @ 1:51pm 
nice one, i rated up, also good job on ur csgo maps
s3rpeNt Jun 5, 2017 @ 10:53am 
Иии? Где тут игра? Молодец, что интересуешься разработкой игр, но это называется тестом физ. движка, не более того.