71 ratings
Population Overhaul
File Size
0.010 MB
Mar 23, 2017 @ 12:10am
Jun 21, 2017 @ 3:00am
6 Change Notes ( view )

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Population Overhaul

*Now updated to work with 1.7.1 Bradbury beta*

Have you ever felt that your planets fill with pops too quickly and that every species reproduces at more or less the same rate, that the breeding traits dont feel worthwhile as by the time you have different species in your empire all your homeworlds are already full? Well this mod is the overhaul for you!

This mod aims to overhaul the basic population growth mechanics already in the game changing base values and adding additional traits based around this mechanic. The goals of this mod are to make alternative options like migration and robots more useful and interesting as well as adding more variety to different species and creating new scenarios such as your democratic republic being overrun from within by a race of rapid breeding authoritarian bugs.

*Warning this mod is currently being tested and is therefore not balanced yet*

何: Design and Code
Thighs: Artwork

Current features:
- Population growth slowed down by roughly 3 times (this includes base and per pop increases) this means without modifers it will take roughly 12 years for your first pop to grow in a new game this was estimated to be a more realistic population growth rate based on an average 1% per year increase in world population.
- New Traits added to the game free and selectable by AI and players they are aimed to represent differing method of reproduction and thus the rate at which a species would be able to populate.
- Single births - 1 to 3 children born at a time, currently no specific bonuses or penalties.
- Litters - 2 to 8 children born at a time, provides a bonus to growth rate and a penalty to lifespan
- Broods - 10 to 20 and higher, significant impact on both growth rate and lifespan, leader recruit cost reduction
- Gestators - Long pregnacy/incubation, penalty to growth rate and bonus to lifespan
- Exclusive parents - Parents raise a single child at a time, severe penalty to growth rate and bonus to lifespan,
tile production bonuses
- An additional trait slot to allow you to have the same traits as previously but now with 1 reproduction trait as well

Upcoming features:
- Balancing and tweaking, adjusting numbers to ensure all traits are viable and fun to play with.
- Additional Secondary Traits, currently planned are Directed, Paracytic and Syncretic Breeding traits meant to augment the existing choices and have some unique possibilities.

All feedback is welcome please let me know of any bugs, issues or exploits youve found.
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Nexus of Concordia Sep 30, 2017 @ 5:23am 
Hey, is this gonna get an update for 1.8.*?
Trip6015 Aug 26, 2017 @ 11:21pm 
Excellent mod but 3x slower growth rate is too slow, and makes little things take way longer
Malekith Aug 7, 2017 @ 2:47am 
Whilst the concept of this mod is good. I do think you you need to make some adjustments if you can, or at least remove the added food requirements per each new pop as you have tripled the growth time required. Considering the fact that a 1% population growth increase per year will see an increasingly faster population growth rate. Rather than an increasingly slower growth rate as is currently. You could expect to see broods populate a 25 tile planet in 20-30 years maybe.
DenKrigsgud Jul 27, 2017 @ 2:32pm 
So did you remove the tile bounses in this lastest version or is there a bug?
Kristen Reid Jul 27, 2017 @ 1:21pm 
It would be neat to get a version of this with just the traits, or with the nerf to base growth rate toned down a little.
Satire Jun 30, 2017 @ 8:21am 
I have translated your mode to Russian
Rowan Jun 22, 2017 @ 4:21pm 
Thanks man, greatly apreciated.
 [author] Jun 22, 2017 @ 4:13pm 
Ced Truz i may put out an alternate version in the mean time if you go to the mods defines.txt and delete most of the Npop section and that will cause it to default back to the standard defines
Rowan Jun 22, 2017 @ 3:57pm 
Just tell me which line of text to edit to restore the vanilla growth rate b/c your mod is real coolio but I'd love to just edit out that one feature (yes I know the game will be a bit unbalanced). Also that comment by user Cosco seems like a good way to implement your traits for the AI.
Spillik Jun 21, 2017 @ 2:27pm 
So, If I understand right:
Broods are like insects and they hatch from eggs.
Gestators - ??? Icon looks like an egg. Can't find a translation to the word. Definition is like "carrier"?
Haven't found "Specialised Breeders" ingame. Guess, it is future content.