Arma 3
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KP Liberation Taunus
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.832 MB
Mar 16, 2017 @ 10:16am
Sep 12, 2020 @ 1:02am
31 Change Notes ( view )

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KP Liberation Taunus

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (4): BWMod Bundeswehr (Flecktarn)
Opfor (2): RHS AFRF (EMR/MSV)
Resistance (0): FIA

-- Statistics --
Capitals: 7
Cities: 57
Military: 26
Factories: 36
Radiotower: 34
Total Sectors: 160

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
< >
149 Comments
Tacostan Apr 10 @ 12:43am 
found a fix, just spam satchel charges and hope the building is destructable
Tacostan Apr 10 @ 12:17am 
Bug where enemies will spawn in places you literally cant go used zues to find them, and im not talking about the hidden rooms behind destructable walls this area is impossible to enter therefore making it impossible to capture this point
Endet Sep 22, 2021 @ 2:25pm 
To change factions, unpack the PBO.
Then go to kp_liberation_config.sqf

Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.

At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
pi123263 Sep 28, 2020 @ 6:21am 
@Mr Roachy I havent heard of that issue before, any chance you can download the mission from the github and re-try it?
SmolKev Sep 28, 2020 @ 3:36am 
Quick question, we just tested it on a dedicated server for me and my friends, but we noticed there is no construction menu, so no option for us to get FOBs running. Is that a known issue or did we just create a new one :'D
Andrew T. 3C-543 Apr 4, 2020 @ 4:15pm 
I'm having troubles get this onto my dedicated server. I turned the folder with the mission.pbo inside it into a pbo file; put it on my server and i keep getting a constant loading screen. Any solutions?
pi123263 Jan 20, 2020 @ 9:23am 
Known issue, see the discord for a fix
PopcornFire420 Jan 19, 2020 @ 3:24pm 
I have the same problem as kaiowafull, sometimes I can use the mobile respawn and other times we can't. anyone got a fix?
kaiowafull Dec 13, 2019 @ 10:33am 
Hi! I have a problem with mobile respawn. We can reappear the first time when they kill us, but then some players get respawns on the list and others don't. Only the FOB its visible. any ideas?
Wyqer  [author] Nov 6, 2019 @ 4:52am 
You're playing with ACE and need to ziptie him additionally. More than this guess isn't possible with the provided information. Join the discord for providing more information.