Arma 3
282 ratings
KP Liberation Tanoa
Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
4.641 MB
Mar 16, 2017 @ 10:13am
Sep 12, 2020 @ 12:42am
29 Change Notes ( view )
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KP Liberation Tanoa

In 1 collection by Wyqer
KP Liberation Missions
16 items
Version: 0.96.7a
Changelog and Wiki[]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[].

Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (1): NATO
Opfor (1): CSAT
Resistance (1): Tanoa Syndicate

-- Statistics --
Capitals: 7
Cities: 65
Military: 22
Factories: 34
Radiotower: 30
Total Sectors: 158

Official BI Forum Thread[]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[]

If you like the work and think it's worth a small donation, feel free to use the following link:
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Kats [SN] Aug 17 @ 1:53pm 
KLear Clearly you cant read dawg
Tazor Jul 29 @ 11:12am 
How do I get friendly AI in my squad? It's just me.
KLear May 21 @ 8:55am 
The 4.2 GB Scenario content, ... simply not downloading
christophero555 Mar 19 @ 4:59pm 
KP Liberation mods are not showing up on my Mod list after downloading from Workshop. I have tried opening and closing the game and restarting my computer then opening the game again but the mods are just not listed in the Arma 3 launcher at all. What do I do?
Ari Jan 16 @ 3:02pm 
It wont install to my game
TheDrunkDino Sep 27, 2022 @ 1:51pm 
@BlackShark you figured it out?
RouletteLah Sep 27, 2022 @ 11:40am 
Dear KP team,

I accidentally deleted one of the bridges using the "clear FOB area" function.

Where do I find the past save files so I can go back to when the bridge haven't been deleted.
If I can't, anyway I can bring the bridge back?
BlackShark May 2, 2022 @ 10:17pm 
any ideas why my game parameters dont save when i change them ?? for example want to have full Zeus control to have more factions to spawn dont save and wont work
Sqweeno Apr 7, 2022 @ 1:26pm 
Can someone help? My friends and I are setting up a dedicated Liberation Tanoa through a hosting platform. We are unsure of how to set the parameters of the mission file. When you host a server you can just use the parameters tab but I can't seem to get it to work that way. Any tips? Thanks!
雨宫莲 Jan 16, 2022 @ 9:19am 
hi Wyqer. how can i add mod Vehicle in this mod :steamhappy: