Arma 3
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KP Liberation Tanoa
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.867 MB
Mar 16, 2017 @ 10:13am
Sep 12, 2020 @ 12:42am
29 Change Notes ( view )
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KP Liberation Tanoa

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (1): NATO
Opfor (1): CSAT
Resistance (1): Tanoa Syndicate

-- Statistics --
Capitals: 7
Cities: 65
Military: 22
Factories: 34
Radiotower: 30
Total Sectors: 158

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
425 Comments
Gabriell_Cas Apr 24 @ 7:51am 
Hello! How to change the faction you are playing for and the faction of the enemy?
CombatJack Jan 19 @ 2:54pm 
What happened to zeus? Cant spawn any modded factions?
noWHEREme Jan 9 @ 6:28pm 
anyone know why zeus wont show all mods? projectopfor, cup factions, etc.?
Rabbit Oct 20, 2023 @ 7:02pm 
I submitted a bug report on the github, but I just wanted to put this here as a bump
Mission refuses to launch on a dedicated server that uses CBA_A3 and ACE after the 3.16 update to both
Kats [SN] Aug 17, 2023 @ 1:53pm 
KLear Clearly you cant read dawg
Tazor Jul 29, 2023 @ 11:12am 
How do I get friendly AI in my squad? It's just me.
KLear May 21, 2023 @ 8:55am 
The 4.2 GB Scenario content, ... simply not downloading
BlueWulf Mar 19, 2023 @ 4:59pm 
KP Liberation mods are not showing up on my Mod list after downloading from Workshop. I have tried opening and closing the game and restarting my computer then opening the game again but the mods are just not listed in the Arma 3 launcher at all. What do I do?
Ari Jan 16, 2023 @ 3:02pm 
It wont install to my game
TheDrunkDino Sep 27, 2022 @ 1:51pm 
@BlackShark you figured it out?