Arma 3
111 ratings
DP Build Everything Arma Expansions
Data Type: Mod
Mod Type: Structure
File Size
3.066 MB
Mar 14, 2017 @ 6:06pm
Mar 31, 2017 @ 5:55pm
13 Change Notes ( view )

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DP Build Everything Arma Expansions

DP Build Everything Arma Core: Only Requires Arma 3

DP Build Everything Arma
Core / Expansions
Made for all Arma 3 gamemodes
MultiMod Support
Epoch / Exile / Wasteland / Altis Life

Original Release Thread on DPCG:

DPCG Dev Community :
Weapons Free Gaming :

DP Build Everything Arma Expansions:
DP Build Everything Arma OCP: SOON
DP Build Everything Arma JBAD:
DP Build Everything Arma +++: SOON

Addon Features

- 2600+ inventory items and 2600+ objects ported from Arma 3 / DLCs including APEX and now JBAD
- Now in Core and Expansions split workshop items for those without the DLC's and Expansions
- Single Player / Co-Op / MP / Campaigns / Editor Preview + anything else you can think of, compatible
- All of the newly compatible mods trip a check that turns off the Crate Menu and AddAction capabilities
- If you have a mod that you would like to add to the above check please get in touch on Discord or Teamspeak
- or ts3.eXpoch.INFO
- All original features of each object are inherited properly and fully
- All objects inherit damage properties as intended. 2-Story barracks becomes ruins when destoryed

Shift = Fastest stepping
Ctrl = Step Down
Alt = Precision stepping

Keys Q and E as well as NUM7 and NUM9 will rotate the object
Keys PageUP and PageDOWN take care of Height of the object
Keys Home and END as well as NUM8 and NUM2 will move the object farther and closer
Keys NUM4 and NUM6 will move the object left and right
Keys NUM5 as well as BACKSPACE will reset the object to a [0,2,1] attachment point
Key NUM0 while looking at a built object will prompt you to SNAP
Key ESC will cancel out building and return the item to your inventory
Key SpaceBar will build the object

Ctrl+B for the Build Everything Arma Menu
Left Windows key to remove the object and get it back in your inventory
Ctrl+LeftWindows to move and object you are looking at
Popular Discussions View All (4)
Jul 10, 2017 @ 11:02am
MultiMod Compatiblity (5 in total so far)
Mar 27, 2017 @ 3:25pm
Wishful update feature
Mar 27, 2017 @ 3:22pm
Split into Core and eXpansions due to Community Interest
< >
MusTanG  [author] Jun 2 @ 4:58pm 
@major tom
Please link us the ace mod version you are using from steam workshop.
We will do our best, please be patient.

DPCG Dev Community :
Weapons Free Gaming :
becal May 31 @ 2:45am 
can you fix this mod for ace it currently breaks ace interactions it makes the red circle get stuck on the screen i tested it
MusTanG  [author] Nov 21, 2021 @ 8:08am 

Great question and it is possible, but the time needed to create is not available at this time.
We can reevaluate it in Q1/Q2 '22 if you return
Aiden Sep 15, 2021 @ 2:12am 
is it possible to build objects from mods like cup?
[VLK] Setesh𓂀 Jan 2, 2021 @ 7:51pm 
yes they are i was trying it
Restiphani Oct 16, 2020 @ 5:22am 
Does anyone know if the items place are persistent on a MP dedicated server?
MusTanG  [author] Jul 12, 2019 @ 4:13am 

These mods were made with Arma objects in mind for use in gameplay.
If there are antistasi ojbects, they were not added to this set.
If you are a developer and would like to make the DP BEA Antistasi, you are more than welcome to make a compatiblity mod.
omgz0rg Jun 15, 2019 @ 5:08pm 
enjoying this mod but I have some questions
Is there any interaction with the Antistasi mod?
I was wondering if I could create the arsenal with this mod on other locations as well (not sure if something like that is possible though).
MusTanG  [author] Dec 29, 2018 @ 2:45am 
Thank you very much Bailing Out!

The objects ClassNames are different from the regular game.
This allows for the vector build system to react to any and all of the items in the mod.
Bailing_Out Dec 27, 2018 @ 12:50pm 
This is really great in the editor so you can see from the ground what things will look like as you place them. The things you place though will not be saved, so you'll have to place them with the editors tools. I have not tried it in game, I assume though from what I've seen in the editor that it is really cool.