Europa Universalis IV

Europa Universalis IV

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Total War Battle Mod
 
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0.046 MB
Mar 14, 2017 @ 2:07pm
May 28 @ 4:06pm
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Total War Battle Mod

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Description
This mod allows you to pause before a major battle, replicate the battle in a Total War custom battle, then have its outcome influence the battle in EU4. I've always dreamed of a game with the campaign of EU4 and the battles of Total War, and this is as close as I've seen anyone come. It is a bit crude, as you use a decision to trigger an event where you select the outcome: decisive victory, close defeat, etc. This then gives you a temporary modifier affecting damaged taken and discipline. These values are still a WIP but I've played a few campaigns and tweaked them to make a difference but not be too OP.

If people like this concept I have a few ideas to make it more accurate, as at the moment its up to the player to balance the TW battle to reflect tech, combat ability, discipline, etc. I treat each unit of infantry as one unit (I use medieval kingdoms 1212 mod) and same for cavalry, and try and use high and late period units and experience chevrons to make a balanced battle. In addition I round units the nearest half, and treat "half a unit" as a cheap militia unit. For example, a battle with 5.5 infantry on one side would be 5 solid infantry units and 1 militia. Also one can use the battle difficulty setting to reflect starting morale: very hard for low player morale vs high ai morale, and so forth. This requires a good bit of effort crafting each battle but I personally enjoy it, and I hope you do as well.

Suggested Total Wars
1356 to ~1500: Medieval Kingdoms 1212 mod (or Medieval 2)
1500-1700: Either use a Medieval 2 mod like Renisance TW or 1648, or Empire with the Colonialism 1600 mod.
1700 on: Empire or Napeleon, if using Extended Timeline then you could use Fall of the Samurai or Great War mod.

*Compatability*
Obviously not Ironman compatible. Should be compatible with most all mods, in fact it pairs quite well with the 1356 mod (https://steamcommunity.com/sharedfiles/filedetails/?id=169289951). Extended Timeline should also work.

*Note for Pdox devs or other modders*If any of you chaps read this, if you could add an on_action trigger for not just "battle_won" and "battle_lost" but say "battle_start" that would help this mod tremendously. Adding some variables to read battle status and info would be awesome. If these already exist in some way please let me know!
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146 Comments
TerrorHank Jul 14 @ 3:53am 
thats it I'm calling the police
SpyCzech  [author] Jun 25 @ 5:42pm 
Thanks octave, apperciate the nice comment :)
octave.bellet Jun 24 @ 5:34pm 
I really love the idea, this is what i have always dreamed of !!!
SpyCzech  [author] May 28 @ 4:09pm 
Updated for 1.25, let me know if there are any issues. I may make a video soon demonstrating the mod if anyone is confused about the function.
Lightbearer May 18 @ 5:18am 
is not it random? we choose if we win or lose?
|RWA| Ashtonian Gaming Apr 14 @ 2:08pm 
can you make an op version??
Cody712 Apr 5 @ 12:59pm 
Does this need to be updated?
Dimitrius145 Mar 24 @ 11:48am 
I'm just waiting for a Rome II winged hussars mod.
Hayate121 Mar 23 @ 11:03pm 
how do u make this mod work?
billfried2 Jan 25 @ 6:47am 
Thanks for the quick response! Undestandable. I hope a ck2 modder comes across this and helps you :)