313 ratings
AI General Mode
Tags: Mod, Battle
File Size
0.074 MB
Mar 12, 2017 @ 3:45pm
Mar 6 @ 1:49pm
11 Change Notes ( view )

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AI General Mode

* * Welcome to the AI General Mode * *

This is the evolution of the Spectator Mode.

The 2 mods are not compatible. You will have to choose one or the other.

First things first, all credit for this mod goes to Hambango[] from TW forums who created this. I uploaded it here with his permission to publish and maintain it.

How it works

Just select the units you want to be controlled by the AI and hit Shift + F9 at the same time. This triggers a pop-up window showing the advisor. Now the AI controls the units you chose. Their cards are flashing, so you can always tell that they are under the AI. The key bindings are as follows:

- Shift+F9 will enable the AI for all selected units
- Shift+F10 will enable the AI for all unselected units

Advanced Controls

- Turn Unit Responses On/Off
Useful when your units get stuck in an audio loop. To use this function hit Shift + F11. Default is ON.

- Turn AI Control of Summoned Units On/Off
If you want to assign all newly summoned units to the AI, enable this function by hitting Shift + F12 (before you cast the summon spell). Default is OFF.

- Turn AI Control of Rallying Units On/Off
You can assign all rallying units to the AI. This means that you normally control your units until they rout. Once they rally, they will be controlled by the AI. To enable this function assign a key to "Save Camera Bookmark 5". Default is OFF.

Things to notice

- Each time you press Shift + F9, the AI resets to the currently selected units. You cannot add units to a "preexisting pool". However, you can change your initial selection anytime during the battle.

- If you want to turn off the AI and manually control your units, make sure no unit is selected and hit Shift + F9. You can do this anytime you wish.

- The hotkeys (Shift+F9/F10/F11/F12) replace the bookmark locations 1-4 in keybindings section. You can change them freely though. For more explanation on the controls, please refer to this thread.

- AI General works for all units, lords and heroes and even for reinforcements that arrive after the battle begins. It works both in Campaign and Custom battles. It does not work in quest and intro battles.

Various Issues / Bugs / Compatibility

Please refer to this thread.

Special kudos to Jaerv for coming up with the name of the mod.

And check out AI General II for Total War: Warhammer II.

Popular Discussions View All (3)
Mar 30 @ 5:25pm
Various issues / Bug report
Sep 9, 2017 @ 2:35pm
For other total wars
Mar 19, 2017 @ 12:00pm
Description on how the controls work
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Androme Mar 24 @ 11:39am 
@Decomposed Ah I see, thank you.
Decomposed  [author] Mar 22 @ 11:32pm 
@Androme Only in the alternative mod, Spectator Mode. Not in AI General.
Androme Mar 22 @ 2:16pm 
Not sure if I've understood the instructions correctly. Shift + F12 is supposed to make reinforcments controlled by the AI? Why doesn't it work then? They don't do anything.
MOMO & YUNA Mar 14 @ 6:05pm 
This is a very useful mod. It is a substitute of the missing "AI Group Defend/Attack" we have in previous Total War titles, i am missing that funtion so much. Decomposed, you are already our hero, but if possible please bring the "AI Group Defend/Attack" into this mod in the near future.
Mipil Mar 11 @ 3:18pm 
Thanks! :D
Decomposed  [author] Mar 11 @ 1:38pm 
@Mipil Sometimes when the AI controls your units after some time, they get into an audio loop saying continuously "Yes, sir", "At once, sir" etc. By pressing Shift+F11 or any other keybind you assign to it, they stop yelling.
Mipil Mar 11 @ 10:33am 
what is audio loop?
Decomposed  [author] Mar 7 @ 10:31pm 
Orkiod Inquistor Mar 7 @ 10:08pm 
Are rallying units that were under ai contorl before they broke still under Ai control?
Ye i feel that