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Tempest Flash
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Genre: Action, Puzzle, Arcade
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Mar 11, 2017 @ 6:05pm
Jun 7, 2017 @ 4:50pm
Description
Release date: 2017 Quarter 3
Tempest Flash is a fast-paced action-puzzler where your spells are your health, as you utilize four elements to defeat wave after wave of enemies. Spells are randomly drawn to your hand as cards, forcing you to adapt to the situation at a fast, real-time pace. You can also combine them simply by casting two at once.

Cast your spells quickly to outpace your enemies, but cast the right spells or you'll kill yourself!

Features
  • 14 Different Spells
  • 11 Unique Enemies
  • 5 Levels
  • Quick inputs for fast-paced gameplay


Demo
Download the game's demo here![windstrike.itch.io]
Expect a full release in 2017 Q3 with way more spells, enemies, and boatloads of levels!


Credits
  • Stuart Hwang - Lead Design, Visual Effects, Sound/Music
  • Joey Kester - Programming, Design
  • Anton Kagounkin Magdalina - Art Direction, Visual Development
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19 Comments
Subtle Anagram Apr 5, 2017 @ 9:35pm 
Upvoted!
Owner Games Mar 23, 2017 @ 9:05am 
Looks like game with potential. Would love to see more.

Upvoted! :)
WindStrike  [author] Mar 16, 2017 @ 7:50am 
Ooh, that looks awesome! Thanks for letting us know about that, we'll look into entering it for sure!
Game Development Championship Mar 16, 2017 @ 4:23am 
Looks like an unique take on the puzzle genre!

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!
Naydemonium Mar 13, 2017 @ 2:53am 
amazing, game, up
WindStrike  [author] Mar 12, 2017 @ 6:56pm 
Weird, we're under the impression keyboard is superior cause in the time it takes you to drag a card on top of another with the mouse, you can cast several combos, because you can press two buttons at once for a combo instantly. Buuut everyone's got their preferences, so tis understandable.

We decided to go with a relatively low content but polished gameplay demo, and also intentionally not include certain enemy combinations that are incredibly difficult and take a while to figure out how to beat. It's more of proof-of-concept at the moment, but in the full release, there'll be more enemies, way more enemy combinations, more elements/spells, and lots and lots of more levels, and the difficulty ramp is capable of getting pretty darn hardcore.

Thanks for the feedback, we'll do our best to ramp up the depth of the mechanics and the overall value of the game!
PurposelyDrifting Mar 12, 2017 @ 4:49pm 
Alright, downloaded the demo, played through the entire tutorial. Took longer to download than it did to play. Fast-paced or not, the keys are basically useless. Much easier to mousse. I'm guessing touch also. Combining is basic, more combos might be needed. I jsut don't see this being a viable game to hold attention right now. It's fundamentally simple and generic. For puzzle games I can think of many others I would much rather play than this that are fleshed out better. Beta or whatever state it's in... I'm just not seeing right now enough value to support this. What is to come might change, but based on what you've presented, I have to pass. This is too shovelware like, despite your efforts, they seem wasted.
@Rx0n7@mastodon.social Mar 12, 2017 @ 12:30pm 
linux or mac version? :steamsad:
WindStrike  [author] Mar 12, 2017 @ 11:50am 
It's not a port from mobile, it's just a lot happens quickly, so we kept everything relatively large so all you need is a glance when there's lots of things happening at once. Tis also the reason nothing really happens on the sidebars. Though, we are looking into porting to mobile down-the-road.
CandiedBunion69 Mar 12, 2017 @ 11:31am 
The oddly sized interface makes me think that this is a port from mobile.