Cities: Skylines

Cities: Skylines

1,673 ratings
Ploppable Asphalt +
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.559 MB
Mar 11, 2017 @ 5:40am
Jul 22, 2018 @ 3:51pm
9 Change Notes ( view )

Subscribe to download
Ploppable Asphalt +

In 1 collection by Ronyx69
Ploppable Asphalt +
6 items
Description
Allows using road shaders on props for ploppable asphalt, pavement, cliff, grass, gravel surfaces.

Also includes legacy asphalt props, they are outdated but still work fine if you used them before, from now on I recommend using the new set. http://steamcommunity.com/workshop/filedetails/?id=1258162457

Asphalt can be color matched to your roads using sliders in the mod settings. (Hold shift to drag all sliders together)

Decals can be placed on top of them.

They can be floating using move it and prop snapping.


https://cslmodding.info/mod/ploppable-asphalt/

Script for asset creators:
https://gist.github.com/ronyx69/2f4b08a45f3a14c585597c848a594150


Source code:
https://gist.github.com/ronyx69/db8c09005e295d6021da08e62a5ed321


Thanks to TPB for help and RGB sliders.


Known issues:

The mod doesn't work sometimes for some people. This mod waits for the loading manager to load all mods, and only then starts running. If the mod doesn't work for you, it's very likely another mod is preventing loading manager to confirm all mods have been loaded, so this mod (and decal hover area, sharp textures as well) keeps waiting forever. I've only seen the ARIS no seagulls (without having skylines overwatch) create this problem so far. Any mod associated with Skylines Overwatch should be avoided.

The props are not terrain conforming and won't be, that's because the shader is needed for the textures, and a different one would be needed for conforming... There is a decal version of the asphalt prop, but it comes with all the same limitation as any decals - bad render distance and random decal order.
< >
354 Comments
UnsnarledMass Jul 10 @ 7:11am 
for those who mentioned the mod makes invisible tiles or the assets are missing - the fix for me was that I was subscribed to the collection, but not the individual assets. I'm running 50-60 mods with 2000+ assets and SH DLC. Still working. Cheers.
sindar Jun 22 @ 10:16pm 
@Luap, theones with the "s" to it are sunken used to transition from sunken road to plain road. Ref = Ploppable Asphalt
Luap Jun 22 @ 6:47pm 
OK...there is a lot about this mod I do not understand. There isn't much of an explanation on how to use these pieces. First off, I have Two versions of several of the items, example ploppable gravel I have one that says square 16 and one that says square s 16 whose image has a little triangle over it...what is the difference? The S ones are invisible when dropped ( i think it might be under the surface?) How do the decals work? I don't understand...by the way I am new to game and modding.

Lastly, for anyone that hasnt figure it out on your own when it says "They can be floating using move it and prop snapping" it means you NEED both to move them up and down. I had move it and thought that would allow the up and down but it doesnt.

Thanks guys. I may have more questions after these.
shen Jun 17 @ 6:24am 
@xyzmikey use the surface painter, and paint the area under the decal with gravel.
Ciar Aon Jun 13 @ 9:21pm 
I know it's a smaller niche but it'd be really nice to have ploppable snow for areas that need to be always snowy, whether in winter or boreal biome.
xyzmikey Jun 7 @ 6:31pm 
how do i make the grass not show through the pavement
RyanCat Jun 1 @ 8:35pm 
when using theme mixer or something like that to change the scale of surface textures,those ploppable surface texture won't change with it and even unable to change it manually. Any chance to fix that?
yom14 Jun 1 @ 11:17am 
Thanks
Dimoxinil May 20 @ 6:59pm 
Does not work for me neither. As a result qwall doesn't work either. Too bad.
1639332882 May 14 @ 2:23am 
it doesn't work!