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Code 9
 
 
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Genre: Casual, Puzzle
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Mar 10, 2017 @ 4:08pm
Aug 24, 2017 @ 3:52pm

View Code 9 in the store

Store page
Recent Announcements View All (2)
Code 9 has been released!
Greenlit! Big thanks!
Description
Code 9 is simple: the numbers in a line or column add together to give each symbol a sum value. Make the sums fulfill the requirements to clear the puzzle.

Your number choices are limited. Just when you think you've got the solution, you may find that the last number you need is already on the board. Give your logical thinking and deduction skills a challenge as you arrange and rearrange the numbers 1-9 in this tricky puzzler.

Tease your mind with over a hundred puzzles to solve. Stay tuned in with an ambient, engaging soundscape and minimalistic, animated backgrounds (or turn them off, if those aren't your thing!) When its all said and done, can you crack Code 9?
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14 Comments
HDz - マイク - HvH.site Apr 19, 2017 @ 9:33pm 
This game looks decent hope it goes well for you and gets greenlit I would personnaly buy this and try it out :signix:
Game Development Championship Mar 16, 2017 @ 5:26am 
Looks like a good puzzler, and might be unique enough to succeed well in the market.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!
Veskaida Mar 11, 2017 @ 12:39pm 
I think the current trailer does a good job explaining how the puzzle works, which is excellent that you can do that without having text explainations/narration. I think that's a testament to the game being well designed.

But I think it could benefit a lot from showing more complex puzzles. Just to give a taste of how difficult things can get later on.
Photon  [author] Mar 11, 2017 @ 7:33am 
@PAPA PEPSI: I don't think this type of puzzler would work with a time limit or multiplayer. Concerning tension, that's not really what the game is built in mind with; its supposed to be a more smooth, relaxed puzzle-solving experience than a twitch reflex one.

And yes, I like the music too. I found a pretty great musician! :)
Photon  [author] Mar 11, 2017 @ 7:33am 
@Veskaida: Have you ever tried doing Kakuro/CrossSums? Its a type of number puzzle that relies very heavily on addition but is often very challenging even with "easy" puzzles. A number may have multiple ways to get to one sum, but you have to take into account all the other sums that cross the same squares as it.

This is in large part what Code 9 is going for. The puzzles will be smaller than normal Kakuro puzzles but, particularly later, the puzzles will make use of several deductive concepts and trickier equations to keep you on your feet. The puzzles shown in the trailer are more for demonstrating the concept than trying to melt anyone's mind, but all things considered I can see why it would cause you some concern as far as difficulty goes. Perhaps I'll have to revisit it and see if I can make the difficulty aspect of it a little clearer.
PAPA PEPSI Mar 11, 2017 @ 4:18am 
Would you consider adding some new features that can bring some tension? At least a time limit or something like that. I think making a special mode by mixing your puzzles with some tightness (maybe some multi-player competition or sth?) would really make things interesting. By the way, I like your music :)
Elipallina Mar 11, 2017 @ 12:31am 
so boring
Veskaida Mar 11, 2017 @ 12:07am 
Uh.

So it's just an addition puzzle?

It seems to be presented quite well, and I like the graphics, but the gameplay looks a bit shallow in the video you've provided.

It'd be nice if there were other elements in play, like subtraction, multiplication, and division, instead of just addition like it seems to be.
Justin Mar 10, 2017 @ 10:10pm 
I like this concept, and think it's very interesting. I voted yes.
Photon  [author] Mar 10, 2017 @ 7:57pm 
@HammerCore: the "code" in the title doesn't refer to computer programming. The name is merely a play on the problem-solving aspect of puzzles, as in to "decode" the solution.

Pertaining to beating a level: look at the requirements to the right of the screen. Each pictoral symbol represents a line or column on the grid to the left. That symbol's value is derived by adding together all the numbers in its matching line or column. So if the diamond is supposed to be equal to ten, then the diamond's row/column must have a group of numbers that add up exactly to ten. Hope that clarifies things. :)