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Platforms: PC
Languages: English
Mar 9, 2017 @ 4:59am
Mar 9, 2017 @ 5:08am
Release date: Late Summer 2017
What is WaveJump?

Made in 48 hours during the Global Game Jam 2017, WaveJump is an ultra fast multiplayer brawler about shooting and dodging shockwaves. Select one of the three available characters and compete with friends in random sets of hand crafted 2d arenas to prove who is the best!

NB: This is our side project that we are developing while working at the main project.

Download the game here!

What's currently in the game
The current GGJ build features:
  • 3 characters with different pros and cons, and different shockwave shapes
  • 7 different arenas
  • 9 random color palettes
  • Simple to play, difficult to master input method
  • Free-to-play game

What you will get in the final version
  • Still a free-to-play game
  • Online play with ranking system
  • A more polished game, without bugs and glitches
  • More characters, at least 6
  • arenas (the real quantity may differ) with unique features like traps, props, more traps, exploding stuff, death, kittens, more traps, etc.
  • 999.999.999.999+ random color palettes
  • 4 player support, if it works
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ownergames Mar 24, 2017 @ 7:24am 
Interesting. Would love to see more.

Upvoted! :)
Game Development Championship Mar 17, 2017 @ 7:48am 
Looks solid, but I really can't stress the importance of single player importance as well, even in a multiplayer-focused game.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at .

Good luck with the development!
dekromm Mar 11, 2017 @ 5:01am 
It's very nice! I was at the same GGJ site and I think this was the best game there. Cool work
kor Mar 10, 2017 @ 1:03am 
Nice work. Looks fun :D
kiiro Mar 9, 2017 @ 1:40pm 
Hi, I'm one third of the development team.
We will discuss about a single player and we'll try to come with something interesting, but the game is heavily focused on the multiplayer.
About the "4 player support, if it works", is just to be 100% honest, since we have to test if it's not too messy and if we can figure out how to make it enjoyable.
Remember that it's just a little free to play game, we just thought that the game has potential and we received very positive feedback during the GGJ.
Veskaida Mar 9, 2017 @ 1:30pm 
"4 player support, if it works"

Not a terribly compelling thing to say.
Veskaida Mar 9, 2017 @ 1:30pm 
Looks very simple. I like the start style.

I don't think that this will have a lot of longevity. The gameplay is very simple, there doesn't seem to be much mechanical variety or customization, and since it lacks any kind of singleplayer, the game will most likely be bricked and totally unplayable within the first year, if not immediately at launch if it doesn't get a sizable playerbase.
Pilatus Mar 9, 2017 @ 9:37am 
looks fun!
Dragon Mar 9, 2017 @ 5:54am 
I don't think Steam is the ideal target for a game like this. No thanks.
Dracologist Mar 9, 2017 @ 5:54am 
im starting to get a bit bored from the whole atari graphics style =/
(aside from that its an okay concept)