Cities: Skylines

Cities: Skylines

899 ratings
Prop it Up! 1.4.4
File Size
0.114 MB
Mar 7, 2017 @ 12:27pm
Mar 3, 2018 @ 10:26am
15 Change Notes ( view )

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Prop it Up! 1.4.4

About this mod
Prop it Up! is a mod with a number of features that allow you to access and replace props and trees that are free-standing and embedded in buildings - in real-time. These features can be divided in global and asset-based tools.

So, how do I use this mod
See 'How to use Prop it Up!'

Notes (really, read this)
I have tried to make this mod as flexible and robust as possible, but there are a few things you'll need to keep in mind when using this mod:
- this mod can only replace props and trees that are present in-game: dependencies that you have not subscribed to are out of reach of this mod;
- certain props have special properties, such as seating area's (benches) or decal props. These props can only be replaced by props with those same properties, which is why sometimes you may find just a few available replacement options;
- the Extreme Mode option gives the player unrestricted access to every prop and tree installed, including decals, markers and effects. Extreme Mode is still experimental and therefore unsupported: use is strictly at your own risk!;
- I strongly recommend against replacing two or more different props or trees with the same replacement prop or tree. The reason for this can best be illustrated with an example: imagine a building contains two trees (A and B), and you replace both those trees with tree C. From that moment on, the mod no longer 'knows' that the building used to contain 2 separate trees, and will only detect tree C;
- I strongly recommend players apply all desired global free-standing and building replacements first and only add per-building replacements afterwards, especially when starting a new city. The reason for this is that when a city is being loaded, per-building replacements are applied first, and global replacements afterwards;
- due to the real-time application of replacements, per-building and global replacements can override each other;
- this mod only affects free-standing trees and props and trees embedded within buildings. If you want to customize roadside trees, use Boformer's awesome Network Skins mod;
- as of version 1.6, Cities: Skylines' Asset Editor supports prop randomization: I have not specifically tested this mod with that feature, but I don't expect any unusual behavior;
- using this mod implies that you have taken notice of all of the above.

This mod should be compatible with all other mods, as in should not clash on a technical level.
However, you should keep in mind that any other mod that touches building or free-standing props and trees might interfere with the working of this mod.

Most recent updates
March 3rd, 2018 - v1.4.4
- Vanilla items in lists now have "[v]" prefixed to the name, making it easier to distinguish between vanilla and Workshop items.

February 24th, 2018 - v1.4.3
- Fixed a bug that caused an error pop-up when returning from the Asset Editor to the Main Menu.

December 16th, 2017 - v1.4.2
- Fixed a bug that sometimes caused prop/tree items to be shown in lists multiple times;
- Fixed a bug that caused issues when reloading a map when in-game.

Full update history
- Change log

Short demo video: click here[]

Source: Github[]
Popular Discussions View All (6)
Sep 17 @ 3:44am
Report issues here
Nov 3 @ 4:46am
How to use Prop it Up!
Mar 29, 2018 @ 10:44am
trees automatically replace (editor vs in-game)
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Aziz Dec 8 @ 4:02am 
It is a very useful mod and important but there is one problem which is
replacing trees on a new road doesn't work
I hope this will be updated since it is not updated for 1 and a half year
DannybeatzMusic Nov 30 @ 9:01am 
@ThornyLittleFlower beta extreme mod?
ThornyLittleFlower Nov 29 @ 4:43am 
I have surface painter and landscaping tool and this mod works fine for me. I use the beta extreme mod to remove parking spaces on buildings. Saved my sanity. Thankyou
northgareptile Nov 26 @ 5:40pm 
I'm wanting to do a desert type city (like Las Vegas) and plop my own trees where I want them. I see the option to replace one tree with another, but how do I do just a straight ban on all plopped trees?
DannybeatzMusic Nov 23 @ 12:27pm 
This mod is not compatible with Surface Painter and xtra landscaping tool in case you have the same issues of the brushes not showing up.
stevenchutter Nov 5 @ 10:29pm 
This mod isn’t replacing trees or props.
pgoncalves_1 Oct 25 @ 12:31pm 
someone help me to remove parking and tiles assets?
David Oct 9 @ 3:13am 
I loved this mod but it needs an update to fix some issues. It showed duplicate entries, not showing any entries at all sometimes, and I've also had an issue where all my replaced trees suddenly disappeared from all buildings leaving a barren city. with no option in the mod to put them back because, since they're gone, it had nothing to replace. I've had to remove this mod :'(
飞飞哥计划 Oct 4 @ 2:32am 
I think there is something wrong with this mod.
deeheks Sep 28 @ 8:11am 
Oh, also wondering
Is there any way you could alter Prop Template on PropInfo basis so that it changes Props Terrain conforming behaviour?