RimWorld

RimWorld

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Change Dresser
 
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0.505 MB
Mar 7 @ 11:49am
Aug 9 @ 11:12pm
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Change Dresser

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Description
Check out Change Dresser - Beta for the newest (aka future) version. This new version is not compatible with this version so only use for new games.
http://steamcommunity.com/sharedfiles/filedetails/?id=1135400593


Adds a dresser and wall mirror which allows a pawn to change their apparels' color, hair color, skin color, hair style, body type, head type, gender, and age (use these at your own risk).

The dresser can also store apparel.

Both the dresser and the mirror can be found in the Furniture menu.

Dresser costs to build is 40 wood/stone/metal and 40 steel.
Mirror costs to build is 20 wood/stone/metal and 20 steel.

Will work with current saves (no new game required)

Warning for those who use Humanoid Alien Races:
Only humans should use this dresser. If a non-human uses the dresser they will turn into a human (dresser's Reset does not revert them back). If this happens, the game will need to be loaded from a previous save to fix the problem.

Compatibility with Facial Stuff:
It does appear to be working though each time a modification is made to a pawn the entire dresser UI window will flicker. This appears to be due to how Facial Stuff changes the pawn's refresh.
I would recommend backing up the save before using this mod. Verify it does what you want and doesn't cause something to break. If something does break please let me know.

Apparel Items
-The dresser is a storage zone. Multiple dressers can be setup to store different apparel items if desired.
-If the dresser is destroyed, all stored apparel will be placed on the floor around where the dresser was.
-Items stored in the dresser are not included in Apparel Groups. Items placed in the dresser's storage can be selected when creating Apparel Groups and apparel can be moved from Groups to the dresser's storage.

Apparel Groups
The goal is to allow a quick and easy way to switch between two sets of apparel (worker -> soldier -> worker).
Once an apparel group is made, right clicking on the dresser will bring up "Wear <group name>". Selecting this will cause the pawn to swap out all their clothing for the clothing in the set. Right clicking the dresser again will display "Unwear <group name>". Selecting this will cause the pawn to swap out all their cloths again to the original set.
-A pawn can only wear one group at a time. So once they're wearing a set, only "Unwear" will be displayed for the set that's being worn.
-A pawn can claim another pawn's private Apparel Set via the Storage window. This is in case the original pawn dies or for some other reason the set needs to be made public or private to another pawn.
-When a pawn performs the Wear or Unwear command, the swapping of cloths is very naive. It literally just swaps the apparel assuming everything's the same. This has a benefit in that if a pawn changes an underlying apparel - like a button shirt to a t-shirt - the Unwear will still work. The drawback is if the pawn changes too many apparel items - like remove their shield or armor - the apparel set will not have that until it's re-added by the pawn manually.
-Apparel that are a part of an Apparel Group are not displayed in the dresser's storage

Change When Drafted
-There can only be one "Change when Drafted" apparel group per pawn. If a second group is marked as "Change when Drafted" for the same pawn, then the original group is unmarked but is still private to the pawn.
-The pawn will instantly change between what they were wearing to the battle gear. When undrafted they will instantly change from their battle gear to their original apparel.

Mod Settings
There are three mod settings:
-"Allow Body Change" - Checked (default) means the "Edit Body" selection will be available to pawns. Unchecked will hide the option and the window
-"Allow Gender and Age Change" - Checked (default) means on the "Edit Body" window the option to change a pawn's Age and Gender is available. Unchecked will hide these options. If "Allow Body Change" in unchecked this option will be hidden since its parent window is not accessible by a pawn.
-"Link Storage Groups to Dresser" - When Unchecked (default), storage groups behave the same as previous version of Change Dresser. When Checked, storage groups are accessible by all dressers. Also, any/all dressers are destroyed no apparel in storage groups will be dropped and if any were checked as "Change for Battle" then the pawns can still use those apparel when drafted. Once a new storage dresser is built the storage groups can be accessed again.

Manage Apparel
This is a new action button accessed by left clicking on a dresser. Clciking on this button will open the Dresser's window and allow you to see what apparel is stored in the dresser and remove any items. From this window you can also view and modify any storage groups that are stored in the dressers. If the "Link Storage Groups to Dresser" option is unchecked, every storage group can be modified from any dresser with this button.


Ludeon Threadt: https://ludeon.com/forums/index.php?topic=30973.0

GitHub: https://github.com/KiameV/rimworld-changedresser

Direct Download: https://github.com/KiameV/rimworld-changedresser/releases/download/20170809/ChangeDresser.zip


Translators
Feel free to use either github or contact me directly (either here by friending me or Ludeon Studios forums) to discuss or give me the translation file. I will add your name/username and a thanks in the mod's description for your assistance.

Thank you translators!
Vaniat for adding Chinese Simplified and Traditional
Proxyer for adding Japanese
Ɲơɴɑɱɛ for adding German
Gidreess for adding Russian
Boundir for adding French

Most recent updates:
Aug 9, 2017
-Hats are now hidden while a pawn is using the Change Dresser or Change Mirror and in the Change Hair screen.
-Added new color picker sliders for RGB+HSL. Since this is not as user friendly it's disabled by default. To turn it on go to Mod Settings->Change Dresser and check "Use RGB + HSL Sliders".

Aug 8, 2017
-Male hair that is shared between both genders should now be listed.
-Added a new way to select hair using a list of hairs. Mouse over to see the preview. Click to select.
To revert back to the old way with the <- [Selection] -> there's a Mod Setting to change back.
Popular Discussions View All (1)
2
Aug 7 @ 1:46pm
"Use At Your Own Risk"
Davadin
< >
286 Comments
Kiame Vivacity  [author] Sep 17 @ 2:54pm 
From your comment I assume the hair comes from "Nackblad Inc Rimhair". What exactly is not working? Are you not able to select a different hair after selecting one of the Nackbland ones?

Looking at the mod and its defs there shouldn't be anything different with that mod and you should be able to change to/from the hair in that mod with either the change dresser or mirror.
^3[RIOT] ^5Poul ^5Mavinger Sep 17 @ 1:33pm 
Could you add the ability to change the facial hair from "Nackblad Inc Rimhair" to the mirror as well? Just curious
Kiame Vivacity  [author] Sep 14 @ 11:12pm 
Check out "Change Dresser - Beta" for the newest (aka future) version. This new version is not compatible with this version so only use for new games.
http://steamcommunity.com/sharedfiles/filedetails/?id=1135400593
Kiame Vivacity  [author] Sep 9 @ 11:45am 
Contemplating a new layout for the GUIs.
With my work with the Weapon Storage mod - http://steamcommunity.com/sharedfiles/filedetails/?id=1128902687 - I like the ability to change to different weapons on the fly.
In that vein I'd like to look into allowing each pawn to have multiple outfits/armors that they can quickly switch between. Since this will not be directly compatible (more than likely) with the current change dresser I will not post the update on steam until A18 (whenever that is). If I make progress and post it, it'll be on github for direct download. I'll keep this area up to date.
Sentient_Worm Sep 6 @ 4:57pm 
Ok I normally use the dresser's to hold the unworthy clothing and have the worthy in a stockpile. That method dont work as well for my other task tho. I disassemble the clothing from corpses and need to unforbid them to have them used tho my haulers always put em back in the storage before they get delt with
Kiame Vivacity  [author] Sep 6 @ 4:40pm 
Yeah i've never figured out how to integrate the stuff in the dressers into what can be sold to merchants. The "Empty" button is my best soluton for now. What i do is i have a 'trash' dresser at the edges of my main stockpiile (so that all 4 corners of dresser are in the stockpile/beacon). When a merchant shows up (orbital/foot) i empty the dresser and sell. Whatever's left I let my pawns up it back into the dresser - this is quick since all the items are right next to the dresser.

The same holds true with Weapon Storage.

When i finally figure out how merchants work i will get both updated
Sentient_Worm Sep 6 @ 12:31pm 
Kiame I forgot to ask about why the items in the dressers dont register in stock piles. Never see the items appear in form caravan windows either
Kiame Vivacity  [author] Sep 5 @ 2:55pm 
Weapon Storage: http://steamcommunity.com/sharedfiles/filedetails/?id=1128902687

This also adds the ability to quickly switch between weapons.
Kiame Vivacity  [author] Sep 5 @ 2:55pm 
@MangoBee
Honestly I've never tried to have more than 10 or so. There's no hard limit that i know of. Maybe just screen size.
MangoBee Sep 2 @ 7:05am 
@klame vivacity - Is there a limit on number of names on setting Apparel group? Some of the colonists aren't turning up.