XCOM 2
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Add Part Names
 
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0.110 MB
Mar 6, 2017 @ 3:29am
Mar 7, 2017 @ 2:12am
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Add Part Names

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Description
Base mod to allow other mods to add localization to Torsos, Arms and Legs.

THIS MOD DOES NOTHING ON ITS OWN!

There is a quirk in the base game that doesn't allow Torsos, Arms and Legs as Body Parts to have their own display names like Helmets do, for example.

This mod adds a way to add those names, given proper input via localization files.

If you are a mod author who has added Torsos, Legs or Arms in a mod and want to add localization for them, you need to create a file called "AddedPartNames.int" (or whatever localization extension you need) and add your localization there using the method described below (also in SteamApps/workshop/content/268500/878158600/Localization/AddedPartNames.int).

[X2DownloadableContentInfo_AddedPartNames] ; these are examples. ; every entry consists of a ; .*Template="TemplateName" ; and a ; .*Name="DisplayString" ; without semicolons of course ; * can be Torso, Arms, Legs ; order is important. to not get confused, you should arrange them like this: ; failing to have one line registered (for whatever reason) ; results in ALL subsequent ones being shifted by one, so all parts after that will have the wrong name ; TL:DR it is CRUCIAL to always pair these entries ; parts that don't have entries at all, or have the .*Name Empty will get the old style "Torso 1" thing, for example .TorsoTemplate="CnvMed_Std_A_M" .TorsoName="Conventional Medium Kevlar A" .TorsoTemplate="CnvMed_Std_C_M" .TorsoName="Conventional Medium Kevlar C" .TorsoTemplate="CnvMed_Std_D_M" .TorsoName="Conventional Medium Kevlar D" .LegsTemplate="PltLgt_Std_Legs_A_M" .LegsName="Light Plated A" .ArmsTemplate="PWrHvy_Std_A_M" .ArmsName="WAR Armor Arms A"

You can then make my mod an (optional) requirement, and if people are subscribed to this, these Part Types will show Display Names.
Popular Discussions View All (1)
15
Apr 30, 2018 @ 9:12am
Adding Vanilla/DLC Items
krj12
< >
76 Comments
Resolve. Feb 15 @ 11:04am 
I just randomly came across this mod, mainly noticing my name at the top of the screenshot lol.
Dragon32 Jan 17 @ 1:57pm 
@Nebula:
This works fine for me in WotC, have a read of the links I posted in May.
Nebula Jan 17 @ 1:48pm 
can you make a part name for wotc ? for me it not compatible with wotc. thanks.:steamsad:
r0bert Sep 12, 2018 @ 11:28am 
I can't seem to find the default arms and legs for the Templar, Skirmisher, and Reaper faction characters. Anyone else have that problem?
Dragon32 May 7, 2018 @ 4:06pm 
Gatitook May 7, 2018 @ 3:49pm 
For some reason isnt working for me, most items shows as Torso ### and Arm ###, it was working fine until one day i closed the game and the next i reopened to play. Already refreshed the mod in the launcher and un-subed and subed.
Dragon32 Mar 27, 2018 @ 9:40am 
@Mad_Daxx:
Edit this mod's .XComMod file and add:
RequiresXPACK=true

Or just get the Alternate Launcher, it's loads better: Community Mod Launcher [github.com]
Kael Ebbs Mar 27, 2018 @ 9:25am 
Is there a way I could do it myself?
robojumper  [author] Mar 27, 2018 @ 3:15am 
@Mad_Daxx There's no "supports WotC" flag, only a "requires WotC" flag. If I updated it with the flag, vanilla users wouldn't be able to see it at all.
Kael Ebbs Mar 26, 2018 @ 11:57pm 
Hey robojumper, could you update this mod to prevent the warning tag for WOTC? I keep disabiling it on accident. :steamsad: