Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Roads Improvements Mod (RIM)
 
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
0.007 MB
Mar 6, 2017 @ 3:02am
Apr 17 @ 5:16am
12 Change Notes ( view )

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Roads Improvements Mod (RIM)

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Description
Roads Improvements Mod (RIM)

Description

Roads Improvements Mod (RIM) decreases the movement points costs of the vanilla units. With this change the units can walk further than in vanilla. Bridges can be built in all eras.

RIM is already integrated within Units Improvements Mod (UIM).

If you already use UIM, then you don't need to install this mod.

I released this mod, that the players who only want the roads improvements can use this mod without UIM.

The AI uses the same values. I created a tutorial which you can use to customize RIM to your wishes.


Compatibility

- compatible with the current official game version and all DLCs
- compatible with all languages
- fully save game compatible after starting a new game
- compatible with all other mods which do not change the same values


Changes of the roads

The movement points costs of the units have been decreased on the roads. With this change the units can go further than in vanilla.

Ancient from 1 to 0.75
Medieval from 1 to 0.75
Industrial from 0.75 to 0.50
Modern from 0.50 to 0.25

Bridges can be built with all roads in all eras. (Ancient, Medieval, Industry, Modern)

The movement points costs of the units have been decreased on the railroads from 0.25 to 0.1.


Installation on Steam

1. Subscribe to RIM on Steam

2. Start Civilization 6

3. Go into the submenu "Additional Content" and check if Roads Improvements Mod (RIM) is activated.

4. Start a new game

Unfortunately it is not possible to add mods to an ongoing game. If you start a new game with RIM and I will update later RIM, then these changes will be recognized by the save game.


Tutorial - How to customize RIM

1. Open the Steam Mods Installation Folder of RIM

C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\878149991

2. Open the file RIM_Roads.xml with a text editor. This file can be edited with the normal Windows Text Editor.

I recommend to use Notepad ++[notepad-plus-plus.org] as it displays the code extensively.

3. Below are some examples how you can change these values

4. Save the file

5. Launch CIVILIZATION 6 and activate Roads Improvements Mod (RIM)

Example how to change the movement points of the roads:

Standard Vanilla movement points costs = 1 / 1 / 0.75 / 0.50 / 0.25

The lower this value is, the farther the units can move on the roads per turn. I suggest to use only "quarter-values" = 1 / 0.75 / 0.5 / 0.25.

All Roads at start from the medieaval road have already the entry SupportsBridges="true" and therfore I included it only additionaly on the entry "ROUTE_ANCIENT_ROAD".

<Update>
<Where RouteType="ROUTE_ANCIENT_ROAD"/>
<Set MovementCost="0.75" SupportsBridges="true"/>
</Update>

<Update>
<Where RouteType="ROUTE_MEDIEVAL_ROAD"/>
<Set MovementCost="0.75"/>
</Update>

<Update>
Where RouteType="ROUTE_INDUSTRIAL_ROAD"/>
<Set MovementCost="0.50"/>
</Update>

<Update>
<Where RouteType="ROUTE_MODERN_ROAD"/>
<Set MovementCost="0.25"/>
</Update>

<Update>
<Where RouteType="ROUTE_RAILROAD"/>
<Set MovementCost="0.1"/>
</Update>

Credits

RIM is free for everyone and you can take any entries for your own mods. Please just inform me and give credits in your mod.

Verzione - Thanks a lot for creating the logo.

Thanks a lot to Firaxis for the awesome Civilization series.
Firaxis[www.firaxis.com]

Thanks a lot to the moderators of Civfantatics and to the modders for all their work.
https://www.civfanatics.com

Thanks a lot to the moderators of Civforum and to the modders for all their work.
https://www.civforum.de


Swiss Halberdier's Links

Units Improvements Mod (UIM)
Roads Improvements Mod (RIM)
Builders Improvements Mod (BIM)

UIM German Forum on Civforum.de
https://www.civforum.de/showthread.php?101943

Steam Workshop Contributions

Enjoy RIM
Swiss Halberdier
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31 Comments
Riwebo Apr 24 @ 1:25am 
Thank you for your answer! =)
Swiss Halberdier  [author] Apr 23 @ 3:42am 
@Riwebo
Thanks for your nice comment! Yes unfortunately it isn't possible to "insert" a mod in an existing campaign. Mods have to be selected at the start of a new campaign that they get loaded.
Riwebo Apr 21 @ 6:44am 
That's a great mod! But I can't insert it in an existing game? Is that right?
Swiss Halberdier  [author] Apr 17 @ 5:14am 
Updated mods of Civilization 6

I updated my Civilization 6 Mods to the new patch. They are fully compatible with the new patch and all DLCs.

Units Improvements Mod (UIM)
http://steamcommunity.com/sharedfiles/filedetails/?id=871029057

Roads Improvements Mod (RIM)
http://steamcommunity.com/sharedfiles/filedetails/?id=878149991

Builders Improvements Mod (BIM)
http://steamcommunity.com/sharedfiles/filedetails/?id=878151038
Swiss Halberdier  [author] Apr 8 @ 12:09pm 
> General information

The new Civ 6 patch has been recently released. RIM still works, but it shows "not compatible" in the mod overview section. This is normal until I updated it, but you can fully use it.
Swiss Halberdier  [author] Feb 26 @ 9:11am 
I updated Roads Improvements Mod (RIM) with a quick fix related to the "loading order" of the mod. Thanks to Dante for his hint.
Swiss Halberdier  [author] Feb 17 @ 1:28am 
Roads Improvements Mod (RIM)

I updated RIM again. The movement points costs of the units have been decreased on the railroads from 0.25 to 0.1.

Enjoy RIM
Swiss Halberdier
Swiss Halberdier  [author] Feb 15 @ 12:16pm 
Roads Improvements Mod (RIM)

I updated RIM to the new patch. RIM is fully compatible with the new patch and all DLCs.

Enjoy RIM
Swiss Halberdier
Swiss Halberdier  [author] Feb 14 @ 11:39am 
The new patch/DLC has been released and my mods still fully work. I will check all soon deeply and update the mods if needed.
Swiss Halberdier  [author] May 28, 2018 @ 2:56pm 
Thanks a lot rasputin!