Sid Meier's Civilization VI

Sid Meier's Civilization VI

654 ratings
Moar Units
 
Rate  
Favorite
Favorited
Unfavorite
Type: Mod
Mod: Gameplay
File Size
Posted
Updated
70.479 MB
Mar 5, 2017 @ 8:21am
Feb 12 @ 2:19am
28 Change Notes ( view )

Subscribe to download
Moar Units

Subscribed
Unsubscribe
In 1 collection by Deliverator23
Moar Units Complete
5 items
Description
ATTENTION! This mod is no longer in development and has been replaced by the Steel and Thunder mods.

-----------------------------------------------------------------------------------------

Greetings! This Civilization VI mod adds 9 general units and 2 additional unique units for each Civilization.

If you have the relevant DLC then get Even Moar Units for the Aztecs, Poland, Australia, Macedon and Persia.

If you want still more units then you can get Warfare Expanded (for Moar).

R.E.D. for Moar Units is also available - thanks to Gedemon and GeloDGreat! Any issues with these should be raised against the relevant mod because they are not supported by me (Deliverator). See R.E.D. for Moar Units, R.E.D. for Moar Aztec, R.E.D. for Moar Poland, R.E.D. for Moar Australia.

Also look up the Civfanatics Forum for Moar Units.


Unit Info:

Anti-Cavalry bonus increase to +20 vs Light Cavalry and +15 vs Heavy Cavalry.

Scout now upgrades to Explorer then Ranger then Spec Ops (R&F).

Catapult upgrades to Trebuchet then Bombard.

Field Cannon upgrades to Sniper then Modern Sniper.

Swordsman upgrades to Longswordsman then Musketman.

Musketman now upgrades to Rifleman and Rifleman upgrades to Infantry.

Knight now upgrades to Cuirassier and Cuirassier upgrades to Tank.

Rider (formerly Horseman) now upgrades to Horseman and Horseman upgrades to Cavalry.

Gatling Gun upgrades to Machine Gun.


Unique Unit Info:

Minuteman (America)
American unique Industrial era unit that replaces Musketman. Slightly stronger than Musketman, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Also gains additional +5 is fighting in Forest or Jungle.

AH-64 Apache (America)
American unique Atomic Era Light Cavalry unit. +10 Combat Strength versus Heavy Cavalry units.

Camel Archer (Arabia)
Arabian unique Classical era unit. Gains additional +8 Combat Strength when fighting on Desert or Plains.

Ghazi (Arabia)
Arabian unique melee unit that replaces the Swordsman. +5 [ICON_Strength] Combat Strength when opponent is another religion. Yields 50% of defeated units' Combat Strength as Faith on combat victory. Converts captured cities to player's religion. May be purchased with Faith.

Landsknecht (Germany)
German unique Medieval era unit that replaces Pikeman. Half the cost of Pikeman but must be purchased with gold.

Tiger I (Germany)
German unique Tank replacement that has +5 Combat Strength when attacking.

Peltast (Greece)
Greek unique Ranged unit that replaces Archer. Stronger ranged attack and melee defence than Archer but with Range 1.

Armatolos (Greece)
Greek unique melee unit that replaces Rifleman. +5 Combat Strength on Hills and ignores Hills movement penalty.

Phalanx (Sumeria)
Sumerian unique Ancient era unit that replaces the Spearman. The Phalanx is available with the discovery of the Mining technology. +8 Combat Strength if fighting within 8 tiles of a Ziggurat improvement.

Sickle Swordsman (Sumeria)
Sumerian unique melee unit. +5 Combat Strength versus damaged units.

Cho-ko-nu (China)
Chinese unique Medieval era ranged unit that replaces Crossbowman. Slightly less strong than the Crossbowman, but can attack twice per turn.

Shigong (China)
Chinese unique support unit available with the Military Training Civic. Adjacent Melee, Cavalry, Anti-Cavalry and Ranged units get +5 Combat Strength and earn more experience. Must have a Barracks to build.

Jinete (Spain)
Spanish unique ranged unit that replaces Horseman. Yields 50% of defeated units' Combat Strength as Faith on combat victory if fighting on same continent as capital.

Tercio (Spain)
Spanish unique Renaissance era anti-cavalry unit.

Eques (Rome)
Roman unique cavalry unit that replaces Horseman. +5 Combat Strength when fighting next to Legion or Warrior unit. Yields 33% of defeated units' as Gold on combat victory.

Onager (Rome)
Roman unique siege unit. Stronger than the Catapult it replaces.

Druzhina Cavalry (Russia)
Russian unique cavalry unit that replaces Horseman. +5 Combat Strength versus damaged units and +4 Combat Strength against Melee units.

T-34 (Russia)
Russian unique Tank replacement that costs less to build and less maintenance. +5 Combat Strength in or adjacent to own territory.

Hirdman (Norway)
Norweigian unique Classical era unit that replaces Swordsman. +5 Combat Strength and yields 50% of defeated units' Combat Strength as Culture on combat victory if fighting on same continent as capital.

Ulfhedinn (Norway)
Norwegian unique support unit available with the Mysticism Civic. Adjacent units receive +5 Combat Strength versus undamaged units and +10 Combat Strength versus damaged units. Yield 50% of defeated units' Combat Strength as Faith if combat is won within one tile.

Mughal Sowar (India)
Indian unique Medieval era heavy cavalry unit that replaces Knight. Ignores terrain costs. Heals +15 per turn when on or adjacent to a Stepwell improvement.

Sepoy (India)
Indian unique melee unit that replaces the Rifleman. Fights at full Combat Strength when damaged.

Longbowman (England)
English unique Medieval era ranged unit that replaces the Crossbowman. +4 Combat Strength against Melee and Cavalry units with a further +4 Combat Strength if adjacent to another Longbowman unit.

Ironside (England)
English unique Renaissance Era Heavy Cavalry unit available with the Reformed Church Civic. +5 Combat Strength in or adjacent to own territory and +5 Combat Strength when opponent is another religion.

Sohei (Japan)
Japanese unique unit available with the Feudalism Civic. Can be purchased with Faith. +10 Combat Strength when defending.

Yamato (Japan)
Japanese unique naval ranged unit. Stronger than the Battleship it replaces and starts with one free promotion.

Amazon Scout (Scythia)
Scythian unique Ancient era recon unit that is stronger than the regular Scout.

Amazon Cavalry (Scythia)
Scythian unique Medieval era heavy cavalry unit that replaces Knight. +1 movement over Knight and can attack twice per turn.

Bandeirante (Brazil)
Brazilian unique Renaissance era recon unit that replaces the Ranger. Available earlier than the Ranger at Gunpowder. Can build forts. Yields 25% of defeated units' combat strength as Gold and 25% of defeated units' combat strength as Culture.

Fatherland Volunteer (Brazil)
Brazilian unique Industrial era melee unit that replaces the Rifleman. Cheaper than the Rifleman and costs less maintenance.

Hyksos Bowman (Egypt)
Egyptian unique ranged unit that it stronger than the Archer it replaces.

Septireme (Egypt)
Egyptian unique naval ranged unit. Stronger than the Quadrireme it replaces and has range 2 instead of 1.

Gendarme (France)
French unique Medieval era heavy cavalry unit that replaces Knight. +5 Combat Strength when attacking.

Marine (France)
French unique melee unit that replaces Musketman. +5 Combat Strength on foreign continents. Amphibious - no attack penalty when attacking from sea or across rivers.

Medicine Man (Kongo)
Kongolese unique support unit replacing Medic but available earlier with the Mysticism Civic. Heals units plus adjacent Melee, Cavalry, Anti-Cavalry and Ranged units yield 50% of defeated units' Combat Strength as Faith on combat victory. May be purchased with Faith.

Garde Republicaine (Kongo)
Kongolese unique Information era melee unit that replaces Mechanized Infantry. +10 Combat Strength when attacking or defending districts.
Popular Discussions View All (8)
29
Jul 15 @ 1:54am
MOAR Units: Translation
manu^^
11
Feb 22 @ 10:08am
it did'nt start, just go back to menu.
Kabessaun
2
Apr 25, 2017 @ 4:48pm
Peltasts need upgrade option
jonnydoh
< >
615 Comments
Sgt.Johnson Aug 6 @ 5:34pm 
LOL
Arkadiy Anatolievich Aug 6 @ 9:21am 
Where is apdate, comrads?
[W-G] Mtech Jul 1 @ 6:26am 
Does the sequal have even more skins than moar units for each civ?
Mno_Cero Apr 16 @ 1:33pm 
:steamhappy: Thanks a lot Deliverator23!!!!!
Deliverator23  [author] Apr 16 @ 5:56am 
The sequel to Moar Units is finally released! Search for Steel & Thunder: Unique Units and Steel & Thunder: Unit Expansion. :)
深邃黑暗幻想 Apr 8 @ 8:34pm 
Perfect for Simpilified Chinese translation supported,Thanks,bro
k.meves Apr 8 @ 11:26am 
Will there be a Version for Rise and Fall?
chicocavalca Apr 2 @ 7:09pm 
I just want to say that Fatherland Volunteers are called Voluntários do Pátria (is already in plural because is the name given to soldiers corps that fought in Paraguayan War). If you plan to update the MOD please update to the brazilian denomination!
PS.: Another huge unique unit for Brazil - the Pracinhas (poor soldiers that fought Nazis on Europe with low resources and minimum support and are considered heroes of the brazilian army) which were the previous UU in CIV5 were left out in CIV 6 version. Could them come back as a UU? The Voluntários da Pátria or Minas Geraes could be changed to Pedro Unique unit in exchange!
honker Mar 28 @ 4:31am 
Maybe russian tank better was t-34/44 becouse anoder tanks production time was 1943-1945 time too.
Rexcarsalot Mar 21 @ 4:44pm 
So happy that you're continuing to support this game with a new moar units mod for rise and fall. It's just not the same without it.