Yu-Gi-Oh! Legacy of the Duelist

Yu-Gi-Oh! Legacy of the Duelist

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Win in one turn! (Overpowered exodia deck)
By Bewch
Overpowered and simple Exodia deck to win on 1st turn
   
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Overpowered deck structure

These are the cards and how to get them in Yugioh: Legacy of the duelist, in order to win on your first turn:

Monsters:

1x Left arm of the forbidden one. (Grandpa)
1x Right arm of the forbidden one. (Grandpa)
1x Left leg of the forbidden one. (Grandpa)
1x Right leg of the forbidden one. (Grandpa)
1x Exodia the forbidden one. (Grandpa)
3x Royal magical library. (Yami)
3x Broww, huntsman of dark world. (Bastion) (GX)

Spell cards:

3x Broken bamboo sword. (Quinton) (Zexal)
3x Golden bamboo sword. (Quinton) (Zexal)
3x Dark world dealings. (Bastion) (GX)
3x Graceful charity. (Grandpa)
3x One day of peace. (Quinton) (Zexal)
3x Pot of duality. (Grandpa)
3x Pot of greed. (Grandpa)
2x Spell power grasp. (Yami)
2x Toon table of contents. (Seto Kaiba)
1x Toon world. (Seto Kaiba)
3x Upstart goblin. (Grandpa)

No trap cards.
Effect of each card in exodia deck!
Effect of each card:

Broken bamboo sword:
'The equipped monster gains 0 ATK'

Dark world dealings:
'Each player draws one card, then each player discards one card'

Golden bamboo sword:
'Activate only if you control a 'bamboo sword' equip spell card. Draw 2 cards'

Graceful charity:
'Draw 3 cards, then discard 2 cards'

One day of peace:
'Each player draws 1 card, and neither player takes damage until the end of your opponents next turn'

Pot of duality:
'Excavate the top 3 cards of your deck, add 1 of them to your hand, also, after that, shuffle the rest back into your deck. You can only activate 1 "Pot of duality" per turn. You cannot special summon during the turn you activate this card.'

Pot of greed:
'Draw 2 cards'

Spell power grasp:
'Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell power grasp" from your deck to your hand. You can only activate 1 "Spell power grasp" per turn.'

Toon table of contents:
'Add 1 "Toon" card or "Manga ryu-ran" from your Deck to your hand.'

Toon world:
'Activate this card by paying 1000 LP'

Upstart goblin:
'Draw one card, then your opponent gains 1000 lifepoints'

Broww, huntsman of dark world:
'If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect'

Royal magical library:
'Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

Exodia the forbidden one:
'If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.'

Cards without effects:
-Right leg of the forbidden one
-Left leg of the forbidden one
-Right arm of the forbidden one
-Left arm of the forbidden one
Tips on how to use each card.
This is a guide explaining how to use each and every card in the exodia deck effectively in order to win on your first turn.

Broken bamboo sword:
Equip to a royal magical library when you have one available.

Dark world dealings:
Discard a spare card that has no use to you, or is "Broww, huntsman of dark world".
These include: "Toon world" and "Broken bamboo sword" (assuming Bbs is already equipped to a royal magical libary) And these cards if you've already used one this turn: "Royal magical library", "Pot of duality", "Spell power grasp". Preferably better to use when you have these spare cards available. Use other cards in your hand that simply gain cards first to make use of your discarding.

Golden bamboo sword:
Equip "Broken bamboo sword" to a monster first. (Preferably "Royal magical library", and only other option is opponents monster) Then play this card.

Graceful charity:
Same with "Dark world dealings" Wait until you have spare cards to discard. Also works very well with "Broww, huntsman of darkworld". Use other cards in hand first, as to maximise chance of discaring useless cards.

One day of peace:
Use immediately. (Hopefully put down "Royal magical library" first)

Pot of duality:
Depending on cards currently in hand, get whatever works in conjunction with them. Most needed cards are "Pot of greed" and "Royal magical library" (if you don't have a royal magical library yet) Do not get a "Toon table of contents", "Pot of duality", Toon world, or any piece of exodia" (Preferably)

Pot of greed:
Use immediately. (Hopefully put down "Royal magical library" first)

Spell power grasp:
Only use on "Royal magical library" when it's current spell counters are in 0 or 1. Retrieve spare "Spell power grasp" from deck and use for discarding.

Toon table of contents:
To lower amount of cards in deck and for spell counters, retrieve toon table of contents, then a toon world for discarding. If unable to get toon world or toon table of contents due to them already being in hand. Then you still get a spare card or two. (Also a spell counter for royal magical library)

Toon world:
Spare card for discarding or a free spell counter. (Preferably first option) (Not a necessary card)

Upstart goblin:
Use immediately. (Hopefully put down "Royal magical library" first)

All 5 pieces of the forbidden one: (Exodia)
Keep in hand, never discard or summon. (Needed to win game)

Broww, huntsman of dark world:
Free discard to draw one extra. Use in conjunction with dark world dealings and graceful charity only.

Royal magical libary:
Summon as soon as possible. (The only card you should summon) use in conjunction with everything in deck apart from the monsters. Activate effect when 3 spell cards are used. (Excluding spell power grasp)
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35 Comments
Bewch  [author] May 5 @ 1:37am 
@dmtdeadpool

The deck for me carried me through each duel. 90+% first turn win, and like 5% second turn win.

If you've found a way to make it easier, then create your own deck.
dmtdeadpool May 3 @ 7:16am 
Two Spell power grasp is excessive. Can only use one per turn, and the deck is geared towards OTK One is fine and add a cursed bamboo in it's place. Also Royal library, three is too much, would remove one and add another cursed bamboo, also drop one broken bamboo and add a third cursed. Three pot of duality is also a bit much, for an OTK deck having too many once per turn effects can turn into dead hands too many times, forcing a second turn. The only times I have lost or had to go two turns or more is cause my hands were full of dead once per turn cards.
ypsilon Mar 9 @ 3:57pm 
the cursed variant has the pro, that if you get it into your grave, you can give yourself a golden bamboo sword, so you can draw 2 more, so its a good additional effect, thats pretty good, since you have some cards to throw cards to your grave! :)
Bewch  [author] Mar 9 @ 3:21pm 
Again, it's been a long time since I've played seriously played Yugioh, so there's a decent chance I'm wrong or have a poor memory of my decision making from years ago. The main point is that the difference in them two cards is extremely minimal in this deck and the fact that you brought it up confuses me beyond my belief.
Bewch  [author] Mar 9 @ 3:21pm 
Read the description under the screenshot. Cursed Bamboo Sword and Broken Bamboo sword have literally no difference for the purpose of winning on your first go.

Additionally, I believe if you return a Cursed Bamboo sword to your hand (by accident), you can't place it down again, or another one until your next turn. Whereas you can equip 3 Brokens no matter what, to get a free card from RML. Might be wrong, haven't played Yugioh in ages. So for the purpose of winning on your first go, it is objectively knocking down the very small chance of losing maybe a third or two-thirds of an extra card to draw? If this deck was made for winning on your second or third turn, I'd agree. I used cursed on duel links i think i remember.
ypsilon Mar 5 @ 3:37pm 
broken bamboo sword is bad. Why wouldnt you just use the Cursed Bamboo Sword? Way better, way better engine.
Bewch  [author] Jan 26 @ 8:32am 
This guide was made a while before Link Evolution. I honestly got a bit of a headstart on annoying exodia decks from being a scum on dueling network back in the day. So I just went with what worked. If you find improvements and can explain them, I'd be very intrigued to know them!
Cryptic Bore Jan 21 @ 5:47am 
*Nods* i appreciate the help and write up, another thing to note: i found this guide from google and one thing that threw me for a spin was the drops weren't matching up and then i realised this guide is for Legacy of the Duelist not Legacy of the Duelist: Link Evolution. Not sure if steam will let me link but i used https://db.ygoprodeck.com/lod/ to find out who i fight and which packs to open to get the cards.

still havnt got everything yet. but instead of toonworld stuff etc im using mallet and spell repoduction (theres probs a cheaper alternative to spell reproduction, i just dont know yu gi oh that well to find it). im missing one golden bamboo and 2 cursed swords but im winning most games as is xD, still have a copy of swords of revealing light and that trap card that lets you draw 2 on your opponents draw. .
Bewch  [author] Jan 20 @ 9:12pm 
@Cryptic Bore:
It's all good dude. This deck can easily get a bit better. But I can promise it's 99/100 already. I win first go like 95% of the time. And it's rare to lose on opponents first go, so it all works out.
Cryptic Bore Jan 20 @ 8:20am 
adding a worthy mentions thing also might help people. but good stuff other wise