Arma 3
52 ratings
MRB Voice Stop
 
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Data Type: Mod
Mod Type: Character, Sound
File Size
Posted
Updated
0.467 MB
Mar 4, 2017 @ 1:19pm
Mar 4, 2017 @ 2:23pm
2 Change Notes ( view )

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MRB Voice Stop

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Description
This addon fully disables the AI radio protocols in ArmA 3

Why?
-Coop players don´t need constant chatter.
-Turning down the audio->radio slider will have you miss out on the most fun custom radio messages.
-AI´s act more promptly due to the absence of chatter they need to blurp out before commiting to an action.
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Stay Alpha!

PS: megathx to .kju for allinone.cpp´s!


Link to official forum topic[forums.bistudio.com]



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21 Comments
burns  [author] Jun 1 @ 6:05am 
Options -> Game -> General -> Radio Subtitles ;)
Ramdat May 31 @ 12:28pm 
Would it be possible to remove the accompanying chat as well? They no longer verbally say "enemy spotted 300 meters" but they say it in the chat.
burns  [author] Mar 14 @ 9:40am 
@Capn Kiwi: Much likely yes, but i honestly could´nt tell as im using the addon myself for years. I know nothing about AI feelings.
Capt'n Kiwi Mar 13 @ 10:51am 
By Any Chance Does It Remove F**k Stand Down When You Friendly Fire Some One ?
burns  [author] Mar 13 @ 5:13am 
If you mean stuff like cutscenes or campaign voice lines, no it does´nt touch that.
The mod only removes automated ai chatter, i.e. "One, two, go to .." or "Enemy spotted" etc.
Capt'n Kiwi Mar 12 @ 7:05pm 
Heya I Was Wondering... Does This Mod Disable Swearing ?
burns  [author] Aug 22, 2017 @ 4:22am 
That´d be a huge amount of work, finding what you want inbetween thousands of lines of config mumbo jumbo. The simple solution was and still is nulling them all. Or going the script way, but again, huuuge amount of work.
Talos Aug 21, 2017 @ 3:10pm 
How about choosing what sounds to stop? Like i want them to spot contacts but not to hear that they are moving or engaging
JaithWraith Jul 26, 2017 @ 8:27am 
Love this mod. It is a must-have in the group I play with. It is especially nice because the player has to spot the enemy... it won't just call out contacts for you. :) Great work!
burns  [author] Apr 3, 2017 @ 1:59pm 
Again impossible without scripting. It´d need an algorythm checking for "sidetext" each number of frames, i.e. yet another performance bottleneck, plus I´m still no scripter. If there was any feasible way to bump up playability w/o dragging the whole framework down i´m sure someone else would´ve done it already :D