rFactor 2

rFactor 2

91 ratings
Palatov D4
File Size
720.911 MB
Mar 3, 2017 @ 1:09am
Feb 18, 2022 @ 8:11am
8 Change Notes ( view )

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Palatov D4

Credits to Palatov Motorsport for original CAD files.

Build 2.03, February 18th, 2022:
- fixed black rain on certain tracks, due to wrong rF2 code

Templates are stored into your rFactor folder "Templates" and detailed info are available into rFactor 2 forum, Palatov D4 thread.

Build 2.02 (January 30th, 2022):
-fixed error loading driver

Build 2.01 (January 13th, 2022):
- tuned driver's suit for new rF2 rain functionality

Build 2.0
- fixed dash nightlight for 2015 dash
- updated all 2018 classes to IBL/PBR
- updated all 2018 classes to HiRes skins
- added several new cars into the 2018 classes
- new look for rearwing of 2018 HILLCLIMB class
- replaced old ui icons and added new web ui icons (and unfortunately the size of the mod changes from 370Mb to 702Mb...)
- new public BODY template for 2018 classes and new public RWING template for HILLCLIMB class
- updated Talent and improved a little AI behaviour
- fixed diskglow for HILLCLIMB class
- improved scratches quality and sensitivity for damageable items
- new TVCockpit POV

Build 1.95
- NEW Hi-Res visors that allow rain drops and new template
- NEW "tear-off" visor effect
- updated damage file

Build 1.93, below you can read the main improvements:
- new 2018 body, rear wing, rims into new 2018 classes
- new 2018 AIM dash and gauges
- full rain and damage (scratch) to body + driver + helmet + visor (available for all classes)
- tuned physics due to new 2018 rear wing (Mr. Palatov tech info)
- new “real time” section of TGM tires (available for all classes)
- new onboard cam POV (available for all classes)
- updated engine for overheating (available for all classes)

Build 1.65:
- DX11 READY and animated lollipop

Build 1.57:
- New steering wheel by Alex Coutie
- New Factory 2017 steering configuration & rF2 added to the upgrades, fixed few minor things
- Updated all physics at a code level only --- Version 1.38: new and remake of 3D parts, upgrade structure and new animation functionality by Chris "redapg"
- New PIT CREW feature by Chris "redapg" & Slow Motion
- Replaced and new skins by LcR - Physic, structure updates and overall improvements by Slow Motion

Build 1.0:
- 3D remake and new spare parts by Alessio Contardi & Chris "redapg"
- Original driver and driver/steering wheel animation by Alex Coutie
- Skins, Helmet & Suit by LcR & Juergen-BY
- New engine physic by Nicola Acciarri RFE and Chris "redapg"
- New native turbine by Chris "redapg" & Nicola Acciarri RFE
- Physic Consultants: Nicola Acciarri RFE & Chris "redapg"
- Promo Video by Racefreak1976
- Graphic, Physic and overall structure by Slow Motion

Thanks to ISI for technical support and help and to several testers that spent hours and hours in driving and reporting and to the rFactor Community for helping in many issues!

Special thanks to Chris “redapg” for 3D, help and suggestions.

"Parts of this mod were taken from rFactor 2 and are used with the explicit permission of Studio 397. These parts remain the property of Studio 397 BV and may not be re-used for any purpose, including other mods without the explicit, written permission of Studio 397 BV. For more information on rFactor 2 and Studio 397, please visit: https://www.studio-397.com/".


The design goal of the D4 was to put as much power as possible into as small and light a package as possible, while still being able to use it, and still provide a high level of safety. The Hillclimb configuration is the ultimate D4, with over 350hp in a AWD chassis weighing just over 425kg. Even the base Trackday configuration is still potent, with over 170hp, packaged in a car that weighs slightly more than 400kg.
Despite the light weight and small size, the D4 is designed to share the track with much larger cars, and is overbuilt for a car of its weight class.

Don’t forget to subscribe also the Oregon Raceway Park Circuit, where Palatov Motorsport conduct most of their real world testing. This has enabled direct comparison with logged data and video from the real car.
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marcobost  [author] Jan 30, 2022 @ 5:43am 
My fault Kerrak: fixed!
kerrak Jan 29, 2022 @ 3:11pm 
Error loading. Ingame player car is transparent, while AI cars are visible. Any idea of what i'm doing wrong?
Tarmac Terrorist Apr 12, 2020 @ 6:51pm 
Holly Heck, instant hit! These are fantastic, wow! As a mod, v well done, as a car, i want one! Unbelivable fun, amazing braking and corner speeds, so individual. Thankyou so much!
shovas Aug 25, 2018 @ 7:26pm 
Wacky little fun car
marv Dec 19, 2017 @ 5:08am 
A great car. It's a nimble, but lot of fun. Thanks. :)
Simracer Jul 8, 2017 @ 10:18am 
These are a hoot on the hill climb tracks. Thank you for providing this fantastic mod that is so much fun to drive.
marcobost  [author] May 6, 2017 @ 9:04am 
Yes, but I'm now working on GP3 and testing DX11 since few months ago... As soon as I'll can work on new shader for dash, to avoid blooming, I'll update the mod. rF2 DX11 is still in beta, so we'll see a lot of improvements...
Tnadz May 5, 2017 @ 1:49pm 
Great mod, great work. These are such a thrill to drive. Like many will likely request, are there plans for a DX11 update? I have friends who run Thunder Roadsters and they consistently use this mod for practice. It's bare bones driving and fun. Fast open cockpits. Doesn't get much better.
scalinocorleone Mar 9, 2017 @ 4:12am 
the best car EVER!!
axeslayer Mar 6, 2017 @ 4:06pm 
Probably the best car in rF2 .