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FARIA I: Starfall
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Mar 10, 2017 @ 3:16am
Sep 15, 2017 @ 1:26am

View FARIA I: Starfall in the store

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Fireside Musings and Drowsy Announcements
Faria I: Starfall's Greenlight is Live!
Release date: Summer 2017
Click for a tune that will bring a smile to your face![]

Faria I: Starfall delivers a subtle blend of freedom, high-octane combat and a laser-precise, long-deliberated narrative that takes you on an adventure beyond your wildest dreams. It is an experience that surpasses all tropes and expectations to present an open-world players will truly care for.

Beginning the Heartbearer saga, the vast narrative covers the lives of an extensive cast of characters in a world being ravaged by an increasingly lethal climate. Along your journey, you'll be hounded by orcs, be participating in large-scale warfare and even getting yourself shipwrecked on a deserted island! And that's only in the first half of the game.

. A thrilling and extensive 20+ hour adventure that's free from artificial padding such as grinding or repetitive tasks.

. Combat; approach creatures you see roaming about to begin a fight. The battle system is a careful combination of real-time strategy and speed! Fear not for the misery of "game-overs", however.

. No leveling; the benefits for doing so are three-fold. Firstly, it eliminates any possible need or desire for "grind". Secondly, it allows myself as a developer to craft more unique combat scenarios and situations the player must adapt to on the fly, without them grating against the established "rules" that a levelling system may inflict. And thirdly, it means characters and their roles and positions in battle are more defined.

. Crafting; whether you want to create age-old relic replications or prepare a tasty stamina-restoration jam for extended battles, the system has been carefully refined and streamlined to avoid the unnecessarily complicated quirks and cumbersome requirements often associated with crafting systems.

. Dungeons; no adventure is complete without peril - or puzzles for that matter! In your travels, you'll be tested in a variety of ways above and below ground in ways you may not expect; from heart-pounding chase sequences to tip-toeing your way past ancient sentinels.

​. Harvesting; you can buy all your ingredients from the various stores in Port Faria and beyond, but if you're willing to put in the leg-work, you may roam about mining mineral deposits and picking berry-bushes to obtain most of your required ingredients for free.

. Freedom; it's an open world with no fast travel. The maps here are broad and filled with much to discover. Five minutes into the game, you are free to explore Port Faria, the Blueridge Mountains and the encompassing lands in-between. Making this world feel alive with an array of NPCs that were each individual was the biggest undertaking, but it all pays off.

. A happy fantasy; Faria and The World is a realm free from political corruption and a billion bandit organisations that take to plaguing each and every highway. It is a place where unity, love and honesty form the core principles of all its freepeoples and that everyone is equal in the eyes of the Goddess and each other, regardless of one's race, creed or birthplace. Unless you're a stinky orc.

. Starfall's release is to be preceded by the free-to-play FARIA: y-Vylka Darkening. Click that link to be taken to its Greenlight page.

. There is a plethora of gorgeous trading cards, backgrounds and badges to acquire on Steam, featuring character and environmental artwork; some of which can be seen on this page!

. Starfall has full controller support.

. I want as many people to experience this game as (reasonably) possible. Therefore, the price will be $4.99.

. All footage from the trailer is taken from the first half of the game.

I implore you to visit Faria's newly renovated website at:

It's a veritable trove of information regarding Faria, its lore and any upcoming projects. It also contains a devblog covering various aspects of Starfall's development process.

In particular:

If you would like to hear musical samples, visit: The Passing Bird Inn[]
If you would like to learn more of Faria and The World, visit: The Loreforge[]

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Kmart Apr 21, 2017 @ 9:56am 
Looks great, I'd love to play & review. Upvoted:bigups:
Game Development Championship Mar 17, 2017 @ 7:31am 
The game feels like you're pushing RPGmaker as an engine to it's limits, which will propably lead to a pretty good game.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at .

Good luck with the development!
A  [author] Mar 11, 2017 @ 7:06am 

Thank you for your constructive feedback.
DonMoozer Mar 11, 2017 @ 6:19am 
lol , rpg maker crap
A  [author] Mar 10, 2017 @ 7:50pm 
I wish I could edit my post, but "Alabama" should be "panoramas" (like the opening).

Oops! :bluebirdshock:
A  [author] Mar 10, 2017 @ 7:48pm 
@Vurahn Thank you for your feedback.

I would just like to say the game is wholly open-world. There's at least 50 unique NPCs for just citizens, so that excludes your wide array of companions. I would have loved to include high quality artwork for each, but I just don't have the monetary support to finance drawings for every individual character and opting for the use of their sprites for dialogue boxes maintains a status quo I could uphold going forward. That being said there are plenty of nice Alabama's but even I agree it would be lovely to have proper anime portraits.

Perhaps that is something I can achieve in the future? ^^

Oh, and I expect not everyone will enjoy the happy stuff. But, I will note that the overjoyous, cliche-like image Faria presents at first glance, is used to accentuate the weirder circumstances and unfortunate events that transpire within the tale.

Again, thanks for the constructive feedback! :globglob:
Vurahn Mar 10, 2017 @ 5:21pm 
Not as sexy as the freebie you put up right before this.

It's strange. The pixellated backgrounds at the start of the cinematic trailer are great looking, and then it goes all RPGMaker-ish and just kills it for me. It's very "blah"; would've been great if you made the rest of the game look like those opening seconds. You got great artwork, and you dont use it in-game for the portraits; you use their sprites instead.

Maybe I'm cynical but the happy-happy-joy-joy vibe isnt my cup of tea either. I can tell you put a lot of effort into everything, but I gotta pass.
Veskaida Mar 10, 2017 @ 12:57pm 
I like the 2D artwork in the project. I was worried at first, because I was afraid this might be an RPG Maker clone, but it's refreshing seeing a JRPG with original assets and a lot of content by the looks of it!

Both of the trailers are very well edited, and do a good job selling the game.
nat Mar 10, 2017 @ 10:17am 
We don't know if you actually do vote boost or not but it's strange when people just post "voted". They do this so the greenlight booster group can see this guy did and he can win a stupid price for it. And the fact your profile is (even for your friends) private.. it's not a proof, but we cannot see if you are in any greenlight boost shit groups or shits in your friendslist either. It's not a smart idea to keep your profile private when you publish games.
A  [author] Mar 10, 2017 @ 9:37am 
@Nat This is the only time I've resubmitted. The first time, it was done because I had a video error and after two weeks, accumulated 300 unique views. It has already surpassed that tonight, so I drew a short straw that previous time

@Wilco I am not boosting votes. I cannot stress how I value my ethics enough; the message I seek to deliver with these games should speak for that. I have no desire to boost. I have had no communication with either of those early comments. Seeming them at first made me smile, now it makes me sad. :(