Sid Meier's Civilization VI

Sid Meier's Civilization VI

115 ratings
Right Click Close Leader
Type: Mod
Mod: UI
File Size
0.229 MB
Feb 25 @ 5:04pm
Oct 21 @ 3:43pm
6 Change Notes ( view )

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Right Click Close Leader

Allows to close or skip leader screens with Right-Click. It essentially works in the same way as pressing escape. The only exception is Deal screens.

***Updated for compatibility with Fall Update (Khmer/Indonesia)***

Incompatible Mods
- Show Diplomatic Deals
- Chao's Quick UI (CQUI)
- Map Tacks
+ Any mods that replace the file "DiplomacyActionView.lua"
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verhelstluk Dec 6 @ 7:29am 
woooow, thanks so much for this!
JEELEN Nov 22 @ 1:23am 
@stupid GOAT: Can't say I've noticed. Brilliant little adjustment. Can now simply click all those annoying 'messages' away.
stupid GOAT  [author] Oct 21 @ 3:46pm 
Updated for Fall Patch. I temporarily added a block once latest update came out until I could check compatibility (so it wouldn't have worked for past two days, but it at least it wouldn't have broken anything).

I think I've also resolved issue were units would unintentionally be issued an order from right-clicking, but let me know if you still experience it.
Toft Oct 21 @ 7:54am 
Doesn't work for me either.
psychodropbear Sep 19 @ 2:36am 
This doesn't seem to work for me anymore. The mod is enabled but it just won't work in gane anymore. It woked fine a few days ago and I'm using the same mods now as I was when it was working.
Illuminatiprimus Sep 14 @ 7:28am 
There is a side effect of using this mod where if you right click on the diplomacy screen it can give orders to units that haven't moved yet, it's bad enough to make me uninstall.
steen16 Sep 2 @ 9:16am 
I just got "Map Tacks" and "Show Diplomatic Deals" and now "Right Click Close Leader" doesn't work.
stupid GOAT  [author] Jul 29 @ 8:57pm 
Updated for Summer patch.
stupid GOAT  [author] Jul 29 @ 8:33pm 
@zaishade and @ploratio, I haven't been able to simulate exactly what you've identified yet. My first suspicion was that the leader animation takes a second to trigger and it's easy to right-click before the animation is ready to read input. I think it might retain that input.. But not too sure.
p0kiehl Jul 29 @ 6:34am 
As others have mentioned, the summer patch broke this excellent mod. Hoping you can fix it.