Sid Meier's Civilization VI

Sid Meier's Civilization VI

180 ratings
Starting Scout
 
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Type: Mod
Mod: Gameplay
File Size
Posted
0.001 MB
Feb 25 @ 2:34pm
1 Change Note ( view )

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Starting Scout

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In 1 collection by NoShotz
NoShotz's Multiplayer Collection
50 items
Description
This mod makes it so you spawn with a scout in addition to the starting warrior and settler.


Features:
  • Everyone (including AI players) start with a scout in addition to the starting warrior and settler

Compatibility:
< >
19 Comments
Lord Of the flies Nov 25 @ 5:46am 
dude make a version where only the player gets it. can you make a version where the ai cant build wonders or you can build multiple wonders
Flop Nov 3 @ 8:33am 
Big up the Eldewrito massive
Mitch Oct 30 @ 4:12am 
Is it hard to implement a mod where you get for example 3 setterls in the beginning?
Mordenkien Oct 29 @ 6:46am 
I don't suspose you would consider doing this for Warrior too I promise to buy you a digital coffee..... shandy .. solvent green tube ....
NoShotz  [author] Oct 24 @ 7:13pm 
It doesn't need to be updated, it's so basic that it should work fine.
Suits Oct 24 @ 7:01pm 
will this be updated
MegaManSlashEXE Sep 4 @ 5:57pm 
seriously ninthfirelord...? o_O
ninthfirelord Aug 24 @ 7:39am 
can you make a mod that gives you a starter settler
-_DeFcOn3 Jul 27 @ 1:46pm 
Good job
Black Edge May 17 @ 12:52pm 
Any way to possible make a mod that adds a starting Great Prophet? Playing on a super huge map with every civ on emperor and whats happening is since the AI has so much extra production they're all earning their great prophets way before me and it actually literally runs out of possible great prophets to earn so I can't found a religion.