Sid Meier's Civilization VI

Sid Meier's Civilization VI

141 ratings
Starting Scout
Type: Mod
Mod: Gameplay
File Size
0.001 MB
Feb 25 @ 2:34pm
1 Change Note ( view )

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Starting Scout

In 1 collection by NoShotz
NoShotz's Multiplayer Collection
37 items
This mod makes it so you spawn with a scout in addition to the starting warrior and settler.

  • Everyone (including AI players) start with a scout in addition to the starting warrior and settler

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MegaManSlashEXE Sep 4 @ 5:57pm 
seriously ninthfirelord...? o_O
ninthfirelord Aug 24 @ 7:39am 
can you make a mod that gives you a starter settler
-_DeFcOn3 Jul 27 @ 1:46pm 
Good job
Black Edge May 17 @ 12:52pm 
Any way to possible make a mod that adds a starting Great Prophet? Playing on a super huge map with every civ on emperor and whats happening is since the AI has so much extra production they're all earning their great prophets way before me and it actually literally runs out of possible great prophets to earn so I can't found a religion.
An Atheist Jew May 15 @ 3:23am 
Could you please take the 3 minutes necessary to upload it to the Nexus? Not everybody enjoys using the steam workshop's mod implementation. It would be nice to be able to use this without it.
Th3RealLegend Apr 1 @ 4:29am 
could you upload it outside of the workshop?
NoShotz  [author] Feb 26 @ 7:00am 
Depending on the dificulty you are playing at, and the era you start at, you and the AI will spawn with different things. for example, in the base game, when playing on king dificulty starting in the ancient era, the AI will start with A settler, two warriors, and a builder, when using this mod, the AI will also start with a scout in addition to those 4 units.
Djayk85 Feb 26 @ 4:18am 
This affects most of the other AI Civ's. I added the Mod, did reveal all and some AI Civ's had two Warriors and some had a starting Scout
Big Fuzzy Feb 25 @ 10:52pm 
thanks @NoShotz
NoShotz  [author] Feb 25 @ 9:46pm 
it effects everyone.