Sid Meier's Civilization VI

Sid Meier's Civilization VI

274 ratings
Starting Scout
 
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Type: Mod
Mod: Gameplay
File Size
Posted
0.001 MB
Feb 25, 2017 @ 2:34pm
1 Change Note ( view )

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Starting Scout

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In 1 collection by NoShotz
NoShotz's Multiplayer Collection
45 items
Description
This mod makes it so you spawn with a scout in addition to the starting warrior and settler.


Features:
  • Everyone (including AI players) start with a scout in addition to the starting warrior and settler

Compatibility:
Popular Discussions View All (1)
0
Feb 16 @ 10:11am
Highly recommended mod collection which includes this mod:
titan_vfaf
< >
48 Comments
wiewi_666 Jul 11 @ 6:50am 
great mode :steamhappy:
i'mqt May 19 @ 2:46pm 
well, redownloaded the whole game and files because i had some other problems with it and now it works perfectly XD
NoShotz  [author] May 19 @ 10:08am 
It works perfectly fine for me.
i'mqt May 19 @ 8:28am 
wont work for me on vanilla and r&f :(
NoShotz  [author] Apr 18 @ 7:40pm 
Yes.
Quetzal Apr 18 @ 11:57am 
is this compatible with Rise and Fall?
NoShotz  [author] Feb 27 @ 7:05am 
Yes
shirefolk Feb 27 @ 5:33am 
@noshotz As Poundmaker, will I spawn with his unique scout instead?
Baradar67 Feb 22 @ 5:51am 
@Uncah_Bucchal

If you want to restart on the same world, copy a save from Saves\single into saves\multiplayer and then load that into a Mutliplayer > Local Network screen. It will tell you the game seed and map seed plus all the other settings used such as players, resource level, sea level, etc. Then create an advanced game and put those in, it will recreate the exact same map.
Uncah_Bucchal Feb 14 @ 6:48pm 
Thanks for geting back to me. I'll have to play without them this go around because I got the sweetest location setup I've ever seen and there is no way I'm giving that up! I'll send a screen shot! I look forward to using your mods in future games!