Sid Meier's Civilization VI

Sid Meier's Civilization VI

2,471 ratings
Yet (not) Another Maps Pack
Type: Mod
File Size
32.143 MB
Feb 25, 2017 @ 5:36am
Aug 8 @ 6:17pm
51 Change Notes ( view )

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Yet (not) Another Maps Pack

In 1 collection by Gedemon
Yet not Another Map Pack
36 items
  • Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".
  • You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.
  • I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. Remember to always send the crash report if asked for by the Firaxis Crash Reporter.
  • You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".

the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here.

You can use Color mods to fix that, like SeelingCat's Prismatic for example:

  • Naming Mountains/Rivers/Deserts: Should work on all map, but the game use random names based on the Civilization discovering the area or river. AFAIK there is no simple way to change names based on their position for mods ATM
  • Volcanoes: Should now work on all maps, no Fissures on fixed maps yet.
  • New Natural Wonders: added on all maps included in the base mode
  • Rivers Flooding: Should now work on all maps
  • Rising Water: Should now work on all maps
  • CO2 levels: Should now work on all maps
  • Maori Start Position: should start in Oceans on fixed maps or when TSL is not activated, could start either in water or land on Terra Map with TSL activated.

Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps

The Ludicrous Size for map scripts REQUIRES 6+GB of video memory and will take 5+ minutes to load.

If you have less than 8GB of video memory, you'll have to disable Leaders animations.

If you're experiencing late game crashes, which can also happen on Giant size, try to lower your graphic settings


If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

Before asking for help, make sure both the mod and the game are updated to the lastest versions.

If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here:

following the instructions here:

- Linux version is not working, see :
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod
- Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
- When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions.

Until a patch is ported to all plateforms, you can find previous version of the mod on Civfanatics here:

Maps :
City Maps :

- They were made using the Farther Zoom mod:

- The map featured in the screenshots is mostly the Giant Earth (180x94)

- The flags visible in the screenshots are part of the "60+ simple modern Civilizations" project, you can follow its developpement here:

- This mod is provided as is, it comes without any warranty.
- No guarantee is given that it will work on your PC, there is also no guarantee of support or update.
- Modders take no responsibility for any issue that could be related to this mod.
Popular Discussions View All (243)
Aug 12 @ 11:40am
Is it possible to turn off certain GS features?
Aug 11 @ 1:19pm
Error starting game
Aug 13 @ 6:58pm
Late game crashes still?!
< >
Gedemon  [author] Aug 22 @ 4:02am 
I play windowed, never had this.

@aaronaz: I made a report on CFC, I know the developers read this section of the site, I suppose centralized report could be posted there with links to other reports made on steam:
ColeYote Aug 21 @ 11:01pm 
I tend to play in windowed mode and for some reason this mod swaps it to fullscreen every time I open the game. Minor annoyance, but I thought I'd mention it.
Sgt.Latrine Aug 21 @ 6:50pm 
Im having the issue that when i use the massive terra for example France or Spain will start as a desert
aaronaz Aug 17 @ 11:45am 
Hi Gedemon, I know you said that the late game crashes are out of your control and that we need to ask the developers to restore support for large maps. How do we do that? What specifically do we need to ask them? I'm happy to help organize getting people to make whatever requests you need to fix the late game crashes, but I need to know specifically what you'd like me to ask the developers to do so you can fix it. Thank you!
DuckDave42 Aug 16 @ 9:05am 
Gedemon - just a note of thanks for all your hard work on this mod!
JohnLeGreat Aug 15 @ 8:09am 
Placement for Ha Long Bay in YNAMP Largest Earth Custom is bugged ... visuals do not display properly and the two tiles is seemingly seperated
n9621600 Aug 14 @ 4:23pm 
I hope you can fix the bug successfully.
good luck
n9621600 Aug 14 @ 4:20pm 
Excuse Me . Gedemon When is the next patch?
Do you plan to fix multiple river name bugs in the next patch?
Gedemon  [author] Aug 14 @ 12:00pm 
The linux version is not synchronized with the PC version at this moment ?

Incompatibilities could occurs when the PC patch and the Linux/Mac/other patches are not synchronized, and I had to made adjustment to the latest version which make the mod incompatible with previous versions. It's not the case after all patches, but could happen.
cncz Aug 14 @ 8:46am 
For whatever reason this mod completely breaks the main menu on linux (as in the buttons aren't there and it's just the background)