Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,035 ratings
Yet (not) Another Maps Pack
 
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Type: Mod
File Size
Posted
Updated
15.360 MB
Feb 25 @ 5:36am
Dec 1 @ 11:22am
9 Change Notes ( view )

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Yet (not) Another Maps Pack

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In 1 collection by Gedemon
Yet not Another Map Pack
19 items
Description
Maps with True or Culturally Linked Starting Location and custom options.

  • Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts
  • Allows to set game with 63 Civilizations on the advanced setup screen
  • Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version)
  • Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version)
  • Greatest Earth Map (104x64) : a conversion of djvandyke's map with large upscale of some regions
  • Terra Map : a script producing a map with a "New World" and "Old World"
  • City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.)
  • Culturally Linked Start Locations for all maps scripts
  • True Starting Locations for the Real World maps


WARNING:
=========

The Ludicrous Size for map scripts REQUIRES 6+GB of video memory and will take 5+ minutes to load.

If you have less than 8GB of video memory, you'll have to disable Leaders animations.

Credits:
======

rock_and_ride (City Map)
brick623 (City Map)
tomaltachpaulson (City Map)
guidemwit (City Map)
wevertonj(City Map, Brazilian translation)
Genghis_Kai (G.E.M. for civ4)
NiRv4n4 (Europe for Civ4 )
Hormigas (G.E.M. and Europe for Civ5, TSL table)
djvandyke (Greatest Earth Map)
justinsy (Poland DLC)
ulsterbrit (Vikings DLC)
civcrashed (TSL table)
Fakoleon (TSL table)
Horem (TSL table)
Imij (Japan extension on Giant Earth)

All contributors on GitHub

and everyone for testing, commenting, suggesting, ...

Important note about upgrading from pre-steamwork version
================================================

If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.

Troubleshooting
=============

If you want to report a bug, don't do it in comments, there are too many to follow a problem here, make a new thread in the mod's discussion section here:
http://steamcommunity.com/sharedfiles/filedetails/discussions/871861883

following the instructions here: http://steamcommunity.com/workshop/filedetails/discussion/871861883/135512931349867501/

Compatibility
==========

- Linux version is not working, see : https://github.com/Gedemon/Civ6-YnAMP/issues/56
- Other mods replacing AssignStartingPlots.lua won't be compatible, that's the case with Seven05' "Larger Worlds" mod

Mod development
==============

Maps : https://forums.civfanatics.com/threads/ynamp-yet-not-another-maps-pack-for-civ6.602050/
City Maps : https://forums.civfanatics.com/threads/ynamp-sub-project-true-location-corresponding-city-names.605960/

About the screenshots
==================

- They were made using the Farther Zoom mod:
https://forums.civfanatics.com/threads/farther-zoom.605630/#post-14639960

- The map featured in the screenshots is the Giant Earth (180x94)

- The flags visible in the screenshots are part of the unreleased "50+ simple modern Civilizations" project, you can follow its developpement here:
https://forums.civfanatics.com/threads/ynamp-sub-project-50-simple-modern-civilizations.611107/
Popular Discussions View All (48)
22
Dec 8 @ 5:43am
TerraMap Does Not Work
Disturbado
15
Oct 20 @ 5:56am
NUMBER OF CIV'S LIMIT.....
destiny1985
9
Nov 8 @ 7:47pm
Game starts with a blank map or crashes in multiplayer
Hurtless 527
< >
739 Comments
Lady Crimson Dec 11 @ 5:16pm 
I did notice something weird on the true start earth map for giant earth (it seems to not add modded in city states, with true start taken off on city states and some other stuff)

Still trying to figure it out though.
Silver Dec 9 @ 9:09am 
A pitty, was even willing to pay for it. Top CIV mod of all times.
Gedemon  [author] Dec 9 @ 8:12am 
@Silver: not planned, but I will bring some gameplay element of the WWII mod to civ6

@Batman: https://forums.civfanatics.com/threads/how-to-make-a-few-changes-to-terrain-features-and-resources-of-a-ynamp-map-using-xml.621147/

@Av Rand: map & option used?

@Jacklop21: I'd like the log when this hapen, see the sticky thread in discussions
Silver Dec 9 @ 2:17am 
Gedemon, will you be making a WWII for Civ VI as well?
Batman Dec 8 @ 11:11am 
Is it possible to edit the map? Like turn some desert tiles to more functional tiles. Or widen / narrow certain map parts?

Cheers
Av Rand Dec 8 @ 10:44am 
Ra-Kedet is in Alexandria, not Thebes
Jacklop21 Dec 5 @ 12:49pm 
Hey Gedemon I recently ran into a small problem. I was playing MP with this mod, on Terra Giant and I've been having spawn issues. I'm playing with one other player and 10 AI, and the spawning has been sporadic. I did switch off cultural placement and swithced spawns to map generator (from map generator old world). I tried standard start and balanced and one of use would consitently get placed in the tundra, and one game I had 2 AI near me and they were both in the tundra as well.


Is this an issue with the CIV VI placement? Any help would be appreciated.
Nightmare002 Dec 5 @ 7:22am 
This mod alone is what makes this game enjoyable for what it is! And if If I may make a request, I would like to have the ability to choose to incorporate all natural wonders (or a set number of natural wonders) into a generated map. Thank you to everyone who was a part of this mod.
gmnowels Dec 4 @ 6:15pm 
@Flash, kmer/indonesia works fine for me - I'm not playing as them; but they are active
Flash Dec 3 @ 11:39am 
@gmnowels, khmer ant indonesia are not workin yet