Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tomatekh's Historical Religions
 
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
66.237 MB
Feb 23 @ 9:24pm
Aug 21 @ 8:55am
8 Change Notes ( view )

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Tomatekh's Historical Religions

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Description
PLEASE NOTE: I AM WORKING ON A COMPATIBILITY UPDATE FOR THE OCT 2017 PATCH. CURRENTLY THE HR RELIGIONS WILL NOT WORK PROPERLY WITH THE NEW RELIGION LENS ADDED IN THE OCT PATCH (THE RELIGIONS WILL FUNCTION CORRECTLY OUTSIDE OF THE LENS). I HOPE TO HAVE A SOLUTION SOON, BUT THE ISSUE IS LARGER THAN ORIGINALLY EXPECTED AND MAY TAKE A WHILE.

If you still wish to use this mod while I fix the issue, I suggest also using a mod like Sukritact's Simple UI Adjustments. Although Sukritact's mod will not fix the Religion Lens issue, it allows you to view much of the same information provided by the lens through the game's normal interface.

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This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons are also included and the Catholic and Eastern Orthodox symbols have been updated.

Included Religions:
For a list of the included religions, please see:
Forum Thread[forums.civfanatics.com]

Configuration File:
The mod includes a configuration table at the top of the "HR_Religions_Master.sql" file which may be used to toggle the included denomination packs and/or enable a "light" version of the mod.

On a PC the default Steam mod folder is:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\

With Historical Religions usually found in folder:
~\870850597\

However, these folders my vary based on your individual install settings.

Note: If using the mod in multiplayer, all players need to have identical settings in the configuration table.

Denomination Packs:
Open the configuration file and edit the individual value entries to 1 or 0 to add/remove denominations for Buddhism, Christianity, Hinduism, Islam & Protestantism and Andean, Baltic, Egyptian, Greco-Roman, Mesoamerican, Mesopotamian, Polynesian, Uralic & Yoruba religions. All packs are toggled on by default.

Historical Religions Light:
Too many religions? Edit the included configuration file to enable a "light" version of the mod; Historical Religions will load with only a minimum of new religions to represent the officially included civilizations.

Adding Mod Support:
For instructions explaining how to add support to a custom civilization, please also see:
Forum Thread[forums.civfanatics.com]

Additional Downloads:
Direct Download[www.dropbox.com]
Previous Version[www.dropbox.com]
Popular Discussions View All (1)
4
Dec 1 @ 4:45am
Working on an update for the Oct 2017 patch
Tomatekh
< >
251 Comments
Civ Cat Nov 6 @ 1:49pm 
This is great work, thanks Tomatehk
The religion lens issue is ok if you know its there and ignore it
cobber51 Nov 5 @ 12:12am 
Please disregard my previous post, it was an issue with the Suzerain at a Glance mod, and that mods' author released a hotfix whilst I was posting about the issue which resolved the issue fully
cobber51 Nov 3 @ 10:01pm 
I've just noticed that I am no longer having my faith's icon appear on the city bar whenever I have selected the religious lens or a religious unit. Wierd cause it was working fine just the other day, and doesn't make any sense especially given you haven't yet updated this mod @Tomatehk. I haven't got any other mods that I know of that would cause this issue, so I don't know why it is suddenly doing this.
cobber51 Nov 3 @ 3:32pm 
@ Speed Wubs: I can confirm that the game AI running the Romans definitely does choose the right religion (Imperial Cult by default) that historically was followed
ianandsue5 Nov 3 @ 10:05am 
@ Tomatekh what Pantheon and set of Beliefs in Sid Meier's Civilization V do you Think would most accurately Represent the Buddhist Vajrayana Denomination?
✠ [KR] Speed Wubs ✠ Nov 3 @ 5:22am 
One question before i would subscribe to this mod, will civilizations also choose the right religions (AI)? I dont want Rome to take hinduism or something like in the base game anymore.
Tsass Nov 2 @ 11:12pm 
@Tomatekh - Thanks, i'll go hunting and see what i find
Tomatekh  [author] Nov 2 @ 9:18pm 
@Tsass
I'll look into it, but I don't think it's something specific in my mod causing the issue. I'd suggest making sure the mod is completely deleted from both the steam mod folder and the my documents my folder and then also verify the integrity of the game files on steam.
~\Program Files (x86)\Steam\steamapps\workshop\content\289070\870850597
~Documents/My Games/Sid Meier’s Civilization VI/Mods

@ianandsue5
You can try:
Desert Folklore / Fertility Rites
Ceremonial Burial
Asceticism
Reliquary
Sacred Sites
Tsass Nov 1 @ 6:34pm 
Hi I've had problems since the Fall undate, and i unintestalled all my mods so i can match my frends list so we could start a new multiplayer game. This mod still shows up as being Enabled though it is not listed on my 'Subscribted' list, Any ideas
ianandsue5 Oct 31 @ 1:30am 
Do you Think somebody might make a Mod to make the Civilizations in the Vikings DLC Playable in standard Games of Civilization VI?

In Sid Meier's Civilization V, what Pantheon and Set of Beliefs would most accurately represent the Carthaginian Religion?