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Skullstone
 
 
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Genre: Action, Adventure, RPG
Platforms: PC
Languages: English, Polish
Players: Single-player
Posted
Updated
Feb 26, 2017 @ 4:48pm
Mar 16, 2017 @ 10:10am
Recent Announcements View All (2)
Sleeping monsters
New screenshots
Description
Release date: Q4 2017


Skullstone is a dark dungeon crawler game inspired by such classic titles as Dungeon Master and Stonekeep. Lead your four-character party through unexplored underground dungeon full of monsters and mysterious corridors. Solve numerous puzzles, find artifacts and powerful weapons.


Story:

After a small mining town in the heart of Lisenian woods endured a series of most unusual events, including an earthquake never before observed in the region, dangerous creatures started appearing. Attacks on locals and travelers quickly became a constant threat. Hunters discovered a passage in the mouth of a mysterious rock formation know as Skullstone. Long and dark corridor leading down below, and tracks suggest it's the monsters' lair. The elders agreed to send messengers calling for mercenaries brave enough to explore what lies below Skullstone and to put an end to dangerous intrusions.

The player picks four out of twenty pre-made characters. Each of them with unique set of skills and abilities along with advantages and disadvantages. The party of mercenaries then descents into the underground to explore abandoned mines, dark dungeons, ancient temples and other mysterious environments.

Variety of monsters await. From simple spiders and giant rats, through ghouls and golems to beasts so unique you’ve never seen them in any other game. Each and every creature uses not only attacks typical for its kind but also have access to a set of skills enabling them to harm you with various curses and area of effects attacks.


Gameplay:

Exploration combined with survival is among main gameplay elements. The dungeon is filled with secret rooms, switches, various puzzles and riddles, notes, and ancient books (filled with tips and helpful information). Finding a powerful weapon, piece of armour or an artifact (to use in fight or a quest) will not be uncommon as well. And you have to find food to fight growing hunger and which might be used in formulas to create potions.

During short brakes from discovering secrets of the underground world, players will visit the town above the dungeon to resupply, revive unconscious members, talk to important NPCs, and, most importantly, receive quests. Apart from you main mission a number of side-quests will be available as well.


Incoming features:

While core of the game is completed, right now we’re still working on few other gameplay elements:
  • underground environments and object found in the dungeon
  • quests and puzzles
  • GUI
  • magical effects
  • increasing number of monsters, weapons, equipment and other models
  • party members’ commentaries to various events
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134 Comments
Is this project still moving forward? Looks great so far, keep up the good work!!
FrozenShade666  [author] Mar 12 @ 2:17pm 
Ok, I understand :) I did not associate it at the first moment.
We don't know at the moment if the box version would be available. It will depend on the sales here and on other digital stores. It also depends on the decision of the publisher.
JasonSpine Mar 11 @ 6:06pm 
FrozenShade666: do you really have to ask!?
FrozenShade666  [author] Mar 11 @ 4:36pm 
Totuvor, what do you mean by 'physical box' ?
Totuvor Mar 9 @ 1:20pm 
Thanks for the reply. Is there any physical box planed then?
FrozenShade666  [author] Mar 9 @ 9:48am 
Totuvor, no. We didn't started any crowdfunding campaign.
o0o Feb 17 @ 8:05pm 
@FrozenShade666 Awesome, just been let down by other projects before, apologies for suggesting that might have been the case here! :blight::dos2dagger::fireelemental::meleebatDA:
FrozenShade666  [author] Feb 16 @ 1:08pm 
Hi. Yes, I'm still alive.
The product isn't 'not good enough' - it is simply unfinished. We have missing assets, quests and maps are under construction. We wnated to finist it at the end of 2017 but we simply didn't make it. And we don't want to work in hurry.
JasonSpine Feb 15 @ 9:33am 
Authors nowadays.... affraid of releasing "not good enough product"...
o0o Feb 15 @ 3:17am 
@FrozenShade666 Are you still alive, as there's a 1000 people like me that will still click the "buy" button? :brknife::luckyme::FireStrike::FlashFreeze::StunJacks::zeemonster::DG_RollingDices: