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Skullstone
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Genre: Action, Adventure, RPG
Platforms: PC
Languages: English, Polish
Players: Single-player
Posted
Updated
Feb 26, 2017 @ 4:48pm
Mar 16, 2017 @ 10:10am
Recent Announcements View All (2)
Sleeping monsters
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Description
Release date: Q4 2017


Skullstone is a dark dungeon crawler game inspired by such classic titles as Dungeon Master and Stonekeep. Lead your four-character party through unexplored underground dungeon full of monsters and mysterious corridors. Solve numerous puzzles, find artifacts and powerful weapons.


Story:

After a small mining town in the heart of Lisenian woods endured a series of most unusual events, including an earthquake never before observed in the region, dangerous creatures started appearing. Attacks on locals and travelers quickly became a constant threat. Hunters discovered a passage in the mouth of a mysterious rock formation know as Skullstone. Long and dark corridor leading down below, and tracks suggest it's the monsters' lair. The elders agreed to send messengers calling for mercenaries brave enough to explore what lies below Skullstone and to put an end to dangerous intrusions.

The player picks four out of twenty pre-made characters. Each of them with unique set of skills and abilities along with advantages and disadvantages. The party of mercenaries then descents into the underground to explore abandoned mines, dark dungeons, ancient temples and other mysterious environments.

Variety of monsters await. From simple spiders and giant rats, through ghouls and golems to beasts so unique you’ve never seen them in any other game. Each and every creature uses not only attacks typical for its kind but also have access to a set of skills enabling them to harm you with various curses and area of effects attacks.


Gameplay:

Exploration combined with survival is among main gameplay elements. The dungeon is filled with secret rooms, switches, various puzzles and riddles, notes, and ancient books (filled with tips and helpful information). Finding a powerful weapon, piece of armour or an artifact (to use in fight or a quest) will not be uncommon as well. And you have to find food to fight growing hunger and which might be used in formulas to create potions.

During short brakes from discovering secrets of the underground world, players will visit the town above the dungeon to resupply, revive unconscious members, talk to important NPCs, and, most importantly, receive quests. Apart from you main mission a number of side-quests will be available as well.


Incoming features:

While core of the game is completed, right now we’re still working on few other gameplay elements:
  • underground environments and object found in the dungeon
  • quests and puzzles
  • GUI
  • magical effects
  • increasing number of monsters, weapons, equipment and other models
  • party members’ commentaries to various events
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145 Comments
o0o Apr 9 @ 3:20am 
Thank the maker! :)
The Real Wraith Apr 8 @ 9:10am 
no worries frozen.I can wait.
No Known Stereotype Apr 8 @ 7:38am 
:: sigh :: Earth needs more dungeon crawlers in the vein of LOG.
Kanda [DungeonKingdom.com] Apr 8 @ 3:01am 
Good luck guys :) Can't wait to play it!
FrozenShade666  [author] Apr 8 @ 2:51am 
The project is still alive but things are going on slowly.
o0o Mar 22 @ 2:36am 
Yeah, such a shame.
The Real Wraith Mar 22 @ 2:11am 
Wow! Guess the game went WAY BACK on the back burner. :\
No Known Stereotype Feb 10 @ 3:17pm 
Any news or update on this?
o0o Feb 26, 2019 @ 2:19am 
Awesome to hear, can't wait! :StunJacks::dos2dagger::blight::riches::DG_RollingDices::zeemonster:
FrozenShade666  [author] Feb 25, 2019 @ 9:03am 
Yes, we are still here working hard in our free time. Engine is 100% ready, 40% of gameplay scripts and maps are ready, SFX are 60% ready, we are missing one tileset and few mobs.