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Nothing Can Stop Us [encore]
Genre: Adventure
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Feb 23, 2017 @ 10:55am
Mar 30, 2017 @ 8:46am
Recent Announcements View All (1)
Ready to steam
Release date: Mysteriously undetermined (but before the apocalypse—probably; you never know these days)
A short (15/20 minutes), cutting, heartfelt narrative experience about friendship, valleys, aliens, and old—but not necessarily good ol'—times, which will change each time you replay it.

A NOTE: Video and screenshots are from the very limited jam version. The GIFs below give a better (but still barebone) idea of the visual direction the [encore] version will take.

Nothing Can Stop Us is a mature dialogue-based adventure, featuring a deep story, hard—and silly, cruel, sometimes heartbreaking—choices, multiple endings, an experimental camera AI, and lots of love. The first playthrough will be similar—although deeper—to the jam version. But the game will know every time you played: following playthroughs will be very different from each other, and based on your previous outcomes/choices.
Developed by Daniele Giardini (Demigiant)[] with the wonderful music of Ben Burnes[].

Here's a first look at a couple of the environments of the [encore] version (still barebone):

.../ History

Nothing Can Stop Us was made during Adventure Jam 2016 (won 1st place as "Most Thought Provoking" adventure, 2nd for "Best Dialog", 3rd for "Best Story"). It was developed in 4 days and written in a little more than an afternoon, so there's a lot I didn't have the time to do, or didn't develop well. I'm now remaking it from scratch into what it intended to be, with animations, multiple branching storylines, a better comic-based interface, and an experimental camera AI, while experimenting different ways to tackle narrative in video games.

Read more about it and play the—very limited—AdvJam version here[]

.../ A few nice reviews

IndieGames com - Konstantinos Dimopoulos[]
A beautifully illustrated, dialog-based game that offers a novel take at the CYOA formula. It's a simultaneously touching, funny, thought-provoking, beautiful, and brilliantly written attempt at excavating the future in the past.

Free Game Planet - Calum Fraser[]
...Nothing Can Stop Us is an incredible bit of storytelling. It’s a joy going through the ups and downs of memories of the pairs friendship, with some laughs and some very powerful emotional moments...
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Demigiant  [author] Jun 20, 2018 @ 1:00pm 
I actually postponed this for a while, as I'm working on another game with my lady Centenary [] :) I just updated the release date to "Mysteriously undetermined", but I hope to get back to it in the second half of 2019.
But hey, thanks for asking, really :)
Meatnyan Jun 20, 2018 @ 11:45am 
Any progress on this?
Catman Mar 6, 2017 @ 3:12am 
Yes, yes yes and YES!
Demigiant  [author] Mar 4, 2017 @ 9:46am 
@ThunderGemios10 It will definitely be story-rich ;)
ThunderGemios10 Mar 3, 2017 @ 7:22am 
If this game is story-riched, I might make a wikia for it.
Gnome KD Feb 26, 2017 @ 3:45am 
This is bond to be utterly wonderful and thoroughly thought-provoking! Can't reccomend it enough.
Demigiant  [author] Feb 24, 2017 @ 5:26pm 
Thank you people.
@ThunderGemios10 you're always the best ;)
@reorso @jokobo11689 I'm still working on the new balloons graphics, but I don't think I will make different balloons other than for color and size. Instead, I'll make the text itself look more different (and also use camera and animations to convey dialogues and sensations). Other than a dev, I'm a comic author at heart, so I'm experimenting with that type of aesthetic which I love :)
ThunderGemios10 Feb 24, 2017 @ 6:46am 
Voted! Good luck demi! :D
JimDeadlock Feb 24, 2017 @ 3:17am 
I must be missing something, all I see here is a tedious conversation.
reorso Feb 24, 2017 @ 3:08am 
I think you could improve thegraphic of dialogues by giving them diffrent graphic based on the event that occurs. I mean, always the same shape, always the same colours, always the same font... the concept is really good tho, but more personalization gives better feelings and help user to understand better situation throught sensation.