This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Kreedz Climbing
Platforms: PC
Languages: English
Feb 22 @ 3:21pm
Mar 16 @ 6:40am
Recent Announcements View All (9)
Kreedz Climbing is now being verified by Valve!
  • Localization of the game text - This has been one of our biggest time consumers. KZ is a multinational passion, with players from almost every country. Providing localization (translations) of the game's interface would certainly provide a better experience, but the game in it's mod format was completely unprepared for translations, as the text was hardcoded into the game in English. We've managed to convert the vast majority into a translatable format and now translations can be implemented smoothly, allowing us to provide a better experience for everyone! Translations can be contributed after release and updated via Steam.
  • The annoying bugs that plagued the mod version of the game (such as the Steam overlay being broken) are completely fixed!
  • Useful launch options, such as Borderless Window and DX8 mode, are accessible directly from Steam and you no longer need to mess around with the command line.
  • Hammer (the map editor) is now accessible from Steam with no need to manually set up paths - mapping for Kreedz Climbing is now two click and we're very pleased with how it turned out!
  • A dedicated server is available for download from SteamCMD and Steam, the Steam version also offers a "no steam" mode that allows you to launch the dedicated server from Steam without it interfering with playing the game.
  • The features we hoped for, like auto updates and so on, function perfectly!
  • Numerous other small things that we think makes the game that much better.

Will we see a linux or mac version on launch?

There won't be a linux or mac version on launch but we are investigating our options on this.

Can verification fail? Will Kreedz Climbing be denied a place on Steam?

Of course it won't be denied a place on Steam! The interest, votes and comments of the Greenlight voters have secured the game a place on Steam (something we are very grateful for!), if there is any issues with our launch we will work with Valve to rectify it and continue on from there.

When it comes to gameplay and so on, should we expect much different to the mod version?

The gameplay of Kreedz Climbing is very similar to the mod version currently. We feel the game is very playable, and the services Steam offers would be very beneficial to it - being able to download and update the game straight from Steam for example is a big quality of life improvement in our opinion. We of course intend to improve the game as time goes on and will be looking to the community for ideas!

Based on what you have said, a major delaying factor was this translation effort. Why couldn't you have done that after release, why keep us waiting?

Some KZ communities don't speak English, and trying to play a game where the text is in a language you don't understand wouldn't be very fun. Getting the game into a translatable form took a lot of time and effort, but the result is now these communities can submit translations for languages the developers don't speak, enabling them to enjoy the game much sooner after release than this conversion work would have taken. We didn't want them to be left out of the game.

Can we expect the same community features that other games offer (A forum, guides, community hub?)

Absolutely! We're very excited about these too, as well as getting a steam workshop integration going.

Please summarise your intentions now then?

We intend to get verified by Valve, give the game a once-over, and release. The playerbase has been kept waiting for too long and we apologise for the delay - we hope however you see the benefits that translation ability offers, and believe us when we say that it wasn't as easy as we thought! This process should hopefully take no more than a few weeks at a maximum.

Kreedz Climbing (KZMod) has been going for many years now and I just want to say thank you to everyone who stuck with us and supported us both in game, in the KZ communities and in Greenlight. We're on the home stretch and we couldn't have made it here without you - thanks :)

That's all for now, stay tuned!

Getting very close!
Kreedz Climbing is a unique, non-violent, puzzle-platformer type total conversion for Half-Life 2 where the player attempts to climb or jump his or her way to the top of a given environment, in a race against time and against other players.

You can download the full version and play it for free yourself already! Please check the following link:

If you already have the older version of the game, Build 2828 (you can check this on the main menu at the bottom left), you can update to the Greenlight version without reinstalling the game! Please look here:

Derived from the 'kz' climbing levels found in Counter-Strike 1.6, Kreedz Climbing seeks to elevate climbing, strafing, bhop and surfing to the next level of graphics and gameplay with new maps, new features and new modes of play.

Scenarios in Kreedz Climbing range from realistic maps with natural or city settings, to outer-space, surrealism or the just plain weird - designs are completely open to the level designers themselves. Beat the maps as quickly as you can - build your skill when you beat your previous best time - or just finish the map! It's Gamer vs Gravity.

Having been a released mod for over eight years, we feel now is the time to attempt to become a free to play game on Steam, where we can offer better features and easy downloading and updating for players.

Kreedz Climbing offers:
  • An accurate simulation of Counter-Strike 1.6's movement mechanics in the Source engine,
  • Over 80 maps with over 150 courses,
  • Over 18 different disciplines to master as a player and implement as a level designer,
  • Full multiplayer compatibility where you can compete against your friends or assist them in the game's Cooperative courses,
  • Significant customisation - Many settings are available to tailor the game's UI and settings to your preferences,
  • With a large amount of creative freedom, level designers have many options for their creations - Imagine any scenario you want, add jump blocks, bunnyhops or other disciplines, and let the jumpers at it!
  • Multiplayer designed objects allow maps to display different states (such as walls or effects) to players depending on their progress through the level, allowing level designers to implement a more cinematic experience!
  • With checkpoints allowing you to teleport back to where you were if you fall, the level of challenge is tailored to you - Will you take a risk and not use them? A mix of easy and harder maps (with some featuring selectable levels of difficulty) allows players of all skill levels to compete!
  • And much more!

What we hope for if Kreedz Climbing is voted onto Steam:
  • The game would be free to play, with no costs involved to download.
  • Steam would allow players to easily download and update the game, allowing us to more easily release new features and fixes,
  • Steam Workshop integration would make it easy to share content players have made for the game,
  • The tools Steam offers to us would allow us to more easily improve the experience for players, for example by automatically receiving log files in case of issues with the game.
  • There would be almost no limits for the game!

Note: The game includes some assets from Counter-Strike Source and Counter-Strike 1.6, most notably the knife and USP pistol, the purpose of this is familiarity for players who have previously played those games. Kreedz Climbing is a total conversion for Half-Life 2 and NOT a mod for CSS or CS 1.6.

Some maps featured in Kreedz Climbing are ports of maps made for CSS or CS 1.6 - all map conversions done with direct permission from the original authors.
Popular Discussions View All (6)
May 19 @ 8:18pm
Switch the Movement on fly
Apr 17 @ 3:48pm
In-game database
Mar 11 @ 5:16pm
Linux version
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insiliohm^ 5 hours ago 
I liked the last announcement a lot, keep going guys. =)
jaguar #AFK May 19 @ 5:55pm 
Cant wait to start mapping for kzmod
i love the source engine.
⭐LANCE⭐ May 18 @ 8:44am 
wow nice, didnt know that. thx for the fast reply.:)
Raptor  [author] May 18 @ 8:32am 
@LANCE It is possible to port 1.6 maps, and some already have been! It's down to individual mappers to attempt it.
⭐LANCE⭐ May 18 @ 6:57am 
i would love if there was a possibility, to port 1.6 maps to kzmod in some way + global toplists and regional ones :).
soli(d_G) May 14 @ 5:45am 
Amazing guys. Really looking forward playing with you again!
Raptor  [author] May 8 @ 8:39am 
You can do so by hosting a server with Create Server. You might need to forward ports in order to be able to host - check the internet to find out how to do that. The port you need to open is 27015.
How can i play on the server w my friends ?
yeroc May 8 @ 7:43am 
Most advance movement system of anygame, and extremely fun due to the near infinite amount of things you can improve on to increase your time. +1
<JJJ> May 5 @ 7:09am 
Holy cow i used to play this back in the day!

it's awesome