This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

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The Pilgrimage
Genre: Adventure, Puzzle
Platforms: PC
Languages: English
Players: Single-player
Feb 22, 2017 @ 12:54pm
Jun 8, 2017 @ 12:29pm
Recent Announcements View All (3)
New demo released!
Update: Pricing and the Past Tense

I'm currently working on an updated demo, featuring improvements to the parser and engine in general (which you probably won't notice, because it's mostly behind-the-scenes stuff designed to expedite further development - for example, I can now create the bare-bones functionality for a new game location with a couple of clicks), in addition to having rewritten all the narrative content in third person past tense.

This might sound like something of a dramatic leap, but I think it'll pay off. Essentially the most notable difference is that you are now controlling "The Pilgrim" - a character who is present in the scene, can be interacted with, and will actually have a few things to say. Think of him as like a scruffy, hungover version of Manny Calavera, or... I dunno... Rincewind.


I still have no idea what the price will actually be, specifically... but it won't be much. And perhaps more importantly, I've decided that this will be episodic. But worry not - I won't be selling episodes on their own, or even as DLC; they'll be simple updates to the core game, free of charge. In other words; if you buy the first episode, you've bought the season.

In the meantime, I'm also writing a series of short stories set in the same world - to be released two per issue for 99p. Watch this space.

Release date: Probably 2018
Demo available from indieDB!


One thousand years ago, the Earth was destroyed.
Mankind now sails a burning sea - an accretion disc;
a whirlpool of fire, born of the tears of a dying sun.

But that's not important right now.
What's important is that you woke up in the pub with a massive hangover;
that the landlord claims you owe him money...
...and that you don't have any.

Oh, and the police think you murdered someone.

Welcome to The Pilgrimage:
A text adventure by a novelist you've never heard of.

  • An actual text parser - and a fairly forgiving one, tolerant of typos in unimportant words, unnecessary adjectives and accidental word repetition.

  • A compelling story set in a plausible, richly detailed post-post-apocalyptic world established by a growing series of novels.

  • A focus on narrative rather than dead-end puzzles, with multiple paths through the world.

  • Lots of character interaction, with a dialogue system inspired by old RPGs; talk to people via branching dialogue, or ask them about specific topics.

  • Inventory system which allows you to use, examine and combine items, or talk to people about them.

  • Dynamic journal, which chronicles your progress through the game as it happens - timestamping events. Also, may not be entirely trustworthy...

  • Semi-not-quite-kinda-sort-of real-time! Time passes in game, with certain events and NPCs appearing only at certain times of day, and others happening to the player if they take too long...


Q: All I see are some words. What is this?

A: This is a text adventure. Like Zork. But with a modern twist - instead of wasting time figuring out which precise verb to use, the game features a standard list of verbs that cover all actions: Look, Take, Talk, Use, Go. If there's something additional you can do, the game will actually let you know instead of forcing you to guess.

Q: Is the game finished?

A: No. The engine is up and running, with all game features present and accounted for. I just have to write the rest of the actual story. Try out the demo! Or read the two (rather large) novels I've written already!

Q: How can I support the game's development? Is there a Kickstarter or something?

A: Nope, no Kickstarter. But I am a lone, poverty-stricken author. If you want to help ensure that I don't starve before finishing the game, check out my books.

Q: Will this be an Early Access game?

A: Nope. I'm a bit of a crazy hermit type. I will write this game the way I wrote the books - alone, in a darkened room, occasionally screaming at the walls.

Q: Do I have to read the books to enjoy the game?

A: Nope. The stories are set in the same world, but don't have any direct continuity. You'd probably enjoy the whole thing more though if you read the books. The books are pretty good. Did I mention the books?

Q: Is the entire game set in that one town?

A: Definitely not. That's just the beginning. I called this an odyssey for a reason - the burning sea is a strange place, full of dangers and wonders, and... more dangers. It's pretty dangerous. When I say "burning sea" I mean it's literally burning. It's a sea of fire. That's not a metaphor for human conflict or something.
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Tony Dewonderful Mar 4, 2017 @ 11:04pm 
Skull_Trumpet probably needs to catch up on his history lessons if he doesn't think a text adventure counts as a game.
Cirno Feb 27, 2017 @ 4:20pm 
The writing looks promising! I'm fond of the apparent flexibility of the commands.
Flatline  [author] Feb 23, 2017 @ 4:12am 
@ Veskaida - You may have a point, though ultimately this kinda boils down to a matter of demographics. I don't really want anyone to feel tricked - this is a pure text adventure. No sounds, no visuals, just text. Nevertheless, I'll give the trailer another pass... maybe add a montage of actual story stuff.

As for the FAQ... I'll continue to tweak such things.

@ JimDeadlock - There's nothing accidental about what you type, unless you're drunk. This isn't a "guess what to do" game. This is a narrative game, with some logical puzzles, and every valid command has a response. If there is a person, it's not exactly guesswork to type "talk to the person".
Veskaida Feb 23, 2017 @ 2:20am 
Looks like a pretty good text adventure, the writing seems solid. But I wish there was more audio earlier in the trailer, other than just typing SFX, like that pretty music for example.

The description is really, really long and wordy. Like, does the FAQ need to be that long and verbose? It's larger than all the rest of your description!
JimDeadlock Feb 22, 2017 @ 10:16pm 
I've read your description and I do get it, but typing stuff repeatedly until I accidentally get a response doesn't appeal to me, sorry. Good luck though.
AurynSky Feb 22, 2017 @ 9:48pm 
At least some art would be nice in someway
skull_trumpet.gif Feb 22, 2017 @ 6:47pm 
Things which are not games:
1) Dogs
2) This
Brandysnaps Feb 22, 2017 @ 5:34pm 
Looks interesting. I'll have to check out the books too!