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TI - Joins+ [A16]
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0.479 MB
Feb 22, 2017 @ 9:10am
Feb 26, 2017 @ 10:04am
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TI - Joins+ [A16]

Joins+ Intents to adjust the manner in which people join your colony. Previously people could join your colony just by wandering by, and this often left you with a lot of useless pawns (Models...) that joined your colony at random. Some people might like this, however I'm sure some others do not.

This mod fixes this by adjusting the Wanderer Joins event, and now gives you some basic information about them (Name, Job, Age) and allows you to determine whether or not they can join your colony.

This mod will in future adjust other manners in which colonists can join, including people joining after you rescue them... You should be able to help people without offering to recruit them, at the minute the best method of circumnavigating this is to capture people instead of just helping them, which is dodgy at best.

--- This mod detours the original WandererJoins event, any other mod that detours this will cause errors. However mods edit definitions only will be fine (Frequency, etc.) ---

Requires HugsLib - A fantastic lightweight library providing useful functions for developers and players alike.

English - Myself
Russian - I'm sorry

Contact me to add more translations!
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MightNight Nov 29, 2018 @ 8:35am 
patman124 Jun 6, 2017 @ 7:27pm 
Please... I need this....
Southpaw Hare Jun 5, 2017 @ 10:14am 
This is exactly what I need, but it needs to be updated for the current version
Peter34 Jun 4, 2017 @ 11:01am 
Krypt, do you have a link to your Joins++ version? It doesn't come up when I search...
John Jun 2, 2017 @ 4:14pm 
Please update D:
Krypt May 31, 2017 @ 3:24pm 
Ok, thanks. I will publish it tommorow. Probably as "Joins++".
P.S.: Yes, I found original sources, but only after decompilation :D
JamieWx  [author] May 31, 2017 @ 2:53pm 
At this point in time, I am busy with other projects and am unlikely to update this project for a long time because of that, for this reason... you're free to do as you wish with the source, provided that credit remains. Please link me to the workshop page and I'll update this page to reflect the takeover.
Krypt May 31, 2017 @ 2:33pm 
Or overwise I can share the code.
Krypt May 31, 2017 @ 2:27pm 
I have a patched version for a17 (I decompiled the mod). Can I publish it?
Krypt May 31, 2017 @ 9:35am 
No, it does not.