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Deep, Deep Adventure
Genre: Casual, Arcade
Platforms: PC
Languages: English, Russian
Players: Single-player
Feb 23, 2017 @ 4:31am
Mar 27, 2017 @ 11:59am
Release date: Summer 2017
Underground treasures await! Will you be the one to uncover them all? Dig, dig deeper than anyone and get the cash to upgrade your equipment!

* Cool retro-style graphics
* Awesome NES-style soundtrack and sound effects
* Randomly generated levels
* Gameplay
* Upgrades and more!

Get diggin'!

This game was legally authorized by TheDreik to be published by Xitilon at Steam.
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Dishwalla Mar 20, 2017 @ 6:23pm 
Xitilon  [author] Mar 2, 2017 @ 8:19am 
Thanks! Too bad not many people feel likewise...
Izark Mar 2, 2017 @ 7:58am 
upvoted, looks nice, I like the retro aspect!
Xitilon  [author] Feb 24, 2017 @ 5:31am 
Karl Pilkington, that's what you and some other people think, but others like it. But I get it, I'll raise the quality bar next time.

Also, it seems people think it should be "SID sound", not "NES sound". But actually it is VRC6 FamiCom extra soundchip, so it's not SID and I'm not changing the description unless there are technical proofs.

What makes it SID, the arpeggio? Supposed to substitute the chords that are impossible on a single generated wave channel, it dates back to the same early 80's as NES. The digital audio drums? DPCM of 2A03/07 does that.
Marfung Feb 23, 2017 @ 9:13pm 
There really doesn't appear to be much to this, your trailer is very uninteresting.
Arkvelza Feb 23, 2017 @ 5:33pm 
"Gameplay" as a selling point? Yeah I think I'd expereince more gameplay in a text-based game on a Commodore 64.
Valut-tec0515 Feb 23, 2017 @ 5:18pm 
This looks like a game on IOS
Karl Pilkington Feb 23, 2017 @ 2:57pm 
more shovelware today? we've gotten several crap games from you submitted just this week.
🐾 Sayuri Firebrand Feb 23, 2017 @ 2:45pm 
You should use various fractals and diffusion maps to generate levels instead of raw noise.
Xitilon  [author] Feb 23, 2017 @ 11:24am 
Well, it's not the final version, something may and something will definitely change. Anyway, thanks for stopping by!