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#Snake2 DX: Reawakening
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Feb 19 @ 10:38am
Feb 19 @ 7:03pm

Would you buy this game if it were available in Steam?

Yes
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Not interested
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again later
Description
#Snake2 DX: Reawakening is a fan-made sequel to the classic arcade game, "Snake." It aims to fulfill the huge potential of the first game, while remaining true to its core mechanics (just like what "Pac Man 2: The New Adventures" did for Pac-Man)! As you would expect, #Snake2 is an explosive, balls-to-the-wall bullet hell shooter with novel shooting mechanics. It was originally prototyped in the 2012 Global Game Jam, when its insanity earned it a Kotaku feature.

#Snake2 merges unorthodox, technical, soul-crushing bullet hell difficulty with that classic "Snake" tail-growing family fun we all know and love. Careening through the city at high speed, you will need to grow Snake and maneuver his tail-hand into grabbing machine guns and punching helicopters. All this culminates in a tense showdown with Snake's father, the all-powerful Butt King. Combine this with a high-octane, bass-heavy Buttstep soundtrack by Virt (Jake Kaufman) and you get the frenzied, chaotic adrenaline rush fever dream that Snake was always meant to be.

Modes
  • Normal mode is a mode any average person could beat. If you can't, what's wrong with you?
  • Savage mode leaves even genre veterans bleary-eyed and shell shocked.
  • Failass mode helps even total scrubs feel like they accomplished something. So easy, a baby could do it.
  • Classic mode brings back that classic Snake fun of having your own tail hurt you.
  • Retro mode lets you play the original Snake game at the same time, for double the fun!

PARENTAL ADVISORY
You can stick your hand into a giant butt in this game. Not sure where that puts it on the ESRB ratings scale.

NOTES ON OTHER GREENLIT PROJECTS
#Snake2 was a collaborative project, and it's finished. I have two other as of yet unfinished Greenlit games, Beat Bros (two person project) and Trike (solo project). I was going to hold off on posting #Snake2 until Trike was finished, but now Greenlight is going away, so I had to post it. I have been working as hard as I can to finish Trike (see Twitter updates @trike_game), but it has taken years since I have to get real jobs to make ends meet. Not to mention it took two years for Trike to be greenlit. Supporting #Snake2 will also support my ability to spend more time on my own games and less time working for other people. Thanks for your understanding!

Since it's already finished, if greenlit, it should hopefully be released shortly after. It will likely be cheap (<$5), since it's short, though achievements and game modes add replayability.

Credits
Programming
  • Sebastian Janisz ( Ultimate Walrus )
  • James Montagna
Art
  • Liana Sposto
  • Elliot Trinidad
Sound/Music
  • Jake Kaufman (Virt)

*** "Denny's" barf powerup used for parody purposes. Game is not affiliated with Denny's. Powerup may be removed in final release; I'm open to ideas for a funnier barf powerup ***
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27 Comments
Aubri Feb 28 @ 3:42am 
if only that cute girl was enough to get me into this game
UltimateWalrus  [author] Feb 21 @ 9:36pm 
OK, thanks for bringing it to my attention! I'll definitely take another look at it with a critical eye. It's entirely possible I got carried away.
Veskaida Feb 21 @ 8:51pm 
Thanks for taking the time to read comments and reply! Really nice seeing a developer to handles criticism with an open mind!

Well, to be fair the "explosion" itself doesn't seem that jarring, it's more the combination of the screen blurring and the screen shaking when the explosion occurs.
UltimateWalrus  [author] Feb 21 @ 6:57pm 
[...continued]

I have considered an option to downplay the explosions, but it seemed counter to the game's mission, and I personally found that the explosions promote a sort of zen state of focusing primarily on the bullets, with your attention occasionally peering through the chaos to see what Snake's hand is doing. I haven't had any complaints from playtesters regarding the explosions. If I do get a lot of complaints when it's released, I'll probably add a graphics option for it, but I'd encourage you to try the actual game when it comes out. I think you'd be pleasantly surprised!
UltimateWalrus  [author] Feb 21 @ 6:56pm 
@Veskaida, thanks for the kind words! Regarding your concerns about the explosions, I can assure you that a lot of careful thought went into making sure the game is still plenty playable, despite the over-the-top explosion effects. Bullets aren't affected by the screen-shake and motion blur at all, as well as a small highlight that indicates the player's actual collision bound. In addition, the engine actually ramps down motion blur the more explosions are happening, so it doesn't get too ridiculous (just the right amount of ridiculous).

[continued...]
UltimateWalrus  [author] Feb 21 @ 6:55pm 
thanks sean! i'm glad you think i'm funny and well-made, and weird i can accept, though... how did you know i'm hard
Veskaida Feb 21 @ 4:02pm 
Really like how the trailer started out. SFX and visuals were pretty strong!

Hate the explosion effects. The helicopter part at like 0:20 seconds in is really unpleasant to look at, with the screen shaking effect. yeah, and especially later on in the trailer, it looks totally unplayable. What a shame.
thatfoolsean Feb 21 @ 2:38pm 
I played the protoype and loved it! Hard, funny, weird, and well-made! Just like its creator!
joeyjoejoejnr Feb 21 @ 2:56am 
looks great!
Pedrinho GameplaysPVP Feb 20 @ 10:56am 
stay way from drugs kids, dava jonas adv