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Numeric Ascension
Platforms: PC
Languages: English
Players: Single-player
Feb 17, 2017 @ 12:52pm
Mar 22, 2017 @ 9:44am
Recent Announcements View All (1)
It's ready, and it's free.
Release date: As soon as its greenlit.
Welcome to Numeric Ascension, a mathematics-based puzzle game.

The core concept is simple; there are several numbered tiles, and your goal is to trace a path connecting adjacent tiles such that it visits every tile in ascending order.

However, there is a catch; this usually is not possible. In order to make it possible, you'll need to use cards to modify the tiles. For example, you could use a +3 card on a tile with the number 5 to turn it into 8. Or, you could use a multiply-merge card to merge two tiles into one, multiplying their values together.

Key features:
  • Over a hundred hand-crafted puzzles of all difficulties.
  • Thirty-one distinct card types to use.
  • A procedural puzzle generator capable of creating a functionally infinite number of random puzzles of any difficulty you please.
  • Free of charge.

A note on Linux and Mac versions

Linux and Mac versions are not planned to be available immediately on release, however it is within my capabilities to deliver them. Once I'm confident the Windows build is functioning as intended, I will look into Linux and Mac builds.
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Veskaida Feb 19, 2017 @ 4:36am 
Honestly I do not think that this is a bad idea for a game. The idea behind it seems sound, and it looks competantly executed.

However this doesn't seem to be a "game" yet, or at least not a user-friendly one. Maybe this would work as the functional background for your game, or a starting point, but there should be more intuitive gameplay or at least aesthetics than a wall of numbers and monochrome colors.
xMultiGamerX Feb 18, 2017 @ 7:37pm 
This game looks fun and it makes your mind think.
Valkeala Software Feb 18, 2017 @ 12:03am 
it can be nice if little better polished graphic
FerrousBueller Feb 17, 2017 @ 5:42pm 
I think the concept is neat but you need a complete graphics overhaul. I agree with Poisoned AL. This game needs an interesting style.
Shizuu❤ Feb 17, 2017 @ 3:48pm 
"Over a hundred hand-crafted puzzles of all difficulties." and "A procedural puzzle generator capable of creating a functionally infinite number of random puzzles of any difficulty you please.". Lol, these two features in the same paragraph :D this could not sound any more sketchier.

Thirty-one distinct card types to use. Ahm, +1, +2, +3... +31? :D

sorry for being this harsh, but this is a professional storefront where huge AAA companies put their games up, Your game is just ages from that level.

Put the game up on gamejolt whatever. You will get more feedback over there instead of just the endless hate you will get here. Keep on working and come back when you have a actual contender. Good luck!

No vote.
Shizuu❤ Feb 17, 2017 @ 3:48pm 
really? -.-

Idea is quite bland and does not have the depth that a PC game needs. It's a typical mobile game concept. (not to mention there are much better puzzle games on the mobile market)

The game looks super empty. The UI seems like from early 2000s (even 90s). The overall design just doesn't have any style.

And honestly, it's usually quite obvious where do you need to go and what do you need to use. The only difficulty here is that how long the whole thing is. Just think about it, you need to start from the smallest, and then you will just go to the next number until you bump into a node from where you cannot go on. Now hardest case there are three options and unless the game wants to make this painfully complicated (which will only frustrate the player) you will be able to easily guess which card to use on which node.
Manabender  [author] Feb 17, 2017 @ 3:34pm 
Linux and Mac versions are something I'd certainly like to do. That being said...

First, I'm a one-man team. I try to test everythough thouroughly, but there are invariably going to be bugs I miss. I want to wait to make sure I squish all those bugs so that if bugs pop up in Linux or Mac builds, I can be reasonably sure they're exclusive to those Linux or Mac builds.

Second, since this'll be my first real project, I want to take it one step at a time. Launching a functional game comes first, and that's easier if I only have one build to worry about.

Third, I do have an iMac I can use, but it's old. Not "ancient", but it's running an OS about ten versions earlier than the current version.

Fourth, I do not have a computer running Linux. I have old spare laptops I'm sure I could install it on, though, but my experience with Linux is...well, nil.

In short: Not on launch, but possibly shortly launch. No promises though, beyond the fact that I will try.
brazica Feb 17, 2017 @ 3:20pm 
Linux or mac version? :steammocking:
Poisoned AL ☠ Feb 17, 2017 @ 2:00pm 
You can make simple ideas fun with style. This has no style.
wilco64256 Feb 17, 2017 @ 1:35pm 
This kind of low effort garbage is exactly why Greenlight is going away. Downvoting.