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Fare Thee Well
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Feb 17, 2017 @ 5:30pm
Apr 6, 2018 @ 8:44pm

View Fare Thee Well in the store

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Recent Announcements View All (2)
Fare Thee Well has been Greenlit!
Announcing our Fare Thee Well Greenlight Campaign!
Description
Release date: TBA (2017, Q3/4)
This short, kinetic visual novel inspired by traditional folk music was originally created within the course of 2 weeks for the NaNoRenO 2016 visual novel development festival. It is a character-driven story focusing on the theme of the beauty and tragedy of the passage of time. This version will include updated/remastered music, visuals, UI, and some completely redone writing, in celebration of the first anniversary of its original release. It's also freeware, so when it comes out, there's no cost to play it :)

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In the winter of 1967, a young man enters out of the snowy night into a bar in the sleepy town of Cedar on the northern frontier of Maine. He takes off his gloves and rubs his hands together. He slips out a golden pocket watch from inside his coat, checks the time, and gently places it back. Closing his tired eyes, he stops to think.

He is a wanderer cursed with eternal youth, sent out by fate forever to roam the world, never to find a home.

The bartender approaches him when he takes a seat and he pays for a drink so he can stay. The liquid in the glass shines slick like oil under the dim lights of the bar. Warmth fills the wanderer as he downs it in one gulp. After that he sits awhile to rest but knows he can't stay. Just as he gets up to leave, he notices something happening in the corner of the room.

A girl in a green dress is about to sing.
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25 Comments
Watercress  [author] Jul 14, 2017 @ 8:04pm 
Sorry for the late reply @MagicBackPack! I'm not sure how much it changes (other than the stuff everyone knows), given this game still is under Greenlight-esque rules. The biggest concern about Direct, back when, was the '100$-5,000$' range they talked about. 100$ can be found by nearly anyone. $5,000? That would have broken us, and we've been at this for a very long time.

Also, the lack of community curation is a worry, but I think they are addressing this situation soon, but don't quote me on that!

~Wolf, Watercress Studio Director
MagicBackPack Jun 14, 2017 @ 12:48pm 
@Wolf, is there information about steam direct we as users may not be aware of? it seems to be a fairly straight forward and better process than greenlight. I can see the concerns for free to play visual novels and such that don't plan on taking in revenue (as far as I'm aware) with those issues have you tried reaching out to valve to see if they're willing to do something to help out? I'm just kind of confused why steam direct vs greenlight is a bad thing
Kalas Feb 25, 2017 @ 1:42pm 
fuck yeah i'm all about them rules
ヽ༼ຈل͜ຈ༽ノ Feb 22, 2017 @ 5:56pm 
Looking forward to your next project! I enjoyed palinurus! Keep up the great work. I dig the music so far.
Wolf  [author] Feb 22, 2017 @ 4:56pm 
@Veskaida Of course! Also, that last comment by us was meant to say 'gameplay' there is in Visual Novels, not Steam.

Also, we don't want to mess with Steam Direct. Steam Greenlight is fair for us indie devs.

Sorry, I wrote that comment while I was super tired. It's been a long couple weeks, let me tell ya :P
GOTH ANGEL SINNER Feb 20, 2017 @ 11:45am 
Naiceeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Hauptmann Sturm Feb 20, 2017 @ 5:56am 
Looks interesting
Veskaida Feb 19, 2017 @ 6:27pm 
Thank you for submitting your project to Steam, and taking the time to read comments! :ss2heart:
Watercress  [author] Feb 19, 2017 @ 9:53am 
@Veskaida That second video is there only because of the requirements set by Steam Greenlight - have a video that shows gameplay. Odd, I know given what 'gameplay' there is in Steam, but that's why it's there.

Also, that background is actually set to be replaced before we launch, as part of the Remaster, as well as the UI, which will make the end product look much better than it does in the videos. To be honest, this game, while in a releaseable state, is still in development and the videos/images don't really reflect the end state. We wanted to wait in order to have a really polished greenlight campaign, but Steam Greenlight is something we don't want to mess with, being a freeware volunteer studio making free games.

Thanks for the critique!
Veskaida Feb 19, 2017 @ 4:07am 
The 2D art is pretty good. I really do not like the expression of the girl at 0:05-0:12 though, that seems to be a pretty goofy expression for her to be introduced with, and to be introducing the game with.

I really do not like the second video. It's very boring and doesn't really show us much of the story. The background art is not compelling either. Even for a placeholder, that IRL photo with some PS filters looks really rough and unfinished.