This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Spook House
Genre: Strategy, Casual
Platforms: PC
Languages: English
Players: Single-player
Feb 22, 2017 @ 8:41am
Jun 8, 2017 @ 10:53am
Recent Announcements View All (3)
Spook House Sandbox Build!
Release date: Spring 2017

Spook House is an inverse tower defense game where you play as a reanimated skeleton harvesting the fear of mortals to survive. Build your own haunted house room-by-room and add attractions to balance the entertainment and terror of your guests. Earn resources and create your own spooky empire!

Unlike the typical tower defense game, your goal isn’t to kill everything in sight. You must combine the roles of vindictive spirit and small business owner to provide an entertainingly spooky experience for your guests without going overboard. If you DO accidentally scare your guests too much, they will die of fright, causing your haunted house’s reputation to suffer and your flow of mortals to eventually run dry. After all, murdering your customers just isn’t a profitable business model.

Build your haunted house one room at a time and make it your own. You decide the paths that your guests take; create a small and homey haunted house or a sprawling maze where your guests must spend hours trying to find an escape. The longer your guests are in the house, the more entertained they will be and the higher the tip you will receive.

Throughout the game you will be presented with many opportunities in the form of infernal contracts. Satisfy the conditions of each contract to unlock bigger and more frightening attractions with which to scare your guests. Remember though, not all contract givers are your friends; failing to meet the requirements of a contract within the allotted time can have drastic consequences.

● Play as a spooky skeleton entrepreneur on a quest to regain power
● Carefully manage the fright levels of your guests or go all out and cause a chain reaction of terror and death
● Build your haunted house room-by-room and customize the path that your guests take
● Choose from a wide variety of monsters, attractions, and haunted furniture to place along your path
● Accept or decline infernal contracts to personalize how you play the game
● An original, spine-tingling soundtrack by composer Alec Sievern
● And more!

Spook House already has its main gameplay mechanics implemented (building your house, placing attractions, scaring guests, and so on). Currently, we're working on making new levels, contracts, and attractions to add to your house, as well as a UI overhaul. Also, we’re trying to make sure our code withstands intense user punishment. We plan on releasing Spook House in Spring 2017.

Check these pages out for some mouth-watering development updates:
Tumblr DevBlog:
Studio Website:

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MCBNick Mar 13, 2017 @ 1:09pm 
Wow that music is really impressive! Who composed it?
Hidden Pizza Games  [author] Mar 8, 2017 @ 10:41am 
@everyone who's commented so far, thanks for your feedback and support! We're still hard at work developing the game and pushing our campaign as hard as we can, so stay tuned :)
Navarsai Mar 6, 2017 @ 10:41pm 
This game was super fun to play and that was at the demo stage! I'm psyched for this game!
CatByteGames Mar 1, 2017 @ 10:57pm 
Actually looks quite fun to play, having to spook your guests, but just enough :P Upvoted!
iSuck S Mar 1, 2017 @ 3:46pm 
Arma is a qt!
ToastyBits Feb 25, 2017 @ 10:22pm 
This team is made of college students! I know them and they are hard workers!
TheReindeerKing Feb 25, 2017 @ 5:25pm 
Think this game looks like a winner! I played a demo version of it sometime ago and it is farther along in development. These guys deserve a shot!
Holo Feb 23, 2017 @ 7:51pm 
<3 I like it
Tamagakure Feb 23, 2017 @ 7:43pm 
They grow up so fast! :')
Prison kill Feb 23, 2017 @ 5:19pm