1,158 ratings
We are the Imperial Navy
File Size
255.982 MB
Feb 15, 2017 @ 7:02am
Jun 21 @ 8:04am
32 Change Notes ( view )

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We are the Imperial Navy

Stellaris sometimes carries over Mod files even after player deactive the Mod. Try the "Clear user directory button" in the launcher if having issues.

This mod adds a new shipset for those want to purge the galaxy as Emperor's angels
This mod works perfectly fine if you perfer vanilla gameplay
But the ship class added by other mod might not be reskined and will appear as vanilla Mammalian ship

Color Scheme Pack

Current state
Compatible with 2.7.*

For those are waiting for NSC compatible
There are people making NSC supported version of this mod:
Note that I can't and won't promise or do anything about them since those aren't mine.
Any discussion about the mod please refer to the mod page.

Models of this mod
All models are made by myself, not ported from other game
but most of the designs are from BFG: Armada and concept arts on website Lexicanum

name of the original each model based on
Corvette: Cobra
Destroyer: Firestorm
Cruiser: Dauntless
Battleship: Overlord
Titan: Apocalypse
Colossus: Inquisitorial Black Ship
Transport / Colonizer: Imperial Transports
Construction: AdMech Light Cruiser
Fighter: Fury Interceptor
Bomber: Starhawk Bomber
Landing craft: Tetrarch Heavy Lander
Juggernauts: Phalanx

names above are for the design
have nothing to do with the combat role or weaponry

check this page for more detailed information

Imperial Navy:
Space Marine:
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Hexagoros Jul 11 @ 8:58pm 
This mod is so freaking gorgeous.
Maslodel Jun 30 @ 12:50am 
best mod ever :sunglassesDoge:
Krafterino Jun 26 @ 12:30pm 
Alright thanks. I had hoped to use this with ACG
Reiseafa  [author] Jun 26 @ 6:08am 
No, ACG adds lots new sections and animations. Those might cause problem.
Krafterino Jun 25 @ 7:58am 
Aestethic Cinematic Gameplay
Reiseafa  [author] Jun 25 @ 6:42am 
What's ACG?
Krafterino Jun 23 @ 10:53am 
Sorry to bother, but do you know if this works with ACG?
Reiseafa  [author] Jun 21 @ 8:07am 
Thank you. I didn't know they changed habitat codes.
清风明月 Jun 21 @ 7:02am 
Ok, I know where is the problem:
In 2.7.2 version, habitats have 3 levels, also with 3 new textures and models,
maybe you can fix it.

清风明月 Jun 21 @ 4:29am 
Hi, your work is good. But I'd like to know does it include habitate model?