Stellaris

Stellaris

858 ratings
We are the Imperial Navy
 
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File Size
Posted
Updated
64.887 MB
Feb 15, 2017 @ 7:02am
Feb 26, 2018 @ 7:58am
23 Change Notes ( view )

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We are the Imperial Navy

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Description
Important
1. Stellaris sometimes carries over Mod files even after player deactive the Mod. Try the "Clear user directory button" in the launcher if having issues.
2. 2.1 doesn't seem to change anything relatied to shipsets. I will not update this mod unless there's issue needs to be fixed or I want to update something.


Description
This mod adds a new shipset for those want to purge the galaxy with Emperor's sword
if you perfer vanilla gameplay or using Tech/Ship class mod
you can still use this mod, it does not change the gameplay
but the ship class added by the mod might not be reskined and will appear as vanilla Mammalian ship


Current state
Compatible with 2.1.*

Previous version
1.9.*: https://drive.google.com/open?id=1Y2wwg2M1RUBw6ck5_8WoBhf6lriSJnE_


Tremble before the majesty of the Emperor!
I made a video based on BFG: Armada cutscene
I just can't help myself
that cutscene makes me hype as hell
google BFG: Armada cutscene chapter 5 to watch the original


Build-in compatible mods
everyone's busy playing 2.0 including me


For those are waiting for NSC compatible
due to the changes of vanilla classes
I created a NSC stand-alone version
http://steamcommunity.com/sharedfiles/filedetails/?id=975590051


Models of this mod
All models are made by myself, not ported from other game
but most of the designs are from BFG: Armada and concept arts on website Lexicanum

name of the original each model based on
Corvette: Cobra
Destroyer: Firestorm
Cruiser: Dauntless
Battleship: Lunar
Titan: Emperor
Colossus: Blackstone Fortress
Transport / Colonizer: Imperial Transports
Constraction / Science: mixed Goliath and AdMech Light Cruiser
Defense platform: Orbital Defense Platform
Starbase: Ramilles-class Starfort (undone)
Ion cannon: undone
Fighter: Fury Interceptor
Bomber: Starhawk Bomber
Landing craft: Shark Assault Boat

names above are for the design
have nothing to do with the combat role or weaponry

check this page for more detailed information
http://wh40k.lexicanum.com/wiki/Imperial_Navy_Vessels_(List)


Shipsets
Imperial Navy: http://steamcommunity.com/sharedfiles/filedetails/?id=864541681
Necrons: https://steamcommunity.com/workshop/filedetails/?id=1250620211

RP Antagonist
Necrons: https://steamcommunity.com/sharedfiles/filedetails/?id=1157454973
Popular Discussions View All (1)
22
Nov 12, 2017 @ 9:26am
Just a few suggestions and possible improvements
Harbinger
< >
419 Comments
c.j.thornton 1 hour ago 
the emperor protects
Mattie HD 23 hours ago 
plz update to 2.2
patrick2160 Dec 29, 2018 @ 5:03pm 
Here's hoping that with the release of BFG: Armada II you'll introduce a Chaos Shipset, Love this mod by the way!
KilroyWH78 Dec 20, 2018 @ 10:06am 
with bfg2 coming do you plan in implementing those new ships once they release?
Karancynicism Dec 20, 2018 @ 4:43am 
this causes a bug in megacorp dlc where if i build the titan it shows up as a bunch of red and purple cubes, i removed all mods and dlc and added them one back at a time and it is the megacorp dlc.
Warmaster-Horus Dec 15, 2018 @ 11:28pm 
Ya your construction ship and science ship both look the same so that needs fixing.
Warmaster-Horus Dec 15, 2018 @ 11:13pm 
You need to update this mod because I feel it may mess up something in the game.
[VG] Shedovv Dec 13, 2018 @ 5:08pm 
the arent any*
[VG] Shedovv Dec 13, 2018 @ 5:08pm 
@Reiseafa
While there are any changes that make the shipset unusable you may want to consider upgrading (not updating) the mod seeing as there are a few new collosus with unique models in the game now. Also BFG Armada II recently launched so you may have a wider variety of models to play around with provided you can get your hands on them.
Tiggy Dec 11, 2018 @ 9:23am 
i think it would be nice to have some differnt models for the differnt stages of station in this mod at some point but im just glad it works in 2.2.1