Blood: One Unit Whole Blood

Blood: One Unit Whole Blood

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How to make Blood Maps
By Hank J Wimblton
Blood: One Unit Whole Blood comes with the map editor just like duke nukem and shadow warrior except it is hidden and we will have to make our own shortcut and dosbox config file in this guide I will show you how to do that. I will also show you how to briefly use the build editor
Main Guide Step by Step
1 - Make a copy of the file "dosboxBlood.conf" that's in your game's installation folder, and rename the copy dosboxBloodEditor.conf.

2 - Open the renamed file in Notepad or Wordpad, doesn't matter as long as it's a text editor.

3 - Scroll down until you reach the Autoexec section (at the bottom). It should look like this:
# Lines in this section will be run at startup.
mount C "."
imgmount D game.inst -t iso

4 - Remove the "imgmount D game.inst -t iso" and change blood.exe to mapedit.exe. This essentially tells Dosbox to perform some dos commands that load up the editor instead of the game.

5 - You need to create a shortcut to Dosbox (usually in One Unit Whole Blood\Dosbox). Once the shortcut is created, we need to change it a bit. (Note:Obviously it doesnt matter where this shortcut is created)

6 - Rightclick the shortcut and choose Properties.

7 - Under Target, the line should read: "<where you instaled>\One Unit Whole Blood\DOSBOX\dosbox.exe" -conf dosboxBloodEditor.conf -noconsole -c "exit"

8 - The Start In section of the shortcut should point to where the game (and the .conf file) is. It should read: "<where you instaled>\One Unit Whole Blood"


If you have done everything correctly you should be able to laught the editor by clicking the new shortcut you created!

Brief Build Controls:

Arrow Keys= Move around in 3D and 2D mode
Mouse click Right: Sets Player Poisition
Keypad Enter= Switch from 2D to 3D and vice versa
s= Place sprite
v= choose sprite texture
esc= menu

As for more advanced details and usage, there is a mapedit text file included in your games installation folder and it has more in depth of the build controls. Ken silvermans build engine website is also a great place to start too. If youve made duke maps before youll feel right at home as this uses the same editor.
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_DOOMMASTER_ Feb 14, 2017 @ 12:36pm