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The Seven Lakes - XL Bretonnia Map
Tags: Mod, Maps
File Size
30.125 MB
Feb 11, 2017 @ 5:23pm
Apr 13, 2017 @ 1:59pm
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The Seven Lakes - XL Bretonnia Map

This map is made at maximum size allowing major battles. Among the seven lakes there are villages, a city, fields, hills and forests. The variety of the landscape should allow for interesting and epic battles.

The Fabled Seven Lakes lies in some of the most idyllic landscapes of Bretonnia; Knights Jousting while Ladies watch. The nobles hunting for game in the forests at day and hold grand balls in the castles at night. The cities prosper and the peasants are properly suppressed.

The Lakes divides the landscapes, making normal flanking more difficult. Rather you will have to make maneuvers around the lake to try and catch your opponent in the rear. With larger armies you can expect to have fights occurring at multiple places as you try to outflank each other. Several hills function as good positions for artillery, which can also be placed somewhere overlooking the lakes. Forests dots the outside of the map, perfect for vanguard deployments and ambushes.

The city is well made in detail, including smaller alleys and passage ways for heroes/ smaller units. It is centrally placed and will make for an interesting battle ground. And no, your not allowed to destroy the market.

This is a first version, please comment with suggestions, and tips. The map is more or less finished, but if you have any points about balance and have found one side to be favored I will try to change that a little. Balance is not so much an priority as for the map to look and feel good, but preferably it should not favor one side to much.

Despite it's size and detail I have found no sign of performance problems.

(If you want to you can pay extra attention to the details. I have made sure to add doors to buildings that would have been missing them. Also check out the hand made Castle! If you find any clipping errors or such you can tell me and I will fix them!)

This map is also available in a siege version with different deployment zones:

If you like this map you should check out my other maps:
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Girion  [author] Apr 20, 2017 @ 11:58am 
Just made revisions to all my maps. Nothing major but several details have been improved. I have added a few more AI hints, also the grass should look better on a few maps.

Some details have also been added on individual maps. There are now lit braziers in the towers of Helmgart and I have improved the water in the Seven Lakes map.

Some update on maps for the campaign. There is a big campaign map project currently going on which I've become a part of, my Varenka Hill map have been added. It seems uncertain for the other maps though. The problem is that most of my maps feature very substantial settlements. They might be a bit to large as compared to the other minor settlements for it to feel uniform. Varenka Hill is not actually representing Varenka Hill but a Major City Siege. I have hopes that at least my Norscan map will be added as well. If you have not checked out the project, you really should!

Also, a big thanks to everyone who is making comments in the comment section!
Girion  [author] Mar 30, 2017 @ 11:54am 
Check out my latest map: Varenka Hills
Featuring a dwarven settlement built over several large hills with lots of tiers. There's also a large river crossed by 4 bridges. Otherwise the main focus of the map is the city, which covers most of it.
Girion  [author] Mar 19, 2017 @ 4:50pm 
I've also sent out messages to the various map packs (for the campaign) if they want to add this map, still waiting for a reply.
Girion  [author] Mar 19, 2017 @ 4:49pm 
I have released another map: Assault on Heimseter. You know what to expect, large map, and extensive mountain range (were you can fight), a Norscan settlement and a large sea.
Girion  [author] Mar 10, 2017 @ 5:29am 
Thank you. I can agree that some parts of the map is a bit booring, but overall I'm satisfied with it as an interesting map for field battles.

(unfortunatley Terry moved the map edges further in than displayed, the villages were supposed to be more central)

I hope to return to it and maybe make a few additions so it looks even nicer.
Thamas Rugin Mar 9, 2017 @ 12:04pm 
This is a great lay-out and idea for a map. PAthfinding is solid and the simple yet elegent design works great for battles. I would say it needs more detail and finishing for immersion.

What I mean is: Reeds and bushes at the lakesides...posts/fences, small cottages, Waystones/torches/ etc at crossroads...all the litle detail that takes a long time, but really adds depth and beauty to a map.

Thats my two cents, nice map!
pandom_ Feb 16, 2017 @ 4:12pm 
This is just amazing.
The replayability of these battles are second to none. What these maps do for me is trigger those "Epic Battle moments".
These moments are the ones you have for all games. "Remember when we were holding down that fort against 3:1 odds, whilst your tired troops raced from a reinforce point?"
"Remember when your Gorebull shattered the Dawi lines as a last ditch attempt to break through the choke point?"
Thank you. To think we have so many more Armies and content ahead of us is exciting
Girion  [author] Feb 15, 2017 @ 5:03pm 
Good News Everyone!

I have remade the deployment zones of this, as well as my other two maps to allow to play them like sieges.

Have a look at:
This one and the Seven Lakes have been renamed to Eschen and Quenelles since I have hopes to add them to the campaign as settlement assault maps (Helmgart is already a settlement on the map and no change of name were needed).
Girion  [author] Feb 15, 2017 @ 3:31pm 
Did you enjoy this map? Do you enjoy XL maps? Then you will certainly like my latest map:

The city of Helmgrad guards the pass between the Empire and Bretonnia. You can fight in the 3 tiers of the city, on the field outside it. The mountain features small paths and lookout points that can prove valuable, especially in larger battles.

Girion  [author] Feb 15, 2017 @ 2:26pm 
Thank you. Making maps like this wouldn't be so much fun if people didn't like them