Arma 3
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Gendarmerie Overhauled
 
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Data Type: Mod
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0.085 MB
Feb 8, 2017 @ 11:35pm
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Gendarmerie Overhauled

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In 1 collection by (4SFG) jarrad96
Arma 3 Faction Overhauls
25 items
Description
Total replacement faction for the Tanoan Gendarmerie Police forces, expanding the unit roster and adding more units and vehicles to the faction.
It works in the official Arma 3 Apex Campaign and custom scenarios that use the Gendarmerie faction will be using the new faction as well.

The Faction-

The Gendarmerie form Tanoa's Police force, and were the local law enforcement agencies on the Horizon Islands, and they have been expanded to counter the rising illegal drug and weapons trading from the Syndikate cartel groups. The primary police patrol weapon is the HK MP5K-PDW, with the Walther P99 being the primary sidearm. The police patrols lack armor and heavier weapons, relying on the rapid response teams for support in firefights.

Historical Info-

Tanoa's origins as a former French colony in the South Pacific means that it has the Gendarmerie, who form the islands police and security forces. The Gendarmerie is a kind of Military Police force, and it's mixed bcakground means they often have better training and equipment compared to a purely civilian force. The primary languages are French and English. Following natural disasters there was a large spike in criminal and drug trafficing in the area, resulting in increasing military like roles in the police, from the formation of a rapid response SWAT unit to the eventual deployment of NATO and British forces to the islands to maintain order.

Specialist Elements-

The Rapid Response units, who are Tanoa's SWAT type element, are heavier armed and armored than the police patrols, and carry the F-2000 and MP5K-PDW.
They wear distinctive black body armor and equipment and are much more useful in combat situations compared to the lightly equipped patrols.
The Response team also has Marksmen and Sniper units available if needed, armed with the 7.62 SIG DMR rifle.

Supports-

The natural disaster, and rising crime, has attracted international media attention from Australia, the UK and the United states, so journalist teams and their bodyguards are found as support units. The Gendarmerie are supported by Police Offroads, MRAPS, Police speedboats and light helicopters.
Medical trained units can be used to treat the wounded in the aftermath of any combat.

Faction has full Editor, Zeus and ALiVE support (faction name BLU_GEN_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR Gendarmerie faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
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25 Comments
(4SFG) jarrad96  [author] Aug 19, 2018 @ 3:47pm 
Yes, if you want to use it in multiplayer all the players+ server need it, because it adds new units.
hmoody-TH Aug 19, 2018 @ 10:02am 
Hey quick question, is this mod required to be run if i run it on any of my scenarios? Thanks.
Senor Smoke May 17, 2018 @ 5:22am 
The editor linking method doesnt work with a procgen scripted CTI mission (which starts with 0 enemies placed), but I just heard that there's a mod (or tool?) called ALICE that you can feed a faction into and it'll produce a copied version on a new side for you, about to check that out.
(4SFG) jarrad96  [author] May 16, 2018 @ 3:12pm 
I have not played CTI, but currently the Gendarme are BLUFOR, like the original. If you wanted to change their side in Editor you can just drop down an INDEP guy and link the Gendarme to him, with the INDEP man as the squad leader- that will change their alliance to INDEP.

I do know that some scripts exist to change side/alliance of units to something that is not their default, so perhaps look around to experiment with one of those, but I'm not sure how it would handle a dynamic spawning method like I assume CTI uses.
Senor Smoke May 16, 2018 @ 7:20am 
i love this mod. I'm trying to mod this into a CTI mod to use this faction as a neutral faction that can be swayed between opfor & blufor depending on player actions to represent corrupted police who'll work for Syndikat drug cartels if they have the chance. Am I correct in assuming I can't just plug B_BLUFORGEN troops into the "units to use" part of the config? That I have to dig into the files of this mod itself in order to manually change which side the enhanced gendarm are on to IND in the coding of every unit in the pack? It's a two-file mod which should be easy but I'm worried if I just REPLACE ALL every mention of blufor to ind that I'm gonna wind up messing up a call-asset function and break it :/
Reaper the dragoon Mar 25, 2018 @ 9:47am 
Wish there were different skins for vehicles so you could easily tell them apart from NATO vehicles.
(4SFG) jarrad96  [author] Aug 20, 2017 @ 4:08pm 
Updated workshop page with new images and some text corrections.
aliullah25 Jul 17, 2017 @ 11:41am 
Can you make a british armed police (CTSFO and normal AFO) pack?
Mogelix (AU) May 11, 2017 @ 6:06pm 
Thanks!
(4SFG) jarrad96  [author] May 10, 2017 @ 11:07pm 
No problem. You don't need to ask permission to use the mod at all on your servers.