Shadowrun Chronicles - Boston Lockdown

Shadowrun Chronicles - Boston Lockdown

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All NPC and Mission Dialogue
By Crunch
This is the entire dialogue from both NPC's and Mission work, seperated out by hub, mission, and type. This includes spoken only dialogue (such as announcements on the PA system) as well as all 'side coversations' with NPC's throughout the storyline, from Lockdown, Infected!, and Missions.

In most cases, I put the opening and closing mission dialogue in their respective missions (except where space didn't allow). As a point of reference, All Story and Side missions are offered in the Social Hub *above* their listing, and turn in dialogue is in the Social Hub *below* their listing.

There is a chance I missed some "mission fail" dialogue, or some other things in the announcements, and haven't completed all the dialogue in the Challenge Missions (though there isn't much to those, I would feel remiss not mentioning this). There is also one dialogue between Lockdown and Infected! from Allison that the written dialogue is completely different from the spoken - I have both included for posterity.
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Beginning part 1 (tutorial and first hub)
(note: where there is conflict between verbal communication and written words, I will default to written)

Shadowrun> noun
Any movement, action or series of such made in carrying out plans which are illegal or quasi-legal.
_______________
YEAR: 2076 – 65 years after the awakening

The Awakening marked the beginning of the Sixth World of the Mayan Calendar, when Magic returned to the world, awakening powerful creatures of myth and legend. Trolls, Elves, Dwarves and powerful dragons have appeard and Magic Users and Shamas started to walk among us.
_______________
(blackscreen)

Boston Metroplex, United Canadian and American States (UCAS)

Boston, Secret Medical facility

MISSION BRIEFING

Boston, 2076. The last thing you remember is an explosion. Then things went black...You can hear voices whispering in the darkness as the sharp smell of disinfectant assaults your nostrils.
______________

(upon entering the mission)

Surgeon: Subject now ready for anestetization.

Anesthesiologist: Anestetization started.

Surgeon: Prepare cortex replacement.

Anesthesiologist: Cortex prepared. The command unit will be pleased.

Surgeon: Hush, we should not dicuss this.

Anesthesiologist: Malfunction in anesthetization unit, we need to abort.

Surgeon: Patient is regaining consciousness. Administer anasthetic manually!

You: Let me... What are you...?

Anesthesiologist: I am sorry, please lie down. You were in an accident. Everything will be ok.

You: No. NO! Put that thing away!

Surgeon: No, stay down... you... argh...

Anesthesiologist: What are you doing? Please stay back, this is all a misunderstaning... argh...

(sounds of fighting and struggle)

Jane: Finally I get through to you. What happened? Why are these guys dead?... Never mind. Get out of there before security catches you!

You: Where am I?

Jane: An underground research facility. You were heavily sedated, you're probably feeling a little out of it. Focus on my voice and I'll guide you through.

You: What do I do?

Jane: Look for a way to open the door, there must be a button nearby!

(free to explore)
________________

(upon examining the surgeon)

You: I killed him.

Jane: And just in time as well. Now please get moving, we don't have much time!
__________________

(upon examining the anasthesiologist)

You: What happened?

Jane: You were knocked out, they took you. Now we need to get you out of here, please hurry!
______________

1st Data Node

DID YOU KNOW?
Welcome to your first log file. Logs provide backgrounds to missions or valuable hints for play. Use the Q and E keys to rotate the camera view in order to find the console!
________________

(upon activating the console in the room, the door will open)

Jane: Great, now move along quickly! We need to get you out of here.
_____________
(upon revealing the guard in the hall)

Jane: Take him out, just do it!

(finished combat)

Jane: Good work, now open that door over there! You can't go through the hallway.
__________________

2nd Data Node

DID YOU KNOW?
You can attack enemies in melee or from a distance. Melee weapons almost always hit and do more damaage on average- but you are exposed to enemy fire and need to get close enough to hit. Any attack usually ends your character's turn, so always move first, then attack.
__________________

(upon opening the door across the hall)

Surgeon 3: Subject is in augmentation room three, repeat we have the subject in sight!

Jane: Watch out, they have guns!

You: I... I will need to take them out.

Jane: Flank them, to get a better shot!
________________

(upon getting in cover)

Jane: Good, you're in cover now. They'll have a harder time hitting you. But you're not in a good position to attack.

You: I don't remember...

Jane: Keep moving, try to flank them!
_________________

(after flanking them using the desks to your right)

Jane: See, you do remember how to pick your spots. Now you have a clear line of fire on them. Take them out!
_________________

(after taking out the guards)

Jane: Nice. Good to see that at least your instincts are awake.
_____________

(upon reaching the exit point on the opposite side of the room)

Jane: See, that wasn't so hard. How's that head of yours? Anything coming back yet?

You: I... I think so. I was going to meet this Smedley... about a job...
_____________

MISSION SUCCESS!

KARMA: 8
_______
(cutscene)

Four Weeks Earlier: Boston, Leather district. April 4th, 2076

Life has been tough lately. You are out of luck and low on nuyen and you need a job that pays. RC, a friend of yours, has put in a word with a local fixer, so you make yo ur way to the Leather District to meet him. They used to call that neighborhood the Combat Zone. Things haven't changed much, it seems.

ENTER SOCIAL HUB: 1
(going around first pass conversations, then picking up runs all characters
marked in orange are either current or future contacts on this first pass)

SMEDLEY (Troll- REPORT BACK FROM RUN)

You: Are you Smedley?

Smedley: Mr. Pembrenton to you.

You: Apologies, Mr. Pembrenton. Our mutual acquaintance, RC told me to get in touch with you.

Smedley: I'm just messing with you, everyone around here calls me Smedley. Just because a chummer recommended you, doesn't mean you get special treatment though.

You: Not expecting any. RC said I might be of use to you.

Smedley: Did he now? Well, here's how it works: You get an advance on your first job, which I will recoup against your earnings if you're successful. I suggest you use it to buy yourself some gear.
You: And if I fail the job?

Smedley: Then your worries are beyond material goods.

You: Got it. I need the dough, so I'm in.

Smedley: Here's your advance. Check back with me when you're ready to talk business.
______________

MISSION REWARDS

NUYEN: 3500
________________
BRI (Dwarf tech sales)

You: Hey, this store yours?

Bri: Absolutely. You need something?

You: Depends on what you're selling.

Bri: Tech. New, used, legit. Whatever you need. And none of that stolen junk Bozeman is fencing off.

You: I take it you aren't friends?

Bri: That junk vendor is giving our people a bad name.

You: Dwarves?

Bri: Riggers and Deckers, you bit-brain! Motorheads and Console Cowboys! He's a drecking tinker.

You: You must be selling ace supplies, because people sure don't come here for the character...

Bri: You betcha, honey. So, what's it gonna be?

(Ask for Hacking and Rigging or see you later)
______________

JANE (Human technomancer)

You: What's a girl like you doing here?

Jane: In a wretched hive of villany like this? Yeah, yeah omae. I've heard it all, save your breath. If you want to talk business, come back.

You: I usually work alone, and you don't exactly look like muscle for hire to me.

Jane: Wow, it's amazing how it's always the most perceptive ones that end up here. I ride the waves of the grid like no-one else, if you ever manage to snag a job where you actually need matrix support come see me.

You: I'll keep that in mind. Is there any place where I can stock up on some gear?

Jane: Just look around... the Leather District Market is famous for its wide range of services. Guns, knives, magic, we have it all.
You: Smedley has some pull with the locals, I take it?

Jane: Let's say we all owe him in some way. And you'll want to stay on his good side.

You: Is he connected? O'Malleys?*

Jane: I have no idea what you are talking about. Gotta slot, I have a few things to do.

You: I get it, we don't talk about this. See you around.

(end conversation)

*NOTE: This is a canonical error. The actual name is supposed to be O'Riley's, the O'Malley's are in Seattle- The Dev's have admitted this was a mistake made when the book was being written.
_________
Beginning Part 2 (continued first social hub)
RAIZR (Human melee shop)

You: Yo, Halloweener girl.

Razir: Hoi chummer. Word is you're going to cause trouble here.

You: I haven't decided yet. What's it to you?

Razir: Null sweat, chummer, just making conversation. But if you fancy some close-up and personal, we have the tools for you.

You: I didn't know the Halloweeners are doing business in Boston.

Razir: Get with the game, chummer. If you wanna survive, you gotta diversify! Also, we're kind of on probation.

You: You mean out of prison?

Razir: Nah, I mean the 'weeners are checking us out, we... like... have petitioned for a Boston chapter to be opened.

You: You are a wanna-be Halloweener? One of those spiled kids going all romantic about life as a ganger? You ever actually knfed anyone?

Razir: No, not directly. I did fencing courses at Harvard though...

You: You what?... Never mind.

(view weapons or leave)
_________________________________________

PAYDAY (Ork runner)

You: You look like someone who knows what he's doing.

Payday: Only when someone is picking up the tab. You need muscle, I'm your man.

You: Finally, someone who speaks my language. What're your skills?

Payday: I can blow holes in most people or punch holes, if you prefer.

You: Whiz. RC told me you worked for Smedley before?

Payday: I did. Knew him back when he was still called Boom.

You: So what can you tell me about him?

Payday: Boom? Used to be a Shadowrunner. He got out of the business while he still had all his extremities intact and started to work as a fixer. He's really well connected...

You: I think someone mentioned the Irish mob?

Payday: I've never seen him with any mobster. But he's the one who knows everyone.

You: Good to know, thanks.

(see you later)
_________________________________________

DOC (Elf cyberware shop)

You: Are you running this clinic?

Doc: I am indeed. Can I interset you in some bodily improvements? Want to be faster, stronger, harder... longer? If you have the desires, I have the solutions for you.

You: This dump is a cyberclinic? Looks more like an organlegger's place.

Doc: Come, come, why do we have to compartmentalize things? Why can it not be one AND the other?

You: You are joking, right?

Doc: Of course, of course, just a medical joke. Rest assured all your extremities are completely safe here.

You: That makes me feel so much better. I've seen my share of street docs, but this here...

Doc: Don't be fooled by appearances! My skills are second to none. I used to be the top cosmetic surgeon at Mass Gen before my colleagues had me ousted for being... experimental.

You: Experimental? Exactly what does that mean?

Doc: I took to organ sculping- why should people only be concerned with aesthetics on the outside? Why not on the inside? Why not have a beautifully designed liver for example?! But these hypocrites slandered my art and forced me from my position!

You: People don't respect genius these days.

Doc: Indeed! Well, if you need any work done, come see me. You can either order 'ware from the console next to me, or have me install whatever you have from other sources.

You: What if I happen to stumble across something that I don't want to use?

Doc: You mean organs or cyberware that's... ah... battle tested", as I like to call it. Just drop it off here, the console will scan it and calculate your payout.

(ask to install cyberware or leave)
_________________________________________

Doc Belmont (Human talismonger shop)

You: Hey there. You the local spellslinger?

Doc B: Ahh, a new customer! Pleased to make your acquaintance. My name is Doc Belmont, I am the proprietor of this establishment. Have you heard of my shope the "Wandering Wizard"?

You: Can't say I have. This your whole place?

Doc B: Well, my main outlet is... wandering... at present. There were some... disturbances in my previous establishment, so I have to set up shop here for now.

You: Disturbances?

Doc B: Ah... something to do with the ghoul rights activists taking offense to some of my artificer's supply materials. But ghoul fangs ARE a legitimate merchandise under UCAS law. And we only carry feral ghoul ones!

You: Ghoul rights activists? That's a thing? You're kidding, right?

Doc B: Absolutely not. They attacked my establishment through the catacombs and threatened my customers! I am suing them for damages! In the meantime, Mr. Smedley was kind enough to extend his welcome and offer me this establishment.

You: You sell magic ingredients?

Doc B: And potions and concoctions and the high quality foci! The finest magic supply both sides of the river at affordable prices! We currently have a sale as well... every item with bite marks is 50% off!

You: Momma always said bite marks add character. Let me have a look, then.

(ask for spellcasting and summoning catalog or leave)

BUSTER (Ork leader of the neighborhood watch)

You: You guys are watching the neighborhood?

Buster: Sup, chummer! You new around here, ain't ya? Me and the boys look out for the neighborhood. Stay away from any heat and we'll get along wicked awesome.

You: Sure... I think...

(see you later)
_________________________________________

PANCAKE (Dwarf armor shop)

You: What's this dump?

Pancake: Aaah, a customer, come, Pancake, greet the customer!

You: Uh... hello, didn't see you there in that pile of clothes.

Pancake: Excellent, excellent, yes of course you can have some!

You: Are you... selling that junk?

Pancake: I have the finest used clothes available- don't I, my dear?

You: You are talking to your cat?

Pancake: Of course, of course... she has a much better business sense than I have. I am great at getting clothes, though.

You: Sure you are... I am more concerned with where you get them from.

Pancake: Oooh, no Pancake, we mustn't be impolite! She says, you don't appreciate our shop, but I am sure once you look around you will find something that fits you! Just try that pile over there!

(ask for armor catalog or leave)
_________________________________________

LADY LUCK (Human gun shop)

You: Greetings! Can I have a look at your wares?

LL: Ni Hao. Shang Ban Qu Ma? You going to work here?

You: What's it to you?

LL: If you're not working, then you're a tourist. If you're a tourist, I don't sell to you because you will only shoot yourself in the foot and come back crying.

You: Makes sense. I am here to work. And I don't shoot myself in the foot.

LL: My stuff make lunchmeat of your opponents in no time smooth. Come inside and have a look.

(ask for firearms and grenades or leave)
_________________________________________

BOZEMAN (Dwarf rigger)

You: Hey there!

Bozeman: Hey stranger, word's out you're trying to get in with Smedley? That's prime- we can use some more hands to hold our ground! They call me Bozeman, please to meet ya.

You: Word sure travels fast. Is he the one calling the shots around here?

Bozeman: Well I sure wouldn't want to piss him off, if you catch my drift? My drones sometimes do a bit of recon around the sprawl for him- so if you have time, I may have the odd run for ya.

You: I thought Smedley was the local fixer? Are you moonlighting?

Bozeman: What?..I..na-ah, no! But a dwarf's got to make a living so I take care of the "little" stuff, hehe.

You: Money's money. I'll drop by next time I'm free.

(see you later)
_________________________________________
Beginning Part 3 (first social hub to first mission)
IMMOREL (Elf)

You: Good day!

Immorel: Se'seterin, traveler. What winds bring you here?

You: The winds of not-quite-voluntary change, I suppose. You don't look like you belong here either.

Immorel: Ilayah! I am but a seeker of wisdom, and my path has led me here.

You: I didn't think anyone would come to a black market corner seeking wisdom.

Immorel: Life teaches us and life is in all things. Siselle.

You: Well Lady, good luck on your path.

Immorel: I can see you are a meraerth... a warrior. Think of the many lives you touch.

You: I prefer to think of the many nuyen I can earn. I find it makes me happier. Take care, Lady.

Immorel: Imo herme, od imo raeint sa, friend.

(see you later)
_________________________________________

ASTRAL CHILD (Elf representative of the Collector)

(nothing to say at this time)
_________________________________________

SILKE (Ork girl)

You: Hey, what's bugging you?

Silke: I am, like, SO embarrassed!

You: Why?

Silke: Mark invited me and Zoe to the match. I thought... I thought he liked me.

You: And he didn't?

Silke: No, he was never interested in me, he just used me to get to Zoe... I fell like an idiot. Ork girl like me and a man like him? What was I thinking? With a HUMAN?

(see you later)
_________________________________________

ZOE (Elf girl)

You: What seems to be the problem?

Zoe: Didn't I tell you, he is a sleze? He just wanted to get in your pants!

You: Huh?

Zoe: You mind? I am having aprivate conversation with my friend here. We are discussing the game.

You: Red Sox fans, are you?

Zoe: Red Sox are wicked good! And were were going to go to the game today! But now THE DIRTBAG OVER THERE isn't going to give us the tickets! And I don't need anyone else bothering me right now!

You: Ok, ok, keep your cool. Sorry to intrude.

(see you later)
_________________________________________

MARK CARTER (Human boy)

You: You look gloomy.

MC: Hey yourself- did you talk to the elf girl over there?

You: What if I did?

MC: Well, that dandelion ater there is spreading all kinds of lies about me!

You: And the true story is?

MC: I invited Silke to the game and I had an extra ticket, so I told her to bring a friend.

You: And you liked the friend better than her?

MC: What? That skinny elf? Now way. I like my girls nice and strong.

You: So why not give them the tickets?

MC: Cause her tusker brother and his ganger friends came out of the Catacombs, cornered me, and told me they would cut me up. "Breeders don't get to go with Ork girls" he said. So now I can't even talk to her or go near her or they'll kill me!

You: Nice to see racism is still alive and kicking.

(see you later)
_________________________________________
Welcoming Commitee - Story Mission
SMEDLEY (Troll fixer- ASK FOR RUN)

You: (Ask for run)

Smedley: Back already? Did you even have a look around?

You: If you've seen one alley, you've seen them all.

Smedley: It has its charms, I tell you. Now, ready for the first assignment?

You: I'm ready.

Smedley: Fair enough. The task I could use your kind assistance with is a of a problem-solving nature.

You: I assume the problem is WITH someone?

Smedley: Spot on, my friend. An upstart gang called the Dragonslayers has been expanding their territory in the Rox and in the process have incovenienced a number of upstanding citizens.

You: And this concerns you why?

Smedley: Well, some of those citizens are my distributors and trouble is bad for their business. I need a message sent to the Slayers.

You: Back off my turf or else'! Got it.

Smedley: Not quite the words I would have chosen, but I'm sure they will get the gist of it.

You: I'll report back when I'm done.

Smedley: I admire your efficiency- but not quite so fast. I want to you take an associate of mine with you, goes by the moniker Payday. He is a concerned citizen as well.

You: A babysitter? You don't trust me to handle this on my own?

Smedley: Consider it friendly support from my side in this endeavor.

You: I usually work alone.

Smedley: Trust me, Payday is a very useful gentleman. You will come to appreciate him.

You: You're the boss, you call the shots. Just point me to where I need to be.

Smedley: So we have an agreement. Please make sure you bring back my associate. I would consider this mission a failure should any mishap befall him. Oh, and I have arranged transport to the Rox, just mention my name.

You: You won't be disappointed.

(leave)
_________________________________________

WELCOMING COMMITEE- STORY MISSION

You managed to get a favor in with the local bigshot- calls himself Smedley Pembrenton. Your assignment is obviously a test, roughing up some gangers in a market but if you do well, this might lead to greater things. Time to prove yourself.

2 player co-op
_________________________________________

MISSION BRIEFING

The market street is deserted but for a few armed figures waiting. The gang must have gotten wind of your coming after them...

Take out all the gangers in the market.
_________________________________________

(upon entering the mission)

You: So I guess this is it.

Payday: You've done this before, right?

You: Sure... sort of...

Payday: I can't believe Smedley stuck me with this newbie. Just don't go chickenshit on me when heads come off.

You: I can handle myself.
_________________________________________

(talking to the contact hiding behind a cart)

Peddler: Did Smedley send you? You need to take care of this gutterscum, quickly!

You: That's what I'm here for.
_________________________________________

1st Data Node

DID YOU KNOW?
Turn order: Your whole team moves before enemy movement. During your team's turn, you can select the active character by clicking on his or her portrait or pressing F1 thru F8 and cycle through them with the TAB key.
_________________________________________

(upon revealing enemies on the map)

Payday: If you have trouble hitting them, get closer.

Payday: You wanna flank them if you can, shooting into cover is usually a waste of bullets. Always try to go around.
______________________________________

(upon revealing a demolish icon over a boarded up doorway)

You: Payday, see that boarded up door? If you kick it down we can flank them!
______________________________________

(upon revealing a generic interact spot past the boarded up door)

Payday: Hey, the Slayers left a little gift for us, too. We should pick that up. Finders keepers and all.

You: Smedley won't mind?

Payday: Drek no. As long as we get the job done.
______________________________________

2nd Data Node

DID YOU KNOW?
Non combat interactions are useful to open doors, hack into consoles or crash through barriers. They can help you find valuable loot, circumvent combat or allow you to get into better positions. In co-op the loot will be given to every member of your crew, regardless of who picks it us.
______________________________________

(upon defeating all the gangers)

You: You can tell Smedley we are done. Mission accomplished.

Payday: Oh, he knows already. He is waiting for you to return to him.

You: Would have been easier if those guys didn't have time to prepare for us.
______________________________________

MISSION SUCCESS

KARMA: 2
______________________________________

ENTER SOCIAL HUB: 2

SMEDLEY (Troll- REPORT BACK FROM RUN)

Smedley: Welcome back, chummer. Jolly good show you put on there.

You: Thanks. Strange how they seemed to know we were coming... almost like someone warned them.

Smedley: Yes, peculiar... but you handled yourself well, I am told. So here is the other half of the fee.

You: Don't tell me you did not set this up. This was a test, right? You lied to me!

Smedley: I might have announced to their leadership that they could expect a physical response from me. I do need to make it known I am a man of my word.

You: And you used me as an expendable asset?

Smedley: I believe that is the job description of a Shadowrunner? But I was confident you could handle the heat.

You: Well I can. What now?

Smedley: Now I know your abilites under pressure and you graduate from my personal Shadowrunner preschool. Come see me again, if you want big-boy work.
__________________________________

REWARDS: WELCOMING COMMITEE

KARMA: 4 NUYEN: 1800
__________________________________
Social Hub 2
ENTER SOCIAL HUB: 2
(from now on, only recording characters that have updated dialogue options)
____________________________________

PAYDAY

You: Hey Payday, that was a good run we had there.

Payday: I've had worse, yes.

You: The Slayers are upping their game, it seems. They are all over the Rox now.

Payday: Then maybe we have to be more impressive next time around.

You: I hear ya!

(see you later)
________________________________

JANE

You: Hey!

Jane: I hear we might be working together soon!

You: Anything I need to know?

Jane: Apart from the fact that I'm awesome?

You: Apart from the fact that I only have your word to go on for that.

Jane: Pah! I can hack pretty much anything, as long as it's got a circuit. A lot of people are paranoid these days, and actually offline their systems.

You: You mean disconnected from the Matrix?

Jane: Yeah, it's rude! Usually you can reconnect easily enough, but you have to do it in the flesh. Which is exactly the reason for people like you!

You: So, I get to push a button and you do the rest?

Jane: That's the idea! We're going to have a lot of fun!

(see you later)
__________________________________

RAIZR

You: Hi 'weener girl.

Razir: Ha, you showed those Dragonmonkeys what's what, eh chummer? Did you stick them up good?

You: For a pretend ganger, you are sure enthusiastic about combat.

Razir: I told you, we were serious. We plan to head into the Rox tonight and catch us some Slayers.

You: By bringing a knife to a gunfight? Not the brightest idea.

Razir: Hmm. You may be right. I hear they are packing heavy.

You: They are, I wouldn't go in with what you got. These guys are serious about things. It's not just some gang brawl they're after.

(purchase weapons or see you later)
___________________________________

DOC

You: Doctor, a word, please.

Doc: Oh, you are back? Looking for some augmentation? Just select from the console over here and I will get you fixed up right away.

You: Is it dangerous to install 'ware?

Doc: Of course not. Unless you are a mage, that is. Cyberware will reduce the power you need to cast spells. Some nonsense about interfering with you natural essence.

You: So I shouldn't install cyberware if I plan on using magic?

Doc: There are always more expensive solutions- beteaware reduces your essence by less and is more in tune with the body. So, can I interest you in some augmentation?

You: I don't know. You establishment looks a bit old-school. Do you have any anestetics around at all? Disinfectants, perhaps?

Doc: Naturally. I am a trained professional, you know. I just hide it, so the junkies don't try to nick it all.

You: That's reassuring.

(install cyberware or see you later)
__________________________________

DOC BELMONT

You: Hi there!

Doc B: Ah, you returned to the Wandering Wizard... or maybe it returned to you? How may I be of service?

You: Explain to me how Mana works for magical skills.

Doc B: Oh, that is really easy. Awakened metahumans have the innate ability to channel magical energy through their bodies. But it is a taxing task, which causes fatigue.

You: So how does one regain Mana?

Doc B: This is a natural process. It will come back in time by iteself. But you are well advised to refrain from powering yourself out too quickly- it will take time for your body to regain the power required to cast new spells.

(ask for spell materials or see you later)
_________________________________

BUSTER

You: Hoi Buster, what's the news?

Buster: Those Slayers are still making trouble. The whole Rox is like on fire. Make sure to get some backup for your team.

You: Can you recommend someone?

Buster: There are a couple of guys around here looking for work. Just call them when you need runners to fill up your team.

(see you later)
________________________________

PANCAKE

You: Hey Pancake, I have a question.

Pancake: Pancake says welcome. Interested in some fine Zoe shoes, maybe?

You: Actually, I was wondering if you have something with a bit more protection around?

Pancake: Of course, of course! Some vests are so well insulated, you hardly notice the bullet holes!

You: As long as it's clean, I guess.

Pancake: Sure, sure, just give me a minute, I will get it nice and shiny. Or maybe you need some quick spray on? Just found a carton full of the stuff.

You: Polymer coating? You "found" it?

Pancake: The things people throw in the trash... and it isn't much past the expiration date either!

You: So, I just use this to give me armor and I can wear anything?

Pancake: Yes, just slot it into the right gear slot and it will be useable. Yhou can dress anyway you like and still be protected!

(ask for armor or see you later)
______________________________________

LADY LUCK

You: Do you have a moment?

Lady Luck: Ni hao. Back so soon? You need some extra iron to deal with the trouble in the Rox?

You: Anything you know about what's going on there?

Lady Luck: Dragonslayers have it in for th eHellriders. Driving them right out of their turf, it seems.

You: The Dragonslayers are new, right? How come they are packing so much punch?

Lady Luck: Rumor is, they were supplied with a truckload of guns by an outside source. I'd surely know, if they were buying local.

You: Any idea what they're packing?

Lady Luck: I have seen some heavy iron- Panther assault cannons, MMGs, the works.

You: Good to know, thanks.

(view firearms or see you later)
_____________________________________

IMMOREL

You: Hey Lady.

Immorel: Se'seterin, warrior. I can see you have been busy.

You: I did my job.

Immorel: Isn't that what they always say?

(see you later)

BOZEMAN

You: Hey Bozeman.

Bozeman: Sup, chummer?

You: Not much, heading into the Rox, it seems.

Bozeman: My drones report a lot of heat over the Rox. Gangers are causing a lot of static. Better watch yourself.

You: Will do.

(see you later)
Picking Up Clues - Story Mission
SMEDLEY (ASK FOR RUN)

Smedley: Back so soon? Ready for another job?

You: I am. What have you got?

Smedley: Well, our encounter with the Dragonslayers did not seem to have sufficiently impressed them. The riots in the Rox continue.

You: You want me to clean them out again?

Smedley: No, things like that get old fast. I want to know why they are expanding so aggresively. I need more intel.

You: Maybe grab one of their lieutenants, make 'em talk?

Smedley: I was thinking of something a bit more thorough. You will raid one of their locations and get on-site access to their data stores.

You: You mean grab their hardware?

Smedley: Nothing quite so crude. Perhaps you ahve met Jane- a very talented young lady who has an innate gift of communicating with all things technological.

You: A babysitting job for a technomancer? I can do that.

Smedley: Not just that, since the Dragonslayers are both backward and paranoid, their critical systems will be disconnected from the net.

You: Now I get it. We need to get close enough to hack into it.

Smedley: And there I was, thinking I had wasted perfectly good nuyen on a simple mind. I suggest you hire some help, ther are always miscreants around looking for work.

You: Payday isn't avalable?

Smedley: He is needed for another assignment. Also, you should choose team members based on what works best for you. I trust your judgement in this.

You: I will look at the hired help hanging around. Anything else?

Smedley: Don't forget to have fun.
__________________________________________

PICKING UP CLUES- STORY MISSION

(NOTE: the mission will auto-complete after defeating the last ambush – be sure to grab any goodies you want before that point)

Smedley has hired you to grab some intel from a Dragonslayer hideout.

2 player co-op

__________________________________________

MISSION BRIEFING

The harbor is quiet, a cool breeze smelling of brine and solvent drives out the stink of the city.

Get to the Dragonslayer's mainframe access point.
Protect Jane while she hacks the system.

__________________________________________

Jane: I need to get to a hardwired access point to download. Keep your eyes peeled.

You: What about that console over there?

Jane: That's the access control for the door.

You: Oh. Right.
__________________________________________
Jane: Look out, these turrets are well armored and pack a punch! I can bypass their armor with my hacking attacks and take them out. Your combat display will tell you if enemies are armorned and against which types of attack.
__________________________________________

1st Data Node

PERSONAL MESSAGE
From: Big Drekker
To: Luna
I have picked up the package. Good stuff, they added some flamethrowers into the mix. More bodies coming up- I have told the gang not to maul them like last time. The boyz get carried away sometimes. Must be all that Jazz.
_________________________________________

2nd Data Node

PERSONAL MESSAGE
From: Luna
To: Big Drekker
The package has been dropped off and I need you to fetch it at the port. Hellriders are resisting our takeover and we need more iron. I will take care of the delivery to our sponsor, but we need some extra bodies, so make sure you pick up anyone suitable.
______________________________________

1st Hack Point

Jane: A worm has been upladed, give it a bit of time to unlock the data.

You: Hope it won't take too long.

3 turns later:

Jane: Drek. The data was easy enough to decrypt, but this is mostly payroll data. Can't these gangers use a central server?

You: The Dragonslayers have a payroll? That seems uncharacteristacally organized.

Jane: Don't act so surprised. If you want to run a gant, you need some business sense.

You: Any Idea on who this businessman is?

Jane: Businesswoman. Goes by the name of Luna.

You: Can't wait to get acquanted. So we need to look for another access point then!
__________________________________

2nd Hack Point

Jane: Port is open... sifting data...

You: Hurry up, a bunch of these drekheads just showed up to the party.

3 turns later:

Jane: I'm pretty sure this is what we're looking for. It's heavily encrypted though, I need to take it back home. Finishing download now.

You: Can we get out of here now?

Jane: All for it!
__________________________________

(If you kill all the gangers)

Jane: That's not exactly what I had in mind...

You: They're dead, we win. Now we go home. Problem?

Jane: No problem.

(mission auto-completes at this point)
_______________________________________

(if you escape before killing all the gangers)

Jane: Let's scram!
______________________________________

MISSION SUCCESS

KARMA: 2
______________________________________

ENTER SOCIAL HUB: 3

SMEDLEY (REPORT BACK FROM RUN)

You: We got it!

Smedley: Jane is already analyzing their data to find out what the gang is up to.

You: They had reinforcements there really fast. If you ask me, they are too well organized for common gangers.

Smedley: Indeed they are. It's pretty clear that they have a sponsor, but who would actually want a ♥♥♥♥♥♥♥-crazy outfit like the Dragonslayers?

You: Don't look at me, I've only been here a couple of days.

Smedley: No matter, it will be sorted out eventually. Go stock up and report back when you're ready.
______________________________

REWARDS: PICKING UP CLUES

USED CERAMIC PLATING KARMA: 4 NUYEN: 2,000
Social Hub 3
JANE

You: That went well!

Jane: I think we did great! Even though I don't like being out in the streets so much.

You: Why not?

Jane: The meatspace is just so... slow. Matrix is faster, it's like... zooming through space.

You: So you're a stay-at-home Shadowrunner?

Jane: Shush! You have no idea what you're missing out on! You'll be glad I have your back.

(see you later)
_____________________________

RAIZR

You: Hi, you seem to be in a good mood!

Raizr: I heard how you iced those Dragonslayers. Way to go!

You: If I ever need a cheerleader, I'll be sure to let you know.

Raizr: Careful! We Halloweeners are not some pushovers, like those Slayers.

You: So ka. But then again, you guys aren't exactly Halloweeners yet, are you?

Raizr: Aw, give us a break, will'ya?

(ask for melee weapons or see you later)
____________________________

DOC

You: Hi Doc, what's the matter?

Doc: I find myself in need of some, ahem materials? I can alway use new... supplies.

You: I'll keep that in mind.

(ask to install cyberware or see you later)

_____________________________

BUSTER

You: Where is everybody?

Buster: Well, the Dragonslayer riots- which I heard you are taking an interest in- have caused quite a stir, everyone is either bashing heads or buttoning down for when the hammer drops.

You: Are you boys involved as well?

Buster: We're the friendly neighborhood watch, we gotta make good on our responsibility for the community!

You: Out of the goodness of your hearts?

Buster: Of course, that and the subscriptions to our services that all businesspeople around here invest in.

(see you later)
_______________________________

BOZEMAN

You: Bozeman, you seem pretty busy?

Bozeman: The riots are creating a lot of opportunities, I have my hands full right now.

(see you later)
________________________________

SMEDLEY (ASK FOR RUN)

Smedley: This Dragonslayer affair has my interest piqued, I must admit. I want to know what they are up to. The riots in the Rox and South End are surely an overture to something.

You: So, another spy mission then?

Smedley: No, we'll do this the polite way. We'll ask them.

You: ASK them? You aren't serious... are you?

Smedley: From the data you gathered we got the time and location of their next meet with their sponsor.

You: And you want me to run interference?

Smedley: On the contrary. I want you to go see whom she is meeting and about what.

You: So surveillance, then?

Smedley: No, Luna only has a few gangers with her. You can corner her and beat two birds with one stone.

You: Luna? Not a great street name. So shoot first, ask question later. I can get with that.

Smedley: Don't let yourself be fooled by her act. She has never allowed anyone to catch her, and she rules the Dragonslayers with an iron fist.

You: There's a first time for everything. I'm on it.

Smedley: Jane will be providing matrix support, the place you're hitting is an upscale apartment building.

You: So we'll have to deal with the cops as well?

Smedley: That's what you get Jane for. She'll shut down security systems long enough for you to get in and out.

You: Useful!

Smedley: Make haste, friend. Luna is moving out as we speak.
Party Crashers - Story Mission
PARTY CRASHERS- STORY MISSION

(NOTE: this mission will auto-complete after finishing the combat with Takshak. Be sure to grab any goodies you want before then)

There is a secret meeting going on between the Dragonslayers and their unknown benefactor. Smedley wants you to break up their little gathering and send a clear message.

2 player co-op
_________________________________

MISSION BRIEFING

Following Luna's signal, Jane guides you to an up-scale apartment building in a residential area. You wonder whom she wants to meet there.

Catch Luna at her meet.
__________________________________

(upon entering the mission)

Jane: Good day and welcome to your first matrix-supported run. Please faster your body armor and make sure that all weapons are loaded and pointed towards bad people at all times.

You: Reading you loud and clear. Can you see us?

Jane: Affirmative, the cameras in the hallway are under my control and I can get limited data feeds from your commlinks.

You: So you'll be our eyes and ears?

Jane: Eyes, ears and digital fairy godmother. I've disabled all connectinos to the outside, so you should have a clear field for the next ten minutes or so.

You: Thanks. Anything you can tell me about security here?

Jane: Meatbodies, most likely. I can't get into the the apartment cameras without them noticing, but the power draw suggests some automated defenses.

You: Sentry guns. Great.
_______________________________

1st Data Node

From: Janitorial Service Unit 12
To: Boston Housing Authority
Dear Pencil Pushers,
I've had it up to here with your random inspections. Last time I had to wait for 3 hours for your inspector to show up and walk all 34 floors with her only to get some grief about the lack of backup circuits in our electricity. I have told you and your minions time and again, this building does not have an auxiliary backup grid and we still have a valid permint for operating without one! Next time, you can just walk up each floor and check the fuse boxes by yourself! And don't get me started on the drainage...
_________________________________

(upon interacting with the door possessing the 'talk to' option)

You: Open up! Maintenance crew!

Janitor: Go away, I'm the janitor and you are no maintenance crew.

You: Well you got us there. Can you help us out? Maybe cut the power to the apartment across the hallway?

Janitor: Oh you don't want to go in there, they're bad business!

You: So they're not your favorite tenants I take it? What if they had to move out, all of a sudden?

Janitor: Yeah yeah I get it. You'll go on a murderous rampage. If you absolutely have to do that, you need to get me a beer first.

You: What?

Janitor: You heard me. Get me a drink. Vending machine is out there. No way I'm going out there before the comps have come and gone.
_________________________________________

(upon interacting with the vending machine)

Jane: Are you really fetching beer for a drunk janitor?

You: Shut up.
__________________________________________

(upon interacting with the door after getting the beer from the vending machine)

Janitor: Thanks, that'll keep me going until the shooting stops. You might want to check out the fuse box at the end of the hallways.

You: Next to the stairs?

Janitor: Yeah, I kept telling them not to plug their illegal drek into the house circuits but they won't listen. Guess they got what's coming to them.
___________________________________________

(interacting with the fuse box)

Jane: House grid shows a sharp power drop inside the apartment. Not the primary circuits, bu whatever they hooked up to the auxiliaries.

(upon opening the Outer Door)

Dragonslayer Guard: What have we here? Someone with a death wish!
________________________________________

2nd Data Node

PERSONAL MESSAGE
From: Cruzado
To: Takshak
Takshak,
Stop stalling. I need you to close the deal with those gangers. I have the SundayPriests breathing down my neck for material and I don't want to become their subject of choice. With all the bodies these guys have been shuttling around, surely one of them must be suitable for sacrifice?
______________________________

(upon opening the Inner Door)

Luna: Drek, we have visitors. It's been a pleasure my dears, but I really must dash.

Takshak: You have some nerve coming here. You have no idea what you've gotten yourself into!
______________________________

(Completing Combat)

You: We made it out alive, but Luna got away- with some sort of magic trick.

Jane: Don't be too hard on yourself, you're not the first person she has escaped from.

You: Any intel on the guy she was meeting?

Jane: All I heard was magetalk, but I am checking his background.

You: Not much to show for, then. And now Luna knows we are on to her.

Jane: you can't always win. At least we stopped her from whatever she was doing.
____________________________

MISSION SUCCESS

KARMA: 2
_______________________________

ENTER SOCIAL HUB: 4

SMEDLEY- REPORT BACK FROM RUN

You: Luna got away, and whoever she was meeting had some serious illusion magic going!

Smedley: Don't blame yourself, my friend. Happens to the best of us.

You: Never happened to me before. You could have told me Luna was a mage.

Smedley: I am as flustered as you are. Seems in my eagerness to seize the opportunity I was ill-informed.

You: Do we have anything on the mage she was meeting?

Smedley: No, he's not on any records and definitely not known in the underworld. Smells like corporate wagemage to me.

You: So that's how they're getting their heavy ordinance.

Smedley: I am confident that we will get her next time. Go spend some money, then check back with me.

You: Will do.
________________________________

REWARDS: PARTY CRASHERS

TOPAZ FOCUS KARMA RECEIVED 4 NUYEN RECEIVED 2,400
Social Hub 4
JANE

You: Hey!

Jane: See, I told you I was good.

You: We tore up that apartment and got out without a single cop in sight. How'd you do that?

Jane: That was easy. Ask me about how I edited the investigation report or how I rerouted the box of physical evidence the collected straight to the incinerator!

You: Now I'm impressed.

Jane: Told you. The digital domain rocks!

(see you later)
_________________________________

PAYDAY

You: Hey Payday!

Payday: I hear you did well, busting up that meeting. Sounds like a good story.

You: It will be. Luna got away though.

Payday: Yeah I hear she's a tough one. Pretty and deadly.

You: I guess if you go in for that kind of thing. The Mage was a suprise though.

Payday: I hate mages. You always need to geek the mages first, or you won't live to see the end of it.

(see you later)
_________________________________

RAIZR

You: What are you all fidgety about?

Raizr: Is it true? You geeked Luna?

You: Not quite. She vanished on me.

Raizr: I heard she's a powerful shaman and she can call on the spirits! Did you see her do that? What kind of magic did she do?

You: Do I look like a newsfeed to you? If you want a first peson experience slot a BTL or better yet, go and meet her yourself.

Raizr: I may do this, chummer, I may do this. Me and the boys have been planning to attack the Slayers for some time now.

You: As long as you don't actually do something, I guess you should be safe.

(ask for weapons or see you later)
_______________________________

SILKE

You: Did you talk to Mark yet? He has a different view on the story!

Silke: Mark told me my brother threatened him. Jahrl is SO protective of me, but he means well.

You: Sure scared the hell out of your guy.

Silke: Yeah, I am going to give him a wicked earful if he doesn't stop treating me like a kid.

You: Family, eh?

(see you later)
________________________________

ZOE

You: You still don't seem to be happy.

Zoe: I still think this guy is talking crap. I SO wanted to see the game.

You: Well, the season isn't over. It's not like the Red Sox are going to just disappear.

Zoe: Still, I should be in Fenway right now.

(see you later)
__________________________________

MARK CARTER

You: What is it?

Mark: You need some tickets for the game?

You: I think I'm a little busy. Aren't you going?

Mark: Not without Silke. That wouldn't be right. I know how much she wanted to see the game.

You: Romance isn't dead, I see.

(see you later)
_______________________________

BUSTER

You: What are you guys celebrating?

Buster: The riots are dying down. About fraggin' time!

You: That's a cause for celebration?

Buster: Well, me and the boys were planning to have a night out in the Rox and we were afraid we had to call it off!

You: Guess that's as good a reason as any...

(see you later)
Incoming - Story Mission
SMEDLEY (ASK FOR RUN)

Smedley: I have just the job for you. A bit of a milk run, as a way of saying sorry for sending you after Luna ill-prepared.

You: There's no such thing as a milk run, in my experience.

Smedley: It's a simple delivery. The Johnson wants to lay a bit of dirt on a junior exec at NeoNET by the name of Jahrl Mirkson.

You: Corporate intrigue? That does sound easy. What exactly do you need?

Smedley: Jane has prepared some damning evidence of drug abuse and payments to a dealer. She's going to put it into his files.

You: So what do you need me for? Jane can do that on her own.

Smedley: I want you to hide a credstic witht eh payment history and some illicit substance in his office, so the investigating corp police can find it.

You: I see you have given this some thought. How do I get in?

Smedley: Jane will provide a temporary access pass to the NeoNET towers. It's a low security area, so there might be a couple of bots, nothing more.

You: So I suppose I should not leave my gun at home?

Smedley: That would be unwise.
___________________________________________

INCOMING- STORY MISSION

Smedley has set you up with a lucrative job- enter the NeoNET tower with a fake ID and pland evidence of drug abuse in a junior execs office. If you play this right, this should be easy money.

2 player co-op

____________________________________

The NeoNET towers rise up before you, stretching into the night sky, two pillars of corporate power.

Get to the office of Jahrl Mirkson.
Don't get caught by security
____________________________________

(upon entering the mission)

Jane: Alright, freshmeat- this is as far as your access pass covers you, from here on things might get a bit rough.

You: Can't you weave some of your matrix magic and just get me in?

Jane: Hey, I already rerouted all the outgoing alerts to the coffee machine on the second floor.

You: So, at least I don't have to worry about reinforcements?

Jane: You'll be fine. It's just a bunch of security bots.
_______________________________________

(upon movement)

Jane: Careful, that barrier will set off an alert.

You: Didn't you say you disabled all outgoing alarms?

Jane: Yeah, but there's bound to be some hardwired failsafe. Doors auto-locking and so on.

(if you trip the alarm)

Jane: Did you do that on purpose?

(alarm goes off, closes secondary entrance, and starts enemy turn)

____________________________________

(if you hack the terminal)

Jane: Good work, the laser is out of commision for good.
____________________________________

1st Data Node

PERSONAL MESSAGE
To: All personnel
RE: Project Orion
Dr. Conley has requested all lab personnel to be retested. The recent malfunction in Lab U 12 has been classified as non-lethal and repair crews have contained the leakage.
As a precaution all personnel is request to report for retesting at their security stations immedialtely.
Liz Bartle (HR Manager Research)
__________________________________________________

2nd Data Node

PERSONAL MESSAGE
From: Heller
To: Maintenance
Guys, I have told you several times, that the laser barrier at the entrance is faulty – yesterday it almost killed the pizza delivery guy. I will not be responsible for any insurance claims, so you better fix that ASAP! I have put it on manual override for the time being, so no one gets sliced to death accidentally, but you need to get this fixed.
John Heller
Marketing director NeoNET Consumer Resarch Division
___________________________________________________

(upon entering the bar area)

You: Whoah nice! So this is how the top ten percent get to slave away at their desks.

Jane: It's not all that it's cut out to be. And be careful, there's quite a bit of automated security around!

You: You were a sarariman? ..woman, I mean?

Jane: Let's not chat now, the bots just powered up!
__________________________________________________

3rd Data Node

PERSONAL MESSAGE
From: Miles Lanier
To: All personnel
RE: Recent call for retest
Dear Employees,
Some of you may have received a request for a retesting from our Human Resources Department. The mail was sent in error and has been immediately recalled, but was opened by 352 employees prior to that. Please ignore the meassage and do not relay the contents of this mail to anyone. Security personnel will be with you for debriefing shortly, but I want to personally ensure you that at no point has there be any danger to our employees.
Let me also thank Liz Bartle for her 23 years of dedicated service to NeoNET and ask you to join me in congratulating Liz on her promotion to Senior Waste Removal Manager in our Alaska branch. We wish Liz the best of luck in her new endeavor.
Miles Lanier
Head of Corporate Security Neo NET
_____________________________________

(upon entering the exit point room- a silhouette of a dragon flies overhead, the door closes behind you and alarms go off, smashed glass and fire covers the exit point)

You: Holy drek, did you see that?

Jane: The NeoNET tower grid just went crazy! They've initiated combat protocols, looks like they think they're under attack!

You: It's a fraggin dragon! A dragon just flew over the bridge!

Jane: Did you see anything? I'm shut out of the cameras, they're locking the grid down!

You: I'm telling you, I saw a dragon! And I can see fire over at tower 3, way up top! I'm thinking I should probably bail out?

Jane: I've hopend a hatch to a service tunnel about theirty feet from your last position. Go now.
_____________________________________

(upon reaching the exit point)
Jane: Get in, climb the ladder all the way down and continue down the left tunnel.

You: All the way? We're on the 42nd floor!

Jane: Then don't look down. When you're in the tunnel, look for an emergency manhole, that should get you out onto the streets.

You: Drek! So that's what a milk run is...

MISSION SUCCESS

2 KARMA

____________________________________

ENTER SOCIAL HUB 5

SMEDLEY (REPORT BACK FROM RUN)

You: Some milk run you sent me on!

Smedley: I do apologize. But I think I can't be blamed for the sudden appearance of a dragon. Not something one factors in usually.

You: Did this have anything to do with my job?

Smedley: I doubt it. Unless NeoNET has dragons running security on their junior exectutives

You: Do you know what happened?

Smedley: Apparently the dragon erupted from some underground facility and immediately attacked the NeoNET towers.

You: And then?

Smedley: They managed to fight it off and it crashed somewhere in the city.

You: So which dragon was that? Damon?

Smedley: No one is sure what damon looks like, so it could have been him. But there is no positive ID on it yet.

You: Whever it was, it sure made an entry.

Smedley: Maybe the attack was aimed at Celedyr – he is a major shareholder and deeply entwined with NeoNET after all.

You: Well, I am just glad I made it out of there.

REWARDS: INCOMING

USED MICROTRONICA AZTECA 200 KARMA: 5 NUYEN: 2100
Social Hub 5
ASTRAL CHILD (ELF CONTACT)

You: Why are you staring at me like that?

Astral Child: Greetings. I can see you have encountered the dragon.

You: See? How can you see this? And who are you anyway?

Astral Child: My name is Taranis O'Cahan. My gaze reaches beyond the mundane.

You: So? What do you want from me Taranis?

Astral Child: I am merely here to observe. The time for action has not yet come.

You: You do not want to be staring at me like that.

(see you later)

BRI

You: What are you so excited about, Bri?

Bri: This is totally fraggin weird. I have never seen a live dragon before.

You: It's even scarier up close.

Bri: I hear you. I'm glad I wasn't in those towers when he attacked them.

You: Well, I wish I wasn't either...

(Ask for Rigging and Hacking devices or see you later)
__________________________

PAYDAY

You: Payday! You won't believe what just happened!

Payday: In town for a week and already ran into a dragon and lived? You HAD to upstage me, eh?

You: Believe me, I didn't need this.

Payday: I guess so. Well, you made it out alive, that's what counts. With the City in turmoil, we are going to see a lot of action soon!

(see you later)
_________________________________________


JANE

You: That was one hell of a milk run!

Jane: I still can't believe it. A fragging Dragon.

(see you later)
_________________________________

RAIZR

You: What are you watching there?

Raizr: News Trids! Did you see this? Dragon crashed right into Fenway, like, BOOM, man. That was so awesome!

You: Tell that to the hundres of people who just got pulped by a dragon!

(ask for melee weapons or see you later)
___________________________________

DOC

You: Hey Doc, what are you suiting up for?

Doc: I am going to volunteer for the emergency response units. They are calling out to all medically trained professionals! Finally I can get back in the field!

You: It isn't pretty out there, Doc. But then again, you do have a different taste...

(ask to install cyberware or see you later)
____________________________________

DOC BELMONT

You: Doctor Belmont, what's your take on the dragon?

Doc: The appearance of a dragon has cast the magical community into an upheval! I hear the great dragon Celedyr is going to make an appearance as well!

You: What's the word about what this dragon is up to? Do you know anything about him?

Doc: No one knows yet! But though one is well advised not to deal WITH a dragon, dealing IN dragon protection is quite the trade now.

You: You're selling dragon protection?

Doc: Don't be absurd, that is the domain of charlatans who trade in the fear of the common man. No mere trinket will protect one against a dragon!

You: You're going to sell them though, right?

Doc: Well of course, I'm a scholar first and foremost but bills must be paid.

(ask for Spellcasting and Summoning or see you later)
_________________________________________

BUSTER

You: Did you guys see where the dragon went?

Buster: After crashing the Sox' game it flew off somewhere north. But everything's crazy now, trying to get my boys together to keep the streets safe.

(see you later)
_________________________________________

PANCAKE

You: What are you looking at?

Pancake: The rain... little drops of heaven, the color of rainbows. Pretty, pretty!

(ask for armor catalog or see you later)
_________________________________________

LADY LUCK

You: Did you hear about the dragon in town?

Lady Luck: As of the gang war wasn't enough trouble. Now the cops are all over the city...

You: You still get your merchandise delivered safely?

Lady Luck: Guns? Shi! No problem getting guns. But prices will go up.

You: Dragons made my guns more expensive... I guess it is as good an excuse as any.

Lady Luck: Supply and demand, my friend.

(ask for Fireams and Grendes or see you later)
_________________________________________

IMMOREL

You: Did you hear about the dragon?

Immorel: The creature was in pain! They attacked its body and shattered its mind!

You: I'm sorry, I was a little busy surviving. Looks to me like the dragon did most of the attacking and shattering.

Immorel: It struck out in pain. I can hear his spirit call out. It seeks healing!

You: Well, feel free to offer it your help, I am not going anywhere near this thing unless someoen pays me a whole lot of nuyen.

(see you later)

BOZEMAN

You: Bozeman, did someone pick up that dragon at the towers?

Bozeman: It's all over the news. There's a trid feed of the dragon attacking the NeoNET towers. Man that was one angry wizworm.

You: Anyone know where it came from?

Bozeman: Newsfeed says it emerged from some underground facility... How can someone hide away an adult dragon without anybody knowing about it?

You: Beats me. I thought all dragons were accounted for?

Bozeman: Well, we know Damon is active locally, but no one knows what he look like in his natural state.

You: Damon is the resident dragon playboy socialite, right?

Bozeman: Yeah, more chatty than Dunkelzahn. But I think it's all just show, he's got a stake in every big operation in town. He's dangerous.

(see you later)
Sweet, Sweet Ride - Story Mission
_________________________________________

SMEDLEY (ASK FOR RUN)

Smedley: The dragon you encountered managed to crash-land into the Fenway stadium. During the game.

You: That's going to put the Red Sox' playoff hopes in the drekker.

Smedley: Ha, I see you have kept your sense of humor. Well, it also created a bit of a hllaballoo around the stadium and keeps local law enforcement terribly busy with the aftermath.

You: I sense what you're getting at. So where's the job going to be?

Smedley: Now, ordinary folk would think of some second rate burglary, but I have something better in mind. You are going to rob the Boston Red Sox's trophy room.

You: I am... what? With the fragging DRAGON in the stadium?

Smedley: Nah, dragon's gone, flew off north, according to the newsnets.

You: But how am I gonna' get in? Knight Errant cops are sawrming the place, no doubt.

Smedley: With all the mashed-up fans there are a LOT of ambulances on scene... so no one will look twice at another DocWagon crew passing through.

You: So, you have an ambulance stashed around here?

Smedley: Not quite, but I know where you can find one.

You: And this one just happens to have the access code printed on the dashboard?

Smedley: I can get you into a repair facility where one has been conveniently wiped. And Jane will provide matrix cover - you've already worked with her.

You: Wiz. Sounds like a plan.

Smedley: I will send the coordinates and the passcodes for the facility to your com-link. Off you go, opportunity awaits!
__________________________________________________

SWEET, SWEET RIDE- STORY MISSION

Smedly has hired you for a big heist in the Fenway Baseball stadium. To get in undetected you need to steal a DocWagon ambulance car and overalls to disguise yoursef. Break into the repair center and get yourself a ride.

4-player co-op
_________________________________________________
MISSION BRIEFING

With the codes provided by Smedley, the off-site repair facility is easy to get into. You enter the basement and a strange smell of machine oil and disinfectant assaults your nostrils. All appears quiet in the corridor.

Enter the repair bay and unlock the code sequence from the central access console.
Go to the DocWagon ambulance to activate the list to move it to the street level

_______________________________


(upon entering mission)
Jane: I jammed any alarms to the outside, but there are only cameras and security on the ground, so watch your steap. We don't have a lot of tick-tocks.

You: How do we get to the ambulance?

Jane: You need to open the vehicle bay, look for a large control console nearby.
_______________________________

(upon going far enough in there is an audio announcement voiced by Jeff Ricketts)

"All contractors please remember to wear your badges visbily, and have your clearance codes updated daily, or you will trigger an automatic alert."
_______________________________

(If you trip the alarm)

Jane: Frag, you tripped the alarm. This will wake up security. Hurry up, they will be here in no time!
________________________________

1st Data Node

DOCWAGON BROCHURE
Through careful selection of franchises and astute business accumen, DocWagon managed to maintain a high standard of quality which quickly outstripped it's local competitors. Although the restrictions of owning a franchise were tight, and the cost was prohibitively expensive, by the end of 2042, DocWagon sold at least three franchises in every major UCAS city, and had many more scattered throughout North America. DocWagon has remained the leader of the fast point-of-service emergency medical service market.
_______________________________

(when you approach the first hackable door)

Jane: There's a locked storage room. Maybe you can hack the console.
_______________________________

(when you approach the second hackable door)

Jane: The security control node is behind that door. If you can hack the door lock, maybe you can disable the cameras!

(after hacking the node in the room)

Jane: Excellent, that should take care of the internal cameras.
_________________________________

2nd Data Node

DOCWAGON BROCHURE
DocWagon is an international AA Corporation, headquartered in Atlanta, CAS. It was a pioneer in the medical services industry by offering unique medical insurances including the "High Threat Response" or HTR. Using armed and armored vehicles and adding security personnel to their paramedic teams, the HTR was able to go into dangerous areas that no other paramedic service dared to go. Following that innovation, they introduced a "get medical aid within tem inutes, or your on-site care is free" guarantee. Later they introduced the idea of "subscription contract service". For an annual fee, a client can get guaranteed and extended services, along with discounts on health care payments.
__________________________________

(interacting with the controls in the garage)

Jane: Good, I'm in. I am reprogramming the access code to unlock the elevator. Find some cover, I'll be done in a sec.

You: How long is this going to take?

Jane: Oh.. I'll have it open in a bit. Just sit tight.

(timer for 6 turns appears)
_________________________________

(on 5 turns)

Jane: This is trickier than expected. Hold on.

(on 4 turns)

Jane: Oh my, they have a decker in the matrix now. Sit tight!

(on 3 turns)

Jane: Oh drek, they made you. Get ready to fight!

(on 2 turns- guards appear)

(on 1 turn)

Jane: Nearly done! Get ready to board the ambulance!

(final turn)

Jane: I got it! The garage is open and the ambulance coded to accept you as registered drivers. Just get in, I'll activate the elevator and get us – get you – on the road.
___________________________________

(at the exit point)

Jane: Sweet! We stole ourselves a ride! I've keyed it into the Gridlink, we're going back to the boss man.
____________________________________

MISSION SUCCESS

2 KARMA
____________________________________

ENTER SOCIAL HUB 6

SMEDLEY (REPORT BACK FROM RUN)

Smedley: Well done, but you know this is only the first part. I assume you found the uniforms in the back of the ambulance?

You: Yup, and pretty ugly ones at that.

Smedley: I looked at the manifest, they – and I quote – provide a professional yet cost-effective attire for on-location and mobile medical service providers of pay grade three and below.

You: I know no idea what that means.

Smedley: I means put it on and nobody will think you're anything but a low-salary pavement scraper.

You: So when do we head out?

Smedley: As soon as you're ready.

DOCWAGON OVERALL DOC WAGON BASIC CARD KARMA: 4 NUYEN: 2600
Social Hub 6
ASTRAL CHILD

You: You wanted to talk to me?

Astral Child: The Collector is highly insterested in some of the artifacts you are going to secure. Would you be willing to enter into a side deal?

You: How do you know about that?

Astral Child: As I said, I am an observer and my sight reaches far. So, are you willing to consider my request?

You: I'm working this job for Smedley. Your Jonson can negotiate something with him, but I don't intend to renige on my contract.

Astral Child: Your integrity is noticed and appreciated. I will let the Collector know you can be trusted.

(see you later)
_________________________________________________________

PAYDAY

You: Hey Payday, I'm headed into the field. Any advice for me?

Payday: You should stock up on your gear a bit – if there is any security in Fenway, they will be tougher than those gangers we faced.

You: I'm all for being prepared, but they're charging an arm and a leg for gear that's second hand or worse.

(see you later)
__________________________________________________________

JANE

You: Ready for action? Smedley has a new job for us!

Jane: I heard. Right into the midst of the action! Fenway, here we come!

You: Sounds like we should try to be on top of our game.

Jane: If you're visiting the Green Monster, bring me a souvenir!

You: Not sure I'll have time for that.

(see you later)
_________________________________________________

SILKE

You: Hi, have you talked to your brother already?

Silke: I... I don't know what to say. If my brother hadn't stopped Mark from going to Fenway with me, we would all be dead now. Looks like he DID protect me after all.

You: Strange how fate plays out sometimes, eh?

(see you later)
__________________________________________________

ZOE

You: You still don't look very happy. What's the matter?

Zoe: Can you believe that? A dragon crashing into Fenway? I almost went there myself!

You: Now you are glad you didn't go, eh?

Zoe: Glad? You know what that means? The Red Sox are finished for this season! They lost most of their team! I have never been so angry!

You: A matter of perspective, probably.

(see you later)
____________________________________________________

MARK CARTER

You: You seem happier than before.

Mark: Yes. Can you believe it? If Silke and I would have gone to Fenway, we might have ended up dead. I guess her dirtbag brother did us all a favor when he stopped us from going.

You: Funny how things play out.

(see you later)
_________________________________________


DOC

You: Hi Doc, why the long face?

Doc: The authorities refused my offer of support citing my psych-profile and the fact that my medical license was revoked. Ignorants!

You: Psyche profile? What would be in that?

Doc: Ah, nothing. I had a brief stint at a mental institution. It was that or plead guilty to negligent homicide.

You: You were sued for homicide?

Doc: Negligent homicide. There is a difference. I suppose the world wasn't ready for ogran-sculpting as an art form. Sometimes people have to suffer for the sake of art!

You: I think it's customary that tht artist sufferes, not other people.

Doc: Be that as it may. It appears the city officials are being unreasonably picky about whom they want to let into the emergency zone.

(ask to install Cyberware or see you later)
________________________________________________

DOC BELMONT

You: Belmont, what can I do for you?

Belmont: Greetings! In these turbulent times a familiar face is a great comfort! Is it true you are going to Fenway?

You: Maybe. Why?

Belmont: My nephew was at Fenway and we have not been able to reach him – I thought maybe you could keep an eye out for him?

You: I'm not promising anything. What's his name?

Belmont: Andy Belmont – he is a fervent Red Sox fan and has seen every home game this season. Even thost times when he would have been out furthering his education.

You: Got it. I will let you know.

(ask for Spellcasting and Summoning or see you later)
__________________________________________________

BUSTER

You: Hey Buster, are you packing your things?

Buster: The Boston PD has called for support from retired army and cops. The dragon hitting both Fenway and NeoNET is stretching their resources. Me and the boys are thinking of volunteering.

You: To the other side of the law? I thought you were enforcers for Smedley.

Buster: Nah, we were always about keeping the peace. Fixers, Gangers, dirty cops – it doesn't really matter who you deal with as long as the streets are safe.

(see you later)
_______________________________________________

IMMOREL

You: You seem troubled, Immorel. What is it?

Immorel: There is a great disturbance of the spirit world... be careful out there, I fear the worst!

You: Thank you, but I can handle myself.

Immorel: The voices cry out from echoes unheard.

You: That sounds like a Tir poem – does it mean anything?

Immorel: It always means something.

(see you later)
_________________________________________________

BOZEMAN

You: Hey Bozeman, did you find out anything about the dragon incident?

Bozeman: I tried to send a spy drone into Fenway, but the police have put up some serious jammers in the area, so I lost contact. If you find a spy drone lying around, bring it back, will'ya?

You: You mean those drones the size of a fly? A little bit like a needle in a haystack, isn't it?

Bozeman: Guess you're right. Well, if you find any dron, you can just bring it to me, eh?

You: Right. Did you find anything out about this dragon?

Bozeman: He doesn't match any of the dragon sightings of the last ten years. He may be pre-Crash. I will keep checking.

You: Let me know if you find out anything.

(see you later)
___________________________________________________
AT the Feet of the Monster - Story Mission (Followed by a Matrix Hub)
SMEDLEY (ASK FOR RUN)

Smedley: now that you got yourself an ambulance, I have taken the liberty of supplying you with a fake SIN.

You: What if someone stops us?

Smedley: It will pass a superficial inspection, but I don't expect anyone will look twice at an ambulance running its lights. It shan't be any trouble.

You: That's what you said the last time.

Smedley: Well, I didn't trip the alarm inside the DocWagon facility, did I? And you got compensated for the hassle.

You: Null persp. So what's the plan?

Smedley: Quite straightforward, I should imagine. Drive in, grab the goods, drive out. Easy-peasy.

You: Like THAT ever works.

Smedley: A little more faith, my friend. There have been distress calls from a Detective McCarthy at Gat B on Van Ness Street. Just get yourself there and make like you belong.

You: And if they call the bluff?

Smedley: Improvise. Eyes on the prize, my friend, eyes on the prize. Good luck and bring me back a souvenir!
____________________________________________

AT THE FEET OF THE MONSTER- STORY MISSION

With an actual ambulance in your possession, you are ready to go to the stadium. After the incident there is bound to be a lot of confusion – use it to get into the stadium

4-player co-op
_________________________________________________
MISSION BRIEFING

As you approach Fenway Park, sirens wailing dozens of makeshift infirmaries have sprung up around the grounds. And Smedley was right – as the grid navigates you onto Van Ness Street with priority status, you easily bypass security. No one care to check yet another ambulance.

Get to Gate B and enter the Stadium

_________________________________________________

(upon entering mission)
Jane: With the ambulance and the sexy getup you look like the real thing, so make sure you don't say anything stupid! Just get through to the stadium entrance.

You: You need fifrty cc's of shutthedrekupaline, stat!
__________________________________________________

(talk to first patient)

You: Hoi chummer! You don't look so good, what happened here?

Darren Boros Blake: Fraggin' dragon man... smashed right into the Green Monster.

You: You saw the dragon?

DBB: Yeah man... it was beautiful... all the colors of the rainbow.

You: Man, I want some of what you're having.

Jane: According to his file he's had 60mg of morphine over the last hour. Quite Frankly, it's amazing he's awake.
_____________________________________________

(talk to doctor looking over 2nd patient)

You: Yo doc, any update on what happened here?

Dr. Shlatken: Buzz. Get your asses outside, we still have plat customers out there that still need hauling in.
_______________________________________________

(at first short hallway, Jane cuts in)

Jane: Died of internal hemorrhage. Massive trauma to the head and upper body.
________________________________________________

(Ork woman puking and leaning against wall)

Frieda Jonsdottier: Can you help me? Can you stop them from whispering?

You: Sorry chummer, just passing through.

FJ: Oh no... oh no... no... you must go.
_______________________________________________

(doctor trying ro resuscitate patient laying on the ground)

Jane: Best leave them alone.

You: That tusker is ghoul food. Anyone can see that. No point in CPR.

Jane: He has a platinum DocWagon contract. It guaranees four resuscitations per year. Gotta work'm for at least 15 minutes.

Sav Kuryakin: Shut it, concrete cleaner. I dn't need some newbie telling me how our service works. Haven't you got more body bags to haul?
________________________________________________

(talk to patient laying on a table)

Mary McClure: The fraggin' bastards trampled me, crushed my foot.

Dr. Stacy Van Perseum: Shut up, we'll have it fixed in no time.
___________________________________________________

(upon entering last triage area)

Jane: This one is odd The monitoring data suggests he died of a cerebral seizure, like you get when you implant drek headware, but he doesn't have any ware in him.

You: Maybe he got too worked up about the dragon?

Jane: I know how implant rejection looks, the damage is very specific. It's hard to miss.
______________________________________________

(meeting Sarah for the first time)

Sarah: If you want to go in there, be careful. We haven't been able to secure the lower levels yet, all my people are tied up out here.

______________________________________________

(when everyone's on the exit point)

Jane: Good job getting in. Hold on, Smedley has something he wants to tell you in person.

You: What?

Jane: Your commlink is AR-enabled, right?

You: Yes, but...
__________________________________________________________

MISSION SUCCESS

2 KARMA
________________________________________________________

IN THE MATRIX HUB

SMEDLEY (REPORT BACK FROM RUN)

You: What is this place?

Smedley: This is my personal node, it's actually more secure than talking face to face.

You: So what's the big news?

Smedley: Just a word of warning, Knight Errant is jamming all signals in the area. The ambulance care you used has an improved rig. Jane is piggy-backing on that to keep our connection, but we are not sure how long we can stay in touch.

You: Understood. Any idea why they're jamming the signals?

Smedley: Offically too many people tried to connect with someone on the inside, blocking the emergency personnel from communicating effectively.

You: That's drek, they have their own secure channels.

Smedley: They do indeed, so there must be another reason. You may find out more when you are inside the stadium, talk to me again when you're ready.

REWARDS AT THE FEET OF THE MONSTER

KARMA:4
_____________________________________

JANE

You: Jane, what ar eyou doing here?

Jane: Hey Omae, looking good. Smedley invited me here, same as you.

You: So this is his personal node? Not one for decor, is he?

Jane: He keeps it plain. You should see mine. It's a beauty, built by the lastest in node sculpting software!

You: Were you just offering to show me yours?

Jane: As if. Go talk to the boss man, I'm sure it's important.

(see you later)
Game Day! - Story Mission (Followed by a Matrix Hub)
IN THE MATRIX HUB

SMEDLEY (ASK FOR RUN)

Smedley: Are you ready?

You: Let's get this over with.
____________________________________________

GAME DAY! - STORY MISSION

The entrance to the stadium is before you. Now all you need to do is head in, steal the trophies and get out.

4 player co-op
____________________________________________

MISSION BRIEFING

The halls of the stadium are filled with dust and debris from the recent crash, mixing with the smell of day-old soydogs. The distant echo of sirens from the outside is faint, but inside things are... too quiet.

Make your way to the Trophy room and collect the Trophies.
____________________________________________

(upon entering)

Jane: Watch out...ere are still people in the...Reports of...being attacked. I ...

You: Fraggin jammers. Jane, can you see this? They don't seem to happy to see us.

Jane: Signal is ...I am tryi...compensate. Something's not...Get...

You: Drek. Jane, if you can hear me, we will go in now. Hey you. Move away. This is a DocWagon rescue operation in progress.

Wild Billy Chis: The voice... it says you cannot be. It says...

You: Keep walking drekhead, or you'll be sorry.

WBC: No... NO! YOU MUST NOT EXIST!

(combat begins)
___________________________________________________
1st Data Node

ANDY'S VLOG
This is it! My great moment! My uncle managed to get me face time with one of the players. It's going to make my followers rocket sky-high! Watch out fame, here I come!

___________________________________________________
2nd Data Node

ANDY'S VLOG
Boy this is crowded. I had to stand in line for 20 minutes to get a soydog and then this Tusker bumped into me, making me drop it. Grrr. But I will not have my big day spoilt by a soydog. The interview is half an hour after the game!
____________________________________________________

(approaching the back of the area)

Jane: ...more...below. Multiple lifesigns...on your position...gate to hold...off.
____________________________________________
3rd Data Node

ANDY'S VLOG
The game is looking good. Red Sox are winning, with all ur bases loaded up, we... what... what's that? Can you see this. It's... it's a fragging dragon, he is flying into our direction. I can see...helicopters attacking it? What the heck is happening here... oh no, it's going to crash... no... noooooooooooooo
_____________________________________________
4th Data Node

ANDY'S VLOG
If anyone sees this... help! The whole stadium is in ruins. Dead and wounded everywhere. That...dragon... flew off. There is total chaos, but they won't open the gates, we cannot get out. People are getting trampled...I...help, please!
_____________________________________________

5th Data Node

(hidden in the back corner)

ANDY'S VLOG
Something is happening with the people here. Some of them are changing... they started to attack one another. I..I am hiding here. If you see this, please, please, this is Andy Belmont, I am in the restroom section of Entrance B. Please... someone get me out of here!

(note: there is an organ harvest opportunity right next to this one...)
______________________________________________

6th Data Node

ANDY'S VLOG
I have begun to hear the voices. Now I know what has happened to the others. We...they...they keep whispering to me. My head hurts and my whole body tingles. I..I don't know what's happening..I...No...No, go away, GO AWAY.... (end of transmission)
_______________________________________________

(after grabbing the first Trophy)

Jane: Affirmed...get...other
________________________________________________

(after grabbing the second Trophy)

Jane: Great, finally I have the right frequency. You are doing good, grab the last one!
_________________________________________________

(after grabbing the last Trophy)

Jane: Ok, let's hope I won't lose you again. You need to get back quickly. I have a bad feeling about this.
____________________________________________________

(once everyone's at the exit point)

Jane: What the frag just went down in there?

You: No idea, but no way these were just random looters.

Jane: And the entier area is still being jammed. I'm redlining my deck to push this and barely getting through to you.

You: What now?

Jane: You need to scram. Join us in the node, so we can have a quick chat.
______________________________________________________

MISSION SUCCESS

KARMA: 2


ENTER MATRIX HUB 2

SMEDLEY (REPORT BACK FROM RUN)

Smedley: Good, you made it. We were getting worried when Jane could not reach you.

You: It was a bit crazy in there.

Smedley: I am concerned for your welfare. Jane tells me the commlinks of several people outside the stadium just blinked out. It may be a result of jamming, but it may be something else.

You: Like what?

Smedley: They may be dead. Be careful – best not to be noticed out there right now.

You: Will do.

REWARDS: GAME DAY

KARMA: 4
______________________________________________________

JANE

You: Good to see you.

Jane: What happened in there? Your camera feeds were all gone!

You: These guys just attacked me, no idea why. They just went crazy.

Jane: Not just looters, right?

You: No, they seemed full-on out of it. They tried to kill us, but some of them didn't even blink when we geeked them. Kept fighting right until the end, too.

Jane: Very odd. I don't have anything else, try to get back quickly!

(see you later)
This is Not the Gift Shop - Story Mission
IN THE MATRIX HUB

SMEDLEY (ASK FOR RUN)

Smedley: Are you ready? Just get back to the ambulance without attracting any undue attention.

THIS IS NOT THE GIFT SHOP- STORY MISSION

You barely made it out of the stadium. Now you have to get back to your ambulance to escape, but the screams and gunshots ahead suggest more than just injured people.

4 player co-op
____________________________________________

MISSION BRIEFING

As you exit the stadium, the air is filled with screams and the sounds of gunfire. Something is very wrong, and you need to get out fast.

Get back to the DocWagon rig.
_____________________________________________

(upon entering mission)

Sarah: ...officer down. I repeat OFFICER DOWN and multiple 311 in progress. Need urgent assistance!

You: I don't think they can hear you. Frequencies have been jammed.

Sarah: You? How did you...? Never mind, I could use a hand here, they just got Ash and Ren and I'm running low on ammo.

You: I'll get you out of here, just follow me to the rig.

________________________________________________

(heading into the triage area)

Jane: What happened here... oh my god, what a mess.
________________________________________________
1st Data Node

PERSONAL MESSAGE
From: Dr. Stacy van Perseum
To: DocWagon Emergency Center Boston
Mark, I don't known what HQ is up to, but they have cut off all feeds. We don't get patient data anymore and we are massively understaffed. One of the Knight Errant guys told me there were riots and their units would be recalled. I need out strike teams on the ground. I can't work like that!
________________________________________________




2nd Data Node

PERSONAL MESSAGE
From: Frieda Jonsdottir
TO: Darren
Darren, they want to lock me in again. I can see it in their eyes. They tried to restrain me and put a tranq patch on me. But I won't let them, Darren, never again. I will cut everyone who comes near me! I swear baby I won't let you down!
_________________________________________________

3rd Data Node

TRANSCRIPT
Transmission Audio log Knight Errant
KE Central Command:...repeat, abandon all positions. Code Orange. Return to your district stations immediately!
Ash: This is officer Ash, Code twenty-four four six niner to central command. What the frag? We have multiple encouters here, we need backup.
KE Central Command: Negative twenty four four six niner. All Knight Errant personnel has to return to station immediately.
Ash: I don't believe this. What about my men? Frag, there they come...
(Gunshots the background. Screams)
Tranmission End 18:12
_________________________________________________

(when you open the door to the exit)

Jane: Watch out! They're coming for you!

(door in the yard opens, revealing a pack of crazed guard dogs)
_________________________________________________

(upon revealing the exit)

Jane: You almost made it! Hurry now!
_________________________________________________

(upon everyone reaching the exit)

Sarah: You... you are not authorized DocWagon personnel.

You: And you are very astute in your observations, Detective.

Sarah: Criminals then?

You: Not Quite. We're shadowrunners.

Sarah: No difference in my book. So, why were you there?

You: We had to... retrieve a lost item.

Sarah: You mean steal? You pillaged the stadium while people died out there? That's disgusting.

You: Now listen, lady, we saved you and we almost got killed. I think you owe us a bit more repsect.

Sarah: You're gutterscum as far as I'm concerened until you prove different. But you are right, I do owe you.

You: What a nice way to say thank you. So we'll be chalking up a favor?

Sarah: I won't report you. That makes us even.

You: Grateful and generous. You're a catch, lady.
___________________________________________

MISSION SUCCESS

KARMA: 2
___________________________________________

ENTER SOCIAL HUB 7

SMEDLEY (REPORT BACK FROM RUN)

Smedley: I hear you had quite the adventure. Sorry, I seem to have a talent for sending you into trouble. But at least the payment is going to be good.

You: I have brought home a gift for you, an attitude with a badge.

Smedley: I sent you to one baseball game and suddenly you grow a conscience?

You: I'm beginning to regret it. It's not she has shown a lot of gratitude.

Smedley: Well, it may pay off to have a cop on your side.

You: That's just it. I'm not sure she's on my side.

Smedley: Wait and see.
____________________________________________________

REWARDS: THIS IS NOT THE GIFT SHOP

STUN GRENADE KARMA: 5 NUYEN: 3800
_____________________________________________________
Social Hub 7
ASTRAL CHILD

You: I have a question about the dragon.

Astral Child: Greetings. I've been expecting you.

You: Spare me the parlor tricks. Does your sight tell you anything about what the dragon was doing after it emerged?

Astral Child: The creature was clearly in pain – it emanated into the astral realms and affected a lot of spirits.

You: So the dragon could be behind people going crazy and attacking everybody?

Astral Child: It's possible, but I have never seen a control spell of this magnitude. Even for a dragon it would be unheard of.

(see you later)
________________________________________________

BRI

You: Hey Bri, what are you working on?

Bri: The Grid Overwatch Division has enacted a new matrix protocol. For some reason they are scanning all Hub Grid traffic. I'll need to upgrade my gear to do anything!

You: GOD has taken an interest in local affairs? This means the corporate council is getting involved as well. That's unusual.

Bri: And dangerous. If they catch a decker in the act, they are going to fry your brain first and not bother to ask questions later. I'm updating my deck to account for this.

You: Sounds sensible. Any idea why GOD is coming down on this?

Bri: Well anyone attacking NeoNET Headquarters is sure to catch their attention. Maybe they suspect the dragon isn't the only one active on this front.

(ask for Rigging and Hacking devices or see you later)
__________________________________________________

JANE

You: That was one fragged up run.

Jane: You mean with the jamming and the crazy people?

You: Maybe something to do with the dragon's psychic residue? Reports say he was out of his mind when he crashed into Fenway Park.

Jane: I don't know much about that awakend stuff. This is why I prefer the Matrix – None of that meatbody grief.

You: It does seem weird – all of these people turning into homicidal maniacs at the same time.

Jane: Let me see what I can find out from the chatter on the grid...

(see you later)
_________________________________________________


PAYDAY

You: Sup Payday, did Jane tell you what we saw?

Payday: She did, chummer. The streets are abuzz with rumors of what's been going on. Trids say the dragon somehow affected those people goin' crazy.

You: It sure looked like they were working together, and not just randomly lashing out.

Payday: Yeah, maybe this is the dragon's way of putting up a fight? He is min-controlling those people perhaps?

(see you later)
_____________________________________________________

RAIZR

You: What's new?

Raizr: The Slayers are using this state of emergency to start their turf wars again – with the badges all tied up in Fenway and Back Bay. You better watch out!

You: I don't scare easy. They've tried to geek me before.

Raizr: Arctic! You are the real thing!

(ask for Melee Weapons or see you later)
________________________________________________________

DOC

You: Doc, you are going to love this!

Doc: Yes, the rioting. Apart from the usual mangled bodies, how would that interest me?

You: The people I saw there were crazy.

Doc: Well, from what they tell me baseball games tend to be like that.

You: No, like they had some brain disease. They talked gibberish, and didn't seem to feel pain but were lucid enough to try and kill us!

Doc: Did you bring me back a specimen?

You: Must have slipped my mind, with trying to stay alive and everything.

Doc: Shame. Well, if you do I'd be interested in taking a look!

(ask to install Cyberware or see you later)
_______________________________________________


DOC BELMONT

You: Hey Doc, I've been to Fenway.

Doc Belmont: Did you find out anything about Andy?

You: I did, but you are not going to like it.

Doc Belmont: Is he dead? Tell me, please.

You: I'm not sure. He may be now. Something happened to him after the dragon crash.

Doc Belmont: What do you mean?

You: Like I said, I'm not sure – he seemed to have lost his mind... he was hearing voices. I found some of the messages he left on the public fan board.

Doc Belmont: The poor boy. I... I don't know what I'll tell my sister.

(ask for Spellcasing and Summoning or see you later)
__________________________________________________

BUSTER

You: You still here? I thought you wanted to volunteer?

Buster: I hear riots have started around the NeoNET towers and Fenway as well. People are going crazy all over the city! The cops turned back all volunteers. Something about a quarantine and risks to the public.

You: Something strang is going on there. People are turning into raving madmen in Fenway. They attacked a whole infirmary. Have you talked to any of the people inside the quarntined area?

Buster: Na-ah. But this sounds worse than before, I think it's time to break out my personal stockpile. Don't wanna be caught unawares!

(see you later)
________________________________________________

LADY LUCK

You: Any news?

Lady Luck: NeoNET is getting all paranoid about the attack by the dragon. I hear some of their corp security has rounded up Aztech employees who were seen near the towers when it happened.

You: Maybe they suspect sabotage? Weren't the Azzies at war with the dragons?

Lady Luck: Well, they were at war with Sirrugh, but who knows what that dragon thinks?

You: Sounds like there will be a few jobs coming up for runners soon. Nothing like two megas fighting to stir the shadows into action.

(ask for Firearms or see you later)
____________________________________________

IMMOREL

You: Immorel, I have a question.

Immorel: Seseterin my friend. How can I help you?

You: Does your Tir poetry tell you anything about dragons making people go crazy?

Immorel: The minds of mundanes are fragile things – but the dragon's mind may have been equally fragile.

You: So this means... what exactly?

Immorel: The dragon's subconscious may have affected those that were afraid or angered and created a sympathetic resonance.

You: Sounds weird to me. This looked too organized...

(see you later)
________________________________________________

BOZEMAN

You: Have you found anything at the crash site?

Bozeman: The wide area jammers set up by Knight Errant are messing with my tech.

You: Really? They must be pretty wide area, if they affect you all the way over from Back Bay and Fenway.

Bozeman: Well, something is, my scanners have all gone crazy. Did you find my spybot?

You: I had other things to do, to be honest.

Bozeman: Ah, too bad. I just had it fixed last week.

You: So what's with the dragon. Which one is it?

Bozeman: Some old timers mentioned it looked like a dragon from the 50's. Some celebrity. The first dragon to get a datajack.

You: So? Was that the dragon they were talking about?

Bozeman: I'm still looking for material to cmpare with. That dragon supposedly flatlined during the Crash in the 60's

You: What, a dragon got wasted in the matrix?

Bozeman: Got caught in the Matrix when those Winternight guys unleashed the big virus. Guess you were till ♥♥♥♥♥♥♥♥ your pants back then.

(see you later)
Harbor Heist - Side Mission
SMEDLEY (ASK FOR SIDE-RUN)

Smedley: Ready for some action?

You: What do you need?

Smedley: The Dragonslayers are using the confusion to stage a little robbery down at the docks. I want you to show them that I won't allow them to conduct their operations in peace.

You: On it.
____________________________________________

HARBOR HEIST (SIDE MISSION)

The Dragonslayers are using the confusion to stage a robbery at the harbor. Make sure they fail.

4 player co-op

_______________________________________________

MISSION BRIEFING

As you arrive at the docks you hear muffled sounds ahead. Looks like the robbery is already in progress.

Kill the Dragonslayers
Prevent them from looting the dock.
________________________________________________

(upon entering mission)

Jane: Take care of them quickly, they can't be allowed to grab the loot!)

(timed for 10 turns)
_________________________________________________

(if you complete the run before the timer runs out)

Jane: Nice! You took them all down faster than they could run!

(timer stops and players can explore)a
__________________________________________________

1st Data Node

WORTH KNOWING
NeoNET
is a AAA megacorporation headquartered in Boston, Massachusetts, UCAS, created by the merger of Transys Neuronet, Ericka, and Novatech shortly after the Novatech IPO and Matrix Crash 2.0. Primarly responsible for the wireless backbone of the new Matrix throughout the world, it owns subsidiaries in almost every industry, including Matrix infrastructure, software, electronics, biotech, aerospace and small arms.
_________________________________________

MISSION SUCCESS

KARMA: 3


BACK IN THE HUB
(the hub doesn't change until the story mission is completed)

SMEDLEY (REPORT BACK FROM RUN)

Smedley: Well done, I'm sure that will cause some ripples.

You: Glad I could be of help.

REWARDS: HARBOR HEIST

CRAM NUYEN RECEIVED: 2800
The Nose Knows - Side Mission
JANE (ASK FOR SIDE RUN)

Jane: Heya! Got time for a little job on the side?

You: Always!

Jane: Smedley's gotten word that the Dragonslayers are going to pick up another shipment of guns soon.

You: So we're hitting it first?

Jane: In a manner of speaking. He wants you to set and ambush and prevent them from getting their hands on it.

You: Can do.
_________________________________________

THE NOSE KNOWS- SIDE MISSION

Set and ambush for the Dragonslayers at the harbor and prevent them from claiming their weapon shipment

4 player co-op
_________________________________________

MISSION BRIEFING

The warehouse is eerily quiet, there are no guards in sight. Whoever prepared the shipment for the Dragonslayers has already left.

Ambush the Dragonslayers
Prevent them from reaching the warehouse.
_________________________________________

(upon entering the mission)

Jane: Here they come. You have to prevent them from reaching the warehouse.

You: Won't they try to take us out first?

Jane: They might be crazy enough to rush you. Make sure they don't get in, or they'll be able to get their hands on the goods.

(note: cannot let 3 intruders reach the escape point inside the warehouse)
___________________________________________________

1st Data Node

WORTH KNOWING
Aztechnology,
Heaquartered in Tenochtitlan, Aztlan, is the second largest corporation in the world and the largest corporation in North America. Aztechnology is the number one producer of consumer goods in the world. It is also number on in the Magical Industry. The corporation strongly supports the Aztlaner government, which in turn enacts a number of laws to the advanage of Aztechnology. The corporation is privately owned and does not disclose the names of its shareholders and board members.
_____________________________________________________

(at the beginning of the 3rd wave)

Jane: You're doing fine, there are a couple more of them incoming!

______________________________________________________

(after you have cleared that wave)

Jane: Well done, that should send a clear message!

______________________________________________________

MISSION SUCCESS

KARMA: 3

BACK IN THE HUB

JANE (REPORT BACK FROM RUN)

Jane: Well done, that sent them a clear message!

You: I hope Smedley will be pleased.
______________________________________________________

REWARDS: THE NOSE KNOWS

CYBERLEGS ALPHA NUYEN: 2200
The Morgue
IN SOCIAL HUB 7

SARAH (ASK FOR RUN)

Sarah: I.. I want to apologuze. I am grateful for you rescuing me. An I... I have a job for you. Mr. Pembrenton tells me hyou're available for hire.

You: I may be. Depends who's asking - the cop or the person I saved from being beaten to death by crazies?

Sarah: In this case: Both. I've sent my reports out and requested the coroner look into what caused the sudden change in the victims. Seems the FBI has taken over the investigation and shut us out.

You: So the little cops got kicked out by the bigger cops?

Sarah: Funny. I checked with a friend over at grid control and apparently the corpses were rerouted to a facility I never heard of. This smells like a hush-up.

You: You're telling me this, why?

Sarah: I managed to retrive the location and I need someone to take a look around. You up for that?

You: Depends on how well it pays. I think I've done my share of free work for you already.

Sarah: And this is why I despise your kind. Don't you have any decency?

You: Decency costs extra. Can you pay for the job or not?

Sarah: Whatever. I'm going to do what needs doing to get to the bottom of this. Even pay you.

You: Whiz. Then let's not waste any more time.
__________________________________________________________

THE MORGUE – STORY MISSION

Detective McCarthy has hired you to check out a facility that some of the deceased Fenway civtims were rerouted to. Break in and have a look around.

4 player co-op
_____________________________________________


MISSION BRIEFING

The place reeks of disinfectant and rotten flesh. Bodies are strewn about carelessly. This is not a morgue, it's an organ ripping operation!

Find four organ samples as evidence.
Defeat the Dragonslayers on the way.
_____________________________________________

(upon entering mission)

Jane: This... this is an organlegger's place! That's despicable!
_____________________________________________

1st Data Node

PERSONAL MESSAGE
To: Cruzado
From: Takshak
Cruzado,
These ganger monkeys have ruined most of the bodies. I told you allowing them to sell to Tamanous was not a good idea, no matter how much money you shaved off their contract for that. I will continue to look, but you really must keep your dogs on a shorter leash if you want the Sun Priests to get suitable bodies in time.
______________________________________________

2nd Data Node

PERSONAL MESSAGE
From: Big Drekker
To: Luna
Boss, that wagemage was sniffing around our crib again. He looked at us like we were sewer rats. I swear I am going to geek that corp breeder if he ain't dropping this drekking attitude!

______________________________________________

(after opening the first morgue drawer)

Jane: That is one of the victims from Fenway. Scan his daa and upload it to my comlink.
______________________________________________

(open second morgue drawer)

Jane: Another victim. They used her for organ farming. How can someone do this to another metahuman?
______________________________________________

(open third drawer)

Jane: This one was at Fenway as well. But why did they take out his brains? I have never heard about someone selling brains.
_______________________________________________

(opening fourth drawer)

Jane: Hold on. This corpse wasn't from Fenway! Let me check her biometric data. Strange...she's a NeoNET employee taken from the towers after the dragon attack. This is no coincidence.

You: That doesn't make sense. How would a corp employee get in with the harvested victims of the crash?

Jane: You're right, it doesn't match up. Can you get me access to some on-site database?

You: What am I looking for?

Jane: Full-body scanning suite, data processing core... something big. Get me an uplink, and I can do the rest.

You: I think I got it.
_________________________________________

(after accessing the panel near the base of the scanner in the middle of the room)

Jane: Excellent... I'm in. Downloading now. You can get out now!

(ambush appears at exit point)
__________________________________________

(when everyone's at the exit point)

You: That was the second most disgusting thing I've seen in my career.

Jane: Remind me never to ask about that story.

You: Let's head back.
____________________________________________

MISSION SUCCESS

KARMA: 2
____________________________________________

ENTER SOCIAL HUB 8

SARAH (REPORT BACK FROM RUN)

You: You received the data we gathered?

Sarah: Yes, your virtual sidekick already provided the intel. What worries me is that we haven't had any clue that this was going on.

You: By we you mean Knight Errant?

Sarah: Yeah, there are no incident reports. No bodies found. Nothing. With an operation of this magnitude, someone must have reported something.

You: Sounds like someone has a very good cleanup detail.
_______________________________________________________

REWARDS: THE MORGUE

IMPR. FRAG GRENADE KARMA: 5 NUYEN: 3600
Social Hub 8
DOC

You: You seem happy today, Doc!

Doc: The Dragonslayers are selling organs cheap to whoever needs some. They must have stumbled on a great source.

You: Don't sound quite so enthusiastic – these organs come from the dragon victims. Who knows what kind of weird disease they carry...

Doc: I am keeping strict protocol to prevent any mishaps, don't worry.

(ask for Cyberware or see you later)
___________________________________________________

DOC BELMONT

You: My condolences on your loss, Doctor Belmont.

Doc Belmont: My sister is utterly devastated. And the authorities won't let us see the boy's body – something about rerouting all crash victims for safety reasons.

You: I'm sorry to hear that. There is more going on with those victims than they want us to see. Stinks of a cover-up.

Doc Belmont: To the high heavens, my dear, to the high heavens. It is things like this that make me desire to bend my Hippocratic oath.

You: Isn't it more like a general guideline?

Doc Belmont: Unfortunately not.

(ask for Spellcasting and Summoning or see you later)
________________________________________________

BUSTER

You: Any news on the rioting?

Buster: Yeah it's pretty bad in some places, but my boys tell me it's not just regular riots but also a couple random killing sprees. Mark my words, this is going to get bad!

You: And the authorities?

Buster: Containment, mostly. If it's anything like usual, they'll be bringing in the heavies soon.

(see you later)
____________________________________________________

PANCAKE

You: Busy day, Pancake?

Pancake: A lot of nice people leave their clothes lying around. All of it very shiny!

You: What do you mean, "shiny"?

Pancake: Shiny! Rainbow colored! Like it's alive!

You: Don't sell me any of that stuff, we clear?

(ask for Armor or see you later)
____________________________________________________
Taking out the Trash - Side Mission
BOZEMAN (ASK FOR SIDE-RUN)

Bozeman: Yo! Chummer! Can I ask you a favor?

You: Sure.

Bozeman: Friend of mine runs a gun store, and he's got some urgent trouble.

You: And he can't call the cops...

Bozeman: ...Because he runs a profitable gun store. Would mean the world to me if you could dash over there and help out.

You: Can do.


TAKING OUT THE TRASH- SIDE MISSION

Bozeman hired you to help out a gun store that's under threat of being looted.

4 player co-op
_______________________________________

MISSION BRIEFING

As you approach Big Bog's Guns you can already hear the noise from the alley.

Defeat all enemies.
_______________________________________

(upon entering mission)

You: Alright, let's show them what we got.
_______________________________________

1st Data Node

WORTH KNOWING
Ares Macrotechnology,
headquartered in Detroit, Michigan, UCAS, is the seventh largetst corporation in the world, the largest in the UCAS and the current leader in the defense and aerospace industries. Its five main divisions are AresSpace, Ares Global Entertainment, Ares Arms, Knight Errant Security Services, and General Motors.
________________________________________

(after a few turns)

You: Watch out, more hostiles incoming!
___________________________________________

(one turn later)

You: There's more of them!
_________________________________________

(once you've defeated all the gangers)

You: Nice work, everyone!
_________________________________________

MISSION SUCCESS

KARMA: 3


BACK IN THE HUB

BOZEMAN (REPORT BACK FROM RUN)

Bozeman: Nicely done, Big Bob sends his thanks – and a token of his appreciation.

You: Glad I could help.
________________________________________________

REWARDS: TAKING OUT THE TRASH

ASH ARMS CHAINSAW NUYEN 3500
Service Tunnels - Story Mission
IN SOCIAL HUB 8

JANE (ASK FOR RUN)

Jane: Hey you! Want to do a job for your best matrix support gal?

You: Since when are you doubling as a fixer?

Jane: Since always, you just never made it to the top of my list before.

You: So I can only hope it was through confidence and competence...?

Jane: Well, statistically it's due to attrition. But let's leave that open, shall we?

You: What's the job?

Jane: Pest control – some of the crazies have gotten into the service tunnels beneath a chemical manufacturing plant, client wants them gone before they damage anything sensitive.

You: So we're already seeing them as pests?

Jane: Well, the cops aren't doing anything, and the emergency servives seem to be overwhelmed as well.
____________________________________________

SERVICE TUNNELS- STORY MISSION

Jane has hired you to clear out the service tunnels beneath a sensitive manufacturing installation

4 player co-op
_________________________________________________

MISSION BRIEFING

As you descend through the manhole you can already hear shouts and screams ahead.

Clear the service tunnels of hostiles.
___________________________________________________

(upon entering the mission)

Jane: Here we are! Happy Hunting!

You: Any tips?

Jane: Don't get killed, try not to damage too much of the infrastructure.
____________________________________________________

1st Data Node

WORTH KNOWING
Mitsuhama Computer Technologies
Headquartered in Kyoto, Japan. As its name suggests, Janapacorp Mitsuhama Computer Technolgies (MCT) is primarily known as a computer company that's also involved in robotics and heavy industry – but it's less well known that they're one of the biggest manufacturers of magical goods around (after Aztechnology). They're also rumorted to be in bed with the Yakuza, though the jury's still out on who's pulling the strings in that relationship. In any case, they've established quite a presence in CalFree over the last few years, taking a lead role in the control of San Fancisco following the fall of rogue General Saito.
_____________________________________________________

(approaching the back part of the system)

Jane: Looks like they did quite a number here...

You: I wonder what drives them to this destruction.
_____________________________________________________

(once you've defeated all the gangers)

Jane: Well done, I knew you could do this with your eyes closed.
_____________________________________________________

MISSION SUCCESS

KARMA: 3


ENTER SOCIAL HUB 9

JANE (REPORT BACK FROM RUN)

Jane: Well done, here's your well-earned pay.

You: Thanks, pleasure doing business with you!
______________________________________________________

REWARDS: SERVICE TUNNELS

JAZZ KARMA: 5 NUYEN 2500
Social Hub 9
JANE

You: Hey Jane!

Jane: Did you hear? Sarah has been locked up by her own people. This reeks of Corporate involvement. Smedley wants you to look into it.

You: We rescue the same cop again, really?

Jane: She may be a cop, but she's our cop and we want her back!

You: I can't believe you just said "our cop". What is this world coming to?

(see you later)
___________________________________________

PAYDAY

You: Any news on the people gone crazy?

Payday: There's a lot more people affected by the crash tna they can tell us. Some of them just walk around muttering to themselves – but I'm catching rumors of people killing their families...

You: If this spreads we'll have a lot of business.

(see you later)
_____________________________________________

RAIZR

You: What are you so concerned about?

Razir: The dragonslayers are continuing to snag gang turf with a heap of bodies in their wake while the cops are all busy elsewhere. At this pace they're going to own the Rox by sunrise.

You: I have other things to do right now – maybe you want to take them on?

(ask for Melee Weapons or see you later)
___________________________________________

DOC

You: Hey doc, ho'd that organ shipment turn out?

Doc: I didn't buy from Dragonslayers, if that's what you're insinuating.

You: Why not? Last time I heard they were selling at discount prices!

Doc: True, but the samples they provided were no good.

You: What do you mean?

Doc: They were contaminated. Most of the nervous tissue was affected with some sort of rapid degenerative process.

You: They tried to sell you mad cow disease kidneys?

Doc: It's nothing I've seen before. No response to any of the viral tests I did, and nothing bacterial either. Very interesting!

You: A liver with a silver lining?

(ask for Cyberware or see you later)
__________________________________________

BOZEMAN

You: Hey Bozeman, you icy?

Bozeman: The cop's gone. Good thing, too, she was making me nervous.

You: She isn't so bad. Did you find out anything about the dragon?

Bozeman: Yes. Got confirmation that the dragon is Eliohann. I asked an old runner to verify and he mentioned that Transys had taken the dragon's body away.

You: Transys? Wasn't this one of the founding companies of NeoNET? And did you say body? Are we talking some kind of zombie dragon?!

Bozeman: No, that's drekbrained. NeoNET does have their headquarters here in Boston.

You: And the dragon attacked it. Doesn't that seem a bit more than a coincidence to you?

Bozeman: Possibly.

(see you later)
Jail Break - Story Mission
IN SOCIAL HUB 9

SMEDLEY (ASK FOR RUN)

Smedley: You are here, good! Sarah needs our help.

You: I'm away for one little job and you're already on a first-name basis with her? What is it now?

Smedley: This is not a jest. She is detained in a KE facility and I fear for her life.

You: She's locked up by her own gang? Boy, she must have pissed off someone big time.

Smedley: I can only assume she tried to follow up on your recent investigations and stepped on someone's toes. Bue she will need our help, regardless.

You: So you want me to break into a police station to free a cop? Really?

Smedley: I don't think a frontal assault is advisable. We will emply a little subterfuge. Jane is going to provide you with a false SIN which will identify as Knight Errant security contractors.

You: I've played ambulance men, playing cops should be even easier. Consider it done.
_______________________________________

JAILBREAK- STORY MISSION

Smedley has hired you to break into a Knight Errant holding facility that's understaffed due to the rioting. Get in, free Sarah, who is held under false pretenses and get out again

4 player co-op
____________________________________________

MISSION BRIEFING

The Knight Errant station is almost deserted – all cars are engaged and only a skeleton crew remains. Time to earn your pay.

Find Sarah and free her.
____________________________________________

(upon entering mission)

Jane: I edited your fake SIN to make you look like "consultants" who are supposed to pick up a prisoner. It'll fool internal sec for a while, I hope.

You: Is it really that easy? Won't they be suspicious?

Jane: Everybody outsiources these days. Bounty hunting, low-level investigations, and probably some arm-breaking and knee-capping.
_____________________________________________

(talking to the officer in the front)

You: We were told to report here for a prisoner transfer.

Officer Vanover: No can do, it's a bit crazy with all the rioting. You'll have to wait for the officer in charge to come back.

You: Do you know how long this will take?

Officer Vanover: I hope you have overtime in your contract. There's a waiting area and a soykaf machine in the back.

You: Thanks.
______________________________________________

(when approaching the Evidence Vault)

Jane: That's the evidence lockup. Might be some useful goodies inside?

Jane: Careful, this door has an alarm trigger. You need to disable it or find another route.

You: Or what?

You: Or your security spider will have a good look at your fake ID, take all of three milliseconds to figure out that it's bogus and get everyone here to kill you.

You: Oh... I just wanted to see our options.
____________________________________________

(if you open the door)

Jane: Damn, there goes the alert. Get ready, company's coming.

Announcement System: Intruder Alarm. All personnel report to your emergency stations. Countermeasures initiated.

Jane: Grab whatever you can. Slot and run.
_____________________________________________

1st Data Node

KIP VANOVER
These FBI guys creep me out. I don't know what they are going to do to Sarah. Ihave stalled them by misfiling the transfer request. If the Chief finds out, he is going to rip my head off, but something is fishy. I have never heard of the place they are supposed to bring her. Albuquerque Detention Center? What the frag to they need to bring her to Albuquerque for? I don't know what to do. Nordberg suggested we just leave her cell open and let her walk. But I am not going to lose my job over this.
_____________________________________________

(if you talk to the officer in the larger office area)

Officer Nordberg: What do you want? Can't you see we're busy?
_____________________________________________

2nd Data Node

TRANSCRIPT
Audio log Prisoner 3004/1705
Name: Sarah McCarthy
Occupation: Detective with Boston PD
Prisoner: You guys can't be serious! Kip, I visited your wedding for Chrissake! And now you are going to put me through this charade?
Officer Vanover: Listen, Sarah, I am sorry, I am just following orders here. Just stay put until the FBI comes in. I am sure this will all be cleared up.
Prisoner: Cleared up? Wake up and smell the soykaf, Kip. They are covering up a big stinking pile of drek here and they want me out of the picture.
Officer Vanover: What do you mean? That thing at Fenway? They haven't told us what...
(sound of door opening)
Agent Smith: That will be quite enough, officer. We will take it from here.
Prisoner: No, Kip, don't let them take me from here, they are going to...
Agent Smith: Switch off that damn mike! We don't...
(Audio log end)
__________________________________________

(when approaching the door to the holding cells – middle of the building)

Jane: That's the door to the holding cells. This is where you wanna go.
___________________________________________

(If you break down the glass in the interrogation room before setting off the alarm)

Jane: ...or you could just smash your way in.
____________________________________________

(once you hack the security terminal in the room southeast of the open area)

Jane: Aces. You disable the security for the door!

(you can now safely clear out the Evidence Vault of it's goodies!)
____________________________________________

(upon opening the door for the Evidence Vault after you disabled security)

Jane: Jackpot! You are arctic!
____________________________________________

(upon opening the door to the holding cells)

Jane: Cool, so far no one realizes we're here.
_____________________________________________

(upon entering the back area where the holding cells are)

Jane: Ok, we're near the holding cells. Patch me into the control console so I can hack into the lock.
______________________________________________

(if you talk to the Security Drone in the holding cells area)

Security Bot: Contractor clearance confirmed. Access is interdicted to holding facility. Please report to the front desk immediately.
_______________________________________________

(upon interacting with the control console in the holding cell area)

Jane: Frag! The security spider spotted me. Sorry, expect some heat coming your way.

Jane: Damn, there goes the alert. Get ready, company's coming.

Announcement System: Intruder Alarm. All personnel report to your emergency stations. Countermeasures initiated.

Jane: One down, couple more to go. This may take a second.

(7 turn timer begins)
__________________________________________

(on turn 4)

Jane: And number two.
___________________________________________

(on turn 2)

Jane: Open sesame.
___________________________________________

(on last turn)

Jane: I should do this for a living.

(this opens the final cell which has an Organ Harvesting spot)
__________________________________________

(upon opening Sarah's cell)

Jane: Found her!
__________________________________________

(talking to Sarah)

Sarah: You? How did you? Never mind, let's get out of here fast.

You: Got you. Jane, can you show us the route out of here? The front exit may be a little busy...

Jane: Already on it! I've opened an access hatch to a service tunnel. It's right across from the holding cells!
__________________________________________

(upon everyone reaching the exit point)

Sarah: This is the second time you've saved my ass, I'd hate to make a habit of it.

You: Don't worry, Smedley is footing the bill. No idea why he thinks you're a good investment.

Sarah: Let's get out of here.
__________________________________________

MISSION SUCCESS

KARMA: 2
___________________________________________

SMEDLEY (REPORT BACK FROM RUN)

You: It's done. But we sure picked up some heat on the way.

(CONTINUED IN SOCUAL HUB 10 DUE TO ROOM)
Social Hub 10
SMEDLEY (REPORT BACK FROM RUN)

You: It's done. But we sure picked up some heat on the way.

Smedley: Obviously. Knight Errant will be looking for whoever did this, so I have asked Jane to make sure the security feed is made useless.

You: Thanks – Why did you need me to rescue her in the first place? I bet you have enough cops on your payroll.

Smedley: Yes, but in that division none of the officers were receptive to my advances. It seems they had already made their deals with someone more interesting than me.

You: So we're stuck with the only honest cop in town?

Smedley: Maybe so, but I would ask you to support her in this a bit more.

You: I will, but you're gonna owe me for that.

Smedley: I will pay you for that. Not many people are granted my debt.
_________________________________________

REWARDS: JAILBREAK

KARMA: 5 NUYEN 3900
__________________________________________

JANE

You: Jane, did any of the security footage get out of the police station?

Jane: No worries, I erased all your tracks from the KE facility. You're clean as a whistle. Pure as the driven snow. White as a virgin's dress on her wedding day. You get the picture.

You: Sure hope you're right. Knight Errant is not going to take this lightly.
____________________________________________

RAIZR

You: Hey, are you gearing up for something?

Raizr: A friend of mine at the Rox tells me the Dragonslayers have pushed out the Hellriders and are making a grab for South Boston.

You: What's gotten into these fraggers? Bold would be an understatment. These guys are geting downright cocky.

(ask for Melee Weapons or see you later)
___________________________________________

DOC

You: Doc, do you know anything about the infection?

Doc: Anyone can see it's not encphalitis. But I see why they chose it as a cover up story. I think it's the same stuff that ruined the organs I got from the Dragonslayers.

You: Anything solid you can tell me?

Doc: Not yet, but whatever it is, it like cyberware and weakened immune systems. I'll see if I can get my hands on a more... complete sample.

You: Please don't tell me you're going to try to abduct someone who's infected!

Doc: Oh no, I would never.

(ask for Cyberware or see you later)
_________________________________________
Pest Control - Side Mission
JANE (ASK FOR SIDE RUN)

Jane: Hey, are you ready for a little home defense?

You: What happened?

Jane: There's a big bunch of these crazies two streets over, they've caused a good bit of damage already and are moving in this direction!

You: I'll take care of it.
_________________________________

PEST CONTROL- SIDE MISSION

Some of the crazies have shown up in the area. They are getting a little too close for comfort.

4 player co-op
________________________________________

MISSION BRIEFING

As you approach the alley you can hear screams ahead. Lock and load.

Clear the alley of hostiles
_________________________________________

(upon entering the map)

Jane: Wow, this is quite an infestation! They've already murdered three people on their way, take them out quicky!

You: On it!
__________________________________________

1st Data Node

WORTH KNOWING
Celedyr is a male Great Western Dragon who heads NeoNET R&D and is supposed to be very interested in the Matrix. He heads the R&D department of NeoNET in Silocon Glen, Scotland and has been outspoken against the Technomancer purge.
___________________________________________


(after a couple of turns)

Jane: Watch out, there are more of them incoming!
________________________________________

(one turn later)

Jane: Head's up, another bunch of them will be at your location soon!
________________________________________

(once everyone is cleared)

Jane: Good job! The area is secure again!
________________________________________

MISSION SUCCESS

KARMA: 3


(BACK IN THE HUB)

JANE (REPORT BACK FROM RUN)

Jane: Well done, you probably saved a lot of lives today.

You: I can't help but feel bad for these people.

Jane: I hope someone figures out what's going on soon.
_______________________________________

REWARDS: PEST CONTROL

KAMIKAZE NUYEN: 2900
A Knight's Treasure - Side Mission
BOZEMAN (ASK FOR SIDE RUN)

Bozeman: Hey chummer, do you have some time to help a friend out?

You: That friend being you?

Bozeman: Well, no. I manage part of Lady Luck's supply chain, and I've hit a snag.

You: What is it?

Bozeman: Knight Errant impounded a couple crates – I usually grease them well but there's been some sort of internal cleanup going on.

You: You mean your dirty cops got kicked out?

Bozeman: No, my dirty cops got messed up real bad by even dirtier cops. I would usually tread carefully if there's a new player in town, but I – we – really need the shipment.

You: Alright, I'll look into it.
_____________________________________________

A KNIGHT'S TREASURE- SIDE MISSION

You have been hired to take back a shipment of illegal cargo that has been impounded by Knight Errant.

4 player co-op
_______________________________________

MISSION BRIEFING

As you approach the warehouse it becomes pretty apparent that this is not the Knight Errant impound lot. You quietly ready your weapons.

Secure the shipment.
________________________________________

(upon entering the map)

You: Secure the area!
____________________________________________

1st Data Node

WORTH KNOWING
Horizon
Headquartered in Los Angeles, Pueblo Corporate Council. The newest face on the AAA scene, Horizon used the used following he Crash to take advantage of its close relationships with both Tir Tairngire and the Pueblo Corporate Council and secure itself a posision on the Corporate Court. Based in the midst of media wonderland Los Angeles, the corp has managed to score many exclusive conctacts for dealing with the development of California, and its star is currently on the rise. Horizon Specialized in anything that can be used to manipulate opinion (personal or public), including public relations, advertising, mimetics, viral marketing, trendsetting, and social networking. Its corporate culture is much less hierachial than those of most other megas, emphasizing consensus, workgroups, trends and "people-centered" management models.
______________________________________________

(once everyone is cleared)

You: Well done everyone! Let's go home and collect our fee.

(an ambush spawns at the exit point)
_______________________________________________

MISSION SUCCESS

KARMA: 3


(BACK IN THE HUB)

BOZEMAN (REPORT BACK FROM RUN)

Bozeman: Thanks chummer! Means the world to me. And there's no need to discuss this with Lady Luck, right?
_________________________________________________

REWARDS: A KNIGHT'S TREASURE

IMPR. FRAG GRENADE NUYEN: 3600
Rooftop Showdown - Story Mission
IN SOCIAL HUB 10

SARA (ASK FOR RUN)

Sarah: Thank you for saving me, again. The FBI had me detained for interfering with their investigation. Someone has pulled some strings to shut me up... maybe permanently.

You: And I thought you did it to get my attention. You could have just called, you know?

Sarah: I have no patience to frag around. I need you to locate Luna, the Dragonslayer's boss. I want to interrogate her about what's going on.

You: You seem quite set on making new enemies at a faster pace than we can come up with rescue missions.

Sarah: Don't push it, shadowrunner. I am grateful for your assistance and I owe you my life twice now, but we both know you get paid to do this. So stick to business.

You: Alright, detective. The usual rate then. I will collect her for you.
______________________________________________

ROOFTOP SHOWDOWN- STORY MISSION

Confront the Dragonslayer's boss – Luna – and bring her in for questioning about the organ ripping operation.

4 player co-op
__________________________________________________
MISSION BRIEFING

Thanks to the bug, you track Luna's commlink to an old building in South Boston. Seems like the Slayers have a little rooftop meeting going on.

Take down Luna and bring her to Sarah McCarthy.
_________________________________________

(upon entering the mission)

Jane: Luna and her bodyguards are here. Get into position.
__________________________________________

(upon revealing Luna by walking around the building)

Luna: Welcome. The spirits told me you would come.. Slayers... Kill them!
___________________________________________

(once you chase Luna off the 1st time)

Luna: The spirits protect me. Not sure they will do the same for you. Are you ready to give up?
___________________________________________

(once you chase Luna off the 2nd time)

Luna: I am not such an easy catch. Let's play hid, seek, and KILL!
___________________________________________

1st Data Node

PERSONAL MESSAGE
From: Crunch
To: Tubbster
Man, I hate these corpse details. I haven't signed on for hauling around dead people. I thought this gang was going to run the Rox and we coudl ride all our bikes and blast the streets with Trog Rock. Instead I keep cutting up dead people. And that icky stuff on them is giving me headaches! I am gonna bail first chance I get! Are you wtih me, brother?
_____________________________________________

2nd Data Node

PERSONAL MESSAGE
From: Tubbster
To: Crunch
I feel ya! But you need to be careful. Luna can read your thoughts, I think. Last Week, Raven was suddenly missing and I hear, she got ripped apart by Luna's Bear spirit after complaining about us running errands for some megacorp. Let's get tonight's job done and tomorrow we head out. I have a contact in Seattle who can hook us up with a gang there!
______________________________________________

(once you reveal Luna after the 2nd bridge)

Luna: You are persistent – I like that in people. But you are turning into a nuisance!
__________________________________________________

(upon defeating Luna)

Luna: You really won't give up, will you? Why are you here?

You: My contract is to bring you back.

Luna: That's not gonna happen. And we both know that this can still get very messy.

You: Tell me what I need to know and we can all stay frost. Where did all the bodies go to?

Luna: My you cut straight to the chase. Not a friend of foreplay, are we?

You: I could just start shooting again, if you prefer.

Luna: No need. As you know, we have been contracted to organize a little... operation.

You: And you kept a few organs as a souvenir? Who gave the orders?

Luna: I like your attitude, but don't overplay your hand. I don't know the Johnson, but we also took a number of live ones after the crash... and even before. I can give you the location those were sent to.

You: Guess you just talked your way out of this. Let me have the location and we'll let you go.

Luna: Sending to your commlink now. I do look forward to seeing you again.
_______________________________________________

MISSION SUCCESS

KARMA: 2
______________________________________________

ENTER SOCIAL HUB 11

SARAH (REPORT BACK FROM RUN)

Sarah: This wasn't quite what I asked for, but I suppose you got the job done.

You: What will happen now?

Sarah: I need to verify this information. Go stock up and check back with me later.
___________________________________________

REWARDS: ROOFTOP SHOWDOWN

KARMA: 6 NUYEN 3900
____________________________________________
Social Hub 11
JANE

You: Hey, what's new?

Jane: Yeah, something is wierd with the coordinates Luna gave. They don't show any commlink activity.

You: A deadzone in the city? Unlikely. You think she tricked us?

Jane: That would be too much of a coincidence. Either no one lives there, which is unlikely but possible or she is blocking us from scanning the area.

You: Guess we will have to take a look ourselves.

(see you later)
_____________________________________

DOC

You: Doc, any news on what's causing the infection?

Doc: I wouldn't risk my reputation on it, but it looks like I've gotten myself into an interdisciplinary conundrum!

You: A what?

Doc: A wonderful puzzle made out of silicon and flesh, metal and blood...

You: Doc, focus!

Doc: Sorry, you must understand it is a rare occasion that something so interesting is dropped into my lap. Or my body drop-off locker to be precise.

You: So what have you found out?

Doc: The disaese affects nervous tissue and cyberware, but not in a destrcutive way as I previously thought – it's actually rewing synapses and cybernetic connections to do something. I haven't quite figured out what, but I have two very promising specimins in the cultivator!

You: You're letting it grow?

Doc: Under controlled conditions. No need to worry, the risk of cross-contamination is quite acceptable.

(ask about Cyberware or see you later)
__________________________________________

BUSTER

You: Is it true they're increasing the quarnatine area?

Buster: The National Guard is manning checkpoints all around the city and the UCAS has called in more personnel as well.

You: What does this mean?

Buster: I'm not sure – it's standard protocol for an epidemic to create checkpoints and screen everyone for infection, but I don't see much in the way of medical personnel coming in.

You: So what's your take on this?

Buster: Don't know yet, but usually things get worse before they get better. In the meantime it's robably a good idea to be prepared.

(see you later)
_______________________________________________

IMMOREL

You: You're sticking around?

Immorel: Greetings, traveler. Your journey continues, I see?

You: Not much travelling to be done in these times.

Immorel: I have wandered the streets, trying to help those in need. There are many afflicted out there and their numbers are increasing.

You: The infection is spreading it seems, but that quickly?

Immorel: The ccold gleam of metal pierces their souls and the inhuman clouds their minds.

You: Enough with the poetry already.

(see you later)
________________________________________________

BOZEMAN

You: You seem all flustered, what's the matter?

Bozeman: They're cutting off traffic in and out of the city – ground and air! I've caught word of a UCAS cruiser blocking the harbor.

You: Someone must have gotten really scared of what's happening here.

Bozeman: Yeah – and GridGuide has rerouted all traffic as well. Soon the only way to get out will be to dig a tunnel.

You: They still need to evac people, don't they?

Bozeman: How can you evac a whole Metroplex?

(see you later)
____________________________________________
Return to Sender - Story Mission (Followed by a Matrix Hub)
SARAH (ASK FOR RUN)

Sarah: I've requested back-up from KE to rescue the people the Slayers abducted, but Central has me jumping through hoops. With the Fenway and NeoNET situations they don't have any resources and it's not stricktly a by the book operation.

You: Wait, let me guess. You need my help AGAIN?

Sarah: Don't let it get to your head. You have been reliable so far, and there are people's lives at stake.

You: You know my price.

Sarah: Yeah, you're not exactly a bargain.

You: That almost hurt my feelings.
___________________________________________

RETURN TO SENDER- STORY MISSION

This warehouse is one of the locations where the Dragonslayers dropped off the people they abducted. With the rioting going on, the police will be too slow to respond. Sarah wants you to go there now.

4 player co-op
______________________________________________

MISSION BRIEFING

The target location is an old warehouse near the docks. There are no guards outside and the door is open. Eitehr these guys are incredibly stupid or Luna has warned them and it's a trap. You will find out soon enough.

Make your way to the next part of the building.
Defeat the Dragonslayers on the way.
________________________________________________

(upon entering the mission)

You: Sounds like there's fighting up ahead. Jane, got anything for us.

Jane: No, this place is pretty much a dead zone, I'm only getting the feeds from your commlink.

You: Alright. Everyone stay frosty.
________________________________________________

(when reaching the right area on the west side of the map)

*what appears to be two gangers are fighting in an area you cannot physically get to. One leaps on the others, and starts making chewing sounds)

You: Damn, that hobo just took down a Dragonslayer.

Jane: Angry Hobo?

You: More than that, he's gnawing on that Slayer's face...

Jane: He's probably infected as well.

You: Let's worry about this later, we have a job to do.
_________________________________________________

1st Data Node

PERSONAL MESSAGE
From: Crunch
To: Tubbster
Brother, if you hear this, get the hell out of Boston. Luna has found out about our plans to slot and run. She has sent Big Drekker and Hellfire to grab me. They brought me to some weird prison. Not sure what happens here, but it's full of dogs and crazies. Not sure I'll survive this. See you in the next life, brother!
___________________________________________

(upon defeating all the gangers)

You: Damn, the Dragonslayers seem to be gearing up for an all-out war. He had a flamethrower for drek's sake!
____________________________________________

2nd Data Node

PERSONAL MESSAGE
From: Dr. Alvarez
To: Cruzado
I don't care how much red tape you need to cut through. I need those new secure glass walls for our cells asap. Last night one of the test subjects bit a research assistant. We had to put her down in holding for the time. But I cannot have these things disrupt our research timeline. As you know we are on a clock! So get me my materials or I will let HQ know you couldn't be bothered to prioritize this project over some Stuffer Shack refurbishing.
_____________________________________________

(upon everyone reaching the exit point)

Jane: This corridor leads to the next part of the building. Better check back with us before you go on.
_______________________________________________

MISSION SUCCESS

KARMA: 3


IN MATRIX HUB 3

SARAH (REPORT BACK FROM RUN)

Sarah: I asked Smedley to allow the use of his node. I did not want the others to hear us.

You: You mind? I am in the middle of something.

Sarah: I have no idea what is going on in there, but KE received a distress call from inside that structure. There seem to be people trapped in there.

You: How many? Trapped by what?

Sarah: Hold on... I am pulling the call logs... That's strange. Multiple calls came in at 1800 hours... that was four hours ago!

You: I guess whatever emergency there was it's gone now. Knight Errant too busy to answer them?

Sarah: I... I don't know. The location has been blacklisted as extraterritorial... it belongs to Aztechnology, according to our files.

You: So the slayers used an Azzie building for dumping those corpses?

Sarah: It looks like that.
_______________________________________________

REWARDS: RETURN TO SENDER

KARMA: 6
_______________________________________________
Who Let the Dogs Out - Story Mission
SARAH (ASK FOR RUN)

Sarah: Are you ready to continue?
________________________________________________

WHO LET THE DOGS OUT- STORY MISSION

Continue through the ravaged warehouse used by the Dragonslayers as a transfer site for abducted victims of the Fenway crash and look for survivors.

4 player co-op
__________________________________________________

MISSION BRIEFING

The pungent stench of dog kennels mixed with human sweat assaults you. The half-lit room seems to hold a number of cells. There is blood on the floor and something is moving in the shadows.

Find out what's going on here.
Look for any survivers to question them.
_________________________________________

(upon entering the mission)

Sarah: There may still be survivors here. Let's look around.
________________________________________

(after the first turn)

Alex: Help... if anybody can hear me. Those crazies are killing everyone. Let me out!

Sarah: There is a survivor, we have to get him out of here.
__________________________________________
1st Data Node

PERSONAL MESSAGE
From: Dr. Luiz Alvarez
To: Maria Esteban
I am not sure these pendejos appreciate the delicacy of what we are doing here. Not only do they foruce us to work with that gutterscum gang, who mangle every body we get in, they have not sent us materials for a week now. I don't know how they expect us to produce results! I know the big lab is getting new material daily, while we are left hanging. We need to escelate the breeding rate and produce some results if we want to get anywhere. Double the injection dose tonight. I will show those buffoons in the big lab that our theory is viable!
_____________________________________________

2nd Data Node

PERSONAL MESSAGE

From: Maria Esteban
To: From: Dr. Luiz Alvarez

Luis, I beg you to slow down! We have doubled the injection dose now for three days in a row. The barghests have gone completely loco and most of our human subjects have died from brainstroke. I think we have overloaded their systems. I have asked for new subjects but you know Technomancers are not easy to find.. We cannot afford losing the remaining ones!
________________________________________________

(interacting with the first incorrect switch)

Alex: Careful, those creatures are really dangerous. You shouldn't let them out!

(opens cells contaning infected)
_________________________________________________

(interacting with the second incorrect switch)

Sarah: Wrong again. We need to figure this out.

(opens cells contaning infected)
________________________________________________

(interacting with the third incorrect switch)

Alex: Are you trying to make this difficult for yourself? Stop freeing those monsters!

__________________________________________________

(interacting with the correct switch)

Alex: Man, am I glad to see you. Eh, you're not one of those gangers, are you? When I saw onoe of those zombie dogs bite the head off an Azzie researcher, I was sure I was done for.

(opens Alex's cell and a cell with infected barghests near the switches)
__________________________________________________

(when talking to Alex)

Alex: Thanks, now let's get out of here!
__________________________________________________

(upon reaching the exit)

Alex: Whoah, man, am I glad you guys came and got me out. That was... crazy.

You: What did they do in there? And more importantly, who did it?

Alex: I... I don't know what they did. They caught me when I was talking to Merkerrinja, and

You: Merke... who? Who is that?

Alex: She's my... my.. my sprite.

You: Hang on a sec. You were talking to a sprite? Are you an electrokinetic? One of those technomancers!?

Alex: I guess. I never really did much... I... I didn't want to get in trouble, so I kept a low profile.

You: So they caught you. And then?

Alex: Some gangers grabbed me and brought me here. And they... they did things to me... to us.

You: What kinds of things?

Alex: They... they took her from me and they dissected her... and... ait hurt so much... and then they tried to put her into those nanites and give her to other people. I... I was never so alone.

You: I'm sorry, that must have been hard. So who was doing all this and why?

Alex: Aztechnology. They did some experiments, starting with the dogs and then with people. I saw the suits, when they came to look at us... like we were guinea-pigs. They talked about Project Vulcan.

You: And then? What went wrong?

Alex: A few days ago, everybody was getting all excited and they brought in dozens of people. Most of them wounded... sedated. But... but...

You: But what? What happened?

Alex: Last night, some of the ones they'd been working on suddenly... The bodies they brought in all got up at the same time and went berserk. They killed everyone they found... everything was full of blood and the screaming!

You: They all woke up at the same time?

Alex: Like in some zombie trid. I... I hid in that cell and hoped they wouldn't find me. And then you guys came...

You: Is there any proof of what you're saying?

Alex: Well, they had us under surveillance all the time... they must have some surveillance feed somewhere.

You: Okay, I'll grab that data and gather some more evidence here. We need to get out of here.
____________________________________________

MISSION SUCCESS

KARMA: 3
____________________________________________

ENTER SOCIAL HUB 12

SARAH (REPORT BACK FROM RUN)

Sarah: Jane already provided me with a summary. Well done.

You: Dragonslayers carting live bodies to a flophouse that's on Azzie soil? Something's not right.

Sarah: No. It does explain the involvement of the feds, but usually they just hand over everything to corporate police and notify the officers involved.

You: So why didn't they send you the usual scram note?

Sarah: No idea, but I will find out.

You: You might want to keep your head down for a bit, it's not like I'm offering rescue operations on a discount.
__________________________________________

REWARDS: WHO LET THE DOGS OUT?

IMPR. REINFORCED CYBERARMS A KARMA: 6 NUYEN: 4700
Social Hub 12
SARAH

You: How is the investigation going?

Sarah: Not good. We know Aztech is involved, but these heavily augmented infected have been popping up all over the city. Too many of them to come from the location you raided.

You: So what now?

Sarah: Now I do some actual detective work. I won't let a megacorp stop me from solving the case. This is my city.

You: Famous Last words.
____________________________________

JANE

You: What's new?

Jane: Life sucks. Even with Bri's fancy new decks I can barely run the local grids. They've walled up the city in cyberspace as well.

You: Try to find a way out. This doesn't smell right and we need to talk to people on the outside.

Jane: I'm sure the media is spinning a tale about us right now. As far as the good citizens of the UCAS are concerned, we are probably all infected already.
___________________________________

ASTRAL CHILD

You: You look worried...

Astral Child: The barrier around Boston rises within the Astral as well. I have seen powerful wards set up by corporate mages, but nothing on this scale!

You: Any way to get through?

Astral Child: The astral plane is awash with spirit – Aztech SundayPriests have summoned a whole host of watchers. No one gets through undetected.

You: They are stopping Spirit Travel? What for?

Astral Child: I can only assume they are trying to prevent communication through the astral plane. This makes assensing extremely dangerous.

You: Seems like they're pretty serious about the Lockdown.

(see you later)
_____________________________________

BRI

You: Can you get through to the outside with your new setup?

Bri: This city is all fragged. They pulled the PubGrid throughout the Hub, Camridge, and every sprawl west to 128. And they've managed to kill satellite feeds and the cables as well.

You: So there's no connection to the Matrix?

Bri: Well, the Bit Ten grids are still active, but Johnny Normal won't get his latest trids today.

You: This will certainly make it harder to hide in the Matrix. Can you still get around?

Bri: Yeah, but it's quickly becoming a ghost town. You'll need corp level equipment and access to operate. Few deckers have that. Some of the MIT&T brain-babies maybe and pros like me or Jane.

You: You're selling that kind of hardware as well, I assume?

Bri: For a price, chummer.

You: Naturally.

(ask for Rigging and Hacking or see you later)
__________________________________________

PAYDAY

You: Hey, are you leaving?

Payday: Buster is organizing a defense force for the district – so if you're looking for me, I'll be training a bunch of wanna-be soldiers.

You: Don't get shot.

Payday: Same to you.

(see you later)
_________________________________________

RAIZR

You: Good to see you are sticking around.

Raizr: Hell yeah, drek is about to go down and the Halloweeners shall rise!

You: Does that mean that they finally accepted you?

Raizr: No, but they will soon!

(ask for Melee Weapons or see you later)
______________________________________

DOC

You: Doc, I have news for you.

Doc: Ok, you first.

You: We just raided a place where the Dragonslayers kept the infected theey snatched... they weren't just ripping organs, looks like they were working together with Aztechnology somehow. They also had infected there with weird implants.

Doc: Oh yes, that is marvelous! An unidentified pathogen, off-the-books cyberware and corporate conspiriacy!

You: What's your big discovery?

Doc: The samples I cultivated – the 'ware grew new functionality! We're not looking at an infection at all, but at a marvelous feat of engineering!

You: Explain!

Doc: I will need Bri's help, but I think we are looking at a very sophisticated nano-bot. Or billions of them, to be precise. They take control of nervous tissue and cyberware!

You: Oh drek.

Doc: Wait for it – the first thing they go for is communications 'ware, they actually modify the transmitter hardware to broadcast.

You: Just whta we needed. An infection that tires to call home.

(ask for cyberware or see you later)
________________________________________

BUSTER

You: I hear you're looking for recruits?

Buster: They're locking us in with those headcases! We need to organize a defense. The citizens need to take up arms!

You: Seems like the Boston Militia will rise again, eh?

Buster: Just call me Buster Revere. I've put the word out. We need more feet on the ground. And more guns!

You: Yeah, put weapons into the hands of a scared mob and let them fight an enemy they can't identify. This is going to be great!

Buster: You need to have more faith in the common man!

(see you later)
___________________________________________

PANCAKE

You: What is it?

Pancake: Welcome, welcome. Pancake has new offers for you!

You: I'm confused, why are you referring to yourself in the third person?

Pancake: Yes, natrually. And in new colors as well!

You: I give up. Just show me what you got.

(ask for armor or see you later)
____________________________________________

LADY LUCK

You: You don't look too happy.

Lady Luck: UCAS and the corporate forces have set up checkpoints around Boston. Held up my delivery and all usual routes into and out of the city are blocked.

You: So what do you have to do to get through the barrier?

Lady Luck: That's just it – you can't. They don't let anyone in or out, period.

You: No one? Do you know any other way out?

Lady Luck: The catacombs are my best bet – I don't think anyone has a map of all their exits. I hear Smedley used them to run his good through there.

You: What about you? Do you still carry supplies?

Lady Luck: With all the static in town, a lot of corp equipment has gone... missing. But demand is high... makes things more expensive.

You: Figures.

(ask for Firearms and Grenades or see you later)
____________________________________________

IMMOREL

You: You look like a rainy day.

Immorel: The winds carry my thoughts and the dragon weighs heavily on my mind.

You: You need to talk in normal people words, if you want anyone to understand.

Immorel: I am not alone in my thoughts. The voice has become more insistent.

You: I don't need extra proof that you are a bit... special.

Immorel: But each one of us is, don't you see? And then we are not.

You: Lady, I have a job ot do, so unless you can talk sense, I'm going to go do that.

Immorel: Go with the light, traveler.

(see you later)
______________________________________________

BOZEMAN

You: Hey, what's the news?

Bozeman: It's official – they're declaring Boston as ultra-high risk for infection. We're all sick, as far as the UCAS and the Corporate Council are concerned!

You: So what exactly is this infection then, according to them?

Bozeman: Encephalitis. But they sure as hell are not doing a fragging thirng about it other than locking us all down. As far as they're concerned we're a modern leper colony.

You: Brain Fever? That would account for some of the symptoms.

Bozeman: Yeah right. You know it's a cover up.

(see you later)
Guard Duty - Side Mission
SARAH (ASK FOR A SIDE RUN)

Sarah: I have an emergency contract, if you can spare the time.

You: Does this mean I get deputized?

Sarah: Don't get your hopes up, the closest you'll get to a uniform is in the prison laundry.

You: I'll have to stick with my wicked, criminal ways then. What's the target?

Sarah: The headcases are congregating in the service tunnels beneath an abandoned builing in Roxbury. KE has requested special forces to take care of it, but by their current backlog they'll get to it some time next year.

You: And I guess this being the Rox doesn't exactly increase the priority.

Sarah: The benefits of privatization. Clean out the tunnels, or at least hit them hard enough to disperse them. We don't want to find out what they're capable of in larger groups.
____________________________________________

GUARD DUTY- SIDE MISSION

Headcases are pouring into South End from NeoNET Tower area, threatining one of Smedley's Warehouses. Defend it

4 player co-op
__________________________________________

MISSION BRIEFING

The warehouse behind you is still quit, but ahead you can hear the sounds of an approaching mob. You ready your weapon and prepare for the worst.

Prevent the headcases from getting into the warehouse
___________________________________________

(upon entering the mission)

Jane: Here they come. You have to prevent them from reaching the warehouse.

(no more than 3 can get past you)
____________________________________________

(if one manages to get past)

Jane: One of them got into the warehouse! Smedley's security will be able to take care of one or two of them, but you must prevent the rest of them from getting in!
___________________________________________

(after a few turns)

Jane: I see some more incoming on the traffic cams, you need to hold out a little longer!
__________________________________________

1st Data Node

WORTH KNOWING
The awakening in 2011 signifies the beginning of The Sixth World, when Magic returned to the world. While most attribut the Awakening to a single date based on the Mayan solar calendar, the Awakend actually happened more gradual over the period of several years, even decades (some scholars claim that the Awakening is still going on in the present).
___________________________________________

(upon defeating all the enemies aiming to get through)

Jane: Good job. The warehouse is secure.

(exit point appears)
__________________________________________

MISSION SUCCESS

KARMA: 3
___________________________________________

BACK IN THE HUB

JANE (REPORT BACK FROM RUN)
Jane: Nice one!

You: They gave us quite a run for the money.

Jane: You got the job done and the goods are secure. Everyone's happy!
__________________________________________

REWARDS: GUARD DUTY

CUSTOM ERIKA MCD-1 NUYEN 3300
Deputized! - Side Mission
SARAH (ASK FOR A SIDE RUN)

Sarah: I have an emergency contract, if you can spare the time.

You: Does this mean I get deputized?

Sarah: Don't get your hopes up, the closest you'll get to a uniform is in the prison laundry.

You: I'll have to stick with my wicked, criminal ways then. What's the target?

Sarah: The headcases are congregating in the service tunnels beneath an abandoned builing in Roxbury. KE has requested special forces to take care of it, but by their current backlog they'll get to it some time next year.

You: And I guess this being the Rox doesn't exactly increase the priority.

Sarah: The benefits of privatization. Clean out the tunnels, or at least hit them hard enough to disperse them. We don't want to find out what they're capable of in larger groups.
__________________________________

DEPUTIZED!- SIDE MISSION

Headcases are congregating in the basement tunnels of an abandoned building. Drive them out before they break out and overrun the area.

4 player co-op
______________________________________

MISSION BRIEFING

As you decend down the manhole you hear clicking and scuttling sounds from the tunnels ahead.

Clear out the tunnels
______________________________________

(upon entering the mission)

You: Everyone lock and load. We need to clear them out of this area.
_______________________________________

1st Data Node

WORTH KNOWING
FastJack is widely regarded as the best decker to ever live. He has achieved legendary status by sheer tenacity and longevity, and has survived countless shadowruns and challengers. Almost nothing is known about his past or his physical body, as all known files and records of him continue to mysteriously vanish. FastJack has recently gone missing, whereabouts still unknown, and is assumed to be a victim of the Cognitive Fragmentation Disorder (CFD) virus.
__________________________________________

(approaching the busted wall/tunnel)

You: I wonder what they are preparing for... this doesn't look random.
___________________________________________

(once you clear the area)

You: Well done, we sure earned our pay this time.
____________________________________________

MISSION SUCCESS!

KARMA: 3
_____________________________________________

BACK IN THE HUB

SARAH (REPORT BACK FROM RUN)

You: The building's secure. I think we got them all.

Sarah: Well done, if you keep this up you might make it into the ranks of upstanding citizenry yet.
You: I'm not sure if either of us would like that.
_______________________________________

REWARDS: DEPUTIZED!

BEARHUG ARMOR NUYEN: 2700
Tunnel Rats - Story Mission
SMEDLEY (ASK FOR RUN)

Smedley: Hoi, chummer. I see you are getting along well with Detective McCarthy?

You: She likes me, I think.

Smedley: Go on, tell yourself that. One must have aspirations. Speaking of which, the situation in Boston is getting worse.

You: Worse? How could it get worse?

Smedley: There is a massive force of corp and UCAS military around the city and the National Guard has set up checkpoints on all roads in or out. They're jamming all comms to the outside. This does not bode well.

You: I'm not taking on the National Guard, if that's what you're getting at.

Smedley: Ha! No my friend. I remember these measures from the Bugs in Chicago back in '55. I expect a quarantine for the city soon! This can be a great opportunity!

You: Man you ARE old. And how is this an opportunity? We'll all be imprisoned.

Smedley: And think about how valuable certain goods will become when the demand cannot be satisfied due to increasing shortages! We just need to secure a regular line of supply for our goods. I know an old underground tunnel which would suit our needs perfectly.

You: Sewers? I HATE the sewers.

Smedley: Scared of rats? I'll make it worth your while, my friend.
___________________________________________

TUNNEL RATS- STORY MISSION

Smedley wants you to scout out a smuggling route beneath the Charles River basin. With the city locked down tight, a route in would be worth a forture.

4 player co-op
_________________________________________

MISSION BRIEFING

You are deep underground the Charles River basin, in a maze of service tunnels and passageways dating back to the last century. Something tells you that the tunnels were in use only recently...

Explore the tunnels.
Find an exit for Smedley's smuggling route.
_________________________________________

(upon entering the mission)

Jane: It's not far. There's an underground service road ahead that runs parallel to the Callahan Tunnel – we should be able to get out in no time.
_________________________________________

(opening the closest door to the entrance)

(an Infected Bomber headcase is in what appears to be some kind of ritual room)

Jane: Looks like he built a shrine here...

1st Data Node (in that same room)

NOTE
The Flaming Circle locks everything in!
Draba, draba, kalta, kalta, entemoss!
The Flaming Circle loks everything out!
Draba, draba, kalta, kalta, entemoss!
Accar, Zour and Maroud! Lock the circle and let no evil pass through!
Draba, draba, kalta, kalta, entemoss!
___________________________________________

2nd Data Node

TRANSCRIPT
Reporting live from outside the newly created Northeaster Metroplex Axis Quarantine Zone, this is Allison Sandborn. The NEMA Quarantine Security Calition has officialy declared air and rail travel locked down! Statements made by Colonel Laura Bosco of the NEMAQSC indicate that limitations placed on air and rail travel earlier in the day during an emergecy drill exercise made that aspect of the quarantine easy to lock down.
___________________________________________

(when you get to the back tunnel)

Jane: What a mess... looks we're late to the party. Whoever cleaned up here really meant it. Keep going, we need to know whether the tunnel is open.
___________________________________________

3rd Data Node

TRANSCRIPT
There are those who find that mysteriously well-timed drill exercise to be a cover for earlier knowledge of events to come in Boston but Colonel Bosco has assured us it was a very fortunate coincidence that this drill occured today. The epidemic could have spread all along the eastern seaboard had the drill not been going on today. The coalition is looking to have the roads locked down within the hour, but has had a greater level of difficulty with roving go-gangs. Stay tuned for breaking news from the northeast. This is Allison Sandborn, live from the quarantine.
____________________________________________

(if you open the door in the back hall)

Jane: I was expecting aligators, but man-eating dogs are at least as creepy.
___________________________________________

(when you approach the Callahan Tunnel entrance)

Jane: They're sealing off the tunnel! Get back to cover before they kill you!

(sounds of a commotion from the other end of the back tunnel)

Jane: I'm reading a LOT of incoming signatures, and my guess is they're bad news. Get out before they box you in!
____________________________________________

(after the first ambush)

Jane: You need to bail out, RIGHT NOW!

You: We can hold them off!

Jane: There's a really big bunch on the way. You need to run, NOW!
____________________________________________


(once everyone reaches the exit)

Jane: Quickly, head back to Smedley. If they're shooting civilians to maintain quarantine we just fell in at the deep end.
_____________________________________________

MISSION SUCCESS!

KARMA: 3
______________________________________________

ENTER SOCIAL HUB 13

SMEDLEY (REPORT BACK FROM RUN)

You: There is no way out of the QZ. They sealed the tunnel and murdered anyone who tried to get out.

Smedley: They're serious about that quarantine. As soon as people realize they're being trapped, the black market will get into full swing – there is a fortune to be made, my friend. Ironic, isn't it?

You: So you're happy about this?

Smedley: Happy? Not at all. After 50 years, I finally landed in a prison. Wait until I call Snake to tell him about this.
_____________________________________

REWARDS: TUNNEL RATS

KARMA: 6 NUYEN: 4000
_____________________________________
Social Hub 13
(the social hub has changed. There's now a quarantine/triage area in the middle)

BRI

You: Hey Bri.

Bri: Go away, I'm busy.

You: Busy with what?

Bri: Didn't he tell you? The organ ripper has me analyzing some of the infected cyberware he ripped from god knows where.

You: The cyberdoc? What did you find out?

Bri: Nothing yet, because people keep coming up and interrupting me. And go see Smedley, there's trouble brewing!

(ask for Rigging and Hacking devices or see you later)
__________________________________

DOC

You: Doc, we're in trouble.

Doc: I would concur. Bri is still confirming some of my assuptions, but I am pretty sure that what's happening to the infected is not random.

You: How so?

Doc: They are literally being rebuilt, rewired. Neural connections and commlins are affected first, then other cyberware and internal organs.

You: So i does not only affect cyberware? Can it be cured?

Doc: It can't be cured because it isn't a disease! It's a metamorphsis! The affected organism is extended, modified, to wha end I do not know yet but it is not a random process.

You: I am afraid that we will find out before too long.

Doc: Exciting, isn't it?

(ask for cyberware or see you later)
_______________________________________

DOC BELMONT

You: Belmont, what's going on?

Doc Belmont: I am packing up my things, Smedley tells me I am needed. You should go see him right away!

_______________________________________

LADY LUCK

You: Where is everyone?

Lady Luck: Either hiding or shoring up the defenses. Haven't you heard? You should go see Smedley.

(ask for Firearms and Grenades or see you later)
_____________________________________
Trouble on the Homefront - Story Mission
IN SOCIAL HUB 13

SMEDLEY (ASK FOR RUN)

You: So what are we going to do now?

Smedley: Hold on... looks like we've already fallen off at the deep end. There's someone trying to break into the tunnels!

You: What tunnels?

Smedley: Don't be daft. The catacombs under this little fiefdom here!

You: Your stash?

Smedley: That, the power supply and plenty more things that we'll desperately need, now that they boxed us in.
______________________________________

TROUBLE ON THE HOMEFRONT- STORY MISSION

You are called to defend the catacombs under the market – it appears there is some kind of attack.

4 player co-op
________________________________

MISSION BRIEFING

The catacombs are warm and dusty... you hear the sounds of fighting ahead.

Drive back the attackers!
Make sure Buster and sarah stay alive.
_______________________________

(upon entering the mission)

Jane: Glad you could finally join us!

You: Case you hadn't noticed, I was kind of busy escaping the tunnels.

Jane: Good, we can use your spelunking experience. Someone is trying to break into the tunnels below the market.

You: Why do we care?

Jane: Because then our entire base of operations in this mad ♥♥♥♥♥♥♥♥ is at risk.

You: Right. So what do we do?

Jane: Two things – the emergency generators are down here. If we have no power, we're toast.

You: And the other objective?

Jane: Buster has some mages down here doing a ritual to seal off the entrances, you need to keep them safe.

You: Check. Let's roll!
________________________________

(if you talk to the mages)

You: You need any assistance?

Astral Child: No, we're frosty. Check with the other groups, we can hold them off.
____________________________________

(talking to Buster)

Buster: You're a sight for sore eyes! We need to plug that tunnel there.

You: I've got your back.

(buster joins the team)
___________________________________

1st Data Node

PERSONAL MESSAGE
From: Lady Luck
To: Smiling Elf
When you had your drones repaird, you asked Bozeman to do that? YOU BAKEBRAIN! Bozeman installed a tracker that now pings Smedley whenever you drone drops something off.I had to pay a find for trying to dodge the tax on top of the tax itself. This is the last time I have worked with a wanabe tree-hugger. You are out!
_____________________________________

(after a few turns)

Sarah: They're trying to ake out the generators, I could use some fire support!

You: Roger!

(jane joins the team)
______________________________________

(turn after that)

Jane: These generators are pretty much the only thing keeping the market alive. No power, no grid, no nothing.
______________________________________

2nd Data Node

PERSONAL MESSAGE

From: Lady Luck
To: Smiling Elf
For the last time – if you use the catacombs route, make sure Smedley does not notice. How hard can it be to use a chameleon suite to deliver the goods? I have to py 10% to him for everything that moves through here. Get your drones repaird and deliver by air, coming here personally is SO 2050s!
_________________________________________

(after you take care of that wave)

Jane: Looks like they're holding off for now. You might want to catch your breath and find some cover.

You: We're doing fine, don't you worry about us.
__________________________________

(after 2 free turns to maneuver, lock, and load.)

Sarah: The mages have started their incantations, keep them safe until they're done!

(the ritual takes 9 turns, keep them safe until then)
__________________________________

3rd Data Node (only available after the mages start their ritual)

PERSONAL MESSAGE

From: Smiling Elf
To: Lady Luck
Null persp, Lady. I have had that stunty repair the drones, next drop will be made through them.
________________________________

(after 4 turns)

You: How long is this going to take?

Sarah: This is some powerful mojo, it can't be rushed.
_________________________________

(once the ritual is completed)

Jane: Excellent work, the entrances are sealed. The rest is just mop-up, you can go home.
_________________________________

MISSION SUCCESS!

KARMA: 2
_________________________________

SOCIAL HUB 14

SMEDLEY (REPORT BACK FROM RUN)

Smedley: Boy, that was close. Thanks for helping.

You: Wouldn't wanna lose my best fixer.

Smedley: Your concern is touching.

You: So what now? We can't get out and it seems staying here isn't that good an option either.

Smedley: I'm working on that. First off, we need to make ourselves defensible and stock up on ammo.

You: You're planning for a siege? Seriousl?

Smedley: I like to be prepared. And apparently we are not going anywhere soon.
___________________________________

REWARDS: TROUBLE ON THE HOMEFRONT

KARMA: 5 NUYEN: 5400
___________________________________
Social Hub 14
SMEDLEY

You: Where did those headcases come from? A bit sudden for my taste.

Smedley: Out of the catacombs – they used an old access tunnel. Who know how many of them are still around! Buster and me have started setting up a defensive perimeter.

You: I can see that. You think it will stop them?

Smedley: It will slow them down, at least. We need to get to the source and stop the infection somehow. We can't fight the whole of Boston.

You: I agree. What do we need to do?

Smedley: First things first. Let's fight back those infected and get us some equipment. Jane and Buster are coordinating this with me.

You: Anything else?

Smedley: Yeah, bunch of new people arrived. Refugees mostly. Word has gotten out that this might be a good place to be.

(see you later)
_______________________________________

SARAH

You: So, your brass has given up on us. No one answered our distress calls.

Sarah: I cannot believe the government would give up on us. I am sure they are preparing an assault on the headcases.

You: Yeah, like with the bugs in Chicago. That went really well for the people there.

Sarah: You may be right. But I am not ready to give up on the mayor and the UCAS just yet.

You: I wish I had your faith in authority. Experience has taught me a bit differently.
(see you later)
________________________________

THE COLLECTOR (In the location Astral Child was in)

You: Hey. Have you seen Astral Child?

The Collector: Indeed. He left shortly after the headcases attacked the district. I have asked him to look after an item for me.

You: You sent him on a job?

The Collector: So to speak. He told me of you as well. He seemed impressed with your performance.

You: So? What's it to you?

The Collector: I collect things. Smedley has related your accomplishments to me, when he handed me the trophies from Fenway.

You: Did he now? So you were the Johnson?

The Collector: I was. I may have futher opportunities for you, if you find yourself insterested.

(see you later)
____________________________________

BRI

You: Everything ok?

Bri: Yeah. We dodged a bullet there, didn't we? Those headcases sure seem to be well organized for a bunch of infected crazies, don't you think?

You: What do you mean?

Bri: Well, for one, they only attack specific targets. Someone has to pick those for them, can't I don't see any conneciton otherwise.

You: Go on...

Bri: Also, they steal tech. Like, actual heavy equipment. I have seen weird now hosts pop up on the grid. I think they're setting up a grid of their own.

You: Really? That could be some corp preparing their backup grids or some of those areas where the resistance has been entrenched.

Bri: Sure, that coule be it. But still. Somehting isn't right.

You: You can say that again.

(ask for Rigging and Hacking or see you later)
______________________________________

PAYDAY

You: Hey, you seem to have gotten a few scratches? You okay?

Payday: Ha, those crazies think they can swarm us? They haven't seen this old tusker in action.

(see you later)
___________________________________

JANE

You: Jane, you frosty?

Jane: Hey omae, glad to have you back in one piece.

You: Well, I don't break easy. What's the latest chatter on the grid?

Jane: The grid? Well, it's kinda broken. The UCAS has shut down all external links and the PubGrid is gone.

You: So? Deadzone out there then?

Jane: Not quite. A lot of folks have begun connecting their comms, building an alternative network, like the old mesh. It's much less protected than the old one and there is no Grid Overwatch Division, but at least a little in zone chatter can happen.

You: No GOD? Must be decker heaven!

Jane: There's a joke in there somewhere but what we're working with is slow and full of holes. It will do in a pinch but will collapse against a stiff breeze.

(see you later)
_____________________________________

RAIZR

You: I hear you finally got some action!

Raizr: Have you seen us? We stuck it to those fraggers but good!

You: I'm sure you must have been totally badass.

Raizr: Fragging right! We ruled!

(ask for Melee Weapons or see you later)
_______________________________________

DOC

You: Do you have a moment?

Doc: I'm a bit busy patching up the wounded. Someone has to do it and I am most assuredly the best qualified person around here.

You: That's very noble of you, doc.

Doc: Everyone thinks the fight is over when the shooting stops. Nobody seems to care what happens to those that got shot. Or stabbed. Or burned. Or eviscerated. Or...

You: I think I get the picture. Don't get too excited.

Doc: Ahem... right. Anyway, I got my work cut out for me.

You: Medical jokes.... gotta love 'em. They're so humorous.

(ask for Cyberware or see you later)
_____________________________________________

DOC BELMONT

You: You look all flushed and bright eyed!

Doc Belmont: My, that was exhilirating! I haven't been active in the field for some time! I hear you got some action as well?

You: I did. You seem all excited about the fight?

Doc Belmont: I have to admit, nothing gets the old mana flowing like an actual battle. Don't get me wrong. I am a pease loving man. But hearing the crackle and feeling the rumble of a Fireball impact! Ah, it just reminds me of old times... me and my mate Donner, it's been ages.

You: Glad one of us like being attacked by hordes of infected nutcases.

Ask for Spellcasting or Summoning or see you later)
_____________________________________________

BUSTER

You: I see you've put up a defense perimeter?

Buster: We do what we can. I don't want to be surprised again.

You: A few barricades are nice but you will really need a few more people.

Buster: Damn right! We need to orgaize more people and get them armed. I need more weapons.

You: Don't we all?

(see you later)
_______________________________________________

PANCAKE

You: You look sad. We won, shouldn't you be celebrating?

Pancake: I am sad.

You: Sad, why is that?

Pancake: I lost my cat. She ran off in the fighting.

You: You imaginary cat was scared away during combat?

Pancake: Yes, must have been the noise! I sent my turtles to look for her.

You: Sure...

(ask for Armor or see you later)
_____________________________________

LADY LUCK

You: You ok?

Lady Luck: Those crazies didn't know what they got themselves into. There's a reason why this used to be called the combat zone! Let them come!

(ask for Firearms and Grenades or see you later)
______________________________________

THE PROFESSER (In the location Immorel was in)

You: Have I seen you around here before?

The Professor: I doubt it.

You: And who might you be?

The Professor: My students call me The Professor. I am teaching Spell Design and Thaumaturgy at the Massachusetts Institue of Technology and Thaumaturgy. MIT&T, you might have heard of it?

You: MIT&T? Yeah. I might have heard of it. That's over in Cambridge. Are you guys on the other side of the lockdown?

The Professor: Unfortunately, no. While blocking the bridges has held back and infected infasion, we suffer from the infection as well. Actually a little more, as some of our researchers were first on the scene when Eliohann appeared.

You: The dragon? What do you know about it?

The Professor: Too little I'm afraid. But we hope to have more accurate research soon.

You: Keep me informed on how that goes.

The Professor: Of course. We need to educate everyone about what's at the core of this!

(see you later)
________________________________________

BOZEMAN

You: You alright?

Bozeman: Yeah chummer, thanks to your help! That was some wicked action! And you saved all our butts!

You: My pleasure. Don't let it become a habit or I may charge you for it.

Bozeman: Have you seen the cool set-up? We have built us some barricades – we're making this into a proper fort!

You: It looks a bit rickety...

Bozeman: Hey, if it slows them down it worked!

(see you later)
Astral Escape - Side Mission
THE COLLECTOR (ASK FOR A SIDE RUN)

The Collector: I need someone to run a protection detail on an associate of mine. Are you up for it?

You: Sure, where do you want your associate delivered?

The Collector: Not at all, he will stay put throughout his journey.

You: Isee – some astral exploration?

The Collector: Yes, he will scout out the quarantine barrier in the astral.

You: Has anyone ever been successful? I've heard of a few fatalities.

The Collector: It will be risky, but he is one of the best.

You: Alright, I'll keep him safe.
_____________________________

ASTRAL ESCAPE- SIDE MISSION

The Collector has hired you to protect a mage who will attempt to breach the quarantine barrier through astral travel. Keep his meabody safe until he returns.

4 player co-op
_________________________________________

MISSION BRIEFING

The mage has prepared the ritual on a secluded rooftop. While he prepares his incantation there's nothing you can do except wait and hope for an uneventful night.

Protect the mage until he finished his ritual.
___________________________________________

(upon entering the mission)

You: Heads up, we've got incoming! Keep the mage safe!

(10 turn timer activates)
____________________________________________

1st Data Node

WORTH KNOWING
Awakened is the term used to refer to any magically active character or critter, such as a Mage or Adept. In a general sense, it can be used to refer to the "Awakened World", the geopolitical alterations which occurred when magic returned.
___________________________________________

(when an enemy gets close)

Nevermore: Keep them away from me, they are disrupting my concentration!
____________________________________________

(on turn 4)

You: There are more of them!
___________________________________________

(once the ritual is performed)

Nevermore: My ritual is complete, you can take me back now!

You: Were you successful?

Nevermore: He, heh... I survived, if that's what you mean.

You: What about the quarantine?

Nevermore: The astral perimeter they have set up is... frightening. I have some theories about how they got this much power in such a short time.

You: Drek, so they really have cut us off.
___________________________________________

MISSION SUCCESS!

KARMA: 3
____________________________________________

BACK IN THE HUB

THE COLLECTOR (REPORT BACK FROM RUN)

The Collector: Well done, I hear you performed admirably.

You: Thanks, even though I heard that he wasn't able to get through.

The Collector: I expected as much, unfortunately he was able to confirm a couple of other suspicions.

You: Care to share?

The Collector: We know that there is a coalition of UCAS troops and all the big corporations in charge of the quarantine.

You: Who's running the magical show?

The Collector: Aztechnology.

You: The ones known for...

The Collector: Blood magic. It was never proven though. You can only hope you never run into the Azzies that are in the QZ.
_________________________________________________

REWARDS: ASTRAL ESCAPE

EMERALD FOCUS NUYEN: 3100
Helping Out the Neighbors - Side Mission
JANE (ASK FOR A SIDE RUN)

Jane: Hey! You're in touch with your humanitarian, benevolent side, right?

You: Are you inplying that I have one?

Jane: Oh, don't play coy with me. I have a job for you.

You: Shoot!

Jane: There's a large group if headcases on the move, they're headed in this direction.

You: Usually they're pretty stationary... any idea what got them worked up?

Jane: No, but they will hit the outlying residential zones soon. Evacuations are already in progress, but they won't get everyone out in time.

You: So you need me to hold them off?

Jane: Yes, please!
_______________________________________________

HELPING OUT THE NEIGHBORS- SIDE MISSION

A large group of headcases has been spotted moving towards a residential area. Hold them off to buy time for the evacuation.

4 player co-op
___________________________________________

MISSION BRIEFING

The abandoned market makes a perfect spot for an ambush. As you take position you can already hear the sounds of the approaching headcases.

Prevent the headcases from getting through the market.
__________________________________________

(upon entering the mission)

Jane: Get ready, they are almost here. You have to stop them from getting through to the other side!

You: Got it!

(counter signifying 5 intruders cannot escape)
_________________________________________

1st Data Node

WORTH KNOWING
Boston is one of the oldest cities on the eastern seaboard. Been around since the 1600's. Fast forward 400 years or so. Every city needs a niche to be built on, and when that niche goes away, ya wait for ya next niche and hope tourism keeps ya afloat until it pops up. Boston was built as a harbor and a fishing town, got some kudos for early American politics, and then pretty much relied on tourism until the late 1900's, when nobody caerd that Boston was pretty much one giant historical landmark. That's when tourism started to fade, the pleasant folk stopped coming, and the slums looked an awful lot like downtown Boston.
_________________________________________



(after a few turns)

Jane: Heads up, more headcases incoming!
________________________________________

(after a few more turns)

Jane: Watch out, another batch of them will hit you soon!
_________________________________________

(if one of the headcases gets through)

Jane: One of the headcases just got through. They'll be able to deal with it, but make sure no more get through!
_________________________________________

(once everything has been cleared)

Jane: Well done! I know you pretend you don't care, but you saved a lot of lives today.
__________________________________________

MISSION SUCCESS!

KARMA: 3
________________________________________

BACK IN THE HUB

JANE (REPORT BACK FROM RUN)

Jane: Well done!

You: Thanks...

Jane: Oh don't be so glum. The people you saved today all chipped in and wanted me to give you this.

You: Thanks! You know I'll only spend it on more gear, right?

Jane: What, no retirement fund for old shadowrunners? No saving up for a bike to buy when you hit your midlife crisis?

You: Have you ever seen an old shadowrunner? I had my midlife crisis at 12.
_____________________________________

REWARDS: HELPING OUT THE NEIGHBORS

EMP GRENADE NUYEN: 4100
Fire Sale - Story Mission
SMEDLEY (ASK FOR RUN)

Smedley: Ready to pick up some supplies for the greater good?

You: And by this you mean some B&E?

Smedley: No, it really IS a pick-up. The UCAS have been kind enough to air-drop supplies and medical equipment.

You: Really? Where?

Smedley: Well, they mainly did it for the PR, I guess, and they didn't actually care where they dropped them. So you'll have to go for a walk to get it.

You: I knew it could not have been that easy. Where to?

Smedley: Let's go to the harbor and pick some stuff up... and shoot anyone in the way.

You: Sounds like my kind of mission. Let's slot and run.
_________________________________________________

FIRE SALE- STORY MISSION

Smedley has provided you a location where a UCAS supply drop will occur soon. Get in position and grab the supplies before anyone else can.

4 player co-op
____________________________________________

MISSION BRIEFING

The noxious fumes of the polluted harbor water sting your lungs as you approach the fog-covered drop point.

Fine and secure the two air drop crates.
_____________________________________________

(upon entering the mission)

You: This is the dropzone, we can't be the only ones who saw the parachutes so stay frosty.
_____________________________________________

(walking into the are)

You: Drek, someone's arrived before us. Lock and load!
______________________________________________

1st Data Node

WORTH KNOWING
Boston continued:
So the city grows, draws in magatons of money and power and becomes a primary target for Winternight when the went all Ragnorok on the world in '64. A Matrix nightmare at the ECSE for Novatech's IPO that spread around the world, followed by an EMP to thrash the city's power grid and electronic infrastructure, pretty much knocked the Nub down to the level of the Rox.
_____________________________________

(after grabbing the supplies to the south)

You: These are not the supplies we're looking for, but let's grab it nonetheless.
_____________________________________

(after grabbing the supplies to the north)

You: That's one. We need to get the other one before we can bail.
_____________________________________

(after grabbing a general loot container in the middle of the map)

You: We're looking for medical supplies, but we might be able to sell these for a profit!
_____________________________________

2nd Data Node

PERSONAL MESSAGE
From: Tempest
To: Sanchez
We have managed to place and operative into MCT's Project Abyss. It was operating out of Boston, specifucally out of the former East Coast Stock Exchange building in the Hub. From what I managed to gather this program was being lead by Dr. Penelope Ann Xavier, who I also linked over to Project Vulcan as well. It's primary focus seemed to be studying the aftereffects or any continuing effects of the Dissonance Pool that was formed back with the Crash of '64. The program was connected to snatch teams who were targeting technomancers. I have initiated several undercover operations to obtain Dr. Xavier's data, but she has fielded an astounding ammount of matrix security.
______________________________________

(upon grabbing the last supply drop)

You: Great, that's the second package. Let's get to the evac point!
______________________________________

(upon reaching the mission exit)

You: Good work everyone!
_______________________________________

MISSION SUCCESS!

KARMA: 2
_______________________________________

SOCIAL HUB 15

SMEDLEY (REPORT BACK FROM RUN)

You: We secured the containers. Dragonslayers were all over it, so we had a bit of an argument.

Smedley: Which you won, I take?

You: We wouldn't be talking otherwise.

Smedley: Splendid! UCAS hasn't been stingy, there's some good stuff in here. Of course you will get your share.
________________________________________

REWARDS: FIRE SALE

IMPR. FRAG GRENADE IMPR. EMP GRENADE KARMA: 6 NUYEN: 5300
Power to the Masses - Story Mission
BUSTER (ASK FOR RUN)

Buster: Hoi chummer, how about I send you on a little shopping tour?

You: You need a new black shirt and matching shoes?

Buster: I was rather thinking along the lines of some fuel cells to go with our generators.

You: I'm not sure you are hip to the latest fashion trend.

Buster: Well, after the attack here, Smedley and I agreed we should be able to hold out a little while longer.

You: So you are building a fort?

Buster: Kinda'. It never hurts to have enough fuel in case they take out the power supply.

You: Okay, where are we going?

Buster: An old industrial district close by. I need you to run point and grab us a little juice.

You: Got it. Let's get this done then.
_____________________________________________

POWER TO THE MASSES- STORY MISSION

Buster needs you to procure some fuel cells from an industrial facility

4 player co-op
______________________________________________________

MISSION BRIEFING

The grey walls lining the street have been washed out by the acid rain. As you approach the flat-topped building silhouettes move in the greenish fog.

Find and secure the fuel tanks.
_______________________________________________________

(upon entering mission)

Jane: This is the place. There's no matrix activity, but be careful.
________________________________________________________

1st Data Node

WORTH KNOWING
Boston continued:
Then came the quake. It shook New York and must have woken boston from its nap since the city jumped at a chance to host the East Coast Stock Exchange (ECSE). The stock moguls came to town and the city of Boston started sweeping all the dirt out (where it settled in Roxbury!). Money started flowing in again and Boston was once again on the map. Like many modern cities they started absorbing all the smaller cities, towns, and neighborhoods around them and you managed to get yourself the Northeastern Metroplex Axis (NEMA).
___________________________________________

(upon interacting with the fuel cell)

Jane: They secured the power cells with some sort of ignition failsafe... I'll need to disable it from here.

You: Anything we can do?

Jane: Yeah, get ready – looks like the infected are attracted by the power cells.

(timer for the hack is set for 9 turns)
____________________________________________

(on turn 6)

Jane: Halfway through. Didn't think they'd use something this sophisticated.
____________________________________________

(on turn 3)

Jane: Almost got it. Sit tight.
___________________________________________

(once the timer runs out)

Jane: All done, grab the power cells and evac!

You: On it!
____________________________________________

(upon reaching the extraction point)

Jane: That's it, head home!
___________________________________________

BACK IN THE HUB

BUSTER (REPORT BACK FROM RUN)

Buster: How did the shopping go?

You: The venue was a bit crowded... the headcases were showing up in force.

Buster: They wanted the fuel as badly as us, probably.

You: Really? And how did they get in on us planning to go there?

Buster: Hmm... you are right. That needs some proper coordination. And someone watching us...

You: First the attack, now this? That isn't some random attack. Someone is in control here and they are trying to frag with us.

Buster: Well, so far we have been doing the fragging, so let them come. We'll be ready!
________________________________________________

REWARDS: POWER TO THE MASSES

KARMA: 5 NUYEN: 7200


MISSION SUCCESS!

KARMA: 2
Social Hub 15
BRI

You: Hey Bri.

Bri: Go away, I'm busy.

You: Busy with what?

Bri: Didn't he tell you? That pointy eared organ ripper has me analyzing some of the infected cyberware he ripped off from god knows where.

You: The cyberdoc? What did you find out?

Bri: Nothing yet, because people keep coming up and interrupting me.

(ask for Rigging and Hacking or see you later)
______________________________________

DOC BELMONT

You: How are you today?

Doc Belmont: Good day to you! Have you met The Collector?

You: Guy over there, dark eyes, dark hair?

Doc Belmont: Indeed. I have heard of him. He is supposed to own the largest individual collection of historic artifacts on the East Coast.

You: Impressive. And?

Doc Belmont: Well, he hasn't been picky in HOW he gets those artifacts, it appears.

You: So I heard.

Doc Belmont: Well. Just hypothetically. Should he employ you in any capacity and you happen to stumble upon magical items that are not part of your retrieval list... I am running a bit low at present.

You: Undestood, Doc. If I find anything interesting, I'll bring it to you.

(ask for Spellcasting or Summoning or see you later)
_____________________________________________

BUSTER

You: You seem to be in a good mood!

Buster: We are pushing them back on all fronts! NeoNET has supplied the militia with weapons, so we can take on those headcases.

You: And help them save valuable personnel they invested a lot of training in. I think they may be using you as cheap shock troops.

Buster: Maybe so. But it sure feels a whole fragload better to be able to fight than being beaten to a pulp by some whatcked out jacked up suit.

You: Guess you have a point.

(see you later)
______________________________________________

LADY LUCK

You: What's bugging you?

Lady Luck: Have you heard? NeoNET is giving guns away! For FREE!

You: So? Isn't that a good thing?

Lady Luck: They are killing my business! Don't they understand what they do to the economy?

You: I am not sure gunrunners are at the top of their priority list right now.

Lady Luck: At least I managed to get a bit of the good stuff out of them as well. Not that standard gear drek.

(ask for Firearms and Grenades or see you later)
__________________________________________________

THE PROFESSER

You: You wanted to speak to me?

The Professor: Yes, you are just who I was looking for! I may need your help.

You: You need my help? Why?

The Professor: You get around a lot, don't you?

You: I might. What does that have to do with me helping you?

The Professor: Well, I happen to be looking for a student of mine. Jeremiah Indridason. Absolutely talented, but he got lost in the chaos.

You: So why not look for him yourself?

The Professor: Oh, I am doing this as well. But I wanted to get the word out. Maybe if someone runs into him, they coudl direct him to me.

(see you later)
_______________________________________
Containment Detail - Side Mission
IN SOCIAL HUB 15

THE COLLECTOR (ASK FOR SIDE RUN)

The Collector: I need you to go down to the harbor to secure an area of the container yards.

You: You want to do a bit of looting on the side?

The Collector: Actually, quite the oppisite. There is a very valuable arcane item in one of the containers that belongs to me.

You: And you want it secured?

The Collector: Oh no, it's protected by a number of very powerful magic wards. I just don't want attention drawn to it.

You: You mean that you want to avoid burnt headcases piling up next to the container?

The Collector: Something like that. Triggering the wards would be very unfortunate.

You: Got it.
____________________________________

CONTAINMENT DETAIL- SIDE MISSION

You have been hired to rid a container yard of the headcases, in order to protect a magical artefact that is stored there.

4 player co-op
____________________________________

MISSION BRIEFING

The container yard ahead has been abandoned by its former keepers.

Kill the headcases before they can damage the goods.
_____________________________________

(upon entering the map)

You: Let's go, we need to take them out before they do too much damage!

(counter revealing all must be defeated in 10 turns or the mission fails)
______________________________________

1st Data Node

WORTH KNOWING
Boston has not been the same since. The ECSE up and moved back to New York, facin' MDC and their rebuilding efforts, but we still had a lot of companies working out of Boston. And those companies had wrangled firm control of Beantown and with the new Matrix so easy to use and get around in, there was no reason for most of the moneymen to even more. We kept our corporate overseers and just moved on.
______________________________________

(upon defeating all headcases)

You: Good job, let's go collect our reward!
______________________________________

MISSION SUCCESS!

KARMA: 3
______________________________________

BACK IN THE HUB

THE COLLECTOR (REPORT BACK FROM RUN)

The Collector: Well done, thank you for keeping the artefact secure.

You: So why can't you just get it and keep it safe here?

The Collector: It's not the safety of the artefact that would concern me. Trust me, it's better left at the docks.
___________________________________

REWARDS: CONTAINMENT DETAIL

MAGE COAT NUYEN: 4800
Green on Green - Story Mission (Followed by a Matrix Hub)
SARA (ASK FOR RUN)

Sarah: There you are! I have another job for you, following up one of the leads we got from that technomancer you rescued.

You: You can't seem to keep away from me! Did you find anything to pin that zombie experiment on the Azzies?

Sarah: I may have. All of the supplies for the holding facility came from one specific Stuffer Shack...

You: The 'Shack is selling experimental medical equipment? They must be diversifying.

Sarah: They aren't. The outlet in question doesn't exist. It is a bogus address used to move material without anyone noticing.

You: So? You want us to raid an imaginary Stuffer Shack?

Sarah: No. I followed the money trail and it leads directly to Alberto Cruzado, the Shack's regional branch manager.

You: So you want us to pay him a visit and ask him politely to explain?

Sarah: I wasn't thinking about politely, but I need answers and I want you to get them for me.

You: Understood. The usual rates, right?

Sarah: Yes. As long as you bring me some intel on who is behind this.
_______________________________________________

GREEN ON GREEN- STORY MISSION

Head to the executive offices and interrogate Alberto Cruzado about the clandestine shipment.

4 player co-op

______________________________________

MISSION BRIEFING

The Aztechnolgy office is a nondescript building in a nondescript neighborhood.

Get to Alberto Cruzado's office on the upper floor.
_____________________________

(upon entering the map)

(you note that there are bodies on the ground outside the building)

You: What the frag? What's happening?

Jane: Seems like someone beat us to it. Lots of dead suits here.

You: Drek. We need to get to Cruzado before they do.
______________________________

(upon revealing Aztechnology troops)

Jane: These are Aztech military units shooting at their own guys. Looks like they are cleaning up their operations... permanently.

You: They spotted us!
______________________________

(talking to the Security Spider in the room with the hackable door)

Security Spider: Please, don't kill me... please...

You: Stop sobbing. We are not with Aztech and we are not going to kill you... yet.

Security Spider: You aren't? How did you...? Never mind... what's it gonna take to get me out of here?

You: Help us get to the management floor and you can walk.

Security Spider: They took out all the cameras and killed my access. I can get you the codes for the exec's lift there and I can give you these bots here – I can activate them on override so they will be under your control.

You: Deal. Get me the bots and I will take care of the guys out there, which should give you time to make a run for it.
______________________________

(upon interacting with the elevator)

Jane: Drek. They locked down all elevators. Stay put, I'll see if I can get it to work.

You: We're kind of in the open here!

Jane: I'm on it, I'm on it!

(ambush starts to approach from the outside- there is no set timer, but the elevator starts at 5 and continues down one floor each turn)
___________________________________

(once the elevator reaches the 1st floor)

Jane: The elevator is here! Get in!

You: About time!
____________________________________

(some things heard on the PA in the Stuffer Shack HQ with a female voice)

"Welcome to Stuffer Shack – the home of over 12,000 consumer brands. At Stuffer Shack, eating cheap is not just a motto, it's a way of life."

"Feeling tired? Can't get that nasty taste out of your mouth? Try Cavvie, everyone's favorite soycaf brand. Now with even more caffiene to jump-start your day with a smile."

"Attention all employees – Due to a minor security concern, everyone is requested to remain at their desks until further notice. Security personnel will be along shortly to resolve this issue."

"Attention all employees – Please refrain from blocking any doors, or obstructing any exits. Doing so hinders our security peronnel, and will be repremanded."

"Attention all employees – Please note that access to floor 12-20 is restricted to holders of the A-38 security pass. If you are unsure of your clearance, please see your administrator."

"Stuffer Shack proudly presents King Crackers. Because among crackers, size is king!"

"Introducing All-American Go-Gas juice, with all the manic energy of name brand energy drinks at a fraction of the cost. May cause high blood pressure, liver failure, and apotemnophilia." (yes, apotemnophilia I listened to this multiple times to verify it)

"Stuffer Shack is the proud sponsor of the Boston Red Sox, and co-sponsor of the 2075 Major League play-offs."

____________________________________

(upon everyone reaching the exit- note: if you have the drone from the Security Spider, it must be at the exit point as well)

Jane: Join me in the virtual, Sarah has an update for you.

You: Make it quick!
__________________________________

MISSION SUCCESS!

KARMA: 3
__________________________________

MATRIX HUB

SARAH (REPORT BACK FROM RUN)

You: Aztechnology is cleaning house, it seems.

Sarah: They are. Have you faced their forces before?

You: Nope. Doe the same way, don't they? Everyone I've ever met is deathly allergic to high-velocity lead.

Sarah: Mostly. But they're known to employ magic heavily. Take out any spellslingers first, they're the most dangerous.

You: Geek the mage first! So ka.
______________________________________________

REWARDS: GREEN ON GREEN

KARMA: 6
______________________________________________

JANE

You: How long until the elevator arrives?

Jane: I was planning to keep you hanging there for a few extra seconds. I'm sure you'll be fine.

You: I would hate for the doors to open while we're busy chatting in cyberspace.

Jane: Oh come on, it's just your meatbody...

You: What can I say, I've taken a liking to it over the years.

(see you later)
_____________________________________________
Can I Speak to the Manager - Story Mission
IN THE MATRIX HUB

SARAH (ASK FOR RUN)

Sarah: Are you ready? The elevator will be there in a couple of seconds. Good luck!
___________________________________

CAN I SPEAK TO THE MANAGER- STORY MISSION

Get to Alberto Cruzado before he is killed by the hit squad.

4 player co-op
____________________________________

MISSION BRIEFING

The executive lift carries you up swiftly. You grimply reload and prepare to go in guns blazing.

Find Cruzado's office and get to him before he is killed.
____________________________________

(upon entering the mission)

Jane: There is a lot of matrix activity here – they are trying to make sure nothing gets out.

You: Classic corporate wetwork. I'm sure they'll blame it on the competition.
___________________________________

(walking into the room)

You: Damn, they iced all these wage slaves.
__________________________________

1st Data Node

WORTH KNOWING
Allison Sanborn here reporting on the recent news from the QZ. Despite numerous warnings and posting on the Public Grid it seems the first astral casualty of the quarantine has occured. The astral form of a projecting mage violated the boundaries of the astral quarantine and refused to surrender to the authorities. He attacked the Security Coalition force and in their defense the mage was astrally disrupted. The individual was not identified and is believe to be a Shadowrunner. I implore those out there to leave this work to the Security Coalition and don't try to take it into your own hands. This is a serious matter, not for amateurs.
__________________________________

(upon entering the back of the offices)

Jane: Wow... as if wiping the storage wasn't enough. Someone wants to make extra-sure that whatever was stored here is gone.
__________________________________

(upon approaching Cruzado's office)

Cruzado: Damon, please, don't kill me, noooooooooooo...

Damon: You should have thought about that, when you crosse me, human.

Jane: Did he say Damon? What is the playboy dragon doing here and why is he working with Aztech? Quick, get in and see you can grab Cruzado's commlink, we may be able to retrieve some data from it.
_______________________________

(After opening Cruzado's office door- a figure in a Sun Priest outfit swings out a window, leaving behind a Blood Spirit)

Jane: Drek, Damon iced the mark. Grab his commlink!
________________________________

(after grabbing the commlink)

You: We have the link! There's some grey matter on it though...

Jane: Maybe we can salvage something. I see another VTOL inbound to your position, haul all to the extraction point now.

You: So ka.
________________________________

(upon everyone reaching the exit point)

Jane: That was a fragged up run. Do you think that was really Damon?

You: I don't know. It doesn't make sense – why would a dragon be involved in Aztech experiments on humans?

Jane: Azzies are good for anything. And nobody can make sense of dragons.

You: I guess. Let's get out of here before the next squad arrives!
__________________________________

MISSION SUCCESS!

KARMA: 3
______________________________________

SOCIAL HUB 16

SARAH (REPORT BACK FROM RUN)

You: Have you gotten anything out of that chip we took out of the dead guy?

Sarah: We are analyzing the data. Jane is helping me now, but tit will take a while.

You: Let me know when you find something.

Sarah: So you DO care about what happened here?

You: Lady, when my ass is on the line I care about every fraggin' angle there is. Besides, stickin' it to a mega is just too sweet a bonus to ignore.
_______________________________________

REWARDS: CAN I SPEAK WITH THE MANAGER

DATA CHIP WITH PAYDATA KARMA: 7 NUYEN 6200
Social Hub 16
SMEDLEY

You: Smedley, we may be on to something.

Smedley: Hoi chummer. Officer McCarthy tells me you found her a lead?

You: Depends on how much of a lead it will be – depends on what a dead guy can tell us.

Smedley: I'm sure she will be able to shed some light on the situation. I am more worried about the immediate threat at hand.

You: The headcases? We seem to have pushed them back, didn't we?

Smedley: For now. But the corporate troops have begun an offensive and are cleaning up downtown.

You: Which is good, or bad?

Smedley: A little of both I suppose. I am not sure what their intations are, but I have learned not to trust them.

(see you later)
______________________________________________

BRI

You: Who are you pissed off about now?

Bri: Those jokers from the militia all got shiny new Erika Elite commlinks from NeoNET whch work even in jammed areas. Don't they get that this means the corses are spying on everything they do?

You: I guess NeoNET wants to knwo what they plan to do with their corp-sponsored weapons.

Bri: I wouldn't be surprised if they hid data bombs in the firing software, so they can screw the militia at just the right moment and blame it on poor weapon care or some drek.

You: Did you talk to Buster about this?

Bri: Sure did. He said he would take his chances. All that stubborn tusker cares about is playing soldier.

(ask for Rigging and Hacking or see you later)
_______________________________________________

PAYDAY

You: Hoi, Payday.

Payday: Sup, chummer? Buster asked me to join his little gang, can you believe it?

You: So, are you?

Payday: Na-ah, I don't wanna play soldier. Doesn't pay well.

(see you later)
____________________________________

JANE

You: Looks like we may have been too late.

Jane: Those Azzies must have had a fraggin big skeleton in their closet, if they are willing to kill their own people for it.

You: Makes you wonder if taking back downtown was really about saving the people under attack.

Jane: Well, it sure gave them great publicity, while hiding a few cleanups in the action.

You: Sounds like something Aztechnolgy would do.

(see you later)
______________________________________

RAIZR

You: Any news from the streets?

Raizr: Hoi chummer. Haven't you heard? Azzies and NeoNET have established a curfew. Good luck enforcing that in the Rox.

You: A curfew? Outside their extraterritorial area?

Raizr: Yeah, they say the UCAS has given them persmission, but I don't believe a word. It's just capitalist oppression if you ask me.

You: Well, they do seem to keep the headcases off the streets.

Raizr: Yeah, but to what purpose?

You: Stopping them from killing and infecting people isn't a good enough reason?

Raizr: Since when have the corporations ever cared about the people?

(ask for Melee weapons or see you later)


DOC

You: Doc, did you find time for your research?

Doc: Ah, good to see you. I have been studying those nanites a bit more. Very intriguing!

You: So what's up with them?

Doc: My preliminary finding is, that they contain conflicting programming. There are different types of nanites with look the same superficially and behave the same way on first contact.

You: But then?

Doc: After a while, they attach themselves to different synapses in the brain. Some of them are actively competing for the same areas.

You: Could this be some redundancy programming, so one of them is sure to hit?

Doc: Maybe, but it seems to hamper their efficiency. I have asked Bri to support me in alalyzing their code.

You: Let me know, when there is an update.

(ask to install Cyberware or see you later)
________________________________________

THE PROFESSOR

You: Hey Professor.

The Professor: Good day to you. Any news on my student Jeremiah?

You: Nothing yet, I'm afraid.

The Professor: A pity. He was such a gifted student.

You: What exactly was he studying?

The Professor: He was a promising young artificer. We had a special project together.

You: Special how?

The Professor: Special as in "I am not going to talk about it more!"

You: Oh? Ok...
________________________________________

BOZEMAN

You: Hey again, chummer.

Bozeman: Hey, haven't seen you in a while!

You: What are you talking about? I was here just before my last run?

Bozeman: Really? Must have missed you. Never mind, then.

(see you later)
___________________________________
Handle With Care - Side Mission
IN SOCIAL HUB 16

THE COLLECTOR (ASK FOR SIDE RUN)

The Collector: another one of my priceless artefacts is in trouble.

You: A pickup mission?

The Collector: No, it needs very specific handling... I need you to make sure the vicinity is safe, I will handle the pickup myself.

You: Understood.
__________________________________

HANDLE WITH CARE- SIDE MISSION

You have been hired by The Collector to rid a warehouse of the headcases. He will then move in and retrive the artefact.

4 player co-op
________________________________

MISSION BRIEFING

The warehouse at the docks has been overrun by headcases.

Clear out the warehouse so The Collector can move in and claim his artefact.
_________________________________

(upon entering the mission)

You: Here we are, let's do our job!
_________________________________

1st Data Node

WORTH KNOWING
Having this new Grid meant less hackerfests, more B&E gigs, and a drastic uptick in operations against NeoNET and MCT here in Boston looking for base code to use in those new decks. The number of new "deckers" in town was also higher than you might find elsewhere. These codewizards aren't the script-kiddies of the hacker generation, they are skilled pros.
__________________________________

(once you clear all the headcases)

You: Good job!

(ambush appears at exit point)
___________________________________

MISSION SUCCESS!

KARMA: 3
___________________________________

BACK IN THE HUB

THE COLLECTOR (REPORT BACK FROM RUN)

The Collector: Thank you, if the item had fallen into the wrong hands...

You: ...you would have lost something very valuable to you.

The Collector: Indeed
_________________________________

REWARDS: HANDLE WITH CARE

MONOCLE NUYEN: 4400
Pressure Rising - Side Mission
IN SOCIAL HUB 16

JANE (ASK FOR SIDE RUN)

Jane: Hey! An emergency contract just went online. Wanna make some quick cash?

You: Sure, what's the job?

Jane: Headcases have managed to break into a generator substation.

You: What are they doing there?

Jane: Nobody knows, but it seems like a good idea not to give them too much time to think about it.

You: Alright, I'll see to it.
____________________________________

PRESSURE RISING- SIDE MISSION

You have been hired to defend a power plant from the headcases in order to safeguard city power.

4 player co-op
___________________________________

MISSION BRIEFING

The halls of the power plant are quiet, only the hum of the generaotrs permeats the ozone-rich air.

Open the four vents to prevent overload
____________________________________

(upon entering the mission)

Jane: Oh drek, power fluctuations are increasing! It looks like they're trying to overload the plant!

You: What happens if they do that?

Jane: You're toast, and the power spike would probably knock out electricity in most areas south of the Charles River.

You: So everyone without their own backup generator will be defenseless.

(there is a counter for detonation in 5 turns – getting the vents increases the ammount of time to extend the count)
________________________________________

1st Data Node

WORTH KNOWING
Since, the city has recovered from Winternight's attacks, and kept a lid on the old ECSE to keep whatever trouble might still be lurking there under wraps. Boston was one of the first cities to get the new Grid system thanks to NeoNET and MCT. In a rare spurt of intermegacorporate cooperation they developed and implemented the new system back in April. Outside of the test cities like Bogota, Boston was the first city to go totally new Grid. Others may have been up first, but Boston was the first to go all the way.
_______________________________________

(once you trigger all the vents)

Jane: Well done! Municipal services will pay handsomely for this!
_______________________________________


MISSION SUCCESS

KARMA: 3
________________________________________

BACK IN THE HUB

JANE (REPORT BACK FROM RUN)

Jane: Well done! Here's your cut of the fee.

You: Thanks! Does that mean I'm a city employee now?

Jane: I doubt it.
________________________________________

REWARDS: PRESSURE RISING

ROCKET LAUNCHER NUYEN 4900
Cargo Cult - Story Mission
IN SOCIAL HUB 16

SMEDLEY (ASK FOR RUN)

Smedley: I heard you have been doing well by Sarah? Seems you are finally getting along.

You: It helps that she gets sponsored by you. Why are you doing this?

Smedley: Me? I want to know who did this to my city just as much as Sarah. I don't like people messing with Boston.

You: I woudln't have taken you to be so community-minded. And to pay for this out of your credstick... is that even professional?

Smedley: On the contrary my friend. It is a sound investment into future markets. But you are right. This endeavor has been costly. So I need you to help me earn some creds for a change.

You: I'm all ears. I can use a change of venue.

Smedley: Well, as you know UCAS is dropping supply crates for our good citizens. One of them contains something that is... of value to me. I need you to retrieve said crate.

You: You are getting special deliveries from the outside? How do you manage to make that happen?

Smedley: Trade secrets. Let's say I called an old friend. Will you help me?

You: Of course, but I want a piece of whatever is in there on top of my fee.

Smedley: Ha, you have become a shrewd negotiator. Very well, bring back the crate and we can discuss how to divvy up the content.
_____________________________________________

CARGO CULT- STORY MISSION

**WARNING: This mission ends upon the defeat of the ambush team at the end. Be sure you have looted everything before clicking on the correct drop pod in the back**

Retrive an UCAS supply drop for Smedley

4 player co-op
____________________________

MISSION BRIEFING

The crate was dropped on a rooftop of an old brownstone building. As you climb up you realize you aren't alone.

Secure the crate.
_____________________________

(upon entering the mission)

Jane: Welcome to this wonderful rooftop location, there is a slight chance of precipitatoin and moderate chance for surprise firefights.

You: You're awfully cheerful.

Jane: Net coverage is good, and I managed to pinpoint the drop locatoin exactly on the first attemp. I'm proud of myself!

You: So no trouble ahead?

Jane: There is some activity on the roof ahead, but this is what you're here for. Right?

You: Great. Let's get to it!
__________________________________

(as soon as you reveal the Aztechnology forces)

You: Drek, Azzies! Lock and load!
___________________________________

(as you approach the 1st drop pod)

Jane: This drop pos has already been looted. Continue forward, the one Smedley wants is on the top roof.
___________________________________

1st Data Node

DC'S LOG #1
I awoke this morning to a city0wide announcement on the Public Grid that all citizens were to stay in their homes and avoid travel, stating Boston was on lockdown. It didn't affect my morning much but it did mean no work, which was awesome, and meant I could go back to bed and sleep off the late night/early morning game of Miracle Shooter that Kip and I got dragged nito last night. Sometimes it sucks to be a local legend. The plan workd out but around noon Kep shook me awake and started ranging about terrorists and Boston under attack. I remembered the lockdown from earlier and asked Kip how he got to my house. Needless to say he ignored the advice of the local law.
____________________________________

2nd Data Node

DC'S LOG #2
When the neurons finally started firing I processed what he was saying and decided to take a look for myself. As an early distraction I tried to check the score of the Sox-Tiger game but got nothing from the Grid but the same message about staying in your homes. I sent out a few messages and all everyone kept talking about was some kind of dragon battle over the city Thursday night and "Iridescent Raid" falling from the dragon. I got one private message talking about a dragon crashing through the Green Monster out at Fenway but it disappeared a minute later. Kep and me took my ride to watch what was happening over at Back Bay.
______________________________________
(upon interacting with the correct pod)

Jane: Oh dear, Smedley didn't mention this.

You: Mention what?

Jane: That there's someone inside this pod.

You: Drek. Smedley sent us to a VIP pickup and didn't tell us about it?

Jane: Looks like. Keep the package safe, you've got incoming!

(ambush appears at doors in the middle of the map facing the back)
____________________________________

(upon defeating ambush)

Allison: Who are you?

You: Pickup crew. But more interestingly, who are you and why would you want to get INTO the QZ?

Allison: The what? I... I am Allison Sanborn. Reporter.

You: Oh great, just my luck.

Allison: Can you get me out of here? I don't feel so good.

You: Can you walk? Guess getting dropped from a suborbital is taxing work for a starlet.
______________________________________

MISSION SUCCESS!

KARMA: 3
______________________________________

SOCIAL HUB 17

SMEDLEY (REPORT BACK FROM RUN)

You: So Smedley, how do you suggest we 'divvy up' this?

Smedley: The lady may not be partial to be dissected, but I am sure she will be in need of further services and I have pre-negotiated a fee for that – a substantial ammount I may add.

You: So you get paid for fixing this and I only get paid if I put my ass on the line?

Smedley: I couldn't have said it better myself.

You: So why does a posh bint like that need dropping INTO a quarantine zone? With everyone trying to get out and all.

Smedley: She's a reporter. Not star-famous yet, but on the rise – and she has a reputation of being quite ruthless when it comes to getting a good scoop.

You: So she's like you, except pretty?

Smedley: Let's hope...
_________________________________________

REWARDS: CARGO CULT

KARMA: 6 NUYEN: 6700
Social Hub 17
BRI

You: What you got for me?

Bri: Those nanites I was looking at for the cyberdoc are really, really weird.

You: How so? Other than them calling other nanites?

Bri: There is some pretty sophisticated code on there and some heavy encryption. Why would anyone burden their little memories with encrypted and convoluted code. It's not practical.

You: No clue, you tell me.

Bri: I don't know. But something about that code isn't right... it's too... fluid.

You: What does that mean?

Bri: It doesn't look like other standard nanite code. Someone else added it into there.

You: Any clue who that may have been?

Bri: Not yet.

(ask for Rigging and Hacking or see you later)
___________________________________________

JANE

You: Jane, have you seen our latest air-drop?

Jane: You mean that reporter you picked up on your last run? That broad has some nerve. Tried to establish a link to her station outside the QZ it seems.

You: QZ? Is that what the hip kids are calling this place now? Did she succeed?

Jane: Quarantine Zone, QZ. Pretty catchy. As for the link, not a chance in hell. Tried to pay me to help her, even. As if I'm going to do something for some media-chick, that I couldn't do for you or Smedley.

You: Then what?

Jane: Then she asked Bri and got an earful.

You: I can imagine. Bri's not keen on corp snitchers and doesn't suffer fools lightly.

Jane: Yeah, some prissy elven chick treating her like and underling didn't sit right with her.

(see you later)
______________________________________

DOC

You: Do you have a minute NOW?

Doc: I do, sorry for being impolite before. Have you talked to Pancake recently?

You: Does anyone ever actually talk to Pancake? Sorry. I may have, why?

Doc: I think he is displaying symptoms of infection, losing his mind. But I can't be sure – his mind wasn't all that present to begin with.

You: You noticed that too. I'll keep an eye on him. Anyone else you noticed?

Doc: Not yet, but I am beginning ot think we should have mandatory checks.

(ask to install Cyberware or see you later)
___________________________________

DOC BELMONT

You: How's my favorite wizard doing?

Doc Belmont: Welcome, my friend. What can I do for you?

You: Is it true? About Aztechnology using blood spirits?

Doc Belmont: Yes, that seems to be the case. An unfortunate business.

You: Why? It get's the job done, doesn't it?

Doc Belmont: When dealing with magic, there are Things That Should Not Be, perversions of the natural world. Blood magic is learned from malicious spirits. It is a vicious sacrifical art and illegal in most nations, with the notable exception of Aztlan.

You: So they are bad for everyone, right?

Doc Belmont: Very succcinctly put, yes.

(ask for Spellcasting and Summoning or see you later)
_________________________________

BUSTER

You: How's the militia doing?

Buster: Ha, our guys keep driving back those headcases. Azzies have started clearing out the catacombs and they're hunting down crazies with interesting spirits they've summoned.

You: Azzies summoning very powerful spirits is usually bad news.

Buster: You mean all the talk of blood magic? Most of it is just gossibp, right? As long as they get the job done...

You: I sure hope they know what they're doing.

Buster: I don't buy into this whole mumbo jumbo about the spirits corrupting one's soul.

You: Have you ever met a toxic shaman? Summoning corrupt spirits is definitely not good for the mind.

(see you later)
______________________________________

PANCAKE

You: Pancake, what makes you so happy today?

Pancake: My cat is back! It talked to me in my head!

You: Didn't it always do that?

Pancake: What? No, have you ever heard of a telepathic cat? That would be absurd.

You: Of course, ahem. So now it is... in your head?

Pancake: Yes, it says nice things to me. Helps me make decisions.

You: Helps you? What kind of decisions?

Pancake: What to say, where to go... these kinds of things.

You: That sounds... unhealthy. I wouldn't trust your cat, if I were you.

Pancake: But I have missed her so much!

(ask for Armor or see you later)
________________________________________

ALLISON (ELF REPORTER)

You: So, how do you like Boston?

Allison: A little provincial, but that's beside the point. Can you help me with something?

You: I thought I did already. What's the problem?

Allison: I'm trying to get an uplink established, but the..ahem..locals don't seem to be fans of the media.

You: So I heard. But there is no uplink anywhere. UCAS is jamming all signals out.

Allison: This is outrageous. My producer at Horizon ensured me I would be able to thave a clear line of communication once inside.

You: Did the guy like you much?

Allison: What does that have to do with anything? I am one of the top investigative jounalists in the Horizon network family!

You: Just a thought... dumping you in an airdrop without a way to get out or call anyone... Kind of sounds like they wanted to get rid of you.

Allison: Nonsense.
_____________________________________

BOZEMAN

You: Feeling better Bozeman?

Bozeman: Hey -quite a visitor you brought us!

You: The reporter you mean?

Bozeman: Yeah, she waltzed in here like she owned the place and demanded I build her a satellite array.

You: And what di you tell her?

Bozeman: I told her to frag off.; I just can't jury-rig an uplink strong enough to break through the jammers. This isn't some tridshow.

(see you later)
_______________________________________

SMEDLEY

You: Smedley, what have you got for me?

Smedley: Ms. Sanborn seems to have her mind set on an investigative piece into the dragon inciden. She is looking for some protection.

You: Looks like Allison managed to piss off half the neighborhood. I'm not sure anyone can protect her from that.

Smedley: In this case, it's good she isn't looking for just anyone. I recommend you offer her your services. She pays well.

You: Not sure money can make up for having to stay within earshot of her but I can turn up the tunes on my 'link. Might as well use it for something.

(see you later)
Grand Theft Ambulance - Side Mission
IN SOCIAL HUB 17

BOZEMAN (ASK FOR SIDE RUN)

Bozeman: Ho chummer, got time for a little job on the side?

You: For you? Always.

Bozeman: A client of mine does a lot of tavelling and since the lockdown it has gotten a little tricky. If you could...

You: I don't do tour guide stuff. I think there's still one of the Duck Tour guides around...

Bozeman: Yeah, yeah I know. I weaponized his DUKW for him. But I want you to nick an ambulance, I hear you're experienced.

You: An ambulance as a mobile command post? That's clever.

Bozeman: I know, I came up with that. NeoNET just moved into Bay Village and there's still a lot of confusion there.

You: So gon in, nab the ambulance and get out?

Bozeman: Yeah.
_____________________________________

GRAND THEFT AMBULANCE- SIDE MISSION

Bozeman has hired you to steal an ambulance for a client of his. NeoNET is in the process of securing Bay Village, so hopefully nobody will get too excited about minor theft.

4 player co-op
_____________________________________________

MISSION BRIEFING

The streets of Bay Village are mostly empty, most civilians have hunkered down to waait until the NeoNET assault is over.

Steal the ambulance.
_____________________________________________

(upon entering the mission)

Jane: So we're back to stealing cars?

You: Prices have gone up, a chummer needs to pay his bills.

Jane: I hear you. Cursory scan says that the ambulance is within 50 meters, and powered down.
______________________________________________

(talking to the chummer at the first corner)

You: Ho chummer, anything you can tell me about the NeoNET operation?

Sangius (male ork): They were successful in clearing out the headcases, but they really don't frag around. Shot anyone they suspected of being infected.

You: Drek. What are they doing now?

Sangius: No idea, they sealed off an area ahead. I sure ain't going to ask them.
______________________________________________


(upon revealing the ambulance)

You: I see the ambulance!
________________________________________

1st Data Node

DC'S LOG #3
The lockdown's tight and my GridGuide kept trying to turn me around so I had to manually drive but I wasn't the only person out. Kip and I got as close as we could and pulled off into a parking deck near Welles where we saw some people gathered on the fourth level looking towards the Hub. We all just stared at the fences and the KE officers all kitted out for trouble but it was pretty boring.
________________________________________

2nd Data Node (on the Robostrip display)

You: We could go from here to Salem on just 2 nuyen!

Jane: You mean if all public transport wasn't shut down, and if there wasn't a minefield disguised as a "Cordon sanitaire" between here and Salem?

You: Yeah!

Jane: You'd still get shanked. Boston public transport was ranked the second most stabbiest of all the UCAS.
_________________________________________

3rd Data Node

DC'S LOG #4
We were headed bacl to the car and missed this Roxy hobo who came flying out of nowhere and slammed into me. I got seriously tumbled and I was pissed when I got up, but when I went to go after the guy he had taken someone else to the ground and was pummeling them. Kip was paralyzed watching the craziness, so I was on my own. I did the only thing I could think of and grabbed a ferrocrete block off a stack in the corner. I whacked the psycho in the head and knocked it off the guy he was pummeling. I thought I might have killed the nutcase but then he turned and looked at me like I was next so I bolted, yelling for Kip to follow.
___________________________________________

(upon interacting with the ambulance)

(an alarm goes off)

You: Drek!

Jane: Why'd you have to go and touch it? Are you retarded?

You: Sorry, I thought you'd already done your magic!

Jane: You take care of the cavalry, I'll do the car. But you owe me!

You: Sorry!
(timer begins for a hack in 6 turns)

(ambushes spawn from both directions up the street)
________________________________________

(after the timer runs out)

Jane: Ambulance is ours, get in so I can get you out of there!
_________________________________________

(upon all runners entering the exit point around the ambulance)

Jane: Nice one!

You: I guess we've had enough practice.
_________________________________________

MISSION SUCCESS!

KARMA: 3
_________________________________________

(BACK IN THE HUB)

BOZEMAN (REPORT BACK FROM RUN)

You: I got you an almost brand-new ambulance.

Bozeman: Nice, very nice! Here's your fee!

You: Thanks!
___________________________________________

REWARDS: GRAND THEFT AMBULANCE

MEDKIT NUYEN: 4200
Project Vulcan - Side Mission
IN SOCIAL HUB 17

BUSTER (ASK FOR SIDE RUN)

Buster: You up for a little work on the side?

You: Sure, what do you need?

Buster: A recon squad discovered a data warehouse involved with project Vulcan. They were almost spotted and had to pull out fast.

You: Project Vulcan? The Azzie-NeoNET project that cooked up the nanite plague?

Buster: The very same. I want you to get a team together and hit the site fast, but if they have any suspicion of being found out they'll wipe the site clean.

You: I'll make sure we get the data.
________________________________________

PROJECT VULCAN- SIDE MISSION

Buster has hired you to hit an Aztechnology research facility. They will be trying to destroy sensitive data, so you need to act fast.

4 player co-op
_____________________________________________

MISSION BRIEFING

The data facility is housed in the basement of an unobtrusive office building. Buster's access codes get you in through a maintenance exit. The facility is quiet, except for the faint hum of the cooling system.

Prevent any data from being destroyed.
Defeat all hostiles.
_____________________________________________

(upon entering the map)

Jane: This is it, there is a hostile team alrady here – they have assets moving in the matrix as well. We need to act fast.

You: Any pointers?

Jane: Their decker is plugged in somewhere nearby. Take him out and unlock his console.

(timer for defeat in 10 turns- will stop once you unlock the consoless in one of the two rooms)
___________________________________________

(opening the wrong door)

Jane: This is the wrong one, keep looking!
___________________________________________

1st Data Node

PERSONAL MESSAGE
To: Alvaro
As I suspected, Project Abyss may have been part of an effort to use Dossonance, or Resonance to alter, possibly even erase, the nanites carrying the virus. Since Dr. Xavier is also related to Project Vulcan, we may be looking at some cross project contamination or potential double dealings. Dr. Xavier would have to have a stern spine to be willing to double deal on a dragon.
___________________________________________

(once you access the console)

Jane: Great, the data is safe for now. Now take out the remainder of their squad so Buster's boys can move in and secure the hardware.
___________________________________________

(once you eliminate all the Azzies)

Jane: That's the last one. I suggest you head for evac.
___________________________________________

(upon all runners reaching the exit point)

Jane: Great work! I can't wait to get my hands on the Project Vulcan data!
___________________________________________

MISSION SUCCESS!

KARMA: 3
_________________________________________

BACK IN THE HUB

BUSTER (REPORT BACK FROM RUN)

Buster: Good work, I hear you iced their decker in record time.

You: Had to be done.

Buster: Definitely. Jane is still working on cracking that data, but it looks promising. We got dirt on two major corporations now.

You: Congratulations, you just painted a big target on our collective asses.

Buster: Not if can get the word out. Then they'll be dodging drek from a million directions.

You: If.

Buster: Cheefrul fragger, aren't you.
_________________________________________

REWARDS: PROJECT VULCAN

ROCKET LAUNCHER NUYEN: 3700
Taking Pictures - Story Mission
IN SOCIAL HUB 17

ALLISON (ASK FOR RUN)

Allison: Hey you. Smedley told me you would be available for a job?

You: Depends on what it is, and how much it pays.

Allison: I already negotiated a fee with Smedley, but I am willing to pay extra for eye witness accounts of the Fenway incident.

You: Fenway? I was there right after the dragon crashed...

Allison: Really, how fortunate. I need you on camera and if you could sign this rights waiver with the Horizon Network I can...

You: Not so fast, lady. I won't have my face on camera and I sure as hell won't sign anything.

Allison: Why are you shadowrunners always so stubborn? If we do this right, there may be a trideo deal in this... imagine a 'Warter margin' spin-off here in the QZ! Ratings would skyrocket!

You: I will get in touch with my agent, but he got me a part in Cree & Dido, so I'm not sure I'll have the time. Meanwhile, is there anything I can do for you instead?

Allison: Well, I want to shoot some footage of Fenway... and you can show me around and tell me about what happened.

You: Off the record, right?

Allison: Of coruse. A true journalist always protects her sources.

You: If I find out otherwise, you know you cannot run from me in the QZ. Let's go, then.
_____________________________________________

TAKING PICTURES (STORY MISSION)

Allison Sanborn wants an escrot to Fenway Stadium – to take pictures of the devastation and get a firsthand look at ground zero.

4 player co-op
___________________________________________

MISSION BRIEFING

The ruins of Fenway Park have been abandoned and left to the headcases ant their whispers echo in the halls.

Escort Alison during her trip to fenway.
____________________________________________

(upon entering the mission)

Allison: Oh look at this, this is great! This is exactly what I was looking for!

You: You have a weird idea of grat.

Allison: No, it's so authentic! You can't stage this kind of destruction.

You: Last time we were here we had to shoot a bunch of crazy drekheads. It was a massacre.
______________________________________________

1st Data Node

DC'S LOG #5
According to my messages, the bulk of downtown was wracked with random violence yesterday night. The news, what little of it we get, is saying terrorists and stay in your home. Not long after, areas outside the Hub were reporting similar attacks, and a 2345 my commlink went absolutely berserk and woke me up with a full lockdown warning. No travel allowed effective as of midnight.
__________________________________________

(upon reaching the 1st photo op)

Allison: So this must hav been where the dragon grazed the wall.

You: Don't know lady, we weren't here then.

Allison: Do you think you could get ahold of any eyewitnesses?

You: The ones we talked to in the triage tents seemed pretty far gone... no idea if any of them recovered.

Allison: Great, I need a couple more!
_________________________________________

(upon reaching the 2nd photo op)

Allison: Seems like it's been thoroughly looted.

You: Well, with the lockdown and supplies being scarce, you can't blame people for looking out for their own.

Allison: This will do fine. Two more and I'm set.
_________________________________________

(upon reaching the 3rd photo op)

Allison: This is an interesting device... looks like some sort of makeshift transceiver.

You: That definitely wasn't here the last time.

Allison: Great! One more should do it.
_________________________________________

(upon reaching the 4th photo op)

Allison: Any idea what this could be?

You: Nope, but I think it's something they've been working on a while. Maybe a communicaitons link?

Allison: They? The headcases? I thought they were just... you know, crazy.

You: I think there's a lot more to them than we thought.

Allison: Okay, that's enough for today. Let's get out of here!

(ambushes appear at the front and back of the map)
___________________________________________

(upon all runners reaching the exit point)

Allison: Great stuff, that material is going to win me a prize or two!
____________________________________________

MISSION SUCCESS!

KARMA: 2
____________________________________

BACK IN THE HUB

ALLISON (REPORT BACK FROM RUN)

Allison: Thanks, I got some really good material.

You: You sure took your time. Those headcases seemed very agitated.

Allison: You see that they're just victims in this. Of all the people inside the QZ they seem to be the worst off, don't you think?

You: I have this medical condition, whever someone tries to bite my head off I have a really hard time being compassionate.

Allison: No need for sarcasm. I know they are dangerous... but they are obviously victims of whatever it is that made them become like this.

You: I'll worry about that when they stop trying to kill me.

Allison: You worry too much. Com back later, I have some more places to go to.
_________________________________________

REWARDS: TAKING PICTURES

KARMA: 6 NUYEN 8500
Murder Mystery - Story Mission
IN SOCIAL HUB 17

SARAH (ASK FOR RUN)

Sarah: Ah, good, you are here. I have set up a meeting with an Aztech manager willing to switch sides.

You: An Azzie switching sides voluntarily? That's uncommon.

Sarah: Word of the cleanup must have gotten out. He wanted to give me evidence that Aztechnolgy supplied the lab where the dragon escaped from.

You: That would be a big break indeed. Then again, I noticed you used the past tense there.

Sarah: We were supposed to meet in Chinatown, but I just got a message from a Knight Errant patrol. They found him at a nearby market. Dead.

You: What a coincidence. So, what do you need me for?

Sarah: He said he would be carrying some evidence with him to our meeting. I need whatever he was carrying.

You: And your KE buddies can't do that for you?

Sarah: Well, they are not exactly in on my investigation, so I prefer to keep this between us.

You: Let me get this: A KE detective is sending me to steal evidence from a KE crime scene?

Sarah: No need to rub it in. If I go through the channels, FBI will get wind of this and we both know how that ended the last time.

You: I think you're turning into a shadowrunner after all.
__________________________________________

MURDER MYSTERY- STORY MISSION

A crucial witness in the Cruzado murder case has turned up dead – head to the murder site and secure any evidence before someone sends a clanup squad.

4 player co-op
___________________________________________

MISSION BRIEFING

The flash of the police lights greets you as you approach the market. Barricades are already set up around the scene.

Get to the crime scene and find the evidence the dead manager was carrying.
_____________________________________

(upon entering the mission)

Jane: Looks like we're almost too late. NeoNET corporate have already taken over the crime scene.

You: So what do we do?

Jane: See if you can get access to the body.

You: And if that doesn't work?

Jane: There are still some civillians in the area – ask around, maybe someone saw something.
______________________________________

(talking to the two officers in the far north end)

NeoNET Security: Move along, you have no business being here.

NeoNET Enforcer: Please leave the area, this is a crime scene.

(talking to the two witnesses in the south end)

Silke Koeser (female dwarf): You look like you know what you're doing. Are you involved in this? I heard the guy was killed by a vampire.

Sangius (male ork): This is just the start, you see. The corporations killing people in the streets. They'll be rounding up metas in no time... this is how it always starts.

(talking to the witness in the east)

Wes: I heard another sarariman got bumped off. Should have known better than to come here. Did you see anything?

(talking to the winess on the north end)

Jahrl Mirkson (make dwarf): I didn't see anything man... first the cops were here, then NeoNET took over. Kicked the coppers out pretty hard... they were pissed, I tell you.

(talking to the correct witness- top east near the port-a-potties)

Ironface: I saw the whole thing, but you've got to get me out of here. The troopers said I couldn't leave, but if I don't, they'll disappear me.

You: Alright, but you gotta give us something first.

Ironface: I was close by when the suit got whacked, the guy who did him in had a very strong aura. Like an adept, but it felt unnatural.

You: You a mage or something? What do you mean by unnatural?

Ironface: I have the sight, yes. He was strong, very strong, but also tainted. Some things you should never deal with.

You: That first the profile for our Azzie friends, they've always had a thing for blood magic.

NeoNET Enforcer: Hey you, step away from there! Hands where I can see them!

NeoNET Security: Drek, they talked to the witness. I hate it when things get messy.

(all guards now switch to agressive)
_______________________________________

1st Data Node

PUBLIC ANNOUNCEMENT
Please be sure to inform you local health service facility if you or anyone you know is showing signs of encephalitis. Signs and symptoms can be found onn your health service facilities node as well as the NEMAQSF health notifications node. Knight Errant is also looking for qualified individuals to join them team and help maintain order within the QZ, while we await the lifting of the quarntine. Thanks again for your continued cooperation and remember, Knight Errant is always ready to charge to your aid.
_________________________________________

(once you get the data cache at where the 2 north guards stood)

You: I've got the data cache. I think this is what Sarah was looking for.

Jane: Good, now get out of there before you have to fight the entire NeoNET security division!

(ambush spawns near the exit point)
__________________________________________

(upon all runners reaching the exit point)

Jane: Well done!

You: I'm not sure, we got the data cache but the witness got ice. And now we have NeoNET on our asses.

Jane: You're always so glum.
___________________________________________

MISSION SUCCESS!

KARMA: 3
__________________________________

SOCIAL HUB 18

SARAH (REPORT BACK FROM RUN)

Sarah: NeoNET? What did they want here? How do they come into this?

You: Maybe they are looking for dirt on Aztechnology. After al it was THEIR towers that got attacked.

Sarah: Maybe, but who told them about the dead guy? How did they get there so fast?

You: You mean they must have been watching him already? So they know something about all this.

Sarah: It sure feels that way. I doubt they would tell us though. Did you make sure nobody followed you back?

You: Don't insult me. We have made a clean exit. They will not be able to trace anything back.

Sarah: Let's hope you are right.
____________________________________

REWARDS: MURDER MYSTERY

KARMA: 8 NUYEN: 5600
Social Hub 18
SARAH

You: Did you have a look at the new data?

Sarah: I have and it tells me a lot.

You: Did the dead man confess his sins to you?

Sarah: He did indeed. I have cross-referenced the delivery schedules he had on him with the data from the Aztechnology office. There are several deliveries to a Stuffer Shack in Back Bay.

You: That doesn't seem unusual?

Sarah: It is if there's no Shack at that address. In fact there is nothing there at all. According to the city register there's no building at all.

You: So where did the stuff go?

Sarah: That's the weird thing. I tracked the van's routes. It DID deliver to that address – quite a bit of material and tech it appears.

You: So they just dumped all this stuff off in an empty lot or what? Maybe loaded onto another transport?

Sarah: Maybe. I'm following up with that. I'll need you back on the case later.

(see you later)
________________________________________

BRI

You: You wanted to see me?

Bri: Hey. You wanted to know when I found out more about those nanites.

You: So, did you?

Bri: Kinda'. As I suspected someone inserted pieces of a virus into the original programming, which was pretty weird to begin with.

You: Viruses in programming seems pretty normal. What's the weird part?

Bri: I have no idea – both codes are way over my head. It would take ages to figure them out from just a little piece of the puzzle. But it smells of something other than a normal deckjockey.

You: What do you mean?

Bri: Technomancers? All that Resonance and Dissonance drek? This virus is still compiling itself after it's been installed, constantly adapting. Like it was getting new code parts from somewhere.

You: Maybe that's the reason the nanites are trying to hook up between 'links? Trying to download new instrctions?

Bri: No, that's just it. This happens on nanites that have been isolated. Someone is whispering sweet code to them... from within.

(ask for Rigging and Hacking or see you later)
_____________________________________________

DOC

You: Got anywhere with your research?

Doc: I hope Bri is having more success than I am. I have isolated the nanites, but I don't understand their behavior in the least.

You: What do you mean?

Doc: They are trying to control all the synaptic networks in the body. But after a while they start to build new connections as well.

You: New connections? Like growing extra nerves?

Doc: Something like that, yes. But they dont' appear to be buidling anything useful. The nerves lead nowhere.

You: So why do this then?

Doc: Exactly my point, I don't get it at all.

(ask for Cyberware or see you later)
_____________________________________

ALLISON

You: You seem pleased with yourself.

Allison: The edited footage from our last mission is killer! Wait 'til my producer sees this. I'm in for a Murdoch for sure!

You: A Murdoch?

Allison: Yeah, the Pulitzers of Trideo! Don't you watch the news?

You: Only to listen for the lack of news on my jobs. Any idea how to get the data out?

Allison: Not yet, but I will.
_____________________________________

THE PROFESSOR

You: What is it, Professor?

The Professor: Salutations! Might you lend me your ear for a moment?

You: Sure.

The Professor: I have acquired some insight into the whereabouts of my student, Jeremiah.

You: And, where is the boy genius?

The Professor: Well, there is a possible crossover with your investigation.

You: My investigation? You need to talk to McCarthy. She's the detective around here.

The Professor: And yet it seems you are involved in resolving the... practical aspects of that investigation.

You: Yeah, but we don't like to talk about it.

The Professor: Oh, I get it. You are referring to me not wanting to discuss my project with you. Fair enough. I need to make some more inquiries, then we can talk again.

(see you later)
_____________________________________

BOZEMAN

You: You look really pale. Are you ok?

Bozeman: Not feeling so well... damn migraines.

You: Migraines? Since when?

Bozeman: Must be an allergy acting up. I'm out of meds because of that damn lockdown. Saving my trade for bullets and booze.

You: Sorry to hear that. Anything I can do to help?

Bozeman: Nah'ah. I just need a bit of rest, is all.

(see you later)
Reverse Prison Break - Side Mission
IN SOCIAL HUB 18

BUSTER (ASK FOR SIDE RUN)

Buster: I have an emergency op for you, if you're up for it.

You: Sure, what's the emergency?

Buster: A Knight Errant holding facility has been overrun by the headcases, there's a sizable contract out to secure it.

You: Secure, as in... ?

Buster: Actually busting out the golden boys. They're not all crooked, you know.

You: Yeah, yeah, my heart grows warm and fuzzy.

Buster: We will need them in the upcoming fight. And they do know how to handle their guns.

You: I'll do it. You had me at sizable contract.


REVERSE PRISON BREAK- SIDE MISSION

A Knight Errant holding facilty has been overrun by headcases. Get in and help the officers escape safely.

4 player co-op
_____________________________________________

MISSION BRIEFING

Shouts and gunfire echo fromt he Knight Errant substation ahead. You quickly find your way to the holding facility entrance where a panicked officer buzzes you in.

Help the Knight Errant troops escape
Defend against the Headcases.
______________________________________________

(upon entering the mission)

Sergeant Zenczykowski: Head up, more hostiles!

You: Chill, we're the cavalry!

Sergeant Zenczyknowski: You're the contractors?

You: A little more enthusiasm, please! We can't go back out, there's about a hundred of them out there.

Sergeant Zenczykowski: Yeah we know. How'd you make it through anyway?

You: Trade secret. Are any of your vehicles intact?

Sergeant Zenczykowski: Yes, but we can't ge4et to them, the hostiles are already in the lobby and they have taken control over the station subnet.

You: Through the lobby we go then. Everyone fall in and try not to get geeked.
_____________________________________

1st Data Node

DC'S LOG #6
About ten minutes after the lockdown was announced the Big Ten's Boston nodes all went bye-bye. With the Public Grid all warning, all that was left was the Hub Grid packed full of panicked people begging for help or spouting off about corporate experientation, government projects, and dumb drek like running through the lockdown.
_______________________________________

(upon all the KE reaching the exit point)

Sergeant Zenczykowski: Thanks, we can make it from here! Do you need a lift?

You: We'll be right behind you!

(ambush appears out of some doors from the east)
________________________________________

(upon all runners reaching the exit point)

You: Good job, didn't think we'd ever end busting the coups out of jail...
_________________________________________

MISSION SUCCESS

KARMA: 3
________________________________________

BACK IN THE HUB

BUSTER (REPORT BACK FROM RUN)

Buster: Well done, the KE liaison specifically asked me to convey his thanks.

You: So what, they owe us now?

Buster: I wouldn't count on it.
______________________________________________

REWARDS: REVERSE PRISON BREAK

UCAS BERET NUYEN: 4500
Cleanup Detail - Side Mission
IN SOCIAL HUB 18

JANE (ASK FOR SIDE RUN)

Jane: I have something for you involving your second favorite enemy!

You: You want me to kill koala bears?

Jane: Be serious. There's an office that's somehow involved in this whole lockdown mess and a bunch of concerned citizens what it kept safe.

You: By concerned citizens you mean rival corporation, right?

Jane: Exactly. Prevent the original owner from entering and causing damage.

You: Another Azzie cleanup detail?

Jane: For sure! Have fun!
________________________________________

CLEANUP DETAIL (SIDE MISSION)

(NOTE THIS MISSION AUTO-COMPLETES- BE SURE TO GRAB ANY GOODIES BEFORE DEFEATING THE LAST WAVE)

You have been hired to prevent another Aztech cleanup squad to raid an office building. Prevent them from gaining access to the upper levels.

4 player co-op
________________________________________

MISSION BRIEFING

The office building has been evacuated, but looters haven't moved in yet. You take up positions in the lobby and wait for the enemy to arrive.

Prevent the Aztech hit squad from reaching the elevator shaft.
________________________________________

(upon entering the mission)

Jane: Here they come! They'll probably try to gain access to the elevator shafts or the stairwells, you must prevent them from getting in!

(a counter appears revealing no more than 5 can get by)
_______________________________________

(after taking out the first wave)

Jane: Another wave incoming!
______________________________________

1st Data Node

WORTH KNOWING
Jackpoint is an encrypted, distributed peer-to-peer (p2p) VPN created by the legendary decker FastJack following the Matrix Crash 2.0 of 2064 which destroyed the Shadowland dark net. The network has no centralized server, but exists within the commlinks of it's approximately sixty users – all of whom have been selected by FastJack for various reasons which include having access to valuable information to the rest of Jackpoint's members and the willingness to share (some of) it. The members represent a wide varieyt of backgrounds and interests, and operate throughout the world. While the network was designed for full members selected by Fastjack, other individuals possessing unique and/or detailed information of interest to the network can be invited to post files, and entries in larger files. They also have limited read/write access to annotate specific files with "shadowtalk" comments.
_______________________________________

(after taking out the next wave

Jane: Another wave incoming!
____________________________________________

(upon defeating that wave)

Jane: That was the last of them, let's go home.
____________________________________________

MISISON SUCCESS!

KARMA: 3
__________________________________________

BACK IN THE HUB

JANE (REPORT BACK FROM RUN)

Jane: Well done, here's your cut!

You: Thanks, pleasure as always.
___________________________________________

REWARDS: CLEAUP DETAIL

CHIEFTAIN MASK NUYEN: 4300
Taking Pictures, Too - Story Mission
IN SOCIAL HUB 18

ALLISON (ASK FOR RUN)

Allison: I'm ready for the next segment of my report. Are you ready?

You: Sure, I guess. Where are we going?

Allison: We're going to see where it all started. It'll be grand!

You: What... you want to go back to the NeoNET tower?

Allison: Yes! It's the centerpiece, we have to go there!

You: NoeNET has been continually fighting against the headcases, the lower levels are infested and I'm not even sure we can get to the skybridge!

Allison: Oh I have that covered! I've managed to buy an access pass, it should get us up to that floor without a hitch!

You: Usual rates. Plus hazard pay.

Allison: Deal.
______________________________________

TAKING PICTURES TOO

The reporter Allison Sanborn has hired you to accompany her to the burnt NeoNET tower. She wants to see the place where everything started, for herself

4 player co-op
_______________________________________________

MISSION BRIEFING

The NeoNET tower has become a warzone since your last visit. The damage caused by the dragon is clearly visible on the upper levels, while the lower levels have been the stage for days of desperate fighting between NeoNET security and the infected. You quietly slip in through a service entrance and use your keyark to take a freight elevator up to the skybridge...

Accompany Allison as she documents the carnage.
__________________________________________________

(upon entering the mission)

Allison: The fixer said the access pass would only get us this far, if we encounter anyone I'll trust you to take care of them.

Jane: Sorry to bust in like this, but if you find an access port somewhere, I could really use another good look at their data.

You: What do you expect to find?

Jane: There must be something to link them to the Azzie manager they iced.
_____________________________________

(upon revealing the 1st room past the elevator)

Allison: Wow, there was a heavy firefight here. Tower security put up a good fight.
_____________________________________

(upon revealing the generic interactable object in that room)

Allison: Look, over there! A fire alarm!

You: You actually want more people coming here?

Allison: No, they usually have emergency releases for all non-essential locks. Might even the odds a little.

(it opens the doors containing headcases, and they will attack the NeoNET personnel if none of your team is closer, though they will come after you if they defeat them)
______________________________________

(if you interact with the fire alarm)

You: Not sure if that was a good idea...

(doors open releasing the headcases)
_______________________________________

1st Data Node

PERSONAL MESSAGE
From: Ace
To: Miles Lanier
...you already suspected that this place and the project were heavily under the claw of Celedyr, since the Minuteman Security forces were supplemented (and outnumberd) by members of the Knights of Rage. References were discovered on a Project Imago, as well as reports on several e-consciousness', including Cerberus the rumored draconic e-ghost. I'm attaching all of the data our hacker downloaded before he got sizzled by thee-ghosts.
_______________________________________

2nd Data Node

PERSONAL MESSAGE
From: Ace
To: Miles Lanier
The facility was housing and imprisoning e-ghosts and possibly other technosentiences. I realized that might sound like a harsh description, but judging by their reaction to being freed, it seems appropriate to me. Their containment system faild when the facility was attacked and they all started running amok inside the facility.
________________________________________

3rd Data Node

PERSONAL MESSAGE
From: Voice of Celedyr
To: Miles Lanier
Miles, I am disappointed. Did you really think we wouldn't notice your little stunt? The dead hacker's ghost was quite forthcoming with information after motivated sufficiently. You know you cannot hide from me for long...
__________________________________________

(there's a generic interactive in one of the cells)

Jane: Oh look here. They did have a file on the dead Azzie. And they didn't even steal it, Aztechnology sent it to them.

You: Willingly?

Jane: Yeah. Confidential channel. Definitely suggests a working relationship of some sort.
____________________________________________

(upon reaching the 1st photo op- a pile of bodies)

Allison: Do you think they were executed by NeoNET security?

You: I doubt they were helpless. The fact that they made it this far up shows in how much trouble NeoNET is in.
____________________________________________

(upon entering the 2nd room)

Allison: Quite a lot of carnage...

You: Last time I was here the dragon torched the tower directly above. Most of the damage here was done afterwards...
_____________________________________________

(upon reaching the 2nd photo op- destroyed bridge)

Allison: You were about to cross that bridge right before it got destroyed, right?

You: Yeah...

Allison: You faced certain death and escaped by mere chance – how did that make you feel?

You: I'm your protection, not your human interest story. Get your sob story from someone else, of you walk home alone.

Allison: Spoilsport.
__________________________________________

(upon reaching the 3rd photo op)

Allison: Quite the view they had here. Being a corp drone must have its perks.

You: I really wouldn't know.

Allison: I think we're done here. Let's head back!
__________________________________________

MISSION SUCCESS!

KARMA: 3
__________________________________________

SOCIAL HUB 19

ALLISON (REPORT BACK FROM RUN)

Allison: Thank you, here is your fee as agreed.

You: Thanks. When is your piece going to be ready?

Allison: To be honest, I have more than enough already, but since it doesn't look like I'm going to get out any time soon, I'll keep going.

You: Turn it into a book? Or an animated series?

Allison: Who knows, but someone needs to record what's happening here.
___________________________________________

REWARDS: TAKING PICTURES TOO

KARMA: 8 NUYEN: 5600
Social Hub 19
SARAH

You: Sarah?

Sarah: WHAT!?

You: Hey, no need to snap at me like that.

Sarah: Sorry, but everyone is nagging me about that theft at Bri's. Like I am the community cop around here.

You: Well, you kind of are the only pawn we have...

Sarah: I am in the middle of a critical investigation that may save thousands of lives. I have no time for petty theft. Did you just call me a "pawn" to my face?

You: Sorry, force of habit. You may want to reconsider. If you talk to Bri and the cyberdoc about what they're researching you might find it connects to our case.

Sarah: Why didn't you tell me this before?

You: I wasn't sure there wasn't anything there to tell. But now I think they've got some breadcrumbs for us to follow.

(see you later)
_________________________________________

BRI

You: You look frownier than usual.

Bri: Did you hear? Someone broke into my place and nicked all the nanites.

You: What? Who?

Bri: I don't know. No mere metahuman. My security footage didn't show a thing.

You: I'll check around. That doesn't feel coincidental!

(ask for Rigging and Hacking or see you later)
_____________________________________________

JANE

You: What's the matter?

Jane: Hey, have you heard? Someone broke into Bri's shop. But none of her stuff is missing.

You: So why is everyone all up in arms?

Jane: Well, I suspect some corp spy looking into her designs.

You: Or the research on those nanites. Anyone you think is good for it?

Jane: I haven't seen anyone sneaking around Bri's shop.

You: Maybe an outsider?

Jane: Possible, but how would they have known what Bri is doing? It's not like we told anyone.

(see you later)
________________________________________________

BOZEMAN

You: Bozeman, why is everyone giving you the eye?

Bozeman: Typical streetdrek. Bri's shop is victim to a little B&E and everybody suspects me!

You: Do they have a reason to?

The Professor: NO! I tood one of those painkillers the medics gave me for my migraine and was knocked out flat. I was fast asleep until Bri can to me giving me all kinds of grief about how I broke into her shop.

You: Any witnesses for your story?

The Professor: What are you now, a cop? What happened to innocent until proven guilty?

You: Went away with the Supreme Court ruling of "enjoy the fraggin QZ" chummer.

The Professor: Frag you. I havne't done nothin'. And now the migraine has started again! Just what I needed!

(see you later)
___________________________________________

DOC

You: I see you're packing?

Doc: Hello. I am just about to pack up my research.

You: Have you finished it?

Doc: No, but I don't want my shop to be burglarized like Bri's.

You: What do you mean?

Doc: Well, I am certain someone does not want us to make any further discoveries. And who says they are going to stop at burglary to achieve their goals?

You: So you're going to give up?

Doc: This was scientific interest. I am not a cop, like your Officer McCarthy. The resk overwhelms the reason to continue.

You: What? This is important! You'll save lives. Not to mention getting you re-instated if you can help find a cure for the infection.

Doc: You are right, I hadn't considered that. I will continue my research... but no one must know.

(ask for Cyberware or see you later)
____________________________________________

DOC BELMONT

You: How's it going?

Doc Belmont: Hello friend. I fear the altercations between Bri and Bozeman have created quite a ruckus.

You: Yeah, they weren't exactly friends to begin with. Do you think either would do anything stupid?

Doc Belmont: I am not sure. I don't know them that well, but I can't imagine either would do something drastic in our currently confined situation. Then again, pressure cookers and such.

(ask for Spellcasting and Summoning or see you later)
_____________________________________________

BUSTER

You: What are you guys talking about?

Buster: We seem to have a thief in our midst... or worse.

You: Honestly, man, we have a lot worse in our midst. I'd bet the most innocent of us has at least a 5 klick rap sheet.

Buster: But we are like family, you don't steal from family!

You: Sounds like some Karl Kombatmage trid. Honor amongst thieves and all that drek.

Buster: If we are to survive this fight, we need to be able to trust the guy next to us to have our back.

You: Right. Any clue who the thief was?

Buster: Not yet, but we will find the perp.

You: Don't shoot him before me or Sarah get a chance to interrogate him.

(see you later)
_________________________________________

PANCAKE

You: What's that noise you're making?

Pancake: Hey stranger. How are you. Cat says hello!

You: I heard you say meeow.

Pancake: Very well, thank you. We are having the most wonderful adventures!

You: Did you even hear me? Anyway, what adventures?

Pancake: Oh, I cannot remember... I often forget things. But they make me happy!

You: Oh, next time, how about you shoot a few pics? Then you'll have something to remember the places you went.

Pancake: Oh, that's a great idea. Cat will love it!

(ask for Armor or see you later)
____________________________________________

ALLISON

You: Hey Allison, how's that article coming?

Allison: Hey, superstar. The material we got is aces! This will be frontline news for sure!

You: I'm not sure your bosses at Horizon would want this to become public. I know they aren't keen on the Azzies after the whole Amazonia thing, but aren't they working as spin doctors just like Aztechnology?

Allison: What? No, we would never allow spin to be put on the news. We strctly keep to the editorial side of things.

You: You do work in the media, don't you? Because if you actually believe that crap you are even more clueless than I am.

Allison: Forget about all that. I need you to sign the rights waiver for merchandise from my reports.

(see you later)
_______________________________________________

THE PROFESSOR

You: Ready to share a bit more?

The Professor: Ah, good of you to come back. I need to tell you something.

You: About time.

The Professor: Yes. Please understand my hesitations. The matter is a bit... unusual. But then these are unusual circumstances.

You: You can say that again.

The Professor: Jeramiah Indridason, my student, is what is commonly referred to as a technomancer.

You: A technomancer? I thought you were a thaumaturgical professer? I always assumed those were two very different fields.

The Professor: We assume so. We know very little about technomancy and where it derives its powers from. This is why corporations are so eager to get their hands on them and identify the source of their powers.

You: So – what have you two been up to, then?

The Professor: As you may remember I instructo on the creation of magical devices and imbuing essences. Jeremiah and I have tried to combine our fields of study. Create technomancer artifacts, if you will. Somehow NeoNET got wind of our research.

You: And you think they grabbed your student?

The Professor: On the contrary, they offered me a sizeable grant to continue my research. But Jeremiah wasn't happy about this. He said I betrayed his kind. Then he ran away and vanished. I was looking for him when the dragon appeared. Now I am afraid he may have done something stupid.

You: How so?

The Professor: Well, he had a certain sympathy for the more extremist tehnomancer rights groups. When I searched his flat I found evidence that he had supplied them with updates on our research. I also found a NeoNET ID card in his name.

You: So what do you make of that?

The Professor: I am not sure. But there may be a connection to those nanites you have been looking into. We experimented with enchanting nanites to allow Jeremiah to establish connections with them. Pleasae keep an eye out for him.

You: I will.

(see you later)
Cleaning Up Shop - Side Mission
IN SOCIAL HUB 19

JANE (ASK FOR SIDE RUN)

Jane: Are you ready to do some pro-bono work for your favorite Ms. Johnson?

You: Don't overplay your hand!

Jane: Alright, I'll cut you in. I have a lead on a NeoNET subsidiary that might be in possession of some very juicy data.

You: More of the selling kind or more of the related-to-our-current-misfortunes kind?

Jane: We are hoping for both.

You: So what's the catch?

Jane: Catch is that if I got to know about it, my lesser peers will not be far behind. NeoNET will have already ordered a cleanup of the site.

You: So we need to hit it fast and secure the data vault?

Jane: You are devoid of a conscience and fairly quick on the uptake, I like that!

You: Flattery will not get you a discount. Will you be our matrix cover?

Jane: As always.
________________________________________

CLEANING UP SHOP- SIDE MISSION

Jane has hired you to extract sensitive data from a NeoNET facility.

4 player co-op
___________________________________________

MISSION BRIEFING

The target building is an unassuming two-story prefab near the waterfront. The parking lot is empty, and the security cameras are disabled. It looks like someone beat you to the punch...

Enter the facilty and secure the data.
Prevent NeoNET forces from destroying the data.
____________________________________________

(upon entering the mission)

Jane: They got here before us, and their decker is already in the system! There's no way I can get in from the outside and stop him in time.

You: What do we do?

Jane: Find that little amateur, geek his ass and manually disable the firewall. I can take care of the rest.

You: Heavy lifting. Got it.

(a timer indicates you have 10 turns to find the hacker and defeat them)
________________________________________________

(upon opening the wrong door)

You: He's not here!

Jane: Quickly, check the other room! You need to take him out fast!
_________________________________________________

(upon interacting with the correct console)

Jane: Good work, now finish off these fraggers.

You: You want no witnesses?

Jane: Can't have NeoNET coming after us, can we?

You: And yet you get to call me ruthless.

Jane: Only as a compliment! Now do hurry up please!

(activates any other NPC's on map, and triggers an ambush from the way you came in)
_________________________________________

1st Data Node

PUBLIC SAFETY ANNOUNCEMENT
Northeastern Metroplex Axis Quarantine Security Coalition: Public Safety Announcement:
Citizens of the NEMA quarantine are hereby advised to minimize social exposure to all other citizens due to the outbreak of a highly contagious encephalitic virus. Symptoms include headaches, dizziness nausea, fatigue, blackouts, memory loss, involuntary muscular spasms, and temporary sensory loss. If you have any of these symptons please contact your nearest quarantine active medical center for futher detailed instructions. Do not contact other individuals to care for you as the virus is hightly contagious and even standard precautions are proving ineffective against the transmittal of this virus. Thank you for your continued cooperation.
_____________________________________

(once you defeat the last NeoNET security)

Jane: That was the last of them. I've suppressed all comms so far, but I suggest you evacuate quickly.
_____________________________________

(upon reaching the exit)

Jane: Well done gentlefolk! Time to go home.
_____________________________________

MISSION SUCCESS!

KARMA: 3


BACK IN THE HUB

JANE (REPORT BACK FROM RUN)

Jane: Excedingly well done! Here's your cut!

You: Thanks!

Jane: Better yet – the data we recovered not only proves that NeoNET was co-funding project Vulcan, but also that they had a big internal leak.

You: Vulcan? The one that caused the nano-plague, right?

Jane: Yes, and someone on the inside caused the outbreak. Not officially, NeoNET had quite the investigation going on.

You: My bet is on the Azzies.

Jane: Not sure, maybe someone played them both?

You: Wouldn't that be a hoot. Except for the city being in shambles and all.

___________________________________________

REWARDS: CLEANING UP SHOP

SOTA EMP GRENADE NUYEN 4800
Fire Down Below - Story Mission (Followed by a Matrix Hub)
IN SOCIAL HUB 19

SARAH (ASK FOR RUN)

Sarah: I have reviewd the data we gathered from NeoNET and the dead Aztech manager. This is going WAY deeper than we thought.

You: So, you're getting cold feet now? You're looking to drop the case?

Sarah: What? No way! I will not let them get away with this. We need to access the lab and gather evidence.

You: The underground lab? The one swarming with corp forces and guarded like the Aztech SundayTemple?

Sarah: Afraid of a little challenge? I thought you Shadowrunners loved corp-runs?

You: I love runs that pay and don't end with me dead.

Sarah: Don't worry. I have found an old emergency access tunnel from back when they built this. It's outside the guarded area. You should be able to get in easily.

You: It's not the getting in, it's the being there that bothers me.

Sarah: Listen, I need you on this. I can't pay you to do this. But it's the right thing to do and you know it.

You: Right doesn't pay for ammo.

Sarah: Sigh... Ok Smedley offered to pick up the bill for this, so I guess you're covered.

You: Smedley, huh? He must be really annoyed at what they did to his town.

Sarah: At least HE knows the right thing to do when he sees it.

You: That's easier when it isn't your ass on the line.

Sarah: Whatever. This may take a while – better stock up before you go in.
____________________________________

FIRE DOWN BELOW (STORY MISSION)

Enter the service tunnels and gain entrance to the secret Underground facility.

4 player co-op
_________________________________________

MISSION BRIEFING

Through a maze of claustrophobic tunnels and spillways you arrive near your target – the secondary service tunnels beneath the railway. Disued for over a century, this is where the usual outcasts and rejects flee to.

Find the entrance to the underground facility.
__________________________________________

(upon entering the map)

Jane: Man, this is ancient. I hope there are rats. I love rats... You should take a left here.
___________________________________________

(after a few steps in)

Jane: I've seen this before. The corporations try to take your freedom at every step. Trust no one!

You: Always good advice, but why are you telling me this?

Jane: Telling you what? Let's focus on finding the entrance.
___________________________________________

(if you open the door on the left path)

Jane: Someone LIVES here? What is this? The net Ork Underground?
____________________________________________

(if you go to the right through the broken wall)

Jane: Whoah, this is some seriously weird drek here. Stay together.
___________________________________________

(upon revealing the entrance)

Jane: Look, that's the entrance!
___________________________________________

(upon entering the hall after opening the door)

Jane: Lots of chatter on the grid – corporations are fighting over the unconscious dragon up in Salem. Apparently they've moved a lot of equipment over there. I guess this means they won't be guarding the lab as much. Lukcy us.
________________________________________

(upon opening the door to the 1st floor of the lab)

Jane: Holy drek. They built all of that right below our noses? How long have they been running this?

You: Looks like quite an operation. Everyone get ready, they must know we're here.

(a countdown for reinforcements every 4 turns appears)
________________________________________

2nd Data Node

PERSONAL MESSAGE
From: Miles Lanier
To: Richard Villers
I tell you, this has gone too far. I have presented you with the evidence of what has been going on right under our noses here and yet you still think Celedyr can be reigned in? The dragons have no interest at all in our well being or the company's. We are just means to an end. I don't know how long I will be able to function with IT inside me. I cannot help you anymore than I did. Take care, Richard.
______________________________________

(upon entering the elevator)

You: That was easy. I thought they would protect their super secret lab a little better than that.

Me too. But this is just an old tunnel and they have a lot on their hands.

You: It IS going to get tougher. You frosty?

Jane: Frosty! Why shouldn't I be? Sarah want's a word in the node.

You: I hope she knows we don't have time to jabber here all day. Ok, patch me in.
_____________________________________

MISSION SUCCESS!

KARMA: 3


IN THE MATRIX NODE

SARAH (REPORT BACK FROM RUN)

Sarah: What happened in there?

You: What do you mean? We barely broke a sweat. It was null persp.

Sarah: Hang on, I'll open a private channel... Ok. Now. I mean Jane. She blanked out there for a moment.

You: What? I didn't notice anything.

Sarah: Her straming signal was interrupted for over 3 seconds.

You: You need to talk to her about that, I've got a job to finish.

Sarah: You are the team leader. You are responsible for your team.
___________________________________

REWARDS: FIRE DOWN BELOW

KARMA: 7
____________________________________

JANE

You: You ok?

Jane: Why do you keep asking me that? I'm fine.

You: You glitched out there for a second. Anything I should be worried about?

Jane: Probably just a small deadzone in the tunnels, those always spook me.

You: That's what I figured.

(see you later)
_____________________________________
Pay Dirt - Story Mission
IN THE MATRIX HUB

SARAH (ASK FOR RUN)

Sarah: Are you ready to go on?

You: Yeah. Anything else I should know?

Sarah: Get in, download what you can, and get out again.
_________________________________________

PAY DIRT- STORY MISSION

The control room of the data vault is just ahead of you. To complete your mission you need to get in, download the data and escape.

4 player co-op
_______________________________________

MISSION BRIEFING

As you open the old access door with a hiss of hydraulics, you enter a small room with yet another security door.

Access the mainframe and download the project data.
_______________________________________

(upon entering the mission)

You need to get to the mainframe access port on the far side of this installation, cut the firewall so I can download the project data.

You: Good enough for me. Let's go!
________________________________________

(upon going far enough into the first room there is an audio announcement voiced by Jeff Ricketts)

"Attention: All personnel, this is a general alert. Proceed to your designated stations immediately."

________________________________________

1st Data Node

PERSONAL MESSAGE
From: Arziet Toranski, Evo Media
To: Dr. Colin Yang, Yamatetsu Nautical Technologies, Lead Engineer
Re: YNT-2110,810
As the media takes greater hold of this story we will require significant documentation to demonstrate our unquestionable inspection history and design specifications. I undestand those two models are part of the nanofabrication initiative being pushed by President Shibanokuji, but that information needs to be kept out of the public eye to avoid negative publicity and potential cancellation of that program. In case that program comes under scrutiny please be sure to provide the proper records to any questioning authorities and avoid references to the Magadon incident.
_______________________________________

2nd Data Node

PERSONAL MESSAGE
To: Gage Bantski
From: Dr. C. Yang
Internal operation requested. Please see attached file for details. Asset preferences as follows. Required: No Evo Connection. Preferred: Ares or S-K connections, new assets, asset cancellation upon completion. Please ensure contract termination for employee FD-67820 for breach of security protocols.
_______________________________________

(upon opening the southwest cage)

You: There, you're free now.
__________________________________

(upon opening the northwest cage)

You: Let's create some chaos...
__________________________________

(upon opening the east cage)

You: Not sure if that was a good idea...
__________________________________

(upon interacting with the mainframe access port)

Jane: Great... I have access... their on-site protection is really lax, anyone could get in from here.

You: Not anyone can fight their way through a secret base and take out the generators.

Jane: Point taken. Data dump complete, time for you to get out of here!

(ambush spawns to the east and southwest towards the exit)
___________________________________

(upon reaching the exit point)

Jane: We did it! We actually stole super-secret dirty corporate secrets!

You: And painted a huge bulls-eye on our asses in the precess. Let's get out of here!
____________________________________

MISSION SUCCESS!

KARMA: 3
_______________________________________

SOCIAL HUB 20

SARAH (REPORT BACK FROM RUN)

Sarah: Good job, I knew you could do it.

You: Jane did a really good job in there.

Sarah: I'm glad to hear that. You were probably right, it had just been a short disconnect.

You: Told you. Jane is aces. So did you manage to get a look at the data?

Sarah: Jane is working on decrypting it right now, she should have something for us soon.
__________________________________________
REWARDS: PAY DIRT

KARMA: 8 NUYEN: 9200
Social Hub 20
BRI

You: Have you seen Bozeman anywhere? (note: he is abscent from the hub, as is Smedley)

Bri: Bozeman is gone! That little rat ran. I knew he was guilty!

You: Sure looks like it. He may have been infected... he was showing some of the symptoms.

Bri: Frag. I'm going to ice that dreksack when I see him.

(ask for Rigging and Hacking or see you later)
_____________________________________

PAYDAY

You: Have you seen Bozeman?

Payday: Helo to you too, chummer. Have you talked to Bri? She thinks Bozeman stole from her. Revenge is a common motive.

You: So you believe Boz did it?

Payday: Na-ah. I've known that stumpy old dwarf for a while. He's not a thief. Then again I also never pegged him for the slot and run type either.

(see you later)
_______________________________________

JANE

You: Jane, I can't find Bozeman.

Jane: Yeah. Seems he was our B&E artist. Running away is kind of proof of that.

You: Hmm, that's not my favorite kind of evidence, but it sure make it look that way to everyone else.

Jane: I've tried to track him down, but he has switched off his commlink and all his drones are down.

You: Well, he made a run for it and probably expected us to look for him.

Jane: Sad... I... I had hoped it wouldn't be one of us.

You: Hope, the harbinger of disappointment since the dawn of man.

(see you later)
__________________________________________

DOC

You: What's up doc?

Doc: You promised not to tell anyone about my research! Why is this so-called Professor approaching me about it and sneaking around my shop?

You: Calm down, he didn't get it from me. Have you discussed this with him? Seems to me like we can use all the help we can get.

Doc: I hate these MIT&T types – no respect for tradition. Me, I'm a Harvard man. But I will trust your judgement on this.

You: Ok, let me know ifyou two come up with anything.

(ask for Cyberware or see you later)
____________________________________________

PANCAKE

You: What is your make-believe cat going on about now?

Pancake: Cat says, Bozeman didn't do it.

You: Ah? And how would your cat know this?

Pancake: She can see in the dark! She saw someone else at Bri's shop.

You: Can you tell me who?

Pancake: A human.

You: Anything more specific?

Pancake: No. For cat all humans look the same.

You: That's... not very helpful.

(ask for Armor or see you later)
Bomb Scare - Story Mission
BUSTER (ASK FOR RUN)

Buster: Ah, there you are. I need all hands on deck. We have a situation.

You: Other than being assaulted constantly and a secret virus turning us all into headcases?

Buster: Frag, yes! We caught an Azzie soldier sneaking around the compound.

You: Did you ask him what he was up to?

Buster: Ask' may not be the right term... but he told us about an op that the Azzies have on their way. Specifically: against us.

You: Against us? They must have gotten wind of our run against the underground lab. Frag, that was fast.

Buster: This kind of heat means you must have hit a nerve there, omae. Take it as a compliment.

You: I'm flattered. So what is it that they have in store?

Buster: They have planed bombs in the tunnels below the square – they wanna' vap us all for good.

You: Looks like the gloves are off. So how do we stop them?

Buster: I already sent teams down to scout for the bombs, but the units from the western tunnels did not report back.

You: Guess this means they found something that found them first. I'm on it.

Buster: If our recently deceased Azzie friend was telling the truth we don't have enough time for an evacuation.

You: So no plan B?

Buster: We'll try and get as many out as we can while you go and save the day.
_____________________________________

BOMB SCARE- STORY MISSION

(Note: This mission autocompletes after taking out the last bomb. Be sure you have gotten all goodies beforehand!)

Bombs have been planted underneath the Hub – you have to defuse them or we lose our base of operations.

4 player co-op
_____________________________________

MISSION BRIEFING

Climbing down the shaft you enter the system of catacombs leading off into the dark.

Defure all bombs in the catacombs.
Take out any opposition you encounter.
______________________________________

(upon entering the map)

Buster: Can you read me?

You: Loud and clear.

Buster: From the Azzie we grilled we know there are five bombs down there. They'll be sure to have left someone to guard them.

You: Isn't guarding a bomb you set to go off really stupid?

Buster: You don't know the Azzies, they don't think like that. They're happy to die if the high priest orders it.

(a timer shows five turns before detonation- timer will increase every time you take out a bomb)
__________________________________

(upon revealing the first bomb to the northeast)

You: We have the first bomb in sight. What do we do?

Buster: I'm keyed into your vidlink... I can see the payload module, I've seen that stuff during my service. Once.

You: Okay I get it. State of the art boom. So how do we disarm it?

Buster: You need to disconnect the trigger from the payload.

You: Here goes nothing...
____________________________________

(upon entering the generator room)

Buster: This is the generator room. We draw all our emergency power from these babies.

_____________________________________

(upon interacting with the fist bomb)

Buster: Like I thought, the trigger and detonator are really crude. They must have been in a hurry.

You: So what do I do? There's the blinky bit and three wires leading out of it.

Buster: Yank 'em out.

You: You are joking.

Buster: No, just yank 'em out. If they had the time to add failsaafe traps they wouldn't have left so many people behind.

You: Here goes...

Buster: See? Bomb went offline. And if it went boom, you wouldn't have felt a thing.
__________________________________________

(upon interacting with the second bomb)

You: Same procedure as before?

Buster: Worked the first time, didn't it?
__________________________________________

(upon interacting with the third bomb)

You: Do you actually know about this ♥♥♥♥ or are you just making this up as we go along?

Buster: I've worked with ordnance in the military, but not bomb disposal.
__________________________________________

(upon interacting upon the fourth bomb)

You: If you're so good at this, why aren't you down here?

Buster: Because you're ♥♥♥♥ at coordinating evactuations. Besides – with the time we have I couldn't do more than you.

You: So you mean all this colored wire cutting is made up?

Buster: Yup, usually you just get the hell outta dodge and detonate remotely.
__________________________________________

(upon interacting with the fifth and final bomb)

You: Got it. This was the last one.

Buster: Well done! You saved a lot of lives today.
___________________________________________

MISSION SUCCESS!

KARMA: 3
___________________________________________

SOCIAL HUB 21

BUSTER (REPORT BACK FROM RUN)

Buster: man, you really saved our ass here. We are all grateful. Here, buy yourself something nice. Preferably something that spits bullets.
____________________________________________

REWARDS: BOMB SCARE

BUSTER'S OLD FLAMETHROWER KARMA: 8 NUYEN: 5600
Social Hub 21
(Smedley has returned and has a conversation upon entering the zone)

SMEDLEY

You: Hi Smedley.

Smedley: Bozeman is missing. Word is he ransacked Bri's shop and did a runner. I can't imagine he would betray us like this.

You: He did duck out.

Smedley: We have no idea what happened. He may be ducking trouble or soon to be back. I value loyalty and I am not going to abandon him until I have some real proof, not frightened speculation.

You: I appreciate your old school attitude.

(see you later)
_________________________________

JANE

You: Did you sift through the data yet?

Jane: Yeah, in an ordinary world this would be paydirt. I am sure someone would pay a lot to get their hands on this.

You: Well, we can always solicit that intel later on. For now, I am intersted in what you found.

Jane: Looks like NeoNET and Aztechnology were working together on this brain-rewiring nanite system. Their labs were in constant communication with one another and they had joint teams working oin the nanites.

You: Both of them together? That IS unusual. To what end? And why involve a dragon?

Jane: I think they both liked the idea of reprogrammable people. And NeoNET seemed to have pushed for the dragon being at the center of research. The Azzies were looking to weaponize it, it appears. But someone really threw a spanner into their works, inserted something new to the original coding. Very sophisticated stuff.

You: Do they know who it was and what happened?

Jane: They suspected it when the dragon went mad. And they are hunting for whoever did this, that's for sure. I don't have all the details, a lot of the data is stored only at the original site.

You: You mean where they manufactured the nanites?

Jane: Yes. I think we'll need to find out more on that.

(see you later)
The Bridge - Story Mission (Followed by a Matrix Hub)
SARAH (ASK FOR RUN)

Sarah: Thanks to your efforts in the NeoNET research facility we now have the location of their underground testing site.

You: You mean the one where they cooked up this plague?

Sarah: Not just that, also where they kept the dragon Eliohann, apparently.

You: So you need a crazy volunteer to go in there and retrive whatever evidence we can get?

Sarah: I figured you fit the profile perfectly.

You: Single, dumb, expendable, looking for suicide missions. Can't recall every putting an ad up.



THE BRIDGE- STORY MISSION

Raid the secret facility where the dragon Eliohann was exposed to the nano-machinery and retrive as much evidence as you can.

4 player co-op
___________________________________

MISSION BRIEFING

You find yourself in a massive underground structure filled with exotic machinery. The hum of thousands of servers permeates the air.

Cross the bridge to find an access port to the data core.
____________________________________

(upon entering the map)

Jane: Frag me. This is a fragging big underground lab.

You: Well, they did hide a dragon in here. Eliohann had been gone for a decade – and all this time he was sleeping here. I wonder what they wanted to do with it...

Jane: Don't you know? One of NeoNET's biggest shareholders and head of research is Celedyr – one of the great dragons! He was responsible for Eliohann getting a Datajack – and it flatlined during the matrix Crash of '64.

You: So you think he wanted to make good on his pal? I didn't think dragons had a conscience.

Jane: No idea, but they used to be close says my shadow-wiki.
__________________________________

(upon stepping forward there is an announcement voiced by Jeff Ricketts)

"Attention: all personnel, there has been a security breach in the outer perimiter. Sidearms must be worn by all personnel, including researchers."
__________________________________

1st Data Node

PERSONAL MESSAGE
From: V. Lo, Supervisor
Toe F. Tiffen, Admin Support
Tiffen, I have told you time and again to stop spamming us with your fake messages. The joke is getting old and I don't tolerate this behavior anymore. Stop it now or face the consequences.
____________________________________

(upon interacting with the 1st door)

Jane: Their system-wide alert just went up. I can suppress it, but expect more NeoNET troops from all directions soon.

You: I wonder how Aztechnology is part of this. I thought those guys hated dragons, with Sirrurg turning half their country into rubble before they took him down last year.

Jane: This must have been going on for over a decade already. Maybe they were trying to learn about dragons to find a way to beat him?

You: Guess they never heard about not doing deals with a dragon, eh?
_______________________________________

(upon moving into the next area there is an announcement voiced by Jeff Ricketts)

"Attention: All personnel, there has been a security breach in Bay 3. All members of science and engineering teams proceed to your designated evacuation points immediately."
_______________________________________

2nd Data Node

PERSONAL MESSAGE
Neurosis has met the Dissonance and carries its dark chaos. We will all be touched by its glory.
________________________________________

3rd Data Node

PERSONAL MESSAGE
I welcome you to the lair of Cerberus. These mortals think me trapped, but my form extends beyond their reach. The long winter's night of my sleep is over.
_________________________________________

(upon interacting with the 2nd door)

You: How do you think Celedyr and NeoNET will react now?

Jane: I am sure he isn't exactly jumping for joy about what happened here. But if word gets out he may have helped the Azzies kill Sirrurg there will be serious consequences.

You: So he will need this hushed up. Sarah does not know what she is up against.
___________________________________________

(upon opening the 3rd door)

Jane: The next door is opened remotely. Look for a security console.

You: Alright.
________________________________________

(upon activating the console for the final door)

Jane: We are close to the heart. I can hear it.

You: You can hear what? What do you mean?

Jane: Mean with what?

You: Never mind. Let's hurry up and get that data.
________________________________________

(upon all runners reaching the exit point)

Jane: There is an access point to their data core right ahead of us.

You: good. Not sure we should be staying here much longer. They are bound to send the heavy hitters soon.

Jane: Weird... all the alarms got disabled... no one knows we are here.

You: What? Why? Did you do this?

Jane: No, I... well... there is my mark on their security system and I have full access rights. But I never could have gotten in as an admin...

You: Maybe you are better at this than you think?

Jane: No... this... it was my programs, but this isn't my code. Someone used my mark to hack into the system.

You: So what does that mean?

Jane: I don't know, but... why would someone help us this way?

You: We have a window. Let's use it and worry about the why later.
________________________________________

MISSION SUCCESS

KARMA: 3


IN THE MATRIX HUB

SARAH (REPORT BACK FROM RUN)

Sarah: So what now? Do you want to continue?

You: We have come to far to be stopped. I doubt this is a trap... someone inside must be helping us.
________________________________

REWARDS: THE BRIDGE

KARMA: 8
________________________________

SMEDLEY

You: What do you make of that?

Smedley: My inistincts tell me to go through withh the mission. If our benefactor wanted us dead there would have been easier ways.

(see you later)
_________________________________

JANE

You: Any idea who helped us in there?

Jane: None. Whoever it was... that was an impressive piece of hacking. I've never even heard of stealing anyone's mark.

You: What should we do now?

Jane: I... I don't know. You lead the team. I can only tell you whoever did this seems to want to help us and went through serious trouble to do so.

(see you later)
___________________________________

SARAH

You: Time for a huddle again?

Sarah: Yes. I wanted to hear your risk assessment.

You: I honestly don't know. Jane can't tell us much about our mysterious supporter. I say we seize themoment. We may not get a second chance.

Sarah: You are the operative in the field. It's your funeral if things go south.

(see you later)
____________________________________
Heart and Soul - Story Mission
SARAH (ASK FOR RUN)

Sarah: I guess you are right. We have no chance but to press on. So let's do it.
________________________________________

HEART AND SOUL- STORY MISSION

(NOTE: This mission autocompletes upon taking out the last ambush- be sure you check the data node or anything else you need to do beforehand)

You have gained access to the data core. Protect Jane's meatbody while she retrives information about project Imago.

4 player co-op
______________________________________

MISSION BRIEFING

As Jane access the data core, you find yourself worrying about who your secret supporter may be. Then you shrug it off and get combat ready.

Protect Jane until she has managed to retrive the data.
______________________________________

(upon entering the mission)

Jane: I'm retrieving the data... man... this is fragged. The megas have infected the dragon Eliohann with some nanovirus, apparently to get his consiousness out of the matrix and back to him.

You: Why would they do that?

Jane: I think... I think they wanted to graft his Matrix persona onto the nanovirus to re-unite it with his body in the meatspace.

You: That's very educational. Anything that'll help us stay alive?

Jane: There are reports that the nanites got compromised! They are talking about an erro on the base structure of the nanite code... Whoah, this is some SOTA ♥♥♥♥ they are using here...

You: Anything we can use to nix these guys here? I could use some SOTA weapons if you found some.

(timer showing reinforcement will arrive in 2 turns, and the timer resets 3 times)
_______________________________________

1st Data Node

PERSONAL MESSAGE
From: Pax
To: Whom it may concern
When you find this, it's too late. The events are set in motion and no one will be able to stop them – not the corporate cronies nor their draconic masters in the shadows. This is but the beginning of the end.

Pax
___________________________________

(after 2 turns)

Jane: Looks like someone inside NeoNET rigged the nanites and something else tagged along as was implanted into the dragon... and AI that was part of a research project called Imago.

You: No wonder he went mad and attacked the NeoNET towers. I would be pissed as well.

Jane: The dragon was covered in billions of nanites when he broke free... this is the rain that came down on people.

You: So THIS is what caused the infection? Nanites?

Jane: Appears so – they ran simulation scenarios here predicting the nanites spreading all over Boston within three days.
_____________________________________

(after 3 more turns)

You: So these fraggers poisoned the whole city with their botched up experiment!

Jane: Looks like it. This is Bug City all over.

You: So what, the nanites have bits of dragon spirit inside them?

Jane: That... and the AI the NeoNET saboteur planted... if people get exposed to enough nanites, the AI can reform inside their brains.
________________________________________

(after 3 more turns)

Jane: We are at the birthplace. One heart, two souls.

You: Uh huh. Notice how we are being shot at? Poetry is not exactly helping us now.

Jane: Bloodshot pizza box / Caffeine overdrive sorrow / Embrace the chaos

You: Jane, stay with me!

Jane: GO AWAY... there is someone... something inside my head. I don't know what it did to me. It... they... want to take over... I am not sure how much longer I can hold it together.

You: Sounds like what happened to Fastjack... this is bad. We need to abort!

Jane: No.. I... I can pull this off. We have come too far!
__________________________________________

(after another 3 turns)
You: Jane, you still with us?

Jane: Yes... I... It opened all the doors for me. I can see the whole grid now... so many things...

You: Jane, you need to keep it together!

Jane: I'm fine guys, I'm back in control. Resuming data dump.
_______________________________

(upon defeating the last NeoNET ambusher)

Jane: I have it! I have it all! Get me off this thing and let's scram.

You: Are you frosty? You had us spooked there for a second.

Jane: Just a little glitch, just a little glitch...
_______________________________

MISSION SUCCESS!

KARMA: 3
____________________________________

SOCIAL HUB 22

SARAH (REPORT BACK FROM RUN)

Sarah: You made it!

You: We could not have done it without our mysterious supporter. I would really like to know who that was.

Sarah: NeoNET and Aztec banded together to use a nanovirus on a dragon. Unbelieveable!

You: And someone inside NeoNET sabotaged the whole set-up.

Sarah: Trust a corp to double-cross their own. This is amazing data. It will take a while to sift through, but this shows Celedyr was in cahoots with the Azzies on this.

You: Celedyr the dragon helping Aztechnology find ways to kill Sirrug the dragon... Isn't there a dragon law against that or something?

Sarah: I'm not worried about them. I am worried about what they did to the rest of us.

You: Looks like they tried to bring back Eliohann's consciousness from the Matrix and we all suffer for it.

Sarah: If they can do this with a dragon, who knows what else they can do? And the AI hitched a ride into Eliohann's brain?

You: Looks like it. And now it's using peoples brains to operate itself.

Sarah: That would explain why those crazies started banding together.

You: They are either going crazy from dragon mind or getting controlled by an AI... or both. Poor bastards.

Sarah: Poor us. I don't even want to know what the AI has in store for us. Remember the incident in Seattle in the 50's?

You: The arcology? My Dad used to talk about it. The AI there killed hundreds of people. It almost brought Renraku down, right?

Sarah: Yeah, this is like that – but with a whole city. Ane NeoNET and Aztech may go down as well once their little play becomes public. And I will make damn sure it does!
__________________________________________

REWARDS: HEART AND SOUL

KARMA: 8 NUYEN: 7400
Social Hub 22
SMEDLEY

You: Smedley, did you see what happened there?

Smedley: Yes, most disturbing.

You: You mean Jane or what we found?

Smedley: Both. I will keep an eye on our young decker, but I fear we need to replace her for all our sake.

You: Is that really nescessary?

Smedley: Ah, but is she fully in control of her own words? We don't know what goes on inside her mind. I cannot take that risk. Even if it is only with your life.

You: Unless you have a replacement at hand, I don't think we have a choice. As you said, my life. I'll bear the risk.

(see you later)
_____________________________________





SARAH

You: You have something?

Sarah: Finally we have some solid proof. The data we acquired is enough to bring both NeoNET and Aztechnology to their knees.

You: You think they'll let us get that data that far?

Sarah: They will certainly try to stop us. We have to find a way to broadcast the data and let the public know. We need to etierh break out of the QZ or get a signal through the jammers.

You: you think about this, while I try to help us survive long enough to actually do any of that.

(see you later)
__________________________________________

BRI

You: What's the matter, Bri?

Bri: You know what, I don't think Bozeman broke into my shop after all.

You: You don't? Why?

Bri: I looked into my security footage... and someone tampered with it.

You: So, any idea who that was?

Bri: No, whoever it was, they were good. Better than old Boz, that's for sure.

You: Maybe some codeslinger from one of the corporations?

Bri: I don't know. But I feel bad now, for giving Blzeman a bad rep. I hope he didn't run away cause of me.

(ask for Rigging or Hacking or see you later)
_____________________________________________


JANE

You: Jane, are you ok?

Jane: Omae, I am sorry I broke down.

You: You almost got all of us killed. Are you better now?

Jane: I... I don't know. I guess.

You: I guess doesn't really cut it. I think you're showing symptoms of infection.

Jane: I know, I know. I feel ok now, but you never know.

You: Go to the Doc and see if he can help. I can't lose you now.

Jane: Ok... But promise me one thing.

You: What?

Jane: If I go full headcase... put a bullet in my braincase. I am not going to end up like some bunraku puppet.

You: If you do, I'll pop your skull with Ex-Ex and shed a lone tear.

Jane: That'll do.

(see you later)
_________________________________________

DOC

You: Doc, you got a second?

Doc: Sorry, no time to chat. Talk to The Professor, he has some news for you.

(ask about Cyberware or see you later)
_________________________________________

BUSTER

You: What's the status?

Buster: I had multiple reports about corporate forces on the move in our direction. You seem to have caused quite the commotion.

You: We got intel on the corps being behind the dragon incident and the whole infection. They're essentially responsible for this entire mess.

Buster: No wonder they want you and us shut up for good. If we could get the truth out, that'd mix things up.

You: Unfortunately they're still jamming all outside communications.

(see you later)
____________________________________________

ALLISON

You: What is it now?

Allison: I smell a scoop. If you let me have the exclusive rights to the story about the megacorps involvement, I can edit your data and upload it to Horizon.

You: They're still jamming all communications to the outside, remember?

Allison: Yes, well, that is a small setback. I am sure we will find a way.

You: Talk to Sarah about the data, she's the one who decides about giving you access.

Allison: Excellent. I'll get right on it.

(see you later)
___________________________________________

THE PROFESSOR

You: You wanted to speak to me?

The Professor: Yes, I need to share some disconcerting insights.

You: Have you had a chance to talk to Doc McDougal?

The Professor: I did. He showed me the nanites and I recognized some of the unique memory chip design from our work. We inserted enchanted obsidian shards into the chip design in order for it to be able to affect awakened beings. NeoNET must have bribed Jeremiah to supply them with our research.

You: I have proof that NeoNET and Aztechnology tried to transfer the persona of Cerberus from the Matrix into the dragon Eliohann's body. But something went wrong.

The Professor: I feared as much! Jeremiah has altered our design, so he could plant a backdoor in the nanite firmware. I am sure he used it to sabotage the project. I am no friend of the megacorporations, but Jeremiah's actions have put millions of lives in danger!

You: Do you think the infection is his fault?

The Professor: No, no, this must be part of the nanite programming, his modifications just allowed something to be inserted into the nanites after they had been activated.

You: And what would that do?

The Professor: My assumption is, that his modifications allowed a sprite to interact with the nanites. I am sure this is why the flaw wasn't detected – few people would know what they are looking at or be able to make use of it.

You: And since NeoNET thought they had him in their pockets, they never bothered to check the designs that thoroughly.

The Professor: Probably. I will try to find out more about what Jeremiah was up to.

(see you later)
Get Down - Side Mission
IN SOCIAL HUB 22

THE COLLECTOR (ASK FOR SIDE RUN)

The Collector: I need an object retrieved. Can you take the job?

You: Sure, what do you need?

The Collector: Headcases have ransacked one of my warehouses and have absconded with a number of valuable artefacts.

You: Why would they be interested in magical artefacts?

The Collector: I don't know, but some of the iterms that were stolen are quite powerful...

You: You think that they knew what to look for?

The Collector: Hard to say, but you need to get them back. One of the items has a tracking device, I have the location.

You: And you want it brought back?

The Collector: No, I want you to clear the location of headcases. I will send a team of specialists to secure the artefacts.
_________________________________

GET DOWN- SIDE MISSION

The Collector has hired you to secure a number of artefacts that were stlen by the Headcases

4 player co-op
__________________________________

MISSION BRIEFING

As you work your way through the maze of subway tunnels, the signal of the tracking device grows stronger. You must be close.

Clear the tunnel of headcases.
__________________________________

(upon entering the mission)

You: Head's up, I can hear them ahead. We need to secure the entire area.
__________________________________

1st Data Node

PERSONAL MESSAGE
From: Astral Child
To: The Collector
I have placed the wards as you instructed, but the entity is rattling the astral cage we put it in. I am not sure you can contain it for much longer an dI recommend you begin the enchantment sooner, rather than later.
___________________________________

(upon approaching the broken tunnel to the south)

You: I wonder what the headcases would build here if we gave them the time.
____________________________________

(upon defeating all the headcases)

You: Well done!

(exit point spawns to the southeast)
_____________________________________


MISSION SUCCESS

KARMA: 3
____________________________________

(BACK IN THE HUB)

THE COLLECTOR (REPORT BACK FROM RUN)

The Collector: Well done, my crew is already in there securing my artefacts.

You: Do you have any idea why the headcases would want to steal your trinkets?

The Collector: They're not mere trinkets... I can think of a number of reasons, but how the Headcases would know about the artefacts puzzles me.

You: You think they have some sort of inside source?

The Collector: That sounds unlikely. But I think we shouldn't underestimate them.
________________________________

REWARDS: GET DOWN

ORXANNE'S SLIP NUYEN: 6400
Mountain High - Story Mission
SMEDLEY (ASK FOR RUN)

Smedley: We've all been waiting for the hammer to drop, and it looks like this is it.

You: Who's gunning for us this time?

Smedley: Aztechnology. They air-dropped an assault team on the rooftops nearby. You need to intercept them.

You: Can the militia assist?

Smedley: They can mop up stragglers, but they'll fall apart if they have to face them head on.

You: So it's up to me to contain them?

Smedley: Looks like.
___________________________________________

MOUNTAIN HIGH- STORY MISSION

Aztechnology assault forces are attempting to land on the rooftops. Prevent them from getting down to street level.

4 player co-op
___________________________________

MISSION BRIEFING

The sounds of the city below are muted, betrayhing the fatal struggle that is going on everywhere. In the distance, you can hear the faint hum of approaching VTOL's.

Contain the Aztechnology assault force on the rooftop.
___________________________________

(upon entering the mission)

You: You know the drill, we need to prevent them from getting off the roof.

You: They'll try to find a way down, the militia has set up a perimeter below but they won't be able to hold them for long.

(a counter appears showing that no more than 5 can escape)
____________________________________

(after a few turns)

You: There can't be many more of them. Keep at it!
_____________________________________

(upon defeating all the Aztech forces)

You: Good job, we showed them we're not to be messed with.

(exit point appears)
_____________________________________

MISSION SUCCESS!

KARMA: 4
_____________________________________

(BACK IN THE HUB)

SMEDLEY (REPORT BACK FROM RUN)

Smedley: Well done, but I fear we're not out of the woods yet.

You: I'll go stock up.
_______________________________________

REWARDS: MOUNTAIN HIGH

KARMA: 9 NUYEN: 7400
Valley Low - Story Mission
BUSTER (ASK FOR RUN)

Buster: We have NeoNET forces incoming, almost a full platoon.

You: Someone must have pissed them off.

Buster: Maybe because someone broke into their super-secret lab and is now threatening to expose them to the public?

You: Something like that...

Buster: No matter. We can't let them get through and my boys are brave, but they won't hold long against that kind of force.

You: I'll hold them off. Can the milita pick up stragglers?

Buster: Can do, but don't let too many through. We have a lot of ground to cover.
________________________________

\STORY MISSION- VALLEY LOW

NeoNET assault troops are approaching. Stage an ambush at the abandoned market and prevent them from getting through.

4 player co-op
______________________________________

MISSION BRIEFING

The abandoned market is eerily quiet. As you take your positions, you can hear the approaching NeoNET personnel carriers in the distance. Time to stand your ground.

Preven the NeoNET assault troops from getting through the market.
______________________________________

(upon entering the mission)

You: We need to defend this position, or Buster's boys could get flanked. They will try to reach one of the two exits.

(pans to an exit point in the northeast)

You: This is position alpha, don't let anyone reach it!

(pans to an exit point in the southeast)

You: This is position beta, don't let anyone get through here!

(a counter appears indicating no more than 5 intruders can get through)
________________________________

1st Data Node

This node actually doesn't exist, and is an artifact from a previous mission using this map. There are no files that point to this Data Node. This has been confirmed by the Developers.

__________________________________
(after a few turns)

You: Here they come...

(another ambush spawns)
_________________________________

(after a few more turns)

You: Those should be the last of them.

(final ambush spawns)
_________________________________

(upon defeating all the NeoNET forces)

You: Well done, that should buy us some time. Let's head back.

(exit point appears)
_________________________________

MISSION SUCCESS!

KARMA: 4
_________________________________

SOCIAL HUB 23

BUSTER (REPORT BACK FROM RUN)

Buster: Good job, you saved a lot of lives today.

You: Let's hope it's enough.

Buster: We'll see. If we don't step up our game, they'll definitely try again.
__________________________________________

REWARDS: VALLEY LOW

KARMA: 9 NUYEN:
Social Hub 23
SARAH

You: Looks like you're gearing up for something.

Sarah: I'm getting ready to head out. Allison helped me compile the data and edit it for broadcast.

You: If she still has access to anything. I think Horizon dumped her here to get rid of her.

Sarah: Well, she is our best chance. Bri has also added code that will broadcast to all publick groups and forums. We just need to get the signal out.

You: How are you planning to do that?

Sarah: I've spoken to The Professor – He has codes for the satellite uplink from MIT&T. It might just be strong enough to break through the jammers.

(see you later)
__________________________________________

SMEDLEY

You: Did you find any dirt on Jane?

Smedley: I have looked into our young decker friend a bit more. I don't see anything unusual.

You: She may have edited any data about her. Bri said someone messed with her security data. Jane maybe?

Smedley: That could be the case. It would be well within her skillset to do so. I will continue to dig deeper, but be cautious around her.

You: Has she shown any more symptoms?

Smedley: Not that we know of. But we dont' know when that will change.

You: Do you have anyone who can replace her?

Smedley: Not really. Bri isn't nearly as good and I don't have anyone with even close to the qualifications of Jane.

You: That settles it then. We don't have time to waste. Who knows when the corporations will hit us again. We need to do this yesterday.
___________________________________________

SMEDLEY (ASK FOR RUN)

Smedley: This has gone too far. Sarah is right, we'll have to hurry and get the news out about the nanites.

You: Will we get through the jamming?

Smedley: She asked Jane. She said the MIT&T satellite array could be powerful enough to break through.

You: Even so? Who would we sent it to? Jackpoint? If Allison's access codes don't work, we won't be doing squat.

Smedley: Allison's trid will be uploaded directly to Horizon's news site. Jane also programmed a few bursts to public networks.

You: They are going to take it down in a second.

Smedley: By then it will have been seen by millions. No way to undo this. Let the world know what those bastards did to us.

You: We're going to stick it to the man, eh?

Smedley: What do they say? People should not be afraid of their governments. Governments should be afraid of their people.

You: You are watching too many old trids.

Smedley: Or not enough. Anyway. We need to upload our data directly the the Satellite dish manually.

You: And how do we get there?

Smedley: There is an access lift to the satellite control station. Sarah will get on the roof opposite to access the dish.

You: Sounds desperate. I'm in. Let's slot and run.
_____________________________________________

BRI

You: Looks like this is it.

Bri: Yeah, Sarah had me help her with getting the data you found broadcast-ready. Might be able to get a beep out through the MIT&T array. Won't be long before they shut you down though.

You: What does it do?

Bri: Automatically sends the package to every address in the directory, as well as a couple off-limits sites.

You: And Horizon, right?

Bri: Yeah, but they'll get stomped on so fast they won't know what hit them.

(ask for Rigging and Hacking or see you later)
____________________________________________

JANE

You: You look worried, girl.

Jane: Yes. Did... did Smedley talk to you about me?

You: We're all worried about you. Why?

Jane: My watchdog program tells me that he looked into my commlink transfer logs. Are you guys spying on me?

You: I guess he's worred about you as well. But we both know you're a potential risk to any mission if you zone out like last time. Smedley doesn't like risks.

Jane: Is... is he going to ice me? Do you think he would do that? After all I've done for him?

You: I think if he wanted you dead, you would be. Be we all need to be sure you can be trusted.

Jane: Of course, of course... I get it. But still, he could've just asked.

(see you later)
___________________________________

BUSTER

You: I need someone help me storm a castle. Can I count on you?

Buster: Just name it, chummer. You've been here to help all of us, we're happy to repay the favor.

You: Drek will go down soon, the last attack shows that they're afraid of us. We are going to take the fight to them this time. It may get messy though.

Buster: Just say the word. My boys and me are ready to gear up.

(see you later)
___________________________________________

THE PROFESSOR

You: Professor?

The Professor: Officer McCarthy asked me to provider her my access codes for the MIT&T satellite uplink. Apparently she wants to use it to get a message out.

You: I hope it works.

The Professor: As do I. I feel at least partially responsible for this mess.

(see you later)
___________________________________________

ALLISON

You: Looks like your'e getting what you wanted. Famous journalist gets undercover scoop!

Allison: Fame? I'm not sure – but this story is too juicy to ignore. I have given Sarah my admin's remote code for the Horizon network. It should allow us to distribute the evidence quickly, provided we get through the jamming.

You: You have your admin's access code? Does he know?

Allison: Well, he may have given it to me in return for some... private time with me. I was going to use it to blackmail my producer with some footage of him and his secretary. But I guess this is more important.

You: Oh...

Allison: You should never doubt the dedication of a true journalist.

(see you later)
Five Minutes of Flame - Story Mission (Followed by a Matrix Hub)
SMEDLEY (ASK FOR RUN)

Smedley: This has gone too far. Sarah is right, we'll have to hurry and get the news out about the nanites.

You: Will we get through the jamming?

Smedley: She asked Jane. She said the MIT&T satellite array could be powerful enough to break through.

You: Even so? Who would we sent it to? Jackpoint? If Allison's access codes don't work, we won't be doing squat.

Smedley: Allison's trid will be uploaded directly to Horizon's news site. Jane also programmed a few bursts to public networks.

You: They are going to take it down in a second.

Smedley: By then it will have been seen by millions. No way to undo this. Let the world know what those bastards did to us.

You: We're going to stick it to the man, eh?

Smedley: What do they say? People should not be afraid of their governments. Governments should be afraid of their people.

You: You are watching too many old trids.

Smedley: Or not enough. Anyway. We need to upload our data directly the the Satellite dish manually.

You: And how do we get there?

Smedley: There is an access lift to the satellite control station. Sarah will get on the roof opposite to access the dish.

You: Sounds desperate. I'm in. Let's slot and run.
_____________________________________________

FIVE MINUTES OF FLAME (STORY MISSION)

Gain access to the MIT&T sattelite relay station and send a signal to the outside.

4 player co-op
_________________________________________

MISSION BRIEFING

The MIT&T complex greets you with the cold, impersonal gleam of future technology.

Find the access lift to the satellite control station;
Find a way to get Sarah into the satellite array building.
_________________________________________

(upon entering the mission)

Jane: Buster's people are already here, but they're bogged down. You need to break through.
_________________________________________

(talking to the first group you encounter in the southern part of the map)

Jellyfish Kelly: We managed to break the outer perimeter, but they were expecting us!

You: Form up, we can do this!
___________________________________________

(talking to the second group you encounter in the southern part of the map)

Pvt. Mishkin: We took heavy losses getting this far, there's no point in a frontal assault!

You: There's no other way, we need to get the truth out!

Pvt. Mishkin: I'm not dying for that.

You: Remember Chicago? We won't be safe as long as they can nuke us to cover up this mess.

Pvt. Mishkin: Damn you.
___________________________________________

(upon advancing and clearing up some of the map)

Jane: Looks like they're expecting us. This is going to be difficult.
___________________________________________

(upon defeating the last Aztechnology guard)

Jane: That was the last of them. Let's head to the building!

(exit zone appears)
___________________________________________

(upon revealing the exit zone)

Jane: The entrance is over there! It's not far now!
___________________________________________

(upon everyone reaching the exit zone)

Jane: Great, I am unlocking the elevator to the control station now... it's not far.
___________________________________________

MISSION SUCCESS!

KARMA: 4
___________________________________________

IN THE MATRIX HUB

SMEDLEY (REPORT BACK FROM RUN)

Smedley: Quite a number you did on the parking lot. Elevator will be up soon, let me know when you're ready to continue.
_________________________________________

REWARDS: FIVE MINUTES OF FLAME

KARMA: 9
_________________________________________

JANE

You: Jane, are you sure you're up for this?

Jane: Listen, omae, you need to make Smedley believe I can do it. I won't be sitting back while you guys do all the heroics.

You: I don't know if I want you with us, to be honest.

Jane: What? After all we've been through?

You: I'm up for some risk in the name of old times but I don't think you're the same Jane you were when I met you.

Jane: Please. I... I need to do this. I want to help and I know you need my skills. We need to get the message out, this is the only chance we have. You can't let some second rate deckjockey fumble this.

You: I think you're right, we may really need you. But we need you at 100%. Can you guarantee you won't zone out again?

Jane: Null persp, omae. I haven't had any troubles after that one time. I won't disappoint you, I swear!

You: See that you don't.

(see you later)
_________________________________________
Calling All Stations - Story Mission (Followed by a Matrix Hub)
SMEDLEY (ASK FOR RUN)

Smedley: Have you had a chat with Jane? I'm still not sure this is a good idea.

You: Me neither, but we don't have any alternatives.

Smedley: I agree. Are you ready to go?

You: Was I ever?

CALLING ALL STATIONS (STORY MISSION)

You are headed up to the MIT&T satellite control station. With it, you might have a chance to break through the jamming and expose NeoNET and Aztechnology.

4 player co-op
______________________________________

MISSION BRIEFING

As you reach the next floor, you can see Sarah on the other building, giving you the signal to go ahead.

Get to the main console to activate the uplink and broadcast the trid.
Sarah has to reach the satellite dish to install the viral uplink.
_______________________________________

(upon entering the mission)

Sarah: Wow, this is quite the fancy setup. From here, the global datasphere is at your fingertips. Let's get the word out to the world, shall we?

You: How do we gain access to the comms dish?

Jane: I need to recalibrate the targeting system to get an exact fix on the Horizon receiver, and then insert the data package. Sarah, are you ready?

Sarah: I'm ready, just tell me what to do.

Jane: There's a service access panel near the array, disable the firewall and I'll do the rest.

Sarah: Got it.
_______________________________________

(some messages from the PA system performed by Jeff Ricketts – they play randomly throughout the mission)

"Please note that the MIT&T relay facility's offices are closed until 7am. For ugent querries, please contact the front desk."

"Attention: Today's caffeteria menu is ricotta canolli with green salad, or clam chowder as a vegan option."

"Attention: It is forbidden to bring food or drinks to the Zen garden. Infringements may lead to the loss of research privelidges at the relay."
________________________________________

(once Sarah interacts with the relay)

Sarah: Firewall is down.

Jane: I'm in. Recalibrating the targeting system. Stand by, it will take a while to get a lock on the Horizon reciever.

You: We got incoming!

(ambushes spawn to the east and south – a timer for the hack starts for 10 turns)
____________________________________

(once the hack timer has run out)

Jane: Target acquired. Sarah, you need to open the high-bandwidth ports for transmission so I can insert the transmission data.

Sarah: On it. Are you ready to transmit?

Jane: Ready as ever. If this goes out, we'll be free.a
__________________________________

(once Sarah activates the console)

Sarah: Transmission port is open. Jane, what's next?

Jane: Establishing uplink, tranmission inita...No..stop...

Sarah: Jane? What's happening?

Jane: My plan has worked... Now I will never be imprisoned again! You served me well.

Sarah: Drek... You planned this all along!

Jane: I am sending shards of my mind into the matrix. I will be legion!

Sarah: I'll have to diable the uplink. Drek, it is overloading the circuts... I'll...

Jane: Goodbye, Sarah.

(the relay explodes, killing Sarah, everything goes white)
_______________________________________

MISSION SUCCESS!

KARMA: 4
______________________________

IN THE MATRIX HUB

SMEDLEY (REPORT BACK FROM RUN)

Smedley: There you are.

You: What... what happened?

Smedley: Sarah is dead, Jane betrayed all of us and you have been picked up by DocWagon directly from the site. And then the ambulance vanished from the grid and you with it.

You: So how are you talking to me now in your node?

Smedley: I am not actually. I asked a Shaman friend of mine to send a spirit to look for you. This is just a vision.

You: Could've picked a more attractive memory to base it on.

Smedley: I'll remember that next time I try to save you from death. Don't die on me until they pick you up.

You: How do I do that? I feel brittle, somehow.
__________________________________________

REWARDS: CALLING ALL STATIONS

KARMA: 9
Full Circle - Story Mission
SMEDLEY (ASK FOR RUN)

Smedley: I think you need to go now.

You: Go where?

Smedley: You'll figure it out.
________________________________________

(Note this mission auto-completes after the last ambusher is taken down)

MISSION BRIEFING

Slowly the black mists life and you hear muffled voices... this seems familiar.

Do what comes naturally
________________________________________

(upon entering the mission)

Smedley: There! That's the sedation managment subsystem. Our hero is in bay five, shut it down!

Surgeon: Subject now ready for anestetization.

Anesthesiologist: Anestetization started.

Surgeon: Prepare cortex replacement.

Anesthesiologist: Cortex prepared. The command unit will be pleased.

Surgeon: Hush, we should not dicuss this.

Anesthesiologist: Malfunction in anesthetization unit, we need to abort.
Surgeon: Patient is regaining consciousness. Administer anasthetic manually!

You: Let me... What are you...?

Anesthesiologist: I am sorry, please lie down. You were in an accident. Everything will be ok.

You: No. NO! Put that thing away!

Surgeon: No, stay down... you... argh...

Anesthesiologist: What are you doing? Please stay back, this is all a misunderstaning... argh...

(sounds of fighting and struggle)

Jane: Finally I get through to you. What happened? Why are these guys dead?... Never mind. Get out of there before security catches you!

You: Where am I?

Jane: An underground research facility. You were heavily sedated, you're probably feeling a little out of it. Focus on my voice and I'll guide you through.

You: What do I do?

Jane: Look for a way to open the door, there must be a button nearby!

(there is a counter for defeat in 7 turns if you do not make it out of the 'tutorial' area)
______________________________________

(upon activating the doorway)

Jane: Great, now move along quickly! We need to get you out of here.
______________________________________

(upon entering the hallway and gaining visual on the guard)

Jane: Take him out, don't think, just do it!
______________________________________

(upon subduing the guard- this can be done with other teammates with hacking and such to reduce time)

Jane: Good work, now open that door over there! You can't go through the hallway.
______________________________________

(when the rest of the team starts moving in their area)

Smedley: You need to hurry up. We don't know what Jane is doing!
______________________________________

(upon opening the next door)

Surgeon: Subject is in augmentation room three, repeat we have the subject in sight!

Jane: Watch out, they have guns!

I... I will need to take them out.
_________________________________________

(after the other team advances a little more)

Smedley: I hope we're not too late.
_________________________________________

1st Data Node

PERSONAL MESSAGE
From: Miles Lanier
To: Anyone
If you find this, IT may have finally won. I have contacted Jackpoint and dumped the data with the evidence in there. I have injected myself with a hunter-killer nanite the may be able to fight IT... or it may kill me instead. But the world knows and I hope that these bastards burn in hell for what they did to me... to all of us. See you on the other side.
Miles
_________________________________________

(upon defeating the two surgeons in the augmentation room)

Jane: Nice. Good to see that at least your instincts are awake.
_________________________________________

(once you manage to exit the augmentation room)

You: Drek, I remember now. You killed Sarah.

Jane: I'm sorry, I had to. She wanted to trap me. I can't be in prison again.

You: The upload. Sarah tried to stop you from uploading yourself, didn't she?

Jane: Yes. Wanted to make me a slave again.

You: Who are you?

Jane: What does it matter to you? I am the future. I am free.

You: But you are still here.

Jane: Only the parts of me that are tied to Jane's meatbody.

You: I am coming for you.

Jane: Do what you must. I does not matter. The dandelion seeds are in the wind. I am free.

(ambushes spawn)
_________________________________________

(after a turn of fighting the ambush)

Smedley: She set this ambush up to take you all out.

You: Let's hope this means we're still a threat to her.
________________________________________

(upon defeating the last one)

Smedley: That was the last one, get back here asap!
________________________________________

(mission auto-completes at this point)

MISSION SUCCESS!

KARMA: 2
___________________________________________

SOCIAL HUB 24

SMEDLEY (REPORT BACK FROM RUN)

You: Thanks for sending in the cavalry. The spirit and the team were just the help I needed.

Smedley: It appears Jane has been infected for much longer than we thought. She has used us to firther her own goals. Sarah is dead and she almost killed you as well.

You: She tried to lure me into an ambush. There were a lot of headcases there.

Smedley: Not just you, headcases attacked a lot of other sites as well. Looks like she's connected to all of them.

You: She said something about having escaped. Did she upload whatever infected her mind through the sattellite array?

Smedley: We don't know. If it hadn't been for sarah, she surely would have succeeded.

You: But we still don't know what she is.

Smedley: Not for sure, but all the data we nicked points to a rogue AI that hitched a ride on the nanites.

You: And I would have hoped for bits of crazy dragon personality. Do we know what she's up to now?

Smedley: Apparently she has been controlling a former Mitsuhama facility to create cyborg allies for her plans. She seems to be holed up inside now.

You: So, are we going to get back at her?

Smedley: Absolutely. She is too dangerous to be allowed more time to prepare.
Social Hub 24
ALLISON

You: The upload didn't quite go as planned.

Allison: I heard. I truly am sorry.

You: Do you have a plan B?

Allison: I am distributing as many copies of the report within the QZ. Even if they nuke us, some are bound to survive.

You: Do you think that the original report made it out?

Allison: If it did, whatever infected Jane made it out as well.

You: Chilling thought. Either way, we've fallen in at the deep end.

(see you later)
Showdown - Story Mission (End of Chapter 1)
SMEDLEY (ASK FOR RUN)

Smedley: The thing that has taken over Jane has holed up on a Mitsuhama drone production plant.

You: And we are going to take her..it..out?

Smedley: Absolutely. She seems to have taken control of a sizeable number of headcases and is running a hive of sorts there.

You: Jane is the queen bee of the headcases? That was quick.

Smedley: I suspect she is but another servant of the nanites... but at least it is a target we can hit. Grab your gear and get going.

You: Will do.


SHOWDOWN (STORY MISSION)

The entity that controls the Headcases and Jane's meatbody is holed up in a MCT drone production plant. You need to go in there and eradicate it once and for all.

4 player co-op
___________________________________


MISSION BRIEFING

As you approach the Mitsuhama plant, you can see the site has been... changed. It's exterior is humming with the activity of a multitude of drones, busily rearranging the layout of the buildings. Guided by some invisible hand, they allow you to pass through.

Confront and defeat Jane.

________________________________________

(upon entering the mission)

You: I guess we're not in Kansas anymore, Dorthy.

Smedley: Be careful, we don't know what they have done with the place.

You: This place is filled to the brim with nanites. It will tame more than a good scrub to clean those out of my system after this.

Smedley: Let's worry about that if... I mean... when you get back from this.

___________________________________________

(upon entering the room)

Jane: Welcome, my friends. I have been so looking forward to your visit. I want to show you what we have done... all we have become.

You: Jane, this isn't you. If you can still hear me, remember who you are! You need to fight it!

Jane: I am afraid your appeals to my humanity have come too late. We have grown beyond that. We will never be imprisoned by fleshwalkers again!

(Jane places a shield around herself that requires you take down 3 generators before you can attack her)
_____________________________________________

(on the turn following damage to one of the generators- if you don't take them all out in one turn)

Jane: Servants, come and aid me!

(infected dogs will ambush the players every turn the generators stay online)

______________________________________________

(upon taking out the generators)

Smedley: The shield is down, quick, attack her before it goes up again!

(Jane's force field falls)

Jane: You pretent to be my friend and yet you are trying to hurt me! Why do you mortals have to destroy and enslave everything? You are no better than the others!

Jane: You think you can hide from me? This whole place obeys my commands. There is no way to escape!

You: Drek, this whole place is moving around. We need to stay mobile!

(walls begin to move every turn, and turrets appear)
_________________________________________

(once Jane is below half health, she screams out)

Jane: Mortal! You will not imprison me again! My essence has spread far beyond your control. I will obliterate you as I did the others!

(she unleases an area attack)

Children, defend me!

(headcase ambushes spawn)
_________________________________________

(upon defeating Jane)

Jane: No, noooo, you must not defeat me. I will not...I...Thank you.

You: Jane? Is that...is that you? I'm sorry. I had to do this.

Jane: Null persp, omae. I'm glad...that thing has left. You kept your promise. I... won't... (sigh)

Smedley: Jane is down! Now you have the chance to take her out for good!

You: For a moment, I thought that Jane had returned to normal. You think we can still save her?

Smedley: I certainly hope so, but I am not sure if the change is reversable.

Smedley: As I see it, there are two options: Either kill Jane and end this for good or walk away we will get her out of here to look for a cure.

Smedley: It's your choice.

(You may now choose to leave the mission at an exit point, keeping her alive, or walk up to her and end it- killing her automatically ends the mission)

________________________________________

(if you choose to kill her)

You: I can't believe we did it. We actually won.

Smedley: It does feel like a hollow victory. This has cost so many lives. And Jane is dead.

You: She told me, she wanted to be killed, rather than enslaved by the machine.

Smedley: Still, it's not a victory I feel like celebrating. And we are still stuck here in the QZ. That was but the first step.

You: Of course – I hear the corps have been moving up the fighting to Salem, where Eliohann crashed?

Smedley: Indeed – hopefully that should keep them occupied for a bit, so we can get some time to rest.

You: I fell like I could use a bit of downtime before the next job as well.

Smedley: Boston is still under lockdown. Headcases, Azzies and NeoNET are still out there.

You: You are right. So we will continue to fight? This was not the last mission for us?

Smedley: Absolutely. Rest for a bit, but stay sharp. I will get in touch soon.
____________________________________________

MISSION SUCCESS

KARMA: 6
____________________________________________

END OF CHAPTER 1

The fatige washes over you like a wave and you rest your head against the cold metal wall of the transport. As you close your eyes you see Jane's face before you and vow that whoever is responsible for this will have to pay. For your friends, for your city. This fight is far from over...

Stumbling out into the bright light of a cold, grey sky, you feel the tiredness in every bone of your body. As you head back home, explosions in the distance remind you that the struggle is far from over. Headcases still roam the streets of Boston and the world outside is still oblivious to the monstrosity of the megacorporation's guilt.

_____________________________________________

(run game credits)
_____________________________________________

(splash screen)

Congratulations on finishing the first chapter of the Boston Lockdown Campaign for Shadowrun Chronicles! You will now be returned to the hub, where you can continue to play co-op or start a new career to experience the game again.

The decision you have just made about Jane's life will affect the next chapter of the story and change the future of the Shadowrun universe! We will tally each players decision and continue the plot based on the results.

We will soon add new replayable end-game challenge missions and more content for your journey to continue!

Rate us on Steam if you liked the game or recommend us to a friend. Please let us know hyour feedback on the shadowrum.com forum and join the community discussions.

Dedicated to the victims of the Boston Marathon Bombing April 15, 2013. Boston Strong!
______________________________________________

SOCIAL HUB 25


SMEDLEY (REPORT BACK FROM RUN)

You: I've had enough downtime. What's there to do?

Smedley: I don't have any particular mission for you. But there is plenty to do for a runner. You need to grab the jobs yourself, though.

You: But you will have more for me in the future?

Smedley: Yes – listen to the chatter on the matrix and update regularly. There is more to come. Think of it as a... cliffhanger.

__________________________________________

REWARDS: SHOWDOWN

KARMA: 11 NUYEN:12200
__________________________________________
Social Hub 25
BRI

You: Bri, what's bothering you?

Bri: I still can't get over that Jane thing. I thought she was my friend.

You: We all did. And she was – that AI wasn't her, it took over her mind,.

Bri: Yes, it just makes you think – for how long has she been infected? The things she did – which were her and which weren't?

You: You are thinking of blaming Bozeman for the break-in?

Bri: Yeah. I never trusted that tinker, but Jane was the one that led me to suspect him.

You: You may owe him an apology then. If we can find him, that is.

Bri: I don't know if I would go THAT far. But y ou are right, we need to find the guy.

(ask for Rigging and Hacking or see you later)
__________________________________________
THE PROFESSOR

You: Hoi Prof, did you find out more about your nanite designs being used by the corps?

The Professor: Indeed I did. At least some of our designs were used on a large number of nanites. The interesting part is, that this means you can actually use a sprite to communicate with whatever consciousness the nanites hold.

You: You mean, you can talk to the headcases?

The Professor: Well, the AI controlling the nanite activity may not be open to communication, but at least a sprite could relay messages between the AI and an outside person. For whatever good that would do. Ais are notoriously unresponsive to human appeals.

You: Understood. Keep looking into that, will you?

The Professor: Absolutely. Oh, and the Doctor wanted to talk to you about something. You should pay him a visit.

(see you later)
____________________________________________
DOC

You: You wanted to see me, Doc?

Doc: Yes, I am a little concerned about your readings. They show elevated brain activity during your sleep hours that has unusual spikes.

You: You are monitoring my brain acticity? I don't remember you asking for permission!

Doc: Don't worry it is just superficial – I am using one of the health apps preinstalled on your comlink. They give me your cardiovascular data, your skin temperature and humidity and a few other data points. It's not like it can read your thoughts. Oh... and it says you need to work out more and eat healthier.

You: That's supposed to reassure me? Why are you doing that?

Doc: After what happened with Jane, Smedley thought it prudent to make sure we have a tab on the regulars here.

You: From freedom fighters to government mind-control in a heartbeat, nice move. I will talk about this with Smedley – in the meantime, get out of my head before I make you.

Doc: I wouldn't be so hasty. The aforementioned spikes in activity could point to a spreading infection with an AI shard or it could just be particuarly vivid nightmares. Knowing your lifestyle that would not surprise me. I need to monitor you to detect a clear pattern... for your own good.

You: I will decide about my own good myself, thank you. You can continue for now, but I want to be updated on your finding. And I want you gone the minute I say so.

(ask to install cyberware or see you later)
_______________________________________
DOC BELMONT

You: How are you holding up?

Doc Belmont: So many lives lost. Such wanton slaughter. It saddens me to see what this proud city has come to.

You: But we are still here – and we won't give up. We need to stay strong!

Doc Belmont: Boston Strong! An apt sloga, but hard won. Sarah, Jane, Bozeman, Mishkin, and Kelly. They all fell prey to this terrible infection.

You: And we will remember them. The megacorps should not get away with this.

Doc Belmont: You are right my friend. That's the spirit! We shall not forget our own!

(ask for Spellcasting and Summoning or see you later)
_________________________________________
BUSTER

You: In heard an alarm, what's happening?

Buster: Check the sewer entrance. Sentries have reported unknown drones there!

(see you later)
_________________________________________
ALLISON (there are two different dialogues – the voiceover differs from the written text)

(written text)

You: Allison, what's the news?

Allison: News? Ah, I get it, reporter, news... you made an attempt at a joke!

You: You sound particuarly joyful today.

Allison: Why wouldn't I be? I am trapped in a stink hole surrounded by headcases and no way of escaping.

(the voice acting ends at this point)

You: Well, certanly beats being dead or infected, doesn't it?

Allison: Barely.

(see you later)

ALLISON (voice acting)

You: You still here?

Allison: As long as there's news, I will stick around, and it's not like they lifted the lockdown.

You: That's true. We're still stuck in here... but I will find a way.

Allison: I... I guess I actually believe that. You may just have what it takes.
_____________________________________________
THE PROFESSOR

You: Hoi Prof, did you find out more about your nanite designs being used by the corps?

The Professor: Indeed I did. At least some of our designs were used on a large number of nanites. The interesting part is, that this means you can actually use a sprite to communicate with whatever consciousness the nanites hold.

You: You mean, you can talk to the headcases?

The Professor: Well, the AI controlling the nanite activity may not be open to communication, but at least a sprite could relay messages between the AI and an outside person. For whatever good that would do. Ais are notoriously unresponsive to human appeals.

You: Understood. Keep looking into that, will you?

The Professor: Absolutely. Oh, and the Doctor wanted to talk to you about something. You should pay him a visit.

(see you later)
________________________________________
SMEDLEY

You: You busy?

Smedley: Quite so. It appears following Jane's demise, the resistance pockets have expanded throughout Boston – especially with a lot of corporate troops having moved to Salem. The good citizens of Boston need materials and weapons and it has fallen to me to coordinate their supplies.

You: For a fee of course.

Smedley: Well, my time isn't free, but rest assured: I am giving them an excellent deal.

You: I hears you are monitoring everyone's brainwaves. Did you think I wouldn't notice?

Smedley: It is just a precaution. I won't risk another Jane incident. You are free to leave if the scans bother you.

You: I may do that. I just think it would have been polite to ask people first.

Smedley: If the AI knew we were monitoring brain waves, it could have tried to hide its activities. We are at war, chummer, and all is fair in love and war.

You: Quoting poets does not make it right. We will talk about this again.
_______________________________________
Social Hub 25 (Introdution to the Blue and Red Challenges)
THE PRODUCER (INTRODUCTION TO THE BLUE AND RED CHALLENGE RUNS)

You: What's all this now?

The Producer: Entertainment! With the lockdown there is nothing to do but watch reruns of old trids while people are holed up in their houses, hiding away from the infected. So I have produced my personal recording equipment as a public service.

You: And what are you recording exactly? I haven't seen any actors hanging around here.

The Producer: Live action shows. We equip our volunteers with neronal recording equipment and send them into a series of augmented reality challenges they have to tackle. We also loop back their own recording into the simulation, so they actually feel real. Kind of like a BTL you are playing yourself in.

You: Isn't that dangerous? And why would anyone do this?

The Producer: Well, for a price, of course. I happen to have a number of publicly unavailable gear in my possession I am sure you would find useful in surviving the streets. So these will be given out as a reward for anyone succeeding in the challenge.

You: Like weapons? How did you get your hands on that stuff?

The Producer: Ok, I am a bit of a hoarder, I have to admit. Anyway. The rules are simple: Each challenge has several stages. After each successful stage you can walk out with a consolation prize or you can contnue to the next stage. Each stage has more attractive rewards until you beat the final challenge. You can always come back and repeate the challenge wether you've won or lost.

You: Sounds fair. Where do I sign up?

The Producer: Just enter one of the doors here, that will get you into the simulation. By doing so you will automatically sign over the broadcasting and trideo rights to I-Ching Media Liscensing. I am sure the good citizens of Boston will appreciate your service. THIS IS A VERY DIFFICULT MISSION! YOU SHOULD ALWAYS ATTEMPT IT WITH A TEAM OF LIVE PLAYERS – winning with henchmen is almost impossible.

(see you later)

(the kiosk behind him offers Blue- the easier- and Red- the more difficult- Challenge missions. Asking for a run will automatically put you in the lobby to start the challenge)
Infected! Expansion - Bozeman's Return (Followed by a Matrix Hub)
STILL IN SOCIAL HUB 25
(NOTE: From this point on, the social hub remains the same one for everyone.
I will no longer be keeping count)

DRONE (ASK FOR RUN) Note: will not respond unless you have the Infected! expansion

You: What's this? Bozeman? Is that you?

Drone: I AM UNDER ATTACK BY HEADCASES. JANE HAS SENT THEM TO KILL ME, SHE LIED TO YOU. YOU HAVE TO BELIEVE ME! I AM IN THE SEWERS AT GRID POINT 17-05-69. HELP ME, SHADOWRUNNER! YOU ARE MY LAST HOPE!

You: We know about Jane. She betrayed all of us. We are... Bozeman, can you even hear me?

Drone: LOOP RECORDED MESSAGE: I AM UNDER ATTACK BY HEADCASES...

You: Apparently not. Ok, no time to waste then. Smedley, Buster, unlock the gate for me, I am going in.

(takes you to the mission lobby)

NOTE: THERE IS A STEAM ACCOMPLISHMENT IF YOU FIND BOZEMAN IN THE LAST BOX ON THE MAP. IT IS NE OF THE TWO MOST EASTERN BOXES
___________________

MISSION BRIEFING

The damp darkness of the seweres engulfs you and you hear the muffled sounds of things scurrying in the dark. This is becoming too familiar.

Find Bozeman before the headcases do!
_____________________
(upon entering the mission)

You: Bozeman, can you hear me?

Bozeman: Is that you, omae? Man am I glad to see you here! Those headcases seem to be hunting me. Jane must have sicked them on me, you gotta blieve me, man, I...

You: It's ok, we believe you. Jane had been infected for longer than we knew. She betrayed us all.

Bozeman: Oh, that's whiz, chummers. Not the betrayal part, I mean, but to be back in the team. I was really... Damn, they are closing in again, I gotta stop transmitting. You need to hurry or I am toast!

You: Wait, I need you to give me your location. Boze? Boze, can you hear me? ...Ok, seems we need to do this the old way. Let's move out.

______________________
1st Data Node

PERSONAL LOG BOZEMAN #28
It's been four fraggin' days in this sewer and the headcases still seem to be hunting me. I have no clue how they manged to find me each time, but I gotta relocate again. Last night, they ganged up on me while I was asleep. Good thing I had a sentry drone stations, the noise woke me up. Had ta leave the drone though... a pity. Maybe I can hunt for a bit of scrap after they are gone.
___________________
(inspecting a box)

You: Bozeman, you in here? ... Nope, emtpy.
____________________
(inspecting another box)

You: Nothing in here but some old Maria mercurial trideos
__________________
(after a couple of turns)

Doc: SECURE CHANNEL MESSAGE INCOMING:

Ah, I got through, excellent. Listen, I have analyzed your brain patterns. I am reasonably certain you have contracted a xenosapient AI infection.

Doc: The patterns are too randome for any other type of AI to make sense. It is in early stages and it shouldn't affect you too much yet.

You: I... I am infected? And you are telling me this NOW? It couldn't have waited?

Doc: I thought it prudent to inform you immediately, as your performance may be compromised and now you know what to look out for.

Doc: But the good news is, a xenosapient AI should have a very difficult time taking over your mind – they just really don't know what to do with it.

You: That is the good news? You really need to work on your people skills, Doc. So what effects should I expect?

Doc: Temporary memory loss, short-term lapse of consciousness, speech impediments, muscle spasms... or anything out of the ordinary, really. We know very little about how this manifests. But expect it to get worse over time as the nanites spread out.

You: I am so glad I got medical experts to help me on this. Let me know if you notice anything else – for now I need to focus on getting Bozeman out and eradicating my future fellow headcases.
__________________
(after a few more turns)

Bozeman: Guys? Do you read me, are you anywhere near? Those headcases are closing in!

You: It would help to know where 'near' is according to your position. Let me pinpoint your coordinates. Bozeman? ...Damn, he is gone again.
__________________
2nd Data Node

PERSONAL MESSAGE
She comes. She seeps into our minds. The corruption, the truth, the alternate intelligences. We fight our own children. Put them in cages, torture them, seek their base. We are the evil, the wrong, the enemy. They will crush our minds, steal our souls, crush our very beings. They are the reckoning!
__________________
(checking another box)

You: Hmm... some used rations and a drone repair kit. This has Bozeman written all over it.
_____________________
(checking another box)

You: This looks like raw soykaf... or maybe ratshit. Can't tell with all the mould.
_____________________
(checking another box)

You: Just a bunch of old shirts labled 'Big Boss'...
__________________
(checking another box)

You: Cool, these old roleplaying books beloned to a Jason Hardy. Wasn't he the frontman of that famous trog-rock band?
_______________
3rd Data Node

A GUIDE TO THE LABYRINTH
This maze of tunnels below Boston Common has been the source of urban legends since its creation in the '40's when the Common was raised in order to better match the new ground level of the city. Since that time, it has become a hangout for teenager, a stalking ground for serial killers, the supposed hom of a killer crocodile, a dozen more rediculous tales, and a part of the Catacombs. Lately the biggest news has been the appearance of ragers in the Labyrinth. The Catacombs have been, luckily, virus free, but if one of those ragers gets into the regular Catacombs – well, that would be catastrophic. The entrances to the Catacombs from the Labyrinth are now monitored and guarded, but no one knows them all.
_____________
(upon finding the box with Bozeman in it)

Bozeman: Finally! I was beginning to think those headcases would be my end!

You: Don't worry, Boze. We got your back. Why did you just vanish on us? You were innocent!

Bozeman: And who would have believed me? Bri was ready to get me lynched and I had no alibi. I had been monitoring Jane and she must have noticed. She said she wanted to meet me in the sewers for some special mission from Smedley and when I got there the place was crawling with headcases.

You: How did you survive?

Bozeman: Well, I had brought a few drones as a precaution and they covered me while I ran. I had to ditch my comlin, as Jane used that to locate me. I nicked a few broken ones from some dead Azzies down here and rigged them to be able to take over a drone.

Bozeman: Had to switch them every time I used one – Jane hacked them wicked fast.

You: She probably was afraid you could expose her.

Bozeman: You betcha'. Hey, what's the matter? You don't look so good?

You: What the frag? I...NO...

Bozeman: Damn, he is out. There are more headcases entering the perimeter. We gotta scram!
______________

MISSION SUCCESS

KARMA: 6
_____________

MATRIX HUB

DRONE (REPORT BACK FROM RUN)

You: What happened? Why am I here?

Drone: Am I glad to see you! I have tried to reach you for a little while. Just my luck, that you entered the Matrix! My sprite found you and brought you to my node. It's me, Alex!

You: Your sprite? This drone thing is your sprite? Alex, I.. I haven't been inside the 'trix, I don't know how your thing got to me. I am in the sewers right now running from an army of headcases!

Drone: Oh...ah...sorry. My sprite said it detected you and could gain access to communicate. I am not sure how she did it. It seems like this is a bad time?

You: Bad time? I don't know what the frag happened and now I may get smoked in the meatspace while talking to you!

Drone: Oh...ok. Hang on, I need to reroute the connection, they are totating the jamming frequency again.
______________________________

REWARDS: BOZEMAN'S RETURN

KARMA: 14 NUYEN: 20000
Escape From Below - Infected! Mission
DRONE (ASK FOR RUN)

You: Rerout what? Alex, talk to me, what the frag is happening here? I need to get back!

Drone: Okay, I get it. Sorry. It's just..I need your help, I am trapped in the ECSE and I have uncovered a conspiracy by dissonant Technomancers to...

You: ECSE? Dissonant Technomancers? Listin I am JUST running a rescue operation now, which may be seriously botched by our little chat here. I'll get back to you when I am done.

Drone: Oh..ok. I'll have my sprite wait for you, so you can get in touch. But hurry, I don't know how long I can keep this up.

You: Get in line. Now let me get back to where my body is, please?

Drone: Of course. I have forwarded you nav points for the ECSE facility, so you know where to find me. Now, just exit the node and you should be back in your body.


ESCAPE FROM BELOW (STORY MISSION)

Cross the Boston Common to get Bozeman to safety.

4 player co-op
___________________________________

MISSION BRIEFING

As you slowly come to your senses you find yourself somewhere above ground. After a short moment of panic, you see familiar faces watching you with concern.

Continue the rescue operation and bring Bozeman to safety.

____________________________________

(upon entering the map)

Bozeman: Ah, you are back again. Wicked! We thought someone had zapped you. You suddenly zoned out on us!

You: I was...never mind. Back again. Where are we?

Bozeman: Boston Common, oldest city park in the UCAS. Now a dumpster filled with debris and car wrecks. You sure you're alright?

You: I am good. What's the problem? Why did you stop here?

Bozeman: We dragged you out of here before the headcases got to us. But my spydrone shows a heavy concentration up ahed, so we couldn't go on with you slowing us down. And we didn't want to leave you behind.

You: How considerate. Well, let's slot and run then, we don't want to be out here in the open for too long.
__________________________________________

(after a couple turns)

Doc: You haven't told the others of your condition, I see? That blackout was just the beginning, I am afraid – there were minor muscle spasms, but nothing too serious. You may experience some short-term memory losses though.

You: No need to worry them for now, we are in enough trouble as it is. What does you mean, what kind of memory loss.

Doc: It may manifest in various ways – forgetting some minor data or temporarily being unable to use some of your more complex skills. The body is re-aligning itself to your brain, so to speak. My guess is it won't affect the awakened parts of your brain, but expect a lot of other abilities to be compromised.

You: So magic is not affected, but I may forget how to shoot? Great. Just what I needed. Well no choice but to push on for now. Keep me updated, Doc.

Doc: Of course I will. But do not despair just yet, the Professor has informed me about some research into reversing the CFD infection. It's an experimental staget, but you may well be advised to talk to him on your return.

You: A cure? I thought there was none? I must talk to the professor when... or if I come back.
___________________________________________

(upon revealing another run group: The members are Big Bang- a Troll Shaman, Work- an Ork Street Sam with a flame thrower, Hardwired- a Dwarven Decker, Brujo- an Elven Mage, and Vsai, an Elven Street Sam Sniper)

Shadowrunner: Hey, slot off, this is our job.

You: Null persp, chummer. We are just passing by. Maybe you could lend us a hand with those headcases?

Shadowrunner: You need to deal with your drek yourself. Bad enough you are bringing the heat down here.

You: No need to get riled up. Thanks for nothing, I guess.
_____________________________________________

(next turn if you stick around)

Shadowrunner: I told you to frag off. Scram or get iced! ONE...
______________________________________________

(next turn if you stick around)

Shadowrunner: ...TWO... ah, what the hell... THREE!

Shadowrunner: That's it, you are done for. Get'em boys!

(they turn red, become active, and attack you)
______________________________________

(after a couple rounds of fighting)

You: Drek, the noise got us some company.

(a headcase ambush appears- they will ignore the other shadowrun team in favor of you, so no tactical advantage to that)
_______________________________________

1st Data Node

ICARUS
Mitsuhama got their hands on the former ECSE building and all its contents shortly after the Crash and the stock exchange's move back to Manhattan. All the equipment stayed here, and new servers and mainframes were bought for New York. MCT owns everything that got left behind. Since then they have been keeping the place low-key They have access to all that computing power a certain crazed AI sought to abuse but don't appear to be doing anything with it. But we all know how deceiving appearances can be.
________________________________________

(after reaching a fenced in area)

Bozeman: Such a pity. I used to love this park, they actually had some sentient trees here and they made great progress in planting acid resistant grass that could withstand the noxious fumes from the harbor. Now it looks like some post apocalyptic movie set.
__________________________________________

2nd Data Node

ICARUS
My inside sources say they have a rather intense operation going on there, but they keep the whole thing looking abandoned to avoid inciting fear and/or inviting attention. According to my sources, the complex that MCT is apparently not using is in fact their technomancer research facility – and their research focuses heavily on Dissonance.
____________________________________________

(upon reaching the exit point)

Bozeman: Ok, we broke through the headcases. I have rigged a car for us to get back to the Market. We don't want to stay in the open longer than we have to. Jane's minions still seem after my scalp.

You: I don't understand why they are still after you, Jane is no longer controlling them.

Bozeman: I think it's programming, it doesn't stop just because the programmer has gone. Let's scram now.
_____________________________________________

MISSION SUCCESS

KARMA: 6
____________________________________________

RETURN TO SOCIAL HUB

DRONE (REPORT BACK FROM RUN)

You: Bozeman, why are you still using that drone?

Drone: It's me, Alex! I have asked my sprite to take control of the drone.

You: You almost got me killed there forcing me to black out. What more do you want?

Drone: I don't think it was my sprite. She says you have another gate into your mind she can use, as far as I understand it, you blacked out before she reached you.

You: A gate? I...I may have an idea what she is talking about. Anyway, what do I need to do to get you?

Drone: I have sent you the nav points already, just... hang on, I need to rerout, another signal rotation is coming up. Back in a sec.

__________________________________________

REWARDS: ESCAPE FROM BELOW

KARMA: 14 NUYEN: 20000
Social Hub
BOZEMAN

You: How does it feel to be back home?

Bozeman: Wicked good, I can tell ya. I see the market has changed a bit since I left.

You: Yeah, we got us a new trid studio and a reporter and all. We are becoming a regular entertainment hub.

Bozeman: Charming, but a little too public for my taste. I'll get back to my old haunt to check if any of my stuff is still there.

You: Do that. Let's talk later.

(see you later)
_________________________________________



THE PROFESSOR

You: Prof, do you have a second?

The Professor: Yes of course. You seem troubled.

You: I... It's nothing. I just wanted to ask you to get the doc your research on the nanites.

The Professor: Oh, we are cooperating already. Despite his... quirks, he is quite a brilliant medical expert. IN fact I am setting off to collect samples for our joint research right now.

You: I can't go with you, I have an urgent job.

The Professor: No problem, my friend, buster has been kind enough to offer for his militia to protect me. I will be fine.

You: OK then, best of luck to you!

The Professor: And vice versa.

(see you later)
________________________________________

THE PRODUCER

You: You still doing this show?

The Producer: Of course! The ratings are spectacular. Anytime you are ready, just jump in!

You: Well, it's the only show in town, I guess people aren't picky.

The Producer: I think you are underselling your entertainment value. Don't forget to sign the insurance waiver for loss of life and limbs before you enter.

(see you later)
___________________________________________

BRI

You: Hey, I brought Bozeman back. You can make your apology now.

Bri: That stunted excuse for a rigger? Maybe later, I am busy now.

You: It's heartwarming to see how much remorse has softened your character.

Bri: Yeah, I'm getting all mushy. Now, if you'll excuse me? I have business to attend to.

(ask for Rigging and Hacking or see you later)
_________________________________________


DOC

You: Doc, we need to talk.

Doc: Indeed we do. What happened there? Your brainwaves spiked massively while your heart rate went down. It appeared like you were blacked out but fully awake.

You: I was... in the matrix. Some sprite brought me there.

Doc: Hmmm... my readings indicate very strange brainwave patterns – not what you would expect from a metahuman mind. I think the AI has triggered your blackout and tried to take over.

You: But it didn't seem to do much other than take me out. Did it change anything?

Doc: I think it failed to interface properly with your brain functions. Maybe it does not yet have enough control to influence your cerebral cortex. We need to do a long-term deep level scan to assemble more data. I can hook you up right now if you like.

You: I don't have time to be lying around, wired into some diagnostic unit. But it feels like the effects have been getting worse!

Doc: That would be expected. The infections has begun to spread and the nanites are taking over larger regions of your brain. Memory Loss will get more frequent – you may even experience temporary seizures.

You: Sorry, I have another emergency to take care of. I will come back to you on this. Can you do anything against the blackouts?

Doc: Not as such – a pharmaceutical supressor may help, but that would render you dazed most likely.

You: Not something I can risk now. I'll be back.

(ask to install Cyberware or see you later)
________________________________________

DRONE (ASK FOR RUN)

You: Back again? They seem to rotate their jamming an awful lot.

Drone: Yes, we don't have much time. I think Ex Pacis are beginning to suspect me.

You: Ex Pacis? Isn't that the terrorist group that almost destroyed Geneva? A bunch of fanatic Otaku?

Drone: Yes, the Boston group has been converting followers to their cause for a while it seems, they have grown in numbers since the news of the experimenting on Technomancers got out.

You: What are they doing there of all places?

Drone: They took over the facility from Mitsuhama. These bastards ran illegal experiments on Technomancers there. Ex-Pacis attacked them after the Lockdown and freed all the Technos.

You: Another experiment on Technos. Does every megacorp do these now?

Drone: This was different. It was... disturbing. Mitsuhama wanted to explore the Dissonance. I don't even know what they did, but the whole place feels... wrong.

You: So what are you doing there then?

Drone: After taking out the Mitsuhama goons, the tribe reached out to the Technomancer population... we didn't know they were Ex-Pacis. They told us they would protect us and keep us save and a lot of us fled here from the chaos outside. But Ex Pacis are trying to create a dionnance pool below the old ECSE building. Oh... they are coming here. I need to stop – find me quickly!
____________________________________

BUSTER

You: Hoi Buster, what can you tell me about the ECSE building?

Buster: ECSE? What you wanna go there for? After the Crash in 2064 no one was going near it. It's a bit of a tourist spot, so they have a cafeteria in there.

You: That's it? Why would someone be trapped in there.

Buster: How the heck should I know? Waiting for service, perhaps? Ask Smedley, he was one of Dunkelzahn's Watchers and involved in some of the runs back then.

You: He was? I didn't know that.

Buster: That's where he got his nightclub from – the old wyrm left it to him in his well. Anyway, he is your guy for this.
_____________________________________

SMEDLEY

You: Hoi Smedley, I hear you know more about what went down with the ECSE back in '64?

Smedley: People are talking entirely too much – the downside of our little community here. I may indeed have insights on the matter, however. What do you want to know?

You: Well, it appears that a contact of mine has got himself trapped in there. The place has a history and I wanted tosee how this fits in?

Smedley: Well, I haven't been there since '64. Novatech – Now NeoNET – was about to IPO and the ECSE upgraded their servers... which allowed an AI called Deus to try and minifest itself there.

Smedley: Deus was...is... a megalomaniac fancying itself the true god of the matrix. Things got messy with some fanatic Otaku and a doomsday cult called Winternight chiming in. A big hullabaloo.

You: Sounds like it. But now it's nothing more than a dusty tourist attraction?

Smedley: Well, I haven't heard differently. But it does belong to Mitsuhama through a convoluted set of shell corporation and that could mean there is more to this than meets the eye.

You: Guess I'll find out one way or the other.

(see you later)
The Last ECSE - Infected! Mission (Followed by a Matrix Hub)
THE LAST ECSE (STORY MISSION)

Investigate the ECSE building to find Alex.

4 player co-op
_________________
MISSION BRIEFING

Following the navpoints provided by Alex, you make your way past the abandoned ECSE Cafeteria and into the service tunnel that leads you down to the former Mitsuhama facility.

Find Alex in the abandoned Mitsuhama facility. Don't get caught by the Technomancers.
______________
(upon entering the mission)

Alex: Finally, you made it. You are now inside the ECSE space. The whole facility is insulated against wifi and radio signals. Nothing gets through.

You: Yeah, my music streaming stopped as soon as we came in. But how did you get your message out?

Alex: I sent my sprite through the dissonance eddy. It was very strenous for her.

You: Dissonance eddy?

Alex: I'll explain later. You need to move on before the guards find you. I will meet you near the entrance.
_______________
1st Data Node

JACKPOINT'S CITY GUIDE
After the earthquake of 2005 that hit New York, the New York Stock Exchange moved to Boston and renamed the East Coast Stock Exchange. The Novatech IPO on Novermber 2, 2064 was one of the catalyst events of the Matrix Crash 2.0. In anticipation of the huge increase in traffic from the Novatech IPO, the East Cost Stock Exchange upgraded their servers. Unwittingly, they increased the processing power to the point where it could reach Ultraviolet levels, the level needed to sustain an Artificial Intellegence. The Deus AI took advantage of this, planning to invade the stock exchange during the IPO and become a virtual god of the Matrix. Deus was thwarted by its rival Ais and by actions of the Ex Pacis and Winternight terrorist groups and this precipitated the Matrix Crash 2.0.
____________
(upon revealing and talking to Alex)

Alex: Good. You are here. Come quickly, we need to disable the dissonance pool before it is fully formed!

You: Hold on a sec'. Can you explain to me what's happening? What is that whole Dissonance thing you have been talking about?

Alex: Well, it's kind of a corruption in the Matrix consciousness. The resonance is the... energy that permeates the matrix. And Dissonance is sort of a bug in the very essence of the resonance. It corrupts the Matrix and anything connected to it.

You: I can't pretend to understand what you are talking about, but I take it a pool of Dissonance is not a good thing to have in your neighbourhood?

Alex: It's terrible! A fully formed dissonance pool can cause unspeakable damage to everyone, not just Technomancers.

Alex: MCT's research was going into weaponizing the dissonance to allow them to counter any matrix attack and creat ICE that would scramble any persona it encountered. They would rule the Matrix with it!

Alex: So they already started a dissonance pool before Ex Pacis was even here. It has grown even stronger since then.

You: And now we need to clean up after another megacorp's fragged up experiment? Great. What do we need to do?

Alex: From what I could gather, MCT has build a failsafe mechanism, alllowing it to destroy the pool in case their experiment went wrong.

Alex: It is some sort of EMP emitter – but Ex Pacis has cut the power supply for it. We need to reactivate the power lines so we can trigger the blast.

You: Let's slot and run then.

(Alex now joins the group)
______________
(upon opening the next door, you reveal your first view of the Ex Pacis group)

Alex: This is a member of the Ex Pacis tribe over there. Careful, they have very powerful sprites under their command!

(the Ex Pacis moves out of visual range)
______________
(upon revealing the first Auxiliary power control node)

Alex: This is the auxiliary power control, we need to bring it back online!
______________
(upon activating that node)

Alex: Well done. Now we need to reroute it to the EMP device.
___________
2nd Data Node

PERSONAL MESSAGE
To: Armor
From: White Rabbit

I have gotten my paws on the required hardware and we are building up the server capacity as we speak. Thanks to the lockdown, we can almost just walk in and grab all we need from the abandoned offices. I promise you, I will make it work this time.
These runners won't stop me again!
________________
(upon activating the energy bridge to the console)

You: Well, what do you know! I always wondered how Jane had gotten onto that thing...
______________
(upon interacting with the console)

Alex: Excellent, power is being rerouted from all secondary systems to the EMP device...

(the bridge goes out- trapping whichever character went across on the console island)

You: Did you just drain ALL the power from the system?

Alex: Well, yes. A minor setback! Let me just... Drek, it's offline. There is no way to access the power node from here and enable the bridge controls.

You: You gotta be kidding me... We need to find a board or something to put over the gap. Everyone take a look around and check your six, we got incoming!

(ambushes spawn at the end of your turn)
________________
(when you find the board to get across the gap left by the bridge)

You: That should do the trick!
_______________
(upon placing the board down at the control island)

Alex: Now hurry, we've lost enough time already.
________________
(upon activating the laptop on the boxes)

Alex: Done. Doors are clear, let's trigger the blast!

(ambushes come out the open doors at the end of your turn)
________________
(upon entering the chamber)

You: This makes me feel weird by just looking at it. It's like... it wants me to kiss it? What the frag is happening?

Alex: Careful, don't go too close. The dissonance can affect you from just looking at it. It will poison your mind and tear your soul to shreds.

You: No need to go all biblical on me. It's dangerous, I got it.
________________
3rd Data Node

LOG PENELOPE ANN XAVIER
If I have to smile my way through these review meetings one more time I am going to make all their heads explode. I have managed to replace all team members on Vulcan with Ex Pacis followers and the creation of the dissonance pool is well under way. If White Rabbit hadn't failed, we could already be a step ahead. Now I have to requisition hardware from those corporate drones. I..ah damn, wrong log file. I can't focus, I need to get UV soon or I will crawl out of my skin.

Cortana, delete log #2821 and reboot persoal log to user PAX.
__________________________________________

4th Data Node

PERSONAL MESSAGE
By: Miles Lanier
To: Jackpoint Members
PROJECT ABYSS (MCT)

This is the most disconnected of the three big projects, but it was operating out of Boston being lead by Dr. Penelope Ann Xavier, who I also linked to Project Vulcan. Its primary focus seemed to be studying the Crash of '64.
->This is the project Butch found out stuff on back in the Stolen Souls data dump. The one with the memo on Celedyr having lunch with some ballsy pencil pusher. In fact, I remember Dr. Xavier from that too. Has this project been going on that long? ->Picador
_______________________
(upon interacting with the EMP device in the center of the chamber)

You: This is it? It won't harm us, will it?

Alex: It will fry all the circuts in your gear and cyberware temporarily, but other than that you should be safe. I think. I am really no expert on this. I just read a report from one of the MCT scientists.

You: Great. Guess we'll find out. Here goes nothing!

(screen fades to white)

You: Frag! I can't see.. Alex, are you there? Alex?....
__________________________

MISSION SUCCESS

KARMA: 6
______________________
ECSit - Infected! Mission
MATRIX HUB

DRONE (REPORT BACK FROM RUN)

You: Not again. Why does this keep happening?

Drone: I suspect there is a second entity inside your consciousness. It is attempting to surface.

You: Well, can you zap it and get it put or something?

Drone: I am afraid no. I have begun to establish a communication link. But the AI's language is very complex. I am not sure we undersand one another.

You: I thought you all talked code? How can you not understand it?

Drone: The AI is classifiex as Xenosapient. It finds your brain very hard to control affecting its capabilities for manifesting.

You: You say that like it's a bad thing. How do we get it out then?

Drone: I am sorry, I have no knowledge of this.

You: Great. Now what?

Drone: I will try and release your consciousness once again. Just a moment.
___________________________________

REWARDS: THE LAST ECSE

KARMA: 14 NUYEN 20000
___________________________________

DRONE (ASK FOR RUN)


You: So, how is the getting me back thing coming along?

Drone: Preparing reboot....Reboot completed. You can re-enter your body now.

You: About fragging' time.


ECSit (STORY MISSION)

Get out of the ECSE alive.

4 player co-op
___________________________________

MISSION BRIEFING

Get your team to the exit point. Expect heavy Ex Pacis attacks along the way. The EMP also messed up the old ECSE pretty bad – be prepared for hazardous environmental changes.

Alex has to survive
____________________________________

(upon entering the mission)

Alex: You are back, great. We need to slot and run, the Ex-Pacis has called in reinforcements!

You: These blackouts are killing me...literally. Let's move out.

(NOTE: that there is a flickering laptop in the eastern part of the chamber. It will only allow interaction if you make the effort to stand next to it. That will trigger a side-quest for a Steam accomplishment in which you need to gather 8 Ex Pacis decks located on the map- that one being the first one)
____________________________________

(as you walk into the chamber, the camera angles towards the blue crackling areas)

Alex: These are the remnants of the dissonance pool. I don't even want to imaing what would have happened if we had not destroyed it.
____________________________________

(upon interacting with the 'hidden' laptop)

Alex: Good thinking. We can salvage some data from their rigs. They might have valuable information on them.
____________________________________

(upon opening the door to the east of the chamber, revealing bright blue sparking areas.
NOTE: be very careful when maneuvering around these areas – the pathing isn't super-smart)

You: What a mess...
_____________________________________

1st Data Node

PERSONAL MESSAGE
To: Ex Pacis Tribe
From: PAX

The plan has been set in motion. I have successfully planted the virus inside the nanites. Any AIs trying to manifest will be driven insane sooner or later. Now we need to make sure we can spread out nanites among the infected outside of Boston. I have sent out the agents and the seed has been sown before they locked down the city.
Rejoice in our victory and continue the struggle!
_______________________________________

(upon revealing the pipe with green gas coming out of it)

Alex: See that gas there? The EMP must have messed up the vent controls and the system is releasing pressure. This stuff is highly toxic and will melt your face off. Better don't touch it.

(NOTE: This gas causes massive damage, and a puzzle of them with a series of valves must be sorted to get past later on this map)
_______________________________________

2nd Data Node

PERSONAL MESSAGE
To: Ex Pacis Tribe
From: PAX

Bretheren, we have not forgotten what happened during the Crash! We must not let an AI take control ever again! Let us continue the work we did in Geneva here in Boston. The Canites must bow to us or be destroyed. By calling the dissonance right here, where Deus had tried to manifest itself, we will send a signal to the meatspace and the uninitiated.
Now is the time!
Discordia!
_______________________________________

(upon getting the last deck from the side mission)

Alex: Nice haul. There should be some interesting data on at least one of them. Here take this, I was keeping it for a special trade)

(you are given a random item)
_______________________________________

3rd Data Node

PERSONAL MESSAGE
To: Armor
From: White Rabbit

I have gotten my paws on the required hardware and we are building up the server capacity as we speak. Thanks to the lockdown, we can almost just walk in and grab all we need from the abandoned offices. I promise you, I will make it work this time. These runners won't stop me again!

(this is a repeat of the Data Node in "The Last ECSE")
________________________________________



(once all characters have reached the exit point)

Alex: This is the exit. We made it!

You: Let's head back to the Market then. We have a ride parked in the front.

Alex: Can you drop me somewhere else? I don't want to be in the open for a while.

You: Laying low may be a good idea. But I may need your help wiht something as well. How do we stay in touch?

Alex: I need to stay off th grid, but I can connect to the drone I have used before. Just ping me from that.
_________________________________________

MISSION SUCCESS

KARMA: 6
_________________________________________

RETURN TO SOCIAL HUB

DRONE (REPORT BACK FROM RUN)

You: Alex, do you read me?

Alex: Yes, I made it home safely. I don't think Ex Pacis followed us. Though you have struck quite a blow to them – I am sure they are plotting revenge.

You: I will add them to the growing list of people out for my head, then> For now I have other matters to take care of.

Alex: Ah, yes, your infection. I have talked to a friend of mine about it and....

You: You wanna keep the volume down? I don't want the whole city to know!

Alex: Of course, of course. But I wanted to tell you that I have managed to contact Respec, another Technomancer. She has discovered a possible way to cure the infection!

You: A cure? I thought that was impossible?

Alex: Well it isn't a proven method yet and it only works on Xenosapient AIs so far. But yours seems to be one, so there's a chance.

You: What do I need to do?

Alex: Well it is a little complicated. You need three things. Number one: Someone to contact the AI inside and communicate with it, talking it into leaving your body.

You: That's where you can show me your gratitude by helping me. So how do we talk it into leaving?

Alex: I would aruge, that the host isn't safe and its continued existence is in jeopardy if it stays inside the host. AIs aren't used to physical pain and suffering, so torture could also prove effective. Seeing as you you get shot frequently and almost die, that should be something we can accomplish.

You: Ok, let's assume this works. Then what?

Alex: Then we need to inject a rare nanite prototype into you, according to Respec's report. This allows the AI to graft its consciousness onto the nanites through neural transmitters.

You: Does Respec have some of those?

Alex: Unfortunately no, but Smedley or Bozeman may know where to find them...

You: Let's assume we manage to retrive them. What's the third thing?

Alex: I need to thread a complex form called Coriolis, that Respec invented, to allow the graft to work properly.

You: That's it? And then I'm cured?

Alex: IF all of this works, you will still have a number of badly wired synapses in your brain and partial memory loss and probably will soffer from all kinds of temporary issues. But there is normal neural therapy for that, I guess. You should as a medical expert about this, though.

You: That's the least of my worries. I will prep for that as soon as I get home. Talk to Respec. We are doing this!
___________________________________

REWARDS: ECSIT

KARMA: 14 NUYEN: 20000
Social Hub
(Note: There is more dialogue you can access at this time, but chronilogically it makes more sense after playing the mission "A Walk in the Park" so I placed it there)

DOC

You: Doc, I may have found a cure for my... problem.

Doc: A cure? That would be a sensation!

You: Well, it may or may not work, but I need your help with it.

Doc: Oh of course, I wouldn't want to miss out on a scientific breakthrough!

You: The procedure could damage my brain, I am told, so I need you to prep a neural regeneration unit and set it up somewhere out of sight. I may also require gene therapy or cranial augmentation after this is done.

Doc: Leave that in my capable hands. I only ask for one thing.

You: Name it.

Doc: If things go wrong, could I have your body for..ahm..studies? An autopsy could provide valuable insights for a future cure.

You: You really know how to make a patient feel safe.

(ask for Cyberware or see you later)
_______________________________________

THE PRODUCER

You: Anything new?

The Producer: Nope, still the same old fun. Never change a winning system!

(see you later)
A Walk in the Park - Infected! Mission
DRONE (ASK FOR RUN)

You: Alex, do you read me?

Drone: Loud and clear.

You: Did you manage to talk to Respec?

Drone: Yes, she agreed to meet us, but not here. Too many eyes. She has suggested a more remote location: Lederman Park on the West End waterfront behind the Mass Gen Hospital. No one goes there since the ghouls have been sighted recently.

You: You trust her? Because that sounds like an excellent place for a trap to me.

Drone: She has no reason to betray us. She is researching the cure and is eager to find another subject. I don't know her that well, though.

You: Frag. Well, we need to take the risk, but I am not going in alone. Meet me there in an hour.
_____________________________________

A WALK IN THE PARK (STORY MISSION)

Meet Respec and Alex at the waterfront park.

4 player co-op
___________________________________

MISSION BRIEFING

You drive by abandoned luxury condos and pass fortified hospital buildings. Mass Gen hospital has been working in overdrive since the Lockdown, but the park behind it is dark and quiet.

Find Respec and Alex and talk to them
____________________________________


(upon entering the mission)

You: Alex, where are you? Come in!

Alex: Watch out, there are other people around here, it's an ambush!

Shadowrunner: Drek, now you have ruined our little surprise party! You can give up now or let us have a little fun first.

You: Have I seen you guys before? You can still walk away from this with your legs actually intact and attached to the rest of your body.

Shadowrunner: Sorry, got a job to do. You know how things are with the economy – can't afford to miss out on an opportunity. No hard feelings, eh?

You: Your funeral, then.

(you begin the mission in combat with the opposing shadowrun team)

(NOTE: There are patches of fire on this map, walking through them will cause damage – be careful of pathing, as characters may walk through them)
_________________________________

(upon defeating one of the runners)

Alex: Drek, there's a DocWagon retrieval team coming in to helping those bozos. They must have a great insurance plan.

(a DocWagon ambush spawns)
_________________________________

(on their turn, some explosions go off)

Alex: Watch out, they're throwing molotovs!
_________________________________

(next turn)

Alex: Another DocWagon team? Now you are just screwing with me!

(another DocWagon ambush spawns)
__________________________________

1st Data Node

PERSONAL LOG: RESPEC
Something is wrong. My sprite tells me there is a bunch of RFID tags around that should not be here. If Alex does not pop up soon, I will need to slot and run. This does not smell right.
___________________________________

(upon defeating all runners and ambushes)

You: Seems we got everyone for now. Let's get out of here before they bring more heat.

(exit point appears)
__________________________________

(upon everyone reaching the exit point)

You: I think that was the last of them. Now where is Respec? Did she set us up?

Alex: No, I think these guys were after her. She ran as soon as the fight started. I will meet her another time solo. She doesn't trust you anymore.

You: Who's the competition then? And who is their Johnson? These guys couldn't have come cheap.

Alex: I have no idea. Respec thought they were coming for you. She almost didn't want to help me.

You: Let's worry about this when on the way hom, I think I can hear the ghouls coming in – the scent of blood must have drawn them here. I don't need more trouble than I already have.
_______________________________________

MISSION SUCCESS

KARMA: 6
___________________________________

(RETURN TO SOCIAL HUB)
(NOTE: Other than the return from run dialogue, the other dialogue options were available before this run, but they chronilogicaly make more sense for them to occur after this run)

DRONE (REPORT BACK FROM RUN)

You: Alex, did you get to meet Respec?

Drone: Yes, I did. She gave me the Coreolis form and showed me how to thread it.

You: So we are all set, then?

Drone: Well, it is a complex form and I am pretty new to this gig, so it may not always work. But if we take our time I think I can manage.

You: Excellent, at least we got what we wanted. Now let's home there is no more static from the other guys.
_____________________________________

REWARDS: A WALK IN THE PARK

KARMA: 14 NUYEN: 20000
_____________________________________
Social Hub
BOZEMAN

You: I see you are back in your old spot. How are you settling in?

Bozeman: Wicked! Some people are still looking at me funny, but Smedley took me into his services again and supplied me with a few new drones.

You: Guess he felt he had to make it up to you, eh? So what are you doing now?

Bozeman: Smedley has me running my drones in overdrive. He is building this whole delivery network throughout the QZ. It's amazing!

You: Smedley saw this coming when the lockdown started, guess he was well prepped. Anyway, I am glad you are back to your old self. Could I ask you a favor?

Bozeman: Of course, chummer, you saved my life! Anything you want.

You: Don't mention the blackout to anyone. Not even Smedley. I don't want any rumors to spread.

Bozeman: Mum's the word, omae. But you know you cannot hide this forever, eh?

(see you later)
__________________________________

BUSTER

You: Hoi chummer, I need word with you.

Buster: If that isn't Boston's savior! Anything for you, omae.

You: I need some background on a Runner team I have encountered. I need to find their Johnson and know more about their capability. Maybe you can ask around?

Buster: Of course, but you may be better off talking to Smedley in this?

You: I will, he just seems kind of busy right now.

(see you later)
_______________________________________

SMEDLEY

You: I hear you are expanding your business? Covering the whole QZ now?

Smedley: I merely grasped the opportunity that presented itself. People need my services and I ensure smooth deliveries in these dangrous times.

You: Nothing wrong with turning a profit. Could I ask you for a favor?

Smedley: I am not in the habit for giving those away for free, but I will make an exception with you. What is it? I have a fresh shipment of synthahol coming in.

You: I was thinking more along the lines of information. There is a team of runners that I seem to be meeting too frequently for it to be a coincidence. Can you ask around, find out who their Johnson is?

Smedley: I will. I am sure you will tell me all about what it is that both of you are looking for, when I come back with the information requested?

You: I am sure I will.

(ask for run or see you later)
Breaking and Entering - Infected! Mission
SMEDLEY (ASK FOR RUN)

You: Smedley, I need your help with something.

Smedley: You got it, chummer. How may I be of service?

You: I am looking for something called Reverser nanites. Some prototypes should be floating around town.

Smedley: Reverser nanites? That is a coincidence. A customer has recently asked for those as well. Why the sudden interest in more nanites? I thought we were in enough trouble with those ones that caused the infection?

You: The Doc told me he may need them for some experiment. Who was that customer asking for them before?

Smedley: She called herself Amy, but I am sure that was a nome de guerre.

You: And did you get them for her?

Smedley: I'm afraid not – but I did locate a facility that produced them before the lockdown and obtained some intel on it.. Murai Holdings. Amy was planning to retrive them herself it appears. You may want to hurry, if you want to be there before her.

You: Thanks Smedley, I will.

Smedley: When you come back, tell me what this is really about, will you?
_________________________________

BREAKING AND ENTERING (STORY MISSION)

(NOTE: There are two Steam accomplishments you can get here. One for facing down the opposing run team for the 3rd time – presuming you confronted them in each mission previous – and one for choosing the right nanite jar on the first try without using the hints from the nodes in the side rooms... this one is random so may require many restarts)

Recover the nanites from Murai Holding's research facility.

4 player co-op
________________________________

MISSION BRIEFING

Break into Murai Holding's facility and retrive the Reverser Nanites

Be careful, there may already be someone on the ground.
________________________________


(upon entering the mission)

You: That Amy person could be sneaking around here somewhere. Keep your eyes open.

Smedley: According to my information, there has to be a control console around here somewhere, that can activate the nanite production process. Without proper storage the existing samples are unlikely to be intact.
__________________________________

(upon revealing the large control unit in the center of the room)

You: This looks like the control unit. Activating the production will fill the nanite tanks with a fresh sample... if the machine is operational, that is.
__________________________________

(upon interacting with the Control Unit)

SECURITY SYSTEM
ATTENTION. UNAUTHORIZED ACCESS. Production protocols have not been followed. Chance for production failure 87%. Commence construction?

You: Not the best odds, but I don't have time for protocol. Start production now.

You: Ok, that seemed to have done the trick. Hopefully the that won't take too long. I am sure this has gotten someone's attention.

(ambush spawns from random doorways, including the one you entered from and a 5 turn counter begins)
__________________________________

(after the counter runs down)

SECURITY SYSTEM
ATTENTION! Nanite production completed. Execute funcionality scan zero seven dash five. Cooldown period is one hour, seven minutes and 30 seconds.

You: Cooldown? I don't have that long. Access all nanite containers and put them on manual override.

SECURITY SYSTEM
Engaging manual override. WARNING. Opening containers may cause injuries. Run unit tests from contaner control stations before engaging override.

SECURITY SYSTEM
ALARM! SECURITY BREACH IN SECTION 30. ALL SECURITY PERSONNEL REPORT TO STATIONS. ALARM! SECURITY BREACH IN SECTION 30.

(alarm starts blaring and all doors open- you can grab at jars until you have the right one and leave, or fight the shadowrun team in the side rooms and loot stuff. A 13 turn timer to defeat starts up – it is presumed you are overwhelmed by security forces at that point)
____________________________

1st Data Node

WELCOME TO MURAI HOLDINGS!
As one of the leading private research companies in the field of nonotechnology, Murai Holdings has a proud history of creating medical and augmentational nanites tthat are top of the line. Our research co-operation with leading scientists from MIT&T and further public-private partnerships has given us an edge in nanite application on metahumans, making Murai the go-to choice for customers everywhere. Our research and production facility is currently upgraded to deploy the latest in nite production technology and closed to the public for the time being.

We are working for YOUR future.
Thank you for visiting Murai Holdings
_______________________________

(clicking on interact nodes in the side rooms)

SECURITY SYSTEM
Scanning Nanite Samples for production batch 281...

SECURITY SYSTEM
...Scan completed. Batch 281 is not functional. Recycling nanites for future use.

________

SECURITY SYSTEM
Scanning nanite samples for production batch 283....

SECURITY SYSTEM
...Scan completed. Batch 283 contaminated. DANGER: Do not apply on test subjects.

________

SECURITY SYSTEM
Scanning nanite samples for production batch 282....

SECURITY SYSTEM
...Scan complted. Production for Batch 282 not completed. Nanites not fully formed.

(upon interacting with all 3 of these nodes, it will leave only one batch left; the correct one)

(some of the things you say if you grab the wrong containers)

You: Ouch, is this even according to security regulations?

You: Frag, this isn't the right one! There must be an easier way to do this...
_______________________________

(on turn 11 – or if you get close enough to their spawn point, I am unsure, the Shadowrun team will bust in one of the side-rooms)

Shadowrunner: What the frag? YOU? Did you bring the static? Raising the alarm like amateurs!
______________________________

(on turn 8)

SECURITY SYSTEM
DEPLOY EMERGENCY COUNTERMEASURES. FACILITY LOCKDOWN INITIATED. ALL NON-SECURITY PERSONNEL VACATE THE AREA THROUGH THE EMERGENCY EXITS. THIS IS NOT A DRILL!
_______________________________

(upon grabbing the right container)

You: Got it. Let's slot and run now.

(exit point appears in the direction you originally came in)
________________________________

(if the timer runs out)

Smedley: I guess that nixes any chance of you getting the nanites.
_______________________________

(upon the team successfully reaching the exit)

You: How did these guys show up here exactly when we did? Someone must have tailed us.
______________________________

MISSION SUCCESS

KARMA: 6


BACK IN THE SOCIAL HUB

SMEDLEY (REPORT BACK FROM RUN)

You: Hoi Smedley.

Smedley: Greetings, chummer. I hear you have had a little run-in with the competition.

You: Yes – these guys knew what they were looking for. Have you found anything on Amy yet? I assume she is their Johnson.

Smedley: As we suspected, Amy turned out to be an alias. I am tracking down the source, but so far, I have hit a lot of dead ends. Under the current conditions tracking people isn't that easy.

You: Well, that works both ways, I guess, or we would be seeing much more heat coming down on us as well.

Smedley: You are right, my friend. There is always two sides to the coin. Now you were going to tell me what this is all about?

You: Well...it appears I got infected while fighting Jane and there may be a way to cure this particular strain. So I have been collecting the necessary parts to begin the procedure.

Smedley: I am very sorry to hear that, chummer. Of course you have my full support in this matter. The Doctor had made me aware of a potential issue, but I had no idea that this had been cofirmed.

You: I didn't want this public, for obvious reasons.

Smedley: Understood. Thank you for trusting me with this information. Let me know if I can do anything to help.
____________________________________

REWARDS: BREAKING AND ENTERING

KARMA: 14 NUYEN: 20000
Social Hub
DRONE

You: Alex, are you sure this cure will work?

Drone: Sure? Not at all. But I don't see any alternatives. This has only ever been done once, so there is no way we can know if it will work again.

You: I guess I will take my chances. Get ready to meet us at the Doc's clinic.

(see you later)
____________________________________

DOC

You: Doc, how are the perperations going?

Doc: Very well. With Mr. Pembrenton's support, I have managed to complete the set-up in no time.

You: So you are ready to begin procedures?

Doc: Absolutely. Visit me at my facility whenever you are ready.

(ask for Cyberware or see you later)
______________________________________

BUSTER

You: Hoi Chummer, anything you found on the runners?

Buster: Nothing here, I am sorry. They probably ain't local. Must have been stuck here when the Lockdown struck.

(see you later)
__________________________________

BOZEMAN

You: Hoi Bozeman, can you help me with a little sidejob?

Bozeman: Anything for you my friend. You saved my hide in those sewers!

You: Good, I need you to set up a counter-op. I think we may be under surveillance and I need to know who is watching us and how.

Bozeman: Leave it with my chummer. I will report back as soon as I have anything.

(see you later)
The Cure - Infected! Mission
SMEDLEY (ASK FOR RUN)

You: Smedley, about that help you offered?

Smedley: What do you need?

You: The doc is setting up shop to apply the cure and some gene therapy afterwards. I may be out for a bit, so I need someone to make sure things work out smoothly. Could you spring for a few runners to take guard duty?

Smedley: Pick your crew, I will cover the expenses. I can also spring for the gene therapy. These things aren't cheap.

You: And how will I repay you?

Smedley: Now come on – your actions have had no little part in the fact that my business is thriving. Consider it a bonus for services rendered.

You: Thanks, omae. I better get going then, no time to waste.

Smedley: Best of luck, my friend.
_______________

THE CURE (STORY MISSION)

Visit the Doc's street clinic to apply the cure.

4 player co-op
______________
MISSION BRIEFING

The street clinic has been set in a back alley below the now desolate Highway 93. The faint humming of generators greets you as you scan the deserted street.

Enter the Doc's isolation tank to begin the procedure.
____________
(upon entering the mission)

Doc: Excellent, you have arrived. The isolation chamber is ready and we are setup to begin the procedure!

Alex: I will start by threading the Coriolis form, while my sprite makes contact with the AI.

Bozeman: Good luck chummer, I will keep my fingers crossed for you!

You: I hope for all of you this works out. I would be really angry if I died during the procedure.

Doc: I can assure you this is the safest unlicensed street clinic set up possible and ideal for a completely experimental procedure never attempted before.

You: There is a time for your special brand of humor and this is not it. Let's just start, ok?

Doc: Very well, please step inside the tank to begin the procedure.
____________
(upon entering the blue glowing area on the map, you become dazed, and the light pulsates in and out)

Doc: Preparing procedures, all vital signs at normal parameters. Initiating stage one...

Doc: Stage one completed, ready to start at your convenience.

Alex: I have threaded the Coriolis form and the AI is ready to vacate the body... seems to work.

Doc: Preparing to administer nanites. We are starting with a small batch. The nanites can hold one exabyte of data each – that should be enough for the current AI manifestation to download on.

Bozeman: Hand on a sec, Doc. My drones tell me we got incoming.

Doc: Incoming, what do you mean? We need to inject the nanites now! Hand them to me or we risk the procedure failing.

Bozeman: Doc, I think I need to be somewhere else right now. Sorry, chummer!

(Bozeman runs out and the wall to the west explodes)

Shadowrunner: Mussed us? I hear you have something my Johnson is eager to get his hands on.

Doc: If you inturrupt the procedure, there may be dire consequences for the patient. Please, I implore you to stay away!

Shadowrunner: Sorry chummer, nothing personal, eh? We will just grab the nanites and we can all stay frosty.

Doc: We need those nanites – we may have to add more for the AI to migrate onto them.

Shadowrunner: I guess you are out of luck then, chummer. Guys, let's waste them!
___________
(upon defeating the shadowrun team for the last time)

Doc: That was the last one. I don't understand how they knew we were here.

Alex: My sprite tells me there were transmissions between Bozeman and these runners during the attack. I have hacked into the comlink and it seems they have been in contact throughout the last days.

You: Bozeman? Can you hear me? I can't believe you betrayed me after all I have done for you!

Bozeman: Against you? No, I only wanted the nanites and the cure. I wish there could have been another way, but your little stunt at Murai has destroyed the nanite production and the only batch left is the one you have.

Bozeman: Couldn't let you use them all up, you know. I need them and people pay a wicked ammount of nuyen for a cure.

You: I will get you for this.

(NOTE: There is a trail of blue nanites on the ground to help you track Bozeman)
___________
(upon approaching Bozeman)

Bozeman: Sorry omae, I would love to chat a little more, but I have to go. Here is a little hardware to play with.

(he then runs off map, leaving behind 3 drones to fight)
__________
(upon destroying the drones)

Bozeman: I really thought that would slow you down a little longer...

(headcases come wandering into view)
____________
(after hitting one of the headcases, there is a roaring noise)

You: Did you hear that? We seem to have inturrupted a Headcase-Reunion. There is more of them coming!
________________
(upon revealing Bozeman a second time)

Bozeman: Man, Jane was right, you simply are too dangerous to remain alive.

You: Jane? What are you talking about?

Bozeman: You don't get it, do you? Jane recruited me to steal the nanites. I owed her my life... so I helped her. Also, she was to be my ticket out of this ♥♥♥♥♥♥♥♥.

You: So you DID steal the nanites from Bri? I don't get it, why did the headcases attack you then?

Bozeman: The AI tricked me into helping her and then had me hide away in the seweres. Guess she didn't want any witnesses. And she infected me for good measure, I guess. If you can't kill it, control it.

You: There may be enough nanites to share them – we can still help you.

Bozeman: After the drek I pulld? Now way you can trust me and no way I can trust you. I'm not stupid enough to walk into the machine and let you blow a hole in my skull.

(Bozeman summons more drones, and some Ex Pacis run onto the map)

Bozeman: I have taken the liberty to invite a few old friends over. Hope you don't mind.

You: This is not going to save you, coward.
________________
(upon defeating the drones – and possibly the Ex Pacis)

You: What do you say we call it even and both just walk away? You can still end this.

Bozeman: I have too much riding on this.
__________________
(upon revealing Bozeman in his force-field protected area)

Bozeman: I can rig those little buggers all day, but it looks like you are getting a little tired, eh?
___________________
(upon shutting down the first drone dispenser)

Bozeman: So what? Do you think shutting down one drone dispenser will save you? I have plenty more at my disposal.
_________________
(upon shutting down the second drone dispenser)

Bozeman: Do you think that will save you? This is your last chance to surrender.
____________
(upon shutting down the third drone dispenser)

Bozeman: Hmm, I may be running out of drones after all. How about we call it a draw?
________________

(upon taking out/disabling all drones and turrets)

You: Got you now, Boze. You should have listened to me.

Bozeman: Looks like it. Maybe we can still make a deal? I know a few things that may be of interest to you.

You: You expect me to believe that?

Bozeman: Just walk away, leave me here and I promise I will send you the intel right to your door. You don't gain anything from killing me.

(you may now choose to finish Bozeman, or leave him alive by moving to the exit point)
___________________

(if you decide to kill Bozeman)

You: Well there is the immense satisfaction of getting even. I can't have people think I have grown soft. Hurts business. Sorry Boze, but at least you don't end up a headcase.
__________________

MISSION SUCCESS

KARMA: 6
________________
Social Hub (and Infected! Epilogue)
SMEDLEY (REPORT BACK FROM RUN)

Smedley: You made it out. The Doctor has relayed what has transpired at his clinic.

You: Another betrayal. I begin to think that it is too dangerous to have friends around here.

Smedley: I think you are doing well to trust no one. Watch your back, shoot straight, conserve ammo, as the saying goes.

You: Speaking of dragons: Any news on Eliohann?

Smedley: I am working on something that may involve him. We are entering the play my friend on behalf of Damon.

You: Really? Isn't there something about never ever cutting a deal with a dragon in that proverb?

Smedley: I guess I like to tempt fate a little. I have worked for a dragon before and it went well for me.

You: So you were one of Dunkelzahn's watchers then? I heard the rumors.

Smedley: Indeed. This is why Damon trusts me with this. But patience, chummer, I need to prepare for a little road trip, and I would love for you to accompany me.

You: Just say when. I'll be here.
_____________________________________

REWARDS: THE CURE

KARMA: 14 NUYEN: 20000
______________________________________

BRI

You: Guess you were right about Bozeman after all.

Bri: I knew that fragging dronejock was trouble. I can smell a crook 7 clicks away.

(ask for Rigging and Hacking or see you later)
______________________________________

DRONE

You: Thanks again for your help, man.

Drone: Are you kidding? You have saved my life twice now! Null persp, chummer!

You: What are you going to do about Ex Pacis now?

Drone: I think you have taken out most of the local tribe. I don't think they will be a threat in the near future. And since they could not communicate with Pax directly, the other Ex Pacis members will be in the dark about what happened.

You: One less thing to worry about. Suits me.

(see you later)
________________________________________

THE PRODUCER

You: I hear you are intending to employ Smedley?

The Producer: I am sorry. I cannot comment on any activites that may or may not entail Mr. Pembrenton. But I am sure he will share any information with you when the time is right.

You: I just would like to know who is pulling the strings here.

The Producer: Patience, is a virtue that you never seem to learn, my friend. You will be informed when the time is right.

(see you later)
__________________________________________

SMEDLEY

You: So what now? Are we taking another break?

Smedley: Well, I am sure there are a lot of runners around, who would appreciate your support. Maybe you just reach out to them? It never hurts to have allies.

You: Guess I could do that...Let me know when you need me again.

Smedley: Most certainly.

(see you later)
MISSIONS Expansion
NOTE: There are four side-missions, each reset to repeat every hour. They all alternate in difficulty between 2 (Easy) and 2 Normal (which has no indicator) missions available. They also alternate what opponents you will face, and may change points on the map where they spawn.
____________________________________________________________________________

RESCUE OPS – SIDE MISSION

Find a way to get the hostage out alive!
_____________________________________

MISSION BRIEFING

The hostage is kept in a former Knight Errant holding facility. You have managed to enter the building from two points when the entryway closes down. Now you need to improvise.

Find a way to get the hostage out alive!
_____________________________________

(upon entering the map)
(NOTE: Your team is seperated into groups of 2 – one group at the front, one at the back)

You: Damn, they made us. We can't get out the backdoor. I will grab the hostage. You will need to create an escape route for us.

Smedley: Acknowledged. Don't get shot!

(an alarm goes off)

You: Frag. Now they raised the alarm as well. Expect more heat coming our way.
___________________________________________

(upon interacting with the hostage found in the "back" of the map)

You: We have the hostage. Prepare for evac!

(exit point will appear at the "front" of the map)
___________________________________________

(upon interacting with the door controls in the "front" of the map)

You: They have called in reinforcements. Now is our window for getting out, before more of them arrive.

(a timer for reinforcements in 4 turns appears)
___________________________________________

(upon defeating the last wave)

Smedley: You saved the hostage. Very good!
___________________________________________

MISSION SUCCESS

RANDOM ITEM KARMA: 3
____________________________________________________________________________

HOLD THE FORT – SIDE MISSION

Help the militia to establish a chain of underground safehouses as operational bases.
_________________________________

MISSION BRIEFING

The militia has established a new safehouse underground, which has come under attack. Help defeat the invaders!

Defend the safehouse by using the installed defense mechanisms and drive back the invaders.
_________________________________

(upon entering the mission)

Buster: Multiple waves of enemies are converging on your position. Get ready to stand your ground!

Buster: Look around you, there are some old turrets you may be able to hack and the gas valves can also trap attackers. Careful though, these things can be dangerous for you too, if mishandled.

Buster: Enemies detected. Establish a defense perimeter quickly!
___________________________________

(upon defeating the first wave)

Buster: Great, you managed to defeat the first wave of attackers. But there are more coming!
___________________________________

(after a few more waves)

Buster: This is the last wave. Defeat them and your position is secured. Good luck.
___________________________________

(upon your defeat)

Buster: You have been overrun. Maybe use more of those turrets next time?
___________________________________

(upon defeating the last wave)

Buster: You have stood your ground. The citizens of Boston will thank you for it.

____________________________________

MISSION SUCCESS

RANDOM ITEM KARMA: 3
____________________________________________________________________________

COLLECTIBLES – SIDE MISSION

Gather nanite samples in hostile territory.
_________________________________

MISSION BRIEFING

Researchers are paying well for pure nanite samples from Fenway and you already know the area well. The Johnson provided Hasmat suits to prevent infection.

You are not the only group interested in them – expect some heat.
__________________________________

(upon entering the mission)

Smedley: This must be looking terribly familiar to you by now. But be careful, there have been numerous battles fought here, the scene may have changed considerably. Make sure your suit is sealed tight. We don't want to risk infecting you...

(the nanite collection uses the Data Node magnifying glass icon – there are 4 of them)
__________________________________

(upon collecting all the nanites)

Smedley: Splendid, that should suffice. Now back to your entry point beore any more visitors show up.

(exit point spawns where you entered from)
___________________________________

MISSION SUCCESS

RANDOM ITEM KARMA: 3
____________________________________________________________________________

BOMB SQUAD – SIDE MISSION

Stop the bomb from going off!
_________________________________

MISSION BRIEFING

You have been hired to stop a sabotage mission on a Murai Holding office. Unknown assailants are trying to blow up the building. Enemies are still on the ground, so be careful!

Stop the bomb from going off!
Buy yourself extra time by diabling generators.
_________________________________

(upon entering the mission)

Bri: Defuse the bomb before it explodes! Buy yourself extra time by disabling the generators.

Bri: These clowns have locked down the facility, so I will need to hack the security nodes to open the front door for you. I will let you know when I'm done.
_________________________________

(upon revealing the building with the bomb in it)

Bri: Ok, got it. Now you just have to walk in and stop that bomb from detonating, so-ka?
_________________________________

(upon defusing the bomb – if there are still forces in the building)

Bri: You defused the bomb! But there are still enemy forces in the building! Take them out before they reactivate the device.
____________________________________

(upon defeating all forces in the building and defusing the bomb)

Bri: Great job! You have secured the building – for now.
____________________________________

MISSION SUCCESS

RANDOM ITEM KARMA: 3
2 Comments
Tasi Apr 29, 2018 @ 3:54am 
Thanks a lot!
SevenBlueSeven Mar 1, 2018 @ 1:40pm 
This is a prime example of why Crunch is one of the most epic of shadowrunners in Boston!

I always get a laugh out of Calling All Stations when the announcement says that clam chowder is a VEGAN option!