The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Summoning+
   
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Category: Gameplay, Magic
File Size
Posted
Updated
8.991 KB
Jul 28, 2012 @ 1:02pm
Jul 29, 2012 @ 8:55am
3 Change Notes ( view )

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Summoning+

Description
Experimental mod which improves the use of Atronachs! Traffick with Daedra for fun and profit! Summoned dremora scale with your level!



WHAT IT DOES
--------------------

This mod changes the default Atronach NPC targets for all Summoning spells available to the player, and uses an atronach which instead scales with your current level. All atronachs still retain their base level as a minimum, so a Flame Atronach will always be at least Level 5.

With this mod enabled, your atronachs gain levels proportional to your own. All atronachs are scaled from their base level to a maximum of 75% your own level (or their base level, whichever is higher).

Additionally, even the DREMORA LORD will scale with you. Note, however, that as Dremora Lord was not originally modified by "Elemental Potency", they instead scale at 100% of your level. This means that at Level 80, your Dremora Lord will be Level 80 as well. Ultimate tag-team? I'd say yes!

Since new resources are made, this mod should be 100% transparent and usable with any mods which modify how atronachs or other summons operate.

As of the latest update, this mod also changes the functionality of "Elemental Potency", which has been renamed to "Augmented Summoning". All Atronachs you summon gain +5 base levels and additional abilities as described below in the change log. These abilitie are spec'd to be more closely approximate to the archetype of the atronach in question.


WHAT IT DOES NOT
--------------------------

There's no real focus on balance here. NPC variants of Summoning spells do not benefit from this bonus and still use the default Atronach NPC stats.



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CHANGELOG
===========

[Update 1]
- Atronachs now scale to 75% of your level (maximum of 60)
- Elemental Potency renamed to "Augmented Summoning", grants all atronachs new abilities
- Augmented Flame atronachs gain: Wall of Fire, Fire Rune, Fireball, and related Destruction perks.
- Augmented Frost atronachs gain: related Shield perks and +200 HP.
- Augmented Shock atronachs gain: Wall of Storms, Shock Rune, and related Destruction perks.

[Initial Release]
- Atronachs and Dremora Lord now scale to your level, using their default as the minimum level.
- Atronachs have new spells.
10 Comments
The Hawk Sep 6, 2017 @ 10:29am 
Was the College of Winterhold opening quest thing fixed? I'd like to know before subscribing, since my current character hasn't joined the College yet.
xaositeck Jul 6, 2015 @ 7:53am 
I tried conjuring atronach thralls, but the spell absoption of my character prevents that most of the time. The normal atronachs don't have this problem however.
🩸ℜ𝔲𝔦𝔫🩸 Mar 17, 2013 @ 3:37pm 
When do potent atronachs gain new spells? I just got this mod and I have the augmented summoning perk. But, my potant flame atronachs wont use their new spells. Do I have to wait till I'm higher level for them to get the new spells (I'm level 29)? Also, will potant flame atronachs damage me/companions with fireball? I've also noticed the potant frost atronach thralls don't attack.
snail pie  [author] Aug 19, 2012 @ 10:10pm 
@Wraithcaller

It is possible that the Quest NPC is checking for a specific actor ID type. Thank you for bringing this to my attention; I will attempt to address this soon.
Wraithcaller Aug 16, 2012 @ 2:55pm 
This mod seems to break the opening quest for the college of winterhold where you need to summon a flame atronach. Despite summoning one right on top of the lady, the quest wouldn't complete until I exited out, disabled the mod, and reloaded.
- Fudge ♥ Aug 14, 2012 @ 11:43am 
Can you make this work with the new Dawnguard summons?
Meliphis Aug 2, 2012 @ 9:57pm 
With DawnGaurd?
snail pie  [author] Aug 2, 2012 @ 9:56pm 
@HIAmJimmy

They should be fully compatible.
Thejimster82 Aug 1, 2012 @ 7:07pm 
does this work with your other mod necromancy+?
Meliphis Jul 29, 2012 @ 6:34pm 
Does this mod even Work. I see no comments